In the above only hiearch is anywhere near the wish control deck, i was specifically talking about Erwin's wish control list.
and when i said finisher, I meant large, fat, angry things that does impressive things
morgan_coke:
He was not comparing grim tutor with the house guard, he was comparing grim tutor with diabolic tutor to demonstrate what a big difference 3 mana and 4 mana makes in a constructed format, please read more carefully next time
Also, most of the good cards that you would want to search for with the tutor can be covered by the house guard, with the only exception of not being able to find a finisher. Turn 3 house guard into turn 4 wrath/persecute can often provide decisive advantages that would swing the game in your favour. Where is turn 4 tutor into turn 5 w/e seems slow and inefficient. Running the tutor feels like running no 1 drops in gruul and plan to blood thirst out your maulers on turn 3 with 2 drops.
I think your analysis of the wish control deck is pretty bad, especially the part concerning diabolic tutor, Yes, 3 mana is THAT much better than 4 mana, it matters, thats why char is a constructed powerhouse and lightning blast never scratched the surface of playability.
On teneb, the dragon is used for its ability to recur heiarchs in the aggro matchup, as If you are playing against control variants, what large finisher you use doesn't matter, because they will always gets countered/removed one way or another, be it wrath/damnation/rewind/putrefy/fetters. So chanigng teneb into another 8 mana option might not be the best option. Also teneb actually gets to do combat damage often due to the declining popularity of skeletal vampire across the meta (or rather the declining popularity of dralnu) And teneb has 2 large difference compare to Roar of the wurm, 1 it doesn't die to a bounce spell, 2 It flies, now i am sure you remember the Roar backed up by wonder, now thats a clock.
Also, about the multiple win condition in the SB, perhaps, there is a chance that opponent may side in Extirpate against you, so sometime it may be wise to diversify your threats post sideboard if you suspect extirpate is going to play a part. Not all 1 ofs has to be a wish target
no offence man, but i thought we were in a trade discussing those, obviously I don't mind you turning around and selling them as nothing has been settled yet, however it would have been nice to at very least gets a PM or smthing saying you want to sell these instead.
you hurt my feelings
all good though, good luck with the auction
CMD
This was unncessary and could have been done via PM. Verbal Warning - Case
Just don't sleep, like seriously don't sleep, then you will faint from exhaustion (I did once) and take a nice long sleep, took me 3 days of no sleep to do it.
But to be honest, since you are going to pop the question, I assume you are very close already, so she probably suspects something already.
Please put some time into your posts to make them readable.
Warning issued.
tai chi can actually be pretty hard out, there are actually 2 kind of tai chi, soft tai chi (which is the slowly breathing and swimming in mid air one) and hard tai chi, which is just as hard as normal martial arts.
by ur definition, how is aggro interactive? storm combo does nothing but try o up their storm count, aggro deck does nothing but tries to reduce the opponent's life total to zero.
and what the hell is a "normal" combo deck, you seem to have an inherent prejudice against storm combo, but just like other combo decks, they are vulnerable to disruption, and they have to pay attention to what the opponent is doing.
with your logic, Aggro decks are known to play spells that does nothing other than trying to reduce the opponent's life total?
and how can storm not care whats the game state? i have won with solidarity on 1 life with them having a mogg fanatic in play, a dragonstorm player will note the opponent's second turn signet into possible turn 3 persecute so will try and prevent that from happening?
you mentioned YOUR definition of interaction, but how does that change with storm combo?
How can storm combo not care about each stage of the game, take perilous storm for example, not only you must be carful about counterspells and discard, you have to see what deck they are playing and what turn you are on. On turn 2 if you can get out 8 goblins, that might just be enough for the win, but if you have only assembled your pieces by turn 5 against a control deck, perhaps its worth while to wait a little longer for the gigadrows/ignite kill.
You said "Interactive decks are decks in which the possible responses to a strategy expand for some period of time before the game ends, while non-interactive decks are ones for which possible responses continually shrink in number, until there are no choices at all." that sounds just aggro decks? as turn progresses the aggro deck loses its options as its using its hand fast, until eventually it will have no choice but to live off the top of its deck and die. I simply think your definition is flawed. Whats "a period of time before game ends?" 1 turn? 10 turn? with this definition all decks can be considered interactive.
I've already warned you once: please clean up your grammar/capitalization and avoid using IM abbreviations.
THat depends both on the deck and the game state. Obv u dnt counter the card drawing when they then have to discard.
the UB tog matchups back then was an interesting one, basically beause both decks runs only so much counter. So if u let his card drawing spells resolve, and he counters urs, he needs to find at least 1 counter out of those cards he drew to stay even, assuming both playing his their land drops. So the more counter they spent on ur card drawing, the less counter they have left to fight ur game ending tog.
Dralnu mirror is quite different, because the primary CA engine is teachings, it depends entirely on the gamestate to be honest, For example, if i have a teachings in my yard, and they go for a teachings, i would probably fight it or at very least flash back for own teachings for another teachings, simply becuase getting teachings extirpated is game losing in g1. vice versa, sometimes its not worth it to counter a teachings because they can flash it back and u have used up a counter, so u are down a card.
Also u have to take into account the threat density respectively in each deck and how much counter u have.
In the dralnu vs solarflare for example, If i was piloting dralnu i probably wont counter the card drawing spell, because my counter density > his threat density.
court hussar mite be ok....but its a little dangerous, because i have seen good project X players wait for their opponent to tap out then goes off with nothing on the board, chords for crypt, and combo off by decking the opponent with hussar. :S
i have a homebrew UW aggro that destroys Saffi combo 1 word, UW guildmage (wait thats 2 words...)
i dnt see how remanding an opponent's storm copy to draw a card is ever the rite play...........isnt it better to try and disrupt his mana with the remand?
In the above only hiearch is anywhere near the wish control deck, i was specifically talking about Erwin's wish control list.
and when i said finisher, I meant large, fat, angry things that does impressive things
He was not comparing grim tutor with the house guard, he was comparing grim tutor with diabolic tutor to demonstrate what a big difference 3 mana and 4 mana makes in a constructed format, please read more carefully next time
Also, most of the good cards that you would want to search for with the tutor can be covered by the house guard, with the only exception of not being able to find a finisher. Turn 3 house guard into turn 4 wrath/persecute can often provide decisive advantages that would swing the game in your favour. Where is turn 4 tutor into turn 5 w/e seems slow and inefficient. Running the tutor feels like running no 1 drops in gruul and plan to blood thirst out your maulers on turn 3 with 2 drops.
On teneb, the dragon is used for its ability to recur heiarchs in the aggro matchup, as If you are playing against control variants, what large finisher you use doesn't matter, because they will always gets countered/removed one way or another, be it wrath/damnation/rewind/putrefy/fetters. So chanigng teneb into another 8 mana option might not be the best option. Also teneb actually gets to do combat damage often due to the declining popularity of skeletal vampire across the meta (or rather the declining popularity of dralnu) And teneb has 2 large difference compare to Roar of the wurm, 1 it doesn't die to a bounce spell, 2 It flies, now i am sure you remember the Roar backed up by wonder, now thats a clock.
Also, about the multiple win condition in the SB, perhaps, there is a chance that opponent may side in Extirpate against you, so sometime it may be wise to diversify your threats post sideboard if you suspect extirpate is going to play a part. Not all 1 ofs has to be a wish target
you hurt my feelings
all good though, good luck with the auction
CMD
This was unncessary and could have been done via PM. Verbal Warning - Case
just dnt play this ok? lol
jotun grunts/goyf probably wont hurt.
But to be honest, since you are going to pop the question, I assume you are very close already, so she probably suspects something already.
Please put some time into your posts to make them readable.
Warning issued.
and what the hell is a "normal" combo deck, you seem to have an inherent prejudice against storm combo, but just like other combo decks, they are vulnerable to disruption, and they have to pay attention to what the opponent is doing.
with your logic, Aggro decks are known to play spells that does nothing other than trying to reduce the opponent's life total?
and how can storm not care whats the game state? i have won with solidarity on 1 life with them having a mogg fanatic in play, a dragonstorm player will note the opponent's second turn signet into possible turn 3 persecute so will try and prevent that from happening?
you mentioned YOUR definition of interaction, but how does that change with storm combo?
How can storm combo not care about each stage of the game, take perilous storm for example, not only you must be carful about counterspells and discard, you have to see what deck they are playing and what turn you are on. On turn 2 if you can get out 8 goblins, that might just be enough for the win, but if you have only assembled your pieces by turn 5 against a control deck, perhaps its worth while to wait a little longer for the gigadrows/ignite kill.
You said "Interactive decks are decks in which the possible responses to a strategy expand for some period of time before the game ends, while non-interactive decks are ones for which possible responses continually shrink in number, until there are no choices at all." that sounds just aggro decks? as turn progresses the aggro deck loses its options as its using its hand fast, until eventually it will have no choice but to live off the top of its deck and die. I simply think your definition is flawed. Whats "a period of time before game ends?" 1 turn? 10 turn? with this definition all decks can be considered interactive.
I've already warned you once: please clean up your grammar/capitalization and avoid using IM abbreviations.
wait for u to cast a spell during ur turn
EOT disenchant
?
the UB tog matchups back then was an interesting one, basically beause both decks runs only so much counter. So if u let his card drawing spells resolve, and he counters urs, he needs to find at least 1 counter out of those cards he drew to stay even, assuming both playing his their land drops. So the more counter they spent on ur card drawing, the less counter they have left to fight ur game ending tog.
Dralnu mirror is quite different, because the primary CA engine is teachings, it depends entirely on the gamestate to be honest, For example, if i have a teachings in my yard, and they go for a teachings, i would probably fight it or at very least flash back for own teachings for another teachings, simply becuase getting teachings extirpated is game losing in g1. vice versa, sometimes its not worth it to counter a teachings because they can flash it back and u have used up a counter, so u are down a card.
Also u have to take into account the threat density respectively in each deck and how much counter u have.
In the dralnu vs solarflare for example, If i was piloting dralnu i probably wont counter the card drawing spell, because my counter density > his threat density.
i have a homebrew UW aggro that destroys Saffi combo 1 word, UW guildmage (wait thats 2 words...)
o wait blood moon is not in is it?