Quote from Omnirahk »Quote from AUTUMNTWILIGHT »Eldrazi Titans down to Channel Fireball. Isperia dropped by Vraksa in an obvious trap despite being a telepath.
I mean, the titans 'issue' was dealt with by claiming that the 3 oldwalkers that had imprisoned them hadn't put in much, if any, effort in killing them. Sorin lacked the capacity to channel a plane's worth of mana into a spell against them. Nahiri theoretically had the means to harm them, but was convinced by Ugin and Sorin that containing them was a necessity. Lastly, Ugin didn't want them dead.
The Gatewatch (primarily thanks to Ugin and Nissa) had the means, motive (they failed at re-imprisoning the titans), and knowledge to both pull the titans into the plane and channel said plane's mana into a single spell against them. There's an argument there that there should have been more consequences to channelling so much mana at once, but they made a pretty strong case that the oldwalkers could have killed the titans but didn't because the main planner of the team (Ugin) didn't want to.
As for the Isperia situation, we don't yet know the specifics of how Vraska petrified her. Given that she's working for Bolas (a powerful telepath himself), I wouldn't put it past him to have worked some mind magic to make it seem to Isperia that Vraska had no ill intent towards her.
Edit) On the topic of Neowalkers vs Legends:
Koth and Elspeth failed against the Phyexian praetors and their forces.
Gods have almost universally overpowered neowalkers (Elspeth was forced to undertake a trial by one of the gods to enter Nyx with Ajani, Heliod killed Elspeth, Kiora was easily overpowered in both strength and magic by Thassa and only escaped by tricking the god into loosening the bident's press on Kiora's throat, and the Gatewatch were powerless to the whims of the gods of Amonkhet) with the sole exception of a newly ascended god (Xenagos) falling to Elspeth (who was wielding a weapon literally made to kill gods).
The entirety of Baral vs Chandra (only appearing to fail in killing them because he was denied reinforcements on two occasions by Dovin Baan (once because they were meant to be a distraction and once because Dovin cares about the law and Baral had just admitted to breaking it).
Kiora and her sea monster summons amounting to nothing against Kozilek.
And these are just what I can think of off the top of my head.
I think all of this comes down to accentuating the negative ("Neowalkers are op and Wizards deliberately tries to force them down our throats!") and then only searching for examples that prove this point (or reducing plotpoints in such a way that it seems like they do) instead of considering points that disprove this notion.
Now, that doesn't mean that Wizards DOESN'T sometimes fail in their handling of the Gatewatch and other neowalkers. I especially find it a bit curious that they don't point out more often why they actually DO have kind of an advantage against planebound entities (to a degree of course): Traveling to other planes gives them insights and knowledge that these entities simply can't have (or are even weak to without them knowing it). Take for example Nissas' escape from Kefnets' trial. She was more or less crushed by the god, but since she was knowledgeable in leylines and direct manipulation of mana (and saw a vision of Nicol Bolas using those against the gods) she was able to slightly change Kefnet in a way no one on Amonkhet would probably be able to. Every planeswalker thus has the potential to become an outside context problem for legendaries for example: They might be very familiar with any magic or magitek used on their plane, but that won't help against totally different magic. That in itself was the reason Heliod killed Elspeth in the end, just like Xenagos using his outside knowledge to ascend into godhood, he thought of her as a threat for knowing things that he himself had no access to (and because he is an egomaniac who styles himself as being the top god of his plane, he couldn't allow that).
Now, to Ravnica: I don't get the complaint about the guilds becoming caricatures of themselves. If anything they have become more varied since the first Ravnica, with clearer basic identities. Outside of the Ravnica books of the time the guilds were pretty one-dimensional, Rakdos were all evil sado-masochist ********s on their cards, Boros actually looked pretty much exactly as they do now (only with their police functions even less pronounced), same goes for Golgari, Orzhov and quite a few others (there was not a single card in OG Ravnica mentioning the Golgaris' rot-farms which provide food to much of the poorer populace of the city, nor was there one card depicting a defence lawyer or banker for the Orzhov). Simic and Dimir also had no cards until RtR that depicted their "official" businesses (and I'm still waiting for a simic doctor healing patients being depicted, with the Simic being THE medical branch in Ravnica).
In the end the cards don't depict the less interesting menial tasks the guilds do most of the time, though I would say that RtR and RtRtR were doing better in this regard than the original City of Guilds, as much as I love that block.