About Swagtusk, I love the card, I really do. It's just Drowner can shut the door on so many decks while Swagtusk is just a value card that gives life gain. In the right removal heavy or burn heavy meta he could be a good MD 1-of. He isn't an Eldrazi, so you can't ramp him out in most cases casting him T4 or T5.
Saw a TCGplayer video where an Eldrazi Displacer used its ability on a buffed-up Bogle. I thought the Slippery Bogle's passive wouldn't have allowed the interaction, but it resolved and the Bogle was exiled, returned, etc.
Turn the sound on, he even tells you what he is doing. He exiled the card that the boggle blocked, so his Reality Smasher.
So after opp declared blockers, he blinks the smasher and combat damage doesn't happen between boggle n smasher? Just to confirm. Cos displacer really gets me confused at times.
Right, this is somewhat common line of play you should understand with the deck. The Smasher was blinked to prevent lifelink from happening in this case (Bogle had Spirit Link on it). Other times you blink whatever creature blocks your Reality Smasher to get the full damage from Smasher in there (can't blink a hexproof creature in this case though).
Bad matchups: Merfolk (land disruption plus pressure), Affinity, Elves, Zoo, Infect, Scapeshift, Ad Nauseam and other degenerate creature-less combo decks, Abzan Company, Tron. Decks that either go wide and can block our stuff, race faster than us, or do not care at all what we are doing in general while we have few ways to stop them from doing their main game plan.
I still stick by not bringing in EE against spell heavy decks like Jund. You don't want to dilute your main game plan too much so don't oversideboard. If you have to make room for 2-3 EE as well, I guess cut all the rest of your Hierarchs. You'll be going for a more midrange and long game against them anyways, so losing the explosive starts and mana fixing isn't as big a deal.
Hi guys
I need some help to know how to sideboarding vs jund. Do you keep spellskites? Are denial and negate good in?
I side in 1 worldbreaker, 3 explosives, 1 needle today in testings, but don't know if it's the good plan
What are your thoughts on it?
I never side in explosives vs Jund. I don't know what you're bringing in EE there for? Our creatures outclass theirs easily - other than Goyf occasionally getting large. I would bring in any creatures resilient to removal such as Kitchen Finks, Thragtusk, and Worldbreaker. I'm never sure with Spellskites either, but I tend to side them out unless I really need the early blocker or they really shine in the matchup (i.e. vs Bogles or Infect). Game 1 I'll accept them as a semi dead card since they can protect my other creatures, but Game 2 and 3 I just want to push my main game plan as hard as I can.
vs Jund I go something like:
+2 Finks
+1 Swagtusk
+1 Worldbreaker
+2 Stubborn Denial
Birds and Hierarchs against removal heavy decks I like to side out. Displacer is hard to get value from against these types of decks as well - the situations where you can keep Displacer + Drowner / TKS out are rare against them, and if you're at that point you're already at quite the advantage barring Damnation which wouldn't matter with Displacer out or not.
I've thought about it, but don't think Tamiyo will be good in this deck:
* She can be tough to play with her color restriction.
* She does nothing on an empty board (she would be much better if her minus ability could hit lands at the least)
* In the matchups where we want her (grindy matchups) we already are favored in general.
* She doesn't help any of our bad matchups.
Grats on the first place finish Neofit! My list is very similar to yours at the moment. Though burn doesn't seem to be an unfavorable matchup, I'm not sure if it is very favorable for us. Zoo is definitely not in our favor - decks that can out race us and go wide are big issues. 3 Explosives help though of course.
The steve version looks very interesting. I think I will try that out for tomorrow.
Mana dorks always seemed to be a bit fragile in here, and are such bad topdecks in the late game. At least Steve acts as deck thinning + a chump blocker.
Oath of Nissa sounds wonderful as well, providing additional card selection, as well as replacing the one drop slot normally occupied by a dork
But without dork and 4 sakura tribe you can't drop TKS on turn 2, that is the strongest play of the deck...
Agreed - the busted starts you can get with this deck of T2 TKS into T3 Smasher should be the #1 priority of this deck. Think of it like a combo deck in the sense of how important it is. You need to be able to cast T2 TKS into T3 Smasher as reliably and consistently as possible - build the deck around that. That's basically what has warped the Bant Eldrazi shell into what it is today.
It's not that the deck cannot win without T2 TKS / T3 Smasher, it's just that you very often steal the game with that start.
Against Jund or other removal heavy decks like Grixis, yes I will board out 1-2 dorks. There isn't that much to bring in vs these controlling / removal heavy decks (we're generally favored) - Thragtusk and Worldbreaker come in for sure. Then maybe Stubborn Denials and Cages (Snapcaster, GDD and Nahiri heavy decks). Vs decks with a lot of Electrolyzes, be even more inclined to cut dorks, as well as Skyspawners.
If running evolution,
My thoughts are reshaper into smasher is awesome,
What about a smasher into elesh norn?
Just as a single copy in the deck?
I don't like the idea of adding Elesh Norn. You'll have too many games with Elesh Norn stuck in hand until you draw Evolution (or 7 mana with double white). I also don't like Evolution that much in this deck in the first place - having to sacrifice any of our creatures as a cost to play it is a big risk in the first place against any blue deck. Targetting anything other than Matter Reshaper is extremely risky especially.
Right, this is somewhat common line of play you should understand with the deck. The Smasher was blinked to prevent lifelink from happening in this case (Bogle had Spirit Link on it). Other times you blink whatever creature blocks your Reality Smasher to get the full damage from Smasher in there (can't blink a hexproof creature in this case though).
I never side in explosives vs Jund. I don't know what you're bringing in EE there for? Our creatures outclass theirs easily - other than Goyf occasionally getting large. I would bring in any creatures resilient to removal such as Kitchen Finks, Thragtusk, and Worldbreaker. I'm never sure with Spellskites either, but I tend to side them out unless I really need the early blocker or they really shine in the matchup (i.e. vs Bogles or Infect). Game 1 I'll accept them as a semi dead card since they can protect my other creatures, but Game 2 and 3 I just want to push my main game plan as hard as I can.
vs Jund I go something like:
+2 Finks
+1 Swagtusk
+1 Worldbreaker
+2 Stubborn Denial
-2 Spellskite
-1 Bird
-1-2 Hierarch
-1-2 Displacer
Birds and Hierarchs against removal heavy decks I like to side out. Displacer is hard to get value from against these types of decks as well - the situations where you can keep Displacer + Drowner / TKS out are rare against them, and if you're at that point you're already at quite the advantage barring Damnation which wouldn't matter with Displacer out or not.
* She can be tough to play with her color restriction.
* She does nothing on an empty board (she would be much better if her minus ability could hit lands at the least)
* In the matchups where we want her (grindy matchups) we already are favored in general.
* She doesn't help any of our bad matchups.
Agreed - the busted starts you can get with this deck of T2 TKS into T3 Smasher should be the #1 priority of this deck. Think of it like a combo deck in the sense of how important it is. You need to be able to cast T2 TKS into T3 Smasher as reliably and consistently as possible - build the deck around that. That's basically what has warped the Bant Eldrazi shell into what it is today.
It's not that the deck cannot win without T2 TKS / T3 Smasher, it's just that you very often steal the game with that start.
I tried it for a while, but only digging 3 deep didn't feel good enough for the slot. I almost always would rather have it be another threat instead.
Kitchen Finks also is worth considering. Great value creature and hard to remove. Also another great Displacer target.
I don't like the idea of adding Elesh Norn. You'll have too many games with Elesh Norn stuck in hand until you draw Evolution (or 7 mana with double white). I also don't like Evolution that much in this deck in the first place - having to sacrifice any of our creatures as a cost to play it is a big risk in the first place against any blue deck. Targetting anything other than Matter Reshaper is extremely risky especially.