I don't think that all the commanders are characters from older stories. Mizzix is not the goblin from the Guildpact novel, that would be Crixizix. Kalemne is a new character and didn't appear (to my knowledge) in the Theros novels. Mazirek is a Kraul, an insectoid race living in Ravnica, part of the Golgari guild. We haven't seen that much of them until now. Kaseto is from the Kamigawa of the present, while the Kamigawa block was set thousands and thousands of years ago. As far as I can tell, only Daxos is a character we have seen before.
Actually I think they don't want to convey this "corruption" in the phyrexian sense of taking something over to make it something else, but in the sense of, for example, rust (which can be seen as a corruption of iron), a destructive change of matter. As far as I know it was always said that the Eldrazi are sucking all mana, energy and life from their surrounding materials and I believe that the chalky lattice is a very good indicator for this "empty shell" like matter they leave behind. The key difference between the oil and the Eldrazi "corruption" is that the oil propagates itself and is active while the chalky dust is only the material indicator of the removal of mana etc. by an Eldrazi and doesn't spread by itself (it acts like necrotic flesh in life forms which is why it kills someone even though he is only partially affected). As such I would say that there is a huge difference between the concepts.
I hope that the druid is overestimating her abilities too though.
Or just don't have this corruption thing going on and just have the Eldrazi destroy. When Phyrexia and the Eldrazi are already so close, you don't want them to overlap any more than they did at the start.
Well, to be honest, I just don't think that there is that much overlap to begin with. Eldrazi and Phyrexians (or better, the Glistening Oil itself) don't act similarly. The Eldrazi consume mana and energy and leave behind this waste matter. Once they've eaten enough the plane destabilizes (or something) and collapses/breaks down (as seen in The Lithomancer). I don't know exactly what you would like them to do, smashing stuff would take them even further away from their (supposed) lovecraftian origins and just leaving void spaces would be... strange to say the least. I mean I'm not against the idea, but I don't find it necessary and if they thought that the waste matter would make for a more interesting kind of "destruction" I'm not against that either. Thats just personal aesthetics in my opinion. The only real overlap between the Eldrazi and the Glistening Oil was the "alien invasion" vibe both give off, other than that I don't see any really. If you have more I would like to hear them.
They shouldn't associate the titans with genders since that only further destroys the idea of the Eldrazi being incomprehensible. They should all be "it"s, but that sometimes reads weird. "Him" in that regard is a better word since nobody stops and goes "Oh, they're guys" but the moment you use "Her" people automatically assume it's female. You know, unless it's a ship. Ships are always "her"/"she" for some reason.
What were the Eldrazi doing? Were they still clambering over its walls and spreading their corruption across the rocks? Or were they on the move, as Tazri suggested?
The purpose of Tazri's vigilance was obvious to Gideon. If the persistent coughing that he heard from the commander meant what Gideon feared—Eldrazi corruption—then soon enough Tazri...
Inside the commander's tent it was stuffy and smelled of dry, rotten fungus—the smell of Eldrazi corruption.
Vorik coughed again. A hard, racking cough that brought up a chunk of corruption as large as a coin. He fought for breath, shaking his head.
"In the same way that the corruption spread to claim our friend's body, so too do the corrupting monsters spread across this land.
Again, stop being so literal. Yes, the Eldrazi are destroying, but it's represented as corruption instead of destruction. They tell us the Eldrazi are destroying, but visually, it's just white phyrexian oil.
Actually I think they don't want to convey this "corruption" in the phyrexian sense of taking something over to make it something else, but in the sense of, for example, rust (which can be seen as a corruption of iron), a destructive change of matter. As far as I know it was always said that the Eldrazi are sucking all mana, energy and life from their surrounding materials and I believe that the chalky lattice is a very good indicator for this "empty shell" like matter they leave behind. The key difference between the oil and the Eldrazi "corruption" is that the oil propagates itself and is active while the chalky dust is only the material indicator of the removal of mana etc. by an Eldrazi and doesn't spread by itself (it acts like necrotic flesh in life forms which is why it kills someone even though he is only partially affected). As such I would say that there is a huge difference between the concepts.
I hope that the druid is overestimating her abilities too though.
I'm wondering if these exile matters cards will be able to make swords to plowshares/path to exile less overpowered. Maybe if we get a card like Kolaghan's Command that can bring back an exiled creature...
That won't happen because it would make exile just another graveyard, something they are trying to avoid (Maro himself emphasized this multiple times). As far as we know the new Eldrazi exile matters effects will only affect your opponents exile, dodging this issue. Swords/Path might get even more overpowered though (if just slightly) because of that now that I think about it...
Dragonlord Sentara 2RW
Legendary Creature - Elder Dragon
Flying, Double Strike
Whenever another creature enters the battlefield it gains haste and it as well as Dragonlord Sentara get +2/+0.
3/3 The formerly chaotic Mardu embraced the sense of order and nobility their new dragonlord imposed on them surprisingly quickly. Not that she gave them much time to do that though.
(Ha, now I have my alternate Dragonlord bingo complete^^)
Elysia, Protector of All2WUBRG
Legendary Creature - Angel
Flying, Indestructible
When Elysia enters the battlefield for the first time, each player shuffles his or her graveyard into his or her library and gains 20 life, then draws seven cards.
As long as Elysia is in your command zone players can't win nor lose and damage that would reduce their life totals to less than 1 reduces it to 1 instead until their tenth turn.
5/5
(I hope something like this was what you had in mind. :D)
Next: The UR, RW or GB dragon lord of the alternate enemy colored Dragons of Tarkir.
Markathi, Unpassable Guardian2WW
Legendary Creature - Human Wall
Defender, Interception (This creature may block an additional creature.)
Markathi, Unpassable Guardian can block creatures that can’t be blocked as though they could be blocked.
Whenever a creature one of your opponents controls is blocked you may gain 1 life.
3/7
Legendary Creature - Elder Dragon [M]
Flying, Haste, Lifelink
When Dragonlord Asakor enters the battlefield destroy all other creatures.
6/5
The Asakor are deeply loyal to their dragonlord, following him and dying for him. He sees them as nothing more then expendable means to ensure that his might and power remain unchallenged.
Next: A UGR scientist whose abilities have nothing to do with any specific card type (creatures, instants, lands etc.).
Caiaphas is the first human being that has forgotten how to breath and he desperately tries to hide this fact by posting on this forum as if he were still alive.
Well, to be honest, I just don't think that there is that much overlap to begin with. Eldrazi and Phyrexians (or better, the Glistening Oil itself) don't act similarly. The Eldrazi consume mana and energy and leave behind this waste matter. Once they've eaten enough the plane destabilizes (or something) and collapses/breaks down (as seen in The Lithomancer). I don't know exactly what you would like them to do, smashing stuff would take them even further away from their (supposed) lovecraftian origins and just leaving void spaces would be... strange to say the least. I mean I'm not against the idea, but I don't find it necessary and if they thought that the waste matter would make for a more interesting kind of "destruction" I'm not against that either. Thats just personal aesthetics in my opinion. The only real overlap between the Eldrazi and the Glistening Oil was the "alien invasion" vibe both give off, other than that I don't see any really. If you have more I would like to hear them.
Actually I think they don't want to convey this "corruption" in the phyrexian sense of taking something over to make it something else, but in the sense of, for example, rust (which can be seen as a corruption of iron), a destructive change of matter. As far as I know it was always said that the Eldrazi are sucking all mana, energy and life from their surrounding materials and I believe that the chalky lattice is a very good indicator for this "empty shell" like matter they leave behind. The key difference between the oil and the Eldrazi "corruption" is that the oil propagates itself and is active while the chalky dust is only the material indicator of the removal of mana etc. by an Eldrazi and doesn't spread by itself (it acts like necrotic flesh in life forms which is why it kills someone even though he is only partially affected). As such I would say that there is a huge difference between the concepts.
I hope that the druid is overestimating her abilities too though.
That won't happen because it would make exile just another graveyard, something they are trying to avoid (Maro himself emphasized this multiple times). As far as we know the new Eldrazi exile matters effects will only affect your opponents exile, dodging this issue. Swords/Path might get even more overpowered though (if just slightly) because of that now that I think about it...
I did so too and sadly no, there is no achievement for that :/
Legendary Creature - Elder Dragon
Flying, Double Strike
Whenever another creature enters the battlefield it gains haste and it as well as Dragonlord Sentara get +2/+0.
3/3
The formerly chaotic Mardu embraced the sense of order and nobility their new dragonlord imposed on them surprisingly quickly. Not that she gave them much time to do that though.
(Ha, now I have my alternate Dragonlord bingo complete^^)
Next: A temur planeswalker commander.
Legendary Creature - Angel
Flying, Indestructible
When Elysia enters the battlefield for the first time, each player shuffles his or her graveyard into his or her library and gains 20 life, then draws seven cards.
As long as Elysia is in your command zone players can't win nor lose and damage that would reduce their life totals to less than 1 reduces it to 1 instead until their tenth turn.
5/5
(I hope something like this was what you had in mind. :D)
Next: The UR, RW or GB dragon lord of the alternate enemy colored Dragons of Tarkir.
Legendary Creature - Human Wall
Defender, Interception (This creature may block an additional creature.)
Markathi, Unpassable Guardian can block creatures that can’t be blocked as though they could be blocked.
Whenever a creature one of your opponents controls is blocked you may gain 1 life.
3/7
Next: 9UG
Is this the real life?
I wish that this wish has no negative consequences (including that nothing happens) for me.
Legendary Creature - Elder Dragon [M]
Flying, Haste, Lifelink
When Dragonlord Asakor enters the battlefield destroy all other creatures.
6/5
The Asakor are deeply loyal to their dragonlord, following him and dying for him. He sees them as nothing more then expendable means to ensure that his might and power remain unchallenged.
Next: A UGR scientist whose abilities have nothing to do with any specific card type (creatures, instants, lands etc.).
Enchantment [R]
Flash
Whenever you would lose life and it wasn't because of combat damage, you may draw a card instead.
Metadistraction WUU
Instant [R]
Counter target spell. Its controller can't cast spells this turn.
That was a month before Dragon's Mazes Spoiler began and I had to change it after seeing Render Silent...