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Magic Market Index for April 19, 2019
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Completing the cycle of "A deck can have any number of cards named..." cards:

    Phalanx Shield-mate 1W
    Creature - Human Soldier {U}
    ~ gets +0/+2 for each other creature named ~ on the battlefield under your control.
    T: Reveal the top 3 cards of your library, you may put any cards named ~ into your hand. Put the rest on the bottom of your library in any order.
    A deck can have any number of cards named ~
    1/2

    Crackle R
    Instant (U)
    Deal 1 damage to any target.
    If this is not the first spell you cast this turn, draw a card.
    A deck can have any number of cards named ~

    Arbor Expansionist 1G
    Creature - Elf Warrior (U)
    At the beginning of your precombat main phase, add G for each other creature you control named ~.
    A deck can have any number of cards named ~
    1/3


    IIW: Noncreature Artifacts or Enchantments in the Command Zone.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Engulfing Blaze RRR
    Instant (M)

    As an additional cost to cast Engulfing Blaze, you may sacrifice a land or a creature, if you do, return Engulfing Blaze to your hand at the beginning of the next end step.

    Deal 3 Damage to any target, If a creature or planeswalker dealt damage this way would die this turn, exile it instead.

    "Some people just want to watch the world burn..."



    IIW: Noncreature Artifacts or Enchantments in the Command Zone
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Echoes of Mirarri 1WG
    Enchantment (M)
    When a land enters play under your control, you may put a bounty counter on it.
    Remove a bounty counter from a land you control, then choose one:
    - Add one mana of any type that land could produce.
    - Target creature you control gets +1/+1 until end of turn


    IIW: Artifacts or Enchantments in the Command Zone
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    A zombie who doesn't want to eat brains, he's just there for moral support.

    Corpsefriend (W/B)
    Creature - Zombie (R)
    Prevent all damage Corpsefriend would deal to creatures and players.
    When Corpsefriend enters the battlefield, gain 1 life.
    When another creature enters the battlefield under your control, you may pay (W/B), if you do, return Corpsefriend from your graveyard to the battlefield.
    2/2
    "Even in death, he was always my steadfast friend."


    IIW: Artifacts and Enchantments in the command zone.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Gideon, Unhallowed Lich King 2BBB
    Legendary Planeswalker - Gideon
    {+1} Until end of turn, Gideon, Unhallowed Lich becomes a 4/4 Zombie Soldier creature with indestructible and deathtouch that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
    {-2} All creatures lose indestructible and hexproof until end of turn, then destroy target creature.
    {-9] Put all creatures from all graveyards into the battlefield under your control.
    {6}

    IIW: Artifacts or Enchantments in the command zone.

    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Bauble of Mystery 2
    Artifact (R)
    When Bauble of Mystery enters the battlefield, draw a card.
    W, Sacrifice Bauble of Mystery: Exile target creature. Its controller gains life equal to its power.
    U, Sacrifice Bauble of Mystery: Counter target spell unless it's owner pays 1.
    B, Sacrifice Bauble of Mystery: Add BBB to your mana pool.
    R, Sacrifice Bauble of Mystery: Deal 3 damage to any target.
    G, Sacrifice Bauble of Mystery: Target Creature gets +3/+3 until end of turn.
    "Break in case of emergencies"

    IIW: Artifacts or Enchantments in the Command Zone.

    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Warleader's Blade RRR
    Legendary Artifact - Equipment (Uncommon)
    When equipped creature attacks for the first time each turn, untap all creatures you control. After this phase there is an additional combat phase.
    Equip 3

    IIW: Artifacts or Enchantments in the command zone.
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day, 5/2/19 - Lhurgoyf (NO IIWS TODAY, FINAL ENTRY DAY)
    Subject16, Void_Nothing

    Goyfriend 2
    Creature - Lhurgoyf (U) (Silver-Bordered)
    Goyfriend's power is equal to the number of female players at the table
    it's toughness is equal to that number plus 1.
    */*+1
    "You go Goyfriend!"

    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Brighten Spark 1WU
    Enchantment - Aura (M)
    Enchant Plainswalker
    Enchanted plainswalker has hexproof
    If enchanted plainswalker would be reduced to 0 loyalty, sacrifice this enchantment and set that plainswalker's loyalty to it's starting amount.

    IIW: nonplainsswalker/noncreature cards in the command zone
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day, 5/1/19 - Conspiracies (NO IIWS TODAY)
    Zemoo, Soramaro

    Declaration of War
    Conspiracy (Common)
    When you draft this, reveal it and choose an opponent.
    All Damage that would be dealt by you to the chosen opponent is increased by 1.

    Declaration of Peace
    Conspiracy (Common)
    When you draft this, reveal it and choose an opponent.
    All Damage that would be dealt by the chosen opponent to you is reduced by 1.
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Sherlock Holmes, Consulting Detective 2UU
    Legendary Creature - Advisor
    Hexproof
    T: Investigate X times, where X is the number of cards that changed zones this turn. (eligible zones are: hand, library, graveyard, exile, command and battlefield.)
    1/4

    IIW: Noncreature, Nonplainswalkers in the command zone
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day, 4/26/19 - Replacement effects
    Subject16, Void_Nothing

    Meticulous Perusal 2UU
    Enchantment (R)
    If you would draw a card, instead draw two cards then exile a card from your hand.
    Some particular Tolarian professors are known to rip pages from tomes they do not agree with.

    IIW: Noncreature / Nonplainswalker cards in the command zone
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Group Degradation 2BB
    Sorcery (R)
    Each player sacrifices three nonland permanents

    IIW: Noncreature / Nonplainswalkers in the command zone
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Goblin Artillery Squad 1R
    Creature - Goblin Army (R)
    When Goblin Artillery Squad enters the battlefield or deals combat damage to a player, Amass 2.
    Remove a +1/+1 counter from Goblin Artillery Squad: Deal 1 damage to target creature.
    0/0
    "We is out of artillery shells!, You there, go see if any more inside cannon!"

    IIW: Noncreature, nonplainswalker cards in the command zone.
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 4/18/19: Gods
    Forgot my IIW from yesterday... so IIW: Noncreature, non plainswalker cards in the command zone

    kwanyeegor, void_nothing

    Loki, Trickster God URB
    Legendary Creature - God (Mythic)
    Haste, Skulk
    When ~ attacks, each opponent exiles a card from their hand. Until end of turn, you may play cards discarded this way, and you may spend mana as though it were mana of any type to play those spells.
    When ~ is destroyed, you may return it to your hand.
    1/6

    IIW: Gideon Matters
    Posted in: Monthly Contests Archive
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