mod: Reminder about limited access it starts July 16th. I hope to have internet access while visiting and staying with friends. I will be there for the week, just not sure when I will be able to get online.
You can play as many actions as you like, Day or Night.
All interactions with the following 7 neutral parties are to be done via PM to the Mod.
1. The Guild of Coins ~Money begets money. Trigger: A player is lynched or killed. Effect: All tokens that player owned is donated to The Guild of Coins. Whenever the amount of tokens owned by the Guild of Coins equals or exceeds the threshold amount, all tokens owned is removed and all living players will gain an additional token. The threshold amount is then increased by 2. Threshold Amount: 7 Tokens Owned: 6
2. The Courier Post ~We know where you live. Trigger: During Day, any player may inform The Courier Post of a living player’s name. Each player can only inform The Courier Post once per Day. Effect: That player will give 1 token to the specified player at the beginning of the incoming Night. If that player does not have enough token, the exchange will not happen. If either player does not survive the Day, the exchange will not happen. The receiving player will only be told the total amount of tokens received and not where they came from.
3. The City Watch ~Guards! Guards! Trigger 1: During Day, any player may give 3 tokens to The City Watch. Trigger 2: During Day, an amount of days has passed equal to the number of living players X 2. Effect: Either trigger will impose a 12-day deadline for the current Day phase. This deadline is absolute. Deadline Imposed: Nil Days Left: Nil
4. The Beggars Sect ~The value is in the info. Trigger: During Night, any player may offer any amount of tokens to The Beggars Sect together with a living player’s name for investigation. There are only 3 such services in the entire game. Effect: The Beggars Sect accepts the highest offer and gives the bidder the alignment of the player investigated at the beginning of the incoming Day. All other offers are rejected. Only the winner loses the offered tokens. If there are multiple same bids, the fastest bidder is the winner. Remaining Services: 0
5. The King’s Justice ~Everyone is guilty of something. Trigger: During Day, any player may give The King’s Justice 5 tokens. The fastest player to do so gains the service of The King’s Justice. There is only 1 such service in the entire game. Effect: During Night, if a player possesses the service of The King’s Justice, the player may calls upon such a service to kill another player. A service rendered is a service gone. Remaining Services: 1
6. The Dark Cult ~Darkness comforts. Trigger: During Night, any player may give 1 token to The Dark Cult. Every subsequent visit to the Dark Cult by the same player will increase the token cost by 1 each time. Effect: Any action against that player will fail that Night.
7. The Holy Tabernacle ~In faith, trust. Trigger: During Night, any player may give 1 token to The Holy Tabernacle. Every subsequent visit to the Holy Tabernacle by the same player will increase the token cost by 1 each time. Effect: That player’s action that Night cannot be prevented. This effect will supersede the effect of The Dark Cult.
Great House of <player> House Emblem: <as stated in The Great Houses>
My <Lord/Lady>, you alone will chart the future directions of your Great House, to determine whether the stalwarts will prevail or the usurpers will succeed.
The financial power of your Great House has determined that you have the following starting tokens for the upcoming struggle: <0/1/2>
You are <Town/Mafia>
(If Mafia)<You can mafiatalk with each other during Night [here], in which you will select one of you to perform the mafiakill.>
Win Condition:
(If Town)<Eliminate the Mafia>
(If Mafia)<Be equal or more than the Town>
Lynch Mechanic
1. Votes should be bolded for them to apply in the game. E.g. Vote: Dagger
2. Unvotes should be bolded for them to apply in the game. E.g. Unvote: Dagger
3. You may Vote: No Lynch to end the current Day phase without lynching a player.
4. Unvoting a player first before voting another player is not necessary, but is appreciated and will put you in my good book.
5. Lynch will occur with a simple majority of votes. This is irreversible.
6. If a deadline is set, lynch will occur on the player with the highest number of votes at the deadline. If there is a tie, lynch will occur on the player who reaches that number of votes first. If there is no vote at all, No Lynch will occur.
Action Choices
1. There are two phases in this game: Day and Night.
2. There is a deadline for action choices. Abide by it. Any player who misses it will be counted as not submitting any action for that current phase, and will be put into my bad book.
3. Choices can be sent in advance if you won’t be available during the coming phase.
4. Any action choice is to be sent to me via PM, my preferred method of bookkeeping, and should have this game’s name in its title and the current phase listed. E.g. Intrigue Mafia Night 2
Upon the threat of replacement or modkill or blacklisting
1. Do not communicate, discuss, or even hint about this game with each other or with people outside of this game at all, unless your role explicitly gives you permission. This applies even when you are dead, unless permitted by me. I am the only person you can speak to.
2. Direct quoting or minor paraphrasing of your role PM or any PM at all from me is forbidden. The same threat holds if you ask other players to do the same.
3. Modifying or deleting your posts in the game thread is forbidden.
4. Posting in the game thread during the Night phase is forbidden.
5. If you are dead, posting in the game thread is forbidden. I will tolerate a “Bah” post on the condition there is no relevant information being conveyed to the living players, explicitly or implicitly.
6. Inform the game thread or me if you will be unavailable for more than a 72-hour period. No activity for the same period of time without prior notice will result in a prod being sent. Failure to respond to the prod is not optional.
7. Crypto-claiming and its variants are forbidden.
8. Outing or revealing your scum mates, whether faked or otherwise, is forbidden.
Miscellaneous
1. Please consult with me if you have any doubt or query. Better be safe than wrong. I don’t bite… much.
2. Any request to be made of me in the game thread is to be bolded.
3. Any request to be made of me in the PM should have this game’s name in its title.
4. Respect the Mod, the players, and the Forum Rules. This is not optional.
5. Have fun! This is not optional.
1.Lord of House Archmage Eternal Emblem: Skulls on pikes in front of a blood red moon 2.Lady of House DRey Emblem:A white and black skull with an eyepatch
3.Lord of House greymon90210 Emblem:A ferocious orange lizard on a blue field
4. Lord of House zindabad Emblem: A sky-blue salamander, crowned and winged, on a red field
Please confirm by PM. Confirmed players’ numbers are bolded.
Replacements: 1. Nis (replacing Wrath_of_DoG)
2. zindabad (replacing Artifice 101)
3. Wheat_Grinder (replacing poggydude)
4. greymon90210 (replacing Arnnaria)
5. Foxlet (replacing MirrorEntity)
6. DRey (replacing pinkys_brain) Extinct. 1. The Royal House (Town) - eliminated at Prelude Emblem:A pair of crowned serpents entwinning a black dagger on a white field 2.Lord of House Albus(Town) - eliminated on Day 1 Emblem:A white heron on a navy blue field
3. Lady of House Emo_Pinata (Town) - eliminated on Night 1 Emblem: A hound standing next to a grove of trees on a white/green field 4. Lord of House Iso(Town) - eliminated on Day 2 Emblem:A fox and a wolf chasing each other in a circle 5. Lord of House Caex Kothar(Town) - eliminated on Night 2 Emblem:A silver wolf standing rampant in front of a red cross 6.Lord of House Wheat_Grinder(Mafia) - eliminated on Day 3 Emblem:A white millstone on a green field 7. Lord of House SharkFinnigan(Town) - eliminated on Night 3 Emblem:A golden shark on a royal blue field
8.Lord of HouseNis (Town) - eliminated on Day 4 Emblem:A red face on a silver field
9. Lady of House Foxlet (Town) - eliminated on Night 4
Emblem:A rampant fox above a green mound on a silver field
I reserve the right to mangle and hammer your emblem into a few short words if you are randomized in to participate. Or even to give you a new one if your emblem is too complex. Be warned.
I would like to bring your attention to the above, with regards to the new house emblems that have been submitted thus far.
Albus (3) - Iso, Emo_Pinata, pinkys_brain
Iso (2) - Artifice 101, poggydude
Artifice 101 (1) - SharkFinnigan
It takes 7 to Lynch with 12 alive.
Iso (4) - Artifice 101, Emo_Pinata, poggydude, Albus
Artifice 101 (1) - SharkFinnigan
Albus (1) - Iso
Arnnaria (1) - pinkys_brain
It takes 7 to Lynch with 12 alive.
The only hidden aspects of this setup are the players' alignments and starting tokens, my Lord.
Iso (4) - Caex Kothar, Artifice 101, Emo_Pinata, poggydude
Artifice 101 (1) - SharkFinnigan
poggydude (1) - Albus
Albus (1) - Iso
Arnnaria (1) - pinkys_brain
It takes 7 to Lynch with 12 alive.
Iso (2) - Caex Kothar, Artifice 101
Artifice 101 (1) - SharkFinnigan
Emo_Pinata (1) - poggydude
poggydude (1) - Albus
Albus (1) - Iso
Arnnaria (1) - pinkys_brain
It takes 7 to Lynch with 12 alive.
My utmost apologies, my Lord. It was an oversight that has been rectified immediately. I assure you such will not happen again.
Iso (2) - Caex Kothar, Artifice 101
Artifice 101 (1) - SharkFinnigan
Emo_Pinata (1) - poggydude
poggydude (1) - Albus
It takes 7 to Lynch with 12 alive.
Breathe.
No.
Struggle.
Breathe.
NO.
Struggle.
Panic. Panic. Panic.
Murky depths. Water plants. Muds saturating.
Splashing hard. Need to breathe. Mind blanking.
Breathe.
Have to.
Water. Choke. Gurgle. Pressure. Suffocating.
Pain. Drown. Pain. Tears. Pain.
Black.
…
Struggles ceased.
Hands let go.
Body drifted.
And the last of the royal line perished.
The Royal House (Town) was eliminated at Prelude.
~~~
The War of the Great Houses.
Political. Military. Financial.
Power struggle. Influence.
Intrigue.
…
But there were always factions which are a power unto themselves.
And loyalty to a dead King served their interests none.
There was always a price though.
Some of which just might be too high.
~~~
It is now Day 1.
It takes 7 to Lynch with 12 alive.
Some people have all the luck then. -_-
Nice. Here's to getting to know each other better.
Haven't been on this site for quite awhile myself.
Noted.
I swear, it's totally random.org's fault,
not that it's my scapegoat or anything. >_>You know you will always have my love, if I actually remember who you are.
You can play as many actions as you like, Day or Night.
All interactions with the following 7 neutral parties are to be done via PM to the Mod.
1. The Guild of Coins
~Money begets money.
Trigger: A player is lynched or killed.
Effect: All tokens that player owned is donated to The Guild of Coins. Whenever the amount of tokens owned by the Guild of Coins equals or exceeds the threshold amount, all tokens owned is removed and all living players will gain an additional token. The threshold amount is then increased by 2.
Threshold Amount: 7
Tokens Owned: 6
2. The Courier Post
~We know where you live.
Trigger: During Day, any player may inform The Courier Post of a living player’s name. Each player can only inform The Courier Post once per Day.
Effect: That player will give 1 token to the specified player at the beginning of the incoming Night. If that player does not have enough token, the exchange will not happen. If either player does not survive the Day, the exchange will not happen. The receiving player will only be told the total amount of tokens received and not where they came from.
3. The City Watch
~Guards! Guards!
Trigger 1: During Day, any player may give 3 tokens to The City Watch.
Trigger 2: During Day, an amount of days has passed equal to the number of living players X 2.
Effect: Either trigger will impose a 12-day deadline for the current Day phase. This deadline is absolute.
Deadline Imposed: Nil
Days Left: Nil
4. The Beggars Sect
~The value is in the info.
Trigger: During Night, any player may offer any amount of tokens to The Beggars Sect together with a living player’s name for investigation. There are only 3 such services in the entire game.
Effect: The Beggars Sect accepts the highest offer and gives the bidder the alignment of the player investigated at the beginning of the incoming Day. All other offers are rejected. Only the winner loses the offered tokens. If there are multiple same bids, the fastest bidder is the winner.
Remaining Services: 0
5. The King’s Justice
~Everyone is guilty of something.
Trigger: During Day, any player may give The King’s Justice 5 tokens. The fastest player to do so gains the service of The King’s Justice. There is only 1 such service in the entire game.
Effect: During Night, if a player possesses the service of The King’s Justice, the player may calls upon such a service to kill another player. A service rendered is a service gone.
Remaining Services: 1
6. The Dark Cult
~Darkness comforts.
Trigger: During Night, any player may give 1 token to The Dark Cult. Every subsequent visit to the Dark Cult by the same player will increase the token cost by 1 each time.
Effect: Any action against that player will fail that Night.
7. The Holy Tabernacle
~In faith, trust.
Trigger: During Night, any player may give 1 token to The Holy Tabernacle. Every subsequent visit to the Holy Tabernacle by the same player will increase the token cost by 1 each time.
Effect: That player’s action that Night cannot be prevented. This effect will supersede the effect of The Dark Cult.
House Emblem: <as stated in The Great Houses>
My <Lord/Lady>, you alone will chart the future directions of your Great House, to determine whether the stalwarts will prevail or the usurpers will succeed.
The financial power of your Great House has determined that you have the following starting tokens for the upcoming struggle: <0/1/2>
You are <Town/Mafia>
(If Mafia)<You can mafiatalk with each other during Night [here], in which you will select one of you to perform the mafiakill.>
Win Condition:
(If Town)<Eliminate the Mafia>
(If Mafia)<Be equal or more than the Town>
1. Votes should be bolded for them to apply in the game. E.g. Vote: Dagger
2. Unvotes should be bolded for them to apply in the game. E.g. Unvote: Dagger
3. You may Vote: No Lynch to end the current Day phase without lynching a player.
4. Unvoting a player first before voting another player is not necessary, but is appreciated and will put you in my good book.
5. Lynch will occur with a simple majority of votes. This is irreversible.
6. If a deadline is set, lynch will occur on the player with the highest number of votes at the deadline. If there is a tie, lynch will occur on the player who reaches that number of votes first. If there is no vote at all, No Lynch will occur.
Action Choices
1. There are two phases in this game: Day and Night.
2. There is a deadline for action choices. Abide by it. Any player who misses it will be counted as not submitting any action for that current phase, and will be put into my bad book.
3. Choices can be sent in advance if you won’t be available during the coming phase.
4. Any action choice is to be sent to me via PM, my preferred method of bookkeeping, and should have this game’s name in its title and the current phase listed. E.g. Intrigue Mafia Night 2
Upon the threat of replacement or modkill or blacklisting
1. Do not communicate, discuss, or even hint about this game with each other or with people outside of this game at all, unless your role explicitly gives you permission. This applies even when you are dead, unless permitted by me. I am the only person you can speak to.
2. Direct quoting or minor paraphrasing of your role PM or any PM at all from me is forbidden. The same threat holds if you ask other players to do the same.
3. Modifying or deleting your posts in the game thread is forbidden.
4. Posting in the game thread during the Night phase is forbidden.
5. If you are dead, posting in the game thread is forbidden. I will tolerate a “Bah” post on the condition there is no relevant information being conveyed to the living players, explicitly or implicitly.
6. Inform the game thread or me if you will be unavailable for more than a 72-hour period. No activity for the same period of time without prior notice will result in a prod being sent. Failure to respond to the prod is not optional.
7. Crypto-claiming and its variants are forbidden.
8. Outing or revealing your scum mates, whether faked or otherwise, is forbidden.
Miscellaneous
1. Please consult with me if you have any doubt or query. Better be safe than wrong. I don’t bite… much.
2. Any request to be made of me in the game thread is to be bolded.
3. Any request to be made of me in the PM should have this game’s name in its title.
4. Respect the Mod, the players, and the Forum Rules. This is not optional.
5. Have fun! This is not optional.
Still alive?
1. Lord of House Archmage Eternal
Emblem: Skulls on pikes in front of a blood red moon
2. Lady of House DRey
Emblem: A white and black skull with an eyepatch
3. Lord of House greymon90210
Emblem: A ferocious orange lizard on a blue field
4. Lord of House zindabad
Emblem: A sky-blue salamander, crowned and winged, on a red field
Please confirm by PM. Confirmed players’ numbers are bolded.
Replacements:
1. Nis (replacing Wrath_of_DoG)
2. zindabad (replacing Artifice 101)
3. Wheat_Grinder (replacing poggydude)
4. greymon90210 (replacing Arnnaria)
5. Foxlet (replacing MirrorEntity)
6. DRey (replacing pinkys_brain)
Extinct.
1. The Royal House (Town) - eliminated at Prelude
Emblem: A pair of crowned serpents entwinning a black dagger on a white field
2. Lord of House Albus (Town) - eliminated on Day 1
Emblem: A white heron on a navy blue field
3. Lady of House Emo_Pinata (Town) - eliminated on Night 1
Emblem: A hound standing next to a grove of trees on a white/green field
4. Lord of House Iso (Town) - eliminated on Day 2
Emblem: A fox and a wolf chasing each other in a circle
5. Lord of House Caex Kothar (Town) - eliminated on Night 2
Emblem: A silver wolf standing rampant in front of a red cross
6. Lord of House Wheat_Grinder (Mafia) - eliminated on Day 3
Emblem: A white millstone on a green field
7. Lord of House SharkFinnigan (Town) - eliminated on Night 3
Emblem: A golden shark on a royal blue field
8. Lord of House Nis (Town) - eliminated on Day 4
Emblem: A red face on a silver field
9. Lady of House Foxlet (Town) - eliminated on Night 4
Emblem: A rampant fox above a green mound on a silver field
Timeline:
1. Sign-Up
2. The Great Houses
3. Rules
4. Game Abilities
5. Day 1 (The Prelude)
6. Night 1 (The White Heron flew no more)
7. Day 2 (The dead Hound amidst a copse of Trees)
8. Night 2 (The Fox and Wolf of the broken Circle)
9. Day 3 (Silver Wolf, bright of fur, sharp of fangs, mournful howls)
10. Night 3 (The rolling Millstone on a field stained red)
11. Day 4 (o’ Shark, Lord of the Sea, drowned at last)
12. Night 4 (Roses are red, and so is blood)
13. The Finale
14. Alignments and Actions
Via random.org, the Great Houses of Intrigue Mafia are thus bolded:
18. Artifice 101
1. poggydude
14. Emo_Pinata
4. Arnnaria
7. Iso
3. pinkys_brain
6. Caex Kothar
11. MirrorEntity
13. SharkFinnigan
12. Archmage Eternal
20. Albus
15. Wrath_of_DoG
8. Void
21. Dancing Mad
2. Cyouni
22. Sepiriel
9. zindabad
5. DRey
19. Charm_Master3125
23. Deathjoey
16. Nis
10. Tanarin
17. Reya Cookiebringer
Game state is now pending while I hammer some semblance of order into the House Emblems. Be warned that this will take awhile.
If and when you receive your role PMs, confirm by quoting said role PMs back to me via PM.
Game will start with Night 0. During this period, if you can talk at night, feel free to do so using the means supplied to you.
Do not post until the thread opens to Day 1. Day 1 will start when all players have confirmed their roles.
My apologies for those who have expressed interest in the game but were randomized out.
I would like to bring your attention to the above, with regards to the new house emblems that have been submitted thus far.
My apologies but Intrigue Mafia will only request for replacements as needed.
Alas, the default house name in this game is the player's user name.
The only relevance for crest is that of flavor writing. Otherwise, you wouldn't get to choose it in the first place and it would be randomized to you.
More info as per the opening post request would be appreciated.
The only impact both the title and house emblem would have is on the flavor writing alone.
I will probably shorten it to "A wheel on a field of red"
Short textual description will do. The less elaborate the better.
If you give me a pic, you must be willing to trust my ability to describe it in a few short words. Are you willing?
No bastardy in this game, other than those self-inflicted. >_>
Open setup. All vanilla. Public abilities. As simple as it can get.
EDIT: Strictly semi-open if it comes down to it.