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  • posted a message on Journey- Variant of unreleased 'Quest' mechanic from ZND, ELD & ZNR
    I love the idea, but I am unsure about the balancing of the requirements and the effects. Explore the Undersea for example is probably the one that feels the most balanced in this regard to me, all of these are reasonable requirements for this effect. But Splitting of Gangkou and Rise of the Jiangshi feel much more restrictive for smaller gains: At the point at which red has all these requirements together for Splitting, it is pretty late in the game, what does a smaller sweeper even help at that point? Getting lands into the graveyard is also not something trivial for red at all. Rise on the other hand is even worse, if you fall below five lifepoints and your opponent has just killed two creatures of yours, I feel like four 2/1 lifelink tokens won't help much.
    Judgement and Bashe's Appeasement feel fine on the requirement side, but Judgement could have severe timing issues that the opponent could use against you (say, you having established the better board since you cast Judgement, and him flying into you with two small flying tokens to exile it all, since it seems to be mandatory to cast it) and I somewhat doubt whether the payoff of the Appeasement is really worth the effort.
    Overall very neat idea, but I feel like the requirements need some work and the payoffs need to be somewhat more impactful.
    Posted in: Custom Card Creation
  • posted a message on KHM- Kaldheim story and flavor
    Quote from Caranthir »
    Quote from Andethir »
    I know I am nitpicking, but in Planeswalker's Guide was that Cosima was originally a Cosmos Monster. She don't look like one, unless the Elixir has transformed her...


    Yeah, thought the same thing when seeing the card.


    I think they made a mistake and the Goddess of the Worldtree is the former Cosmos Monster (the second part of the Planeswalker's Guide says that she is the one who gave the current gods their divinity).
    Posted in: Magic Storyline
  • posted a message on [KHM] Mothership 1/13— Wings of the Cosmos and Funeral Longboat
    Quote from Drangsal83 »
    Uh... I’m not sure what your problem with the flavor of the card is.

    Sometimes indestructible squirrels with prosthetic limbs simply toss Viking funeral ships at giants that crush the bones of humans, destroying the ship and killing the giant.

    I mean, the flavor is pretty self-explanatory.



    I don‘t get the vigilance aspect of a corpse.


    I think you have to look at it this way: It's not the corpse who is crewing the boat, and the one who does probably has to vigilantly guard it. At least that's how I see it.
    Posted in: The Rumor Mill
  • posted a message on [KHM] - Commanders Official


    How dare we expect snow in such a set? Preposterous! We are dumb and entitled!

    Can't wait for wotc to do Muraganda without dinosaurs. They'll have horde of fanboys defending their wrong choices regardless.


    I don't see the mechanical snow connection on that Planechase card. Nor in any other Kaldheim-teasing card. Muraganda explicitely was said to have dinosaurs, while you are basing snow as a mechanic being mandatory for Kaldheim on the fact that some parts we have seen in the past of the plane have been snow-covered (why no snow in Tarkir then? Or any other plane with snow on it). This isn't 'subverting expectations' because in the end there was nothing beforehand that pointed to snow being a mechanic of Kaldheim. It's more preposterous than saying that because I personally wanted the two color gods in Theros to be included in Beyond Death Wizards deliberately 'subverted my expectations' by not putting them in there. At least we knew from the last Theros set that they exist!
    Posted in: The Rumor Mill
  • posted a message on Two new planeswalkers Niko Aris and Tyvar Kell (bio only)
    Quote from Creedmoor »
    There are people complaining that this set is inherently racist from the start because of it being a Scandinavian themed world, and the Scandinavians have ties with Nazis. That's false information. I think wizards is being mindful of that, in their fictional world.


    I don't think anyone said that actually. Criticism of something you like may feel personal and be internalized as something else but I don't think anyone is making that claim other than you. Saying that WotC needs to be careful with how they handle this set because it may appeal to racists is not anywhere close to saying Scandanavia world = inherently racist and therefore bad.


    Exactly. The confusion stems from misinterpreting the intent of the people warning that nazis have often misused nordic and scandinavian imagery. It's not about saying that scandinavic world equals nazi imagery and is therefore bad. It's just that Wizards has to be careful (and it seems they were) not to use this nazi-warped depictions of it and has to also be careful about giving people who still want to misuse scandinavian imagery more fodder for their propaganda. The inclusion of Teysa and Niko in this set especially was a nice touch therefore in my opinion and perhaps not without that in mind as well. I love me some rugged and beefy vikings (as well as elfs apparently), norse mythology and multiple realms. Kaldheim seems to deliver on that front, and I don't feel like the planeswalkers are any more intrusive than they were in the last couple of sets. But the vitriol against them is much much higher for some reason and that does come across as suspicious (especially when this vitriol is directed almost exclusively at Niko and Teysa, not against Tibalt and my new favorite elf planeswalker).
    Posted in: The Rumor Mill
  • posted a message on [KHM] - Commanders Official
    Quote from ThyLordQ »

    Subversion or Perversion of Expectations?

    Playing Assassin's Creed Valhalla yesterday and all of a sudden my settlement goes into Yuletide, SNOW everywhere and Yule side missions. A nice touch by Ubisoft. Even Yule coins. So yeah even they get it and WotC can't pull their head out of their arse.


    Does snow have a mechanical meaning in AC: Valhalla, or is it just aesthetic? Because I think the MtG art shows plenty of snow aesthetically.


    I think you may be misunderstanding. It is an aesthetic BUT with the addition of YULE coins there is an added component. Much like snow mana is an added component in MTG. The point is Ubisoft acknowledging that there can and should be a little extra something in the game that is on theme, on season and LISTENS to their market. A nice touch if you ask me. Maybe Snow mana is coming in Kaldheim still, I won't give up hope. But WotC's deaf and dismissive attitude towards long time fans and customers tells me expect the worst. Glad Ubisoft knows how it should be done.


    As was asked previously, where the hell did everyone even get the idea that snow needs to be in this set OR ELSE from? The only thing that made that even remotely a possibility was Kaldheim being a nordic plane. But you know, the vikings didn't constantly live in snowy environments. The majority of Scandinavia is not snow and ice-covered. Since Wizards went with the 'multiple subrealms connected via world tree' idea and one of the realms is often depicted as ice-covered, it stands to reason that others are not. Could snow have been a potential mechanic? Sure! But this strange, irrational anger about something that was a) never hinted at (no Kaldheim-teasing cards before had mechanical snow connections) b) was something that was brought up pretty recently, seemingly only because a choice few people really wanted to see it (which isn't bad, but where do some of them always get the idea from that the majority of people concurs with them?) and now leads to these tirades makes it really seem like people were hoping to get disappointed so that they could rage about it.
    Posted in: The Rumor Mill
  • posted a message on Kaldheim packaging
    Quote from Simto »
    Quote from ChrisBP7 »
    Quote from Simto »
    It's Magic's story, if you're expecting it to be better than *****ty you're kidding yourself.

    I hope the cards are good and the art is cool. I hope they go full viking stereotype with big helmets, horns, muscles, ships, valkyries and stuff like that.
    There's still hope for some of that old school Conan heavy metal album style art with the recent Jared Carthalion, True Heir which I think would fit this perfectly.


    Well,in that case why even bring your opinion into the matter if you don't see the point and think the discussion is unimportant? Instead it feels like you just want to push your own opinion (Magic story always equals *****) and then stop it right there to have the last word.
    Believe it or not, some people here do care and like at least some aspects of the story and do want to talk about it. I also feel like "*****ty writing" and "Mary Sue" have both become snarl words thrown against any story/character that people dislike, no matter the actual quality of it all. Not saying that the storyline is always great, but seriously, confusing ones own subjective likes/dislikes with objective criticism is astoundingly common in this thread and often on this forum as a whole.

    That aside, if Wizards has done one thing relatively right (with a few exceptions) then it is mixing the common stereotypes about ancient cultures with some more realistic and not well-known aspects to create their fantasy counterparts. I wouldn't worry about horns, ships, valkyries and definitely muscles to appear to fulfill your wildest viking stereotype dreams. Just probably mixed with some less well-known facts about them probably.

    Eh, I still stand by what I said. Arguing for four or five pages about pretty out there nothing theories is definitely not important and I regret reading through it hehe, but I don't think my opinion matters much anyway and so whatever if I throw it into the pile. Not meant to end a conversation or say "this is how it is!". It's obviously subjective, so don't worry if you disagree with me. It's alright.

    I'm Danish and I know all that "But vikings didn't have horns!!" stuff. I don't care if it's unrealistic, it's fantasy stuff, go full 80's heavy metal album cover vikings. Don't take themselves too serious, just go all out with it. Make it a little different than the way the art direction has generally been. I think most people would think that was cool and not just be my personal "wildest viking sterotype dreams". Ridiculous lol.
    I doubt they'll go that direction given the leaked figures and stuff we've seen so far. Probably be a lot of subversion of expectations lol. I'm still looking forward to seeing more revealed from the set though. I'm hyped for vikings and snow.


    Alright, in that case we can agree to disagree quite easily.

    And you misunderstood me (granted, I should have left out the word stereotype in my last sentence): I meant that in a fully positive way! As I said, I think Wizards are doing a pretty good job at handling this kind of stuff and I would love me some great vikings and snow as well! This was not at all meant deregatory at all Smile We are in total agreement there.
    Posted in: The Rumor Mill
  • posted a message on Kaldheim packaging
    Quote from Simto »
    It's Magic's story, if you're expecting it to be better than *****ty you're kidding yourself.

    I hope the cards are good and the art is cool. I hope they go full viking stereotype with big helmets, horns, muscles, ships, valkyries and stuff like that.
    There's still hope for some of that old school Conan heavy metal album style art with the recent Jared Carthalion, True Heir which I think would fit this perfectly.


    Well,in that case why even bring your opinion into the matter if you don't see the point and think the discussion is unimportant? Instead it feels like you just want to push your own opinion (Magic story always equals *****) and then stop it right there to have the last word.
    Believe it or not, some people here do care and like at least some aspects of the story and do want to talk about it. I also feel like "*****ty writing" and "Mary Sue" have both become snarl words thrown against any story/character that people dislike, no matter the actual quality of it all. Not saying that the storyline is always great, but seriously, confusing ones own subjective likes/dislikes with objective criticism is astoundingly common in this thread and often on this forum as a whole.

    That aside, if Wizards has done one thing relatively right (with a few exceptions) then it is mixing the common stereotypes about ancient cultures with some more realistic and not well-known aspects to create their fantasy counterparts. I wouldn't worry about horns, ships, valkyries and definitely muscles to appear to fulfill your wildest viking stereotype dreams. Just probably mixed with some less well-known facts about them probably.
    Posted in: The Rumor Mill
  • posted a message on Kaldheim packaging
    Kaya's job is an assassin of ghosts who is only in it for the money and doesn't care about the consequences her actions have.
    Kaya shows up on Kaldheim that is gonna have ghosts and those who rule over these ghosts.
    Kaya's benefactor is probably another shady person, probably another would-be ruler.
    Kaya gonna either murder everyone from Hel/Valhalla/both, or just murder the rulers of those respective realms and free the souls.
    Kaya is praised, or hated, or both by the denizens of Kaldheim.
    Kaya will likely destabilize the fundamental flow of the world of Kaldheim just like she did on Fiora and Ravnica respectively.
    Kaya then either leaves of her own accord or is kicked out like she was on Ravnica.
    Kaya will likely learn nothing from her visit aside from where she can get her next deposit of cash for murdering a ghost.
    Kaya then arrives on a new plane to restart the process over again proving she is only a tool for the writers to kill off characters.

    Kaya is most notable for:
    Letting the ghost of a mother kill her contractor since the contractor killed his mother in life.
    Killing King Brago and helping the dictator Marchesa take power.
    Killing the Obzedat without the judical law of the guildpact and Azorious applying.
    Seizing control of the Orzhova guild as an agent of the megalomaniac dictator Nicol Bolas and their invasion plan.
    Nearly forcing the complete liquidation of the Orzhov guild, the cornerstone to all of Ravnica's banking and finances, through naive charitable action.
    When tasked with the assassination of Liliana Vess, a former agent of Nicol Bolas who helped lead the army of eternals, Kaya spared Liliana instead and even wanted to redeem her despite being a war criminal (1).

    Just because Liliana Vess tried to command her forces to avoid spreading out as much as possible to avoid going after civilians does not mean she is exempt from the actions and atrocities her troops still did. Civilians and non-combatants that died at the hands of eternals are still her responsibility. She is also not exempt for she has knowledge from reports due to her necromantic control over her troops and thus knows of their actions committed. Civilians and non-combatants largely apply to the planeswalkers that responded to the beacon, arrived, and were unceremoniously killed. However regular and sparkless citizens of Ravnica also apply including those of the gateless.

    And not once did I mention that Kaya's ethnicity as a point of contention.


    No, but you are accentuating the negative to the extreme here, using loaded language to make it seem like all of these things are bad and that she is a horrible person for doing so. Let me try to put them another way:
    Kaya is most notable for:
    Going back on a contract from an actual killer (remember, she herself doesn't actually assassinate living beings) and enacting her own sense of justice upon him without killing him herself.
    Killing (and that's not even the right word) an immortal undead dictator who imposed his rule simply by the fact that he was able to no-sell the usual methods of relieving disliked tyrants from power on Fiora (Marchesa at least can be disposed of that way).
    Killing (see above) a bunch of patriarchal, highly morally questionable undead people who see nothing bad in enslaving both the body and soul of others for their own benefit through contracts that poor people especially are basically forced to sign (if they are not property already once the Orzhov acquire a particular part of the land, just by virtue of living there) and were already hard at work to undermine the guildpact by circumventing it via their guildpact-free space.
    Took on the responsibility of leading the guild afterwards in partnership with Teysa (who would have found an alternative method of desposing of the Obszedat sooner or later). Was also tricked into the position not knowing that the weight of these contracts would fall to her once the Obszedat was done for.
    Finally released countless debtors who were forced into unfair contracts into their afterlife, freeing them from slavery, economic consequences be damned.
    Saw that Liliana was earnest in her redemption effort and (considering that she usually doesn't kill living beings) choose to abstain from capital punishment, a pretty human and sympathetic gesture (not to mention that Liliana herself, while certainly guilty of horrible things, was definitely blackmailed by Bolas into leading the horde, you make it sound like she reveled in it).

    If you don't like a character you can always spin all their actions into negative ones by reduction and slanted wording is what I'm trying to say here.
    Posted in: The Rumor Mill
  • posted a message on Kaldheim packaging
    Quote from Xeruh »
    In general just can’t agree with that stance. If what happened with the Obzedat is too easy then you really are just setting it up so Legendary creatures are infinitely more powerful than Walkers, which is absurd.


    Yeah, how dare those millennias-old creatures be more powerful than some 20-years-old walker who was just born with a special power because the plot said so?


    You're acting like this scenario is unique to Kaya and the Obzedat as opposed to the poor writing found all throughout the Magic storyline. I mean wasn't that kind of what happened when they wrapped up Battle for Zendikar block? A group of tweens managed to hold hands and then use a BIG FIREBALL to beat imperceptible extraplanar entities that destroy worlds? Then there's Innistrad 2. Was Lili and her high school friends holding off Emrakul with the chain veil until the eldrazi decided to jump in the moon for no reason better writing? Vraska killed a guild leader no problem and without much pomp and circumstance but no one really complains about that. Why is it only Kaya's dumb story you guys have a problem with? There's plenty of dumb stories to whinge about but this minor point in the last Ravnica block sure is getting an undue amount of focus.


    Ok, I won't argue that the MtG storyline can be quite lackluster from time to time, but it was so from its inception and always moved wildly from really great to really dumb almost constantly. Saying that this is a new trend and constantly misinterpreting and misremembering the current storyline when it suits ones needs (and ignoring previous missteps as well as recent great storylines because "it was better before Planeswalkers/the Gatewatch became the focus" has to be hammered home) is frankly a bit dishonest.
    I didn't like the BfZ storyline either, but it wasn't at all just "hey, let's hold hands and cast giant fireball". The whole thing was possible because of multiple, previously established facts (Nissa's deep connection to Zendikar, the potency of its mana, the hedron network, Ugin's knowledge etc.). Whether you liked the resolution is another story, but it wasn't a deus ex machina, nor was it preposterous.
    Even worse is trying to reduce Eldritch Moon in a similar way, because a) Liliana barely held back Emrakul at all, basically just for a one or two minutes at best by using everything she got from the Chain Veil, while the others succumbed to the titan's influence almost immediately and b) Emrakul did give a pretty good, if cryptic reason for imprisoning herself, Innistrad wasn't at a stage in its development as a plane yet for what her purpose is. The whole sequence between her and Jace was pretty great writing in my opinion and did show how alien the Eldrazi actually are.

    But to get back to Kaya, I don't have problems with her killing the Obzedat at all. It was established as far back as the Guildpact novel that Teysa was simply waiting for a way to get rid of them and there simply was none until now. The one thing planeswalkers have that gives them an edge over plane-bound entities nowadays is that they have knowledge and are trained in magical systems which simply don't exist on some of the worlds they visit and become an outside context problem there fast. This was aknowledged by Kruphix and Heliod (who killed Elspeth for it) and used by many planeswalkers in modern stories (most impressively by Nissa using her leyline knowledge and a vision of Bolas to make a small change in Kefnet's nature). This always seemed logical to me, and while yes, sometimes the focus is too much on planeswalkers right now, I wouldn't call it bad writing at all. Looking forward to her on Kaldheim, and perhaps we should wait and see what she is doing there before judging it.
    Posted in: The Rumor Mill
  • posted a message on Zendikar Rising- Lore and Story
    The hedrons are not necessarily connected to the Eldrazi only. If I remember correctly, Nahiri had the knowledge of how to create them even before meeting Ugin and Sorin. Ugin learned the lithomancy necessary for it from her and added the draconic symbols to specifically use them as a network for Eldrazi imprisonment, but this implies that hedrons themselves were a thing even before the Eldrazi. Probably used in much lesser capacity by the lithomancy-proficient Kor empire and not used as a Zendikar-spanning network, but still. I don't think there is a direct problem with the worldbuilding here.
    Posted in: Magic Storyline
  • posted a message on Return to Amonkhet ideas
    Interesting ideas, a few notes from my side:

    - I think most of the drama of a Return to Amonkhet set would have to be either about redeeming/defeating the corrupted gods (Nissa could make another appearance here with her knowledge of leylines and help out) as well as the fact that Amonkhet is for all intents and purposes still a dying world.

    - Rebuilding and maintaining some sort of civilisation was hard enough even when there were still 8 gods, let alone only 1 to 3. This might also serve as a focal point.

    - We still don't know exactly what caused Amonkhet to be dying in the first place. There was obviously a cataclysmic event that happened even before Bolas showed up, which also caused the Curse of Wandering if I remember correctly. Finding the truth about it and maybe reverse it might also be important.

    - I would like to see the Amonkhetu finally catching a break, those poor people really deserve it.
    Posted in: Magic Storyline
  • posted a message on Taranika, Akroan Veteran(IGN UK Preview)
    There is a big monowhite hole in Theros pantheon right now. If they don't fill it with Gideon, they are doing it wrong.


    I mean, seeing how theran apotheosis works, he wouldn't need to be resurrected or anything, people just have to believe in the idea of him and the god created this way will have features and characteristics of Gideon (or may even identify as him) without actually being the same person. It could happen, he just needs a big enough cult following him... this card indicates that something like this may already be starting.
    Posted in: The Rumor Mill
  • posted a message on Theros: Beyond Death (flavor spoilers)
    Quote from Mullerornis »
    They're made of flesh. Curiously like the Amonkhet gods they have a form of pseudo-devotion, so the actual question is why they're not gods aside from the mechanics perspective.


    Ok, so this is only a theory, but I suspect that the titans are generated by the plane itself, they seem to have more in common with the primordial greek gods than the greek titans or olympians: Incarnations of nature itself that are more than simple elementals. Nature's wrath, nature's hunger etc. Then, once sapient life began to develop on Theros, their beliefs affected Nyx, which birthed Kruphix, whose creation in turn caused a metaphysical change that allowed the other gods to come into existence through belief. And the rest is theran history.

    I have to say, it's extremely frustrating that this summary and a few card illustrations and blurbs are the only thing we are getting out of this story, because all in all it seems to be quite the interesting one! The problem as others have said before is that too many details are lost and might not even exist as far as we know.
    It also leads to the usual decrying of plotholes that might not even be ones if we had gotten a full story.

    Why didn't Kruphix stop the gods from carrying out their fight against each other? He did so in Godsend with much less incentive (as far as I can remember)? On that note he is barely in the set, being mentioned once and being in an illustration once, without any card dedicated to him, which I'm quite disappointed by.

    Erebos' characterisation is more in line with his previous appearance than people remember. He WANTS people to accept death so that they can be part of his domain and he is not happy at all about them wanting to leave (which is why letting Elspeth do that IS an enormous sign of gratitude). He is more melancholic in contrast to Heliod (who banished him, making his rage against him quite understandable) but still vain and despotical in the underworld. Not entirely unsympathetic and with understandable goals, but still not nearly as neutral as Hades (though also not nearly as tyrannical and satan-like as his usual depictions). What I want to say is: It fits.

    Compressing the whole Calix story into a few sentences (with multiple battles being mentioned between him and Elspeth) makes it nearly incomprehensible. What was the fate the Klothys had thought of for Elspeth that was so important that she created an entire being to enforce it? What exactly is Calix purpose, simply returning Elspeth to Illysia? What is Calix anyway? A formerly dead human like the demigods, a nyxborn...? And of course how did he aquire a spark? There is just too much missing. Could be interesting if we get a follow-up to that.

    Did the Titans escape or not? Did only the monocolored gods fight against each other? It is quite frustrating how many details we didn't quite get and how many events are only hinted at. Oh well.

    Posted in: Magic Storyline
  • posted a message on [THB] MTG Instagram Spoiler: The Binding of the Titans
    Quote from HighHolder »
    Good. Please release the titans and destroy this boring Greek/roman mismatch plane.Send stupid broken limited wrecking auras and annoying Elspeth to oblivion. No one appreciates hard to remove gods either. Make black kill spells relevant again.


    Someone has fallen victim to "I don't like this so everyone else doesn't either"-fallacy. Don't worry, it's just one set that you can ignore if you want to. No need to get all worked up about it.

    People here seem to think that the titans of greek myth were simply powerful giants or monsters imprisoned by the gods like in Disney's Herkules (not helped by Wizards printing a few therosian giants and calling them titans), but in fact they were the second generation of gods between the primordial (Uranos, Chaos, Gaea etc., which were more like incarnations of their respective domains than the human-like later generations) and the olympian ones. Each generation of gods overthrew the previous one, so this is directly ripped from greek works like the Theogony (though I guess on Theros there wasn't really a relationship between the old and the new gods, I think that instead different mortal beliefs clashed in Nyx at some point and the titanic belief system lost). Since this is a very central idea of greek theology it makes sense for Wizards to adapt it.
    Posted in: The Rumor Mill
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