I'm playing in SCG Milwaukee next week, my first large event, and was wondering if anyone would be willing to critique my list that I'm planning on taking:
The one thing I'm most unsure about is how to fit Spell Snare into the list. The easiest thing to do would be to cut a Bolt, but I also like having the 4th one to make sure I can take out an opposing one drop creature. It's also a better top deck later in the game than a Snare usually is. I still would like a Snare in the list as it can take care of a lot of otherwise hard to deal with turn two plays. Any advice at all is appreciated!
Cut Sphinx's Rev, big Gideon and a land for 3 JtMS. Without some of our most expensive spells, shaving an extra land to play the 3rd JtMS makes sense to me.
I think JtMS gives us enough card advantage that we don't need Rev anymore, but maybe we should add in maindeck Blessed Alliance for the lack of lifegain? Right now I added in the 2nd Wall of Omens to help protect our Planeswalkers but maybe that should be the Alliance?
I'm playing in SCG Milwaukee next week, my first large event, and was wondering if anyone would be willing to critique my list that I'm planning on taking:
3x Celestial Colonnade
1x Field of Ruin
4x Flooded Strand
1x Glacial Fortress
2x Hallowed Fountain
3x Island
1x Plains
1x Sacred Foundry
4x Scalding Tarn
1x Spirebluff Canal
2x Steam Vents
1x Sulfur Falls
Enchantment (2)
2x Search for Azcanta
4x Snapcaster Mage
Instant (21)
3x Cryptic Command
2x Electrolyze
4x Lightning Bolt
3x Lightning Helix
3x Logic Knot
1x Negate
4x Path to Exile
1x Secure the Wastes
Sorcery (6)
4x Serum Visions
2x Supreme Verdict
Planeswalker (3)
1x Gideon, Ally of Zendikar
2x Jace, the Mind Sculptor
2x Celestial Purge
1x Ceremonious Rejection
1x Counterflux
1x Detention Sphere
1x Disdainful Stroke
2x Dispel
1x Elspeth, Sun's Champion
1x Engineered Explosives
1x Gideon, Ally of Zendikar
1x Runed Halo
2x Vendilion Clique
1x Wear // Tear
The one thing I'm most unsure about is how to fit Spell Snare into the list. The easiest thing to do would be to cut a Bolt, but I also like having the 4th one to make sure I can take out an opposing one drop creature. It's also a better top deck later in the game than a Snare usually is. I still would like a Snare in the list as it can take care of a lot of otherwise hard to deal with turn two plays. Any advice at all is appreciated!
Just got into UW Control recently and I've been trying to figure out how we want to build our deck with JtMS in mind.
Here's the mainboad I've come up with:
4x Celestial Colonnade
4x Field of Ruin
4x Flooded Strand
2x Glacial Fortress
1x Hallowed Fountain
5x Island
2x Plains
1 Polluted Delta
1 Irrigated Farmland
2 Snapcaster Mage
2 Wall of Omens
Enchantment (8)
2 Search for Azcanta
4 Spreading Seas
2 Detention Sphere
Instant (11)
4 Path to Exile
1 Spell Snare
1 Logic Knot
1 Mana Leak
1 Negate
3 Cryptic Command
4 Serum Visions
3 Supreme Verdict
Planeswalker (6)
2 Gideon of the Trials
1 Jace, Architect of Thought
3 Jace, the Mind Sculptor