Quote from iamsogood »Don't have time right now to post my full list, but I went 3-1 at FNM with U/R and a splash of black for 1 Bolas. Ended up losing to a temur energy deck, because I couldn't keep up with their card draw to keep countering all their threats, and eventually some stuff stuck that I couldn't handle.
Essence Scatter - Was good in every matchup, including control. I would play 4 copies of this going forward, and maybe board out 1 or 2 against control.
Disallow - I was never disappointed when I drew this, and it saved my ass against a westvale abbey.
Bolas - Singlehandedly won me a game against g/r energy and another against control. The +1 was amazing, while the +2 was almost always disappointing.
Dragonmaster Outcast - Boarded it in in almost every matchup, and was dominant whenever it hit the battlefield.
Censor - I only ever countered 1 card with this all night. It was usually something I just cycled away. I suppose opponents had to play more cautiously, but I would much rather have more essence scatters or card draw.
Torrential Gearhulk - While still amazing, abrade and essence scatter weaken this card significantly.
Magma Spray - Would have been better if I played against a zombie deck, but abrade and harnessed lightning were always better.
The biggest weakness of the deck was the inability to handle big threats if they hit the board. Might consider 1 or 2 copies of unsummon to handle bigger threats going forward, but I don't know if it is worth giving up any removal or counter magic for it.
Quote from SC1987 »Then how do you explain that U/R Control is now the most played deck in the meta? https://www.mtggoldfish.com/metagame/standard#paper
You're also giving other decks too much credit in regards to adapting. There is a second mover advantage when it comes to adapting to a meta, and given that control decks are reactive by nature, it stands to reason that they will always be superior when it comes to adapting to a meta. Whatever idea you might think of to adapt to a control-based meta, control can adapt back just as quickly.
Standard is going to hell once again due to the best deck being control. We've already seen Wizards citing "not fun" and justification to ban cards, and control sure as hell isn't fun to play against. Question becomes whether Wizards wants to dismantle control completely (i.e. Banning Torrential Gearhulk) or cut out some the new tools that have pushed it too much into top tier (i.e. Hour of Devastation.
Quote from Boogelawoof »so first time standard player since abzan midrange was good. Question. Is running incendiary flow over magma spray worth the extra mana so you can get more aggressive with your torrential gearhulk? I often find myself with not enough to flash back on an empty board and the decision to just keep waiting or flash in my gearhulk for beats rather than for value.
Quote from basti »Did you sideboard out your creatures for those two matches you lost?