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  • posted a message on Rite of Revival & Infinity Gem
    Quote from user_938036 »
    While probably insane I like the idea behind infinity gem. To clean it up a bit

    Infinity Gem 3
    Artifact
    At the beginning of your upkeep put a reflection counter on Infinity Gem.
    Whenever a player taps an artifact for mana, they add an additional one mana of any type that artifact produced for each reflection counter on Infinity Gem.
    A player losing unspent mana causes that player to lose that much life.


    I'm sorry, but I don't think this is better brush up. It is better to be creative and use such a mana counter off chart to keep track of the ability. Also I think the wording composure on the last one is rather in coherent compared to the one I've provided. It is not always about shortening text. Sometimes, you have to, or it is best to spell everything out.
    While your opinion is welcomed it is unnecessary. The wording you used is both awful and leads to excessive memory issues. As always you are welcome to be wrong but we don't need paragraphs explaining that you prefer to be wrong. Simply move on so the adults can discuss things of value.
    Posted in: Custom Card Creation
  • posted a message on Rite of Revival & Infinity Gem
    While probably insane I like the idea behind infinity gem. To clean it up a bit

    Infinity Gem 3
    Artifact
    At the beginning of your upkeep put a reflection counter on Infinity Gem.
    Whenever a player taps an artifact for mana, they add an additional one mana of any type that artifact produced for each reflection counter on Infinity Gem.
    A player losing unspent mana causes that player to lose that much life.
    Posted in: Custom Card Creation
  • posted a message on Goblin Necromancer & Goblin Hieromancer
    Necromancer looks much better now. If you want to differentiate heiromancer you could use spells that target permenents or players cost one less. That fits within red white and is different.
    Posted in: Custom Card Creation
  • posted a message on Goblin Necromancer & Goblin Hieromancer
    For heirmancer. Reducing both artifacts and enchantments wouldn't even be significantly stronger than what currently exists. Since its supposed to cost two colors of mana the closes comparison costs 1 more and gains flying. So at 2 its fine.

    Necromancer just doesn't feel very good. There are decks that could use it but its just not that good even in those decks.
    Posted in: Custom Card Creation
  • posted a message on Burning Aurora & Tactical Filters
    It seems like you're complaining about Psychometry.

    I suppose it could have, Destiny Bond (As you cast this spell or when it leaves the stack, any player may shuffle his or her hand into his or her library and draw four cards.). I don't really see the harm in increasing the cost by one either.
    No, I completely ignored that ability. I've said all I can about your deus ex abilities and have nothing further to say.


    I was going to say, the mana abilities could be combined and an extension on the other added, removing the first.

    1, tap symbol : Add BB or CC to your mana pool.

    I would be against these having three mana abilities, because then they lose uniqueness and aren't as tactical as they are generic impressions with OP land types.
    You gave them three mana abilities. Which is why I said its pointless to discuss them as written because us readers are not privy to whatever rulings are going to adjust their effect. And such effects could make or break them. If you care to list out their specific rulings in their entirety we can discuss them. Or you could stick to conventional designa and not rely on rulings to fix your cards. Its 100% your choice.
    Posted in: Custom Card Creation
  • posted a message on Burning Aurora & Tactical Filters
    With the proposed changing of the ruling on "or" having to choose between your spells or your permanents being protected is a harsh choice.

    As for the lands I would assume some kind of rule change would balance these such that basic land types don't always produce colored mana. Maybe every second turn if they have an alternative mana ability?

    Either way these designs will hinge upon future rulings that will dictate their function so there's no real need to discuss them. As such they would be played when the current rules manager decides to rule in favor of them making them powerful and will fall out of favor when the rules manager tires of them and rules that they should be weaker.
    Posted in: Custom Card Creation
  • posted a message on R'tharc, Totemic Adept
    I don't think you need to go with "that hasn't been chosen" as genini2 suggest. "That you don't control" will function much better. It makes the combo possible and give incentive to running the actual cards. The shaman themselves may be a tad too large for such an effect.
    Posted in: Custom Card Creation
  • posted a message on Half Tokens
    Its very strange that the only thing that shows they are only half a card is the fact they are specifcally called out as being half. It would make more sense for the half token to have half the stats. As in only power or toughness. Also the action of creating half a 3/3 makes sense that you make either a 3/ or a /3. It makes tracking a bit harder but as you would get the choice each time it would be easy enough to complete any leftovers.
    Posted in: Custom Card Creation
  • posted a message on [MH2] Braids, Clattering Augur, and Kaldra Compleat— Instinct3 preview
    Quote from Caranthir »
    Interesting.

    The fact that Kaldra was annihilated during the creation of the fifth sun, however, makes this an "alternative history" card...
    It has been many years since I've read that book. Might go back and do that. But was Kaldra "annihilated"? I recall them being hit by the moon and thus being carried off into orbit but I don't recall anything hinting that it was damaged in any way.
    Posted in: The Rumor Mill
  • posted a message on Virgin Paradise
    Quote from user_938036 »
    After looking it over this morning, I had an unsettling feeling over the flavor of the last design. It wasn't wrong, but it certainly felt like the context forced too much of a stretch of the imagination before it was realized. The new concept represents something like a blackhole loop. That which goes in, is theorized to be warped out of another side (via forces of gravity and centrifugal force). I like it a lot more. I don't think anything about the flavor text has to change. It in-fact seems even deeper and more evocative—of say voids in people's logic—that they try to fabricate the elements of knowledge/wisdom/understanding, but fail to do so successfully.


    "If that's all you got then I would say this argument is over."
    I realize how this also becomes a corruptee means for individuals to oppress the honest intellectual works of others in chauvinism. One's ego before all else principal—there is no price too great. All about that social-psychological asset (status, prowess, potential). Nothing stops a person from operating as a predator this way, for this reason, which furthermore shows how it should not be allowed. It's poorly managed development; especially in allowing unsets to take on effects that aren't truly unorthodox to the central game (as they require some special performance from the player—or fractionated game aspect or attribute); so they can become this dark prison for people's honest intellectual creations.

    Let's be more creative and aware than this. There is certainly too much at stake
    Posted in: Custom Card Creation
  • posted a message on Virgin Paradise
    Quote from user_938036 »

    You're going against the Spirit of the Law and Creativity itself. It could never extend to protect you in doing this—but only to correct you and your ambitions as misguided. Worlds of interactivity are closed to you then—there is no hope for any future. You mine as well cease to exist

    Contrary, I realize how this also becomes a corruptee means for individuals to oppress the honest intellectual works of others in chauvinism. One's ego before all else principal—there is no price too great. All about that social-psychological asset (status, prowess, potential). Nothing stops a person from operating as a predator this way, for this reason, which furthermore shows how it should not be allowed. It's poorly managed development; especially in allowing unsets to take on effects that aren't truly unorthodox to the central game (as they require some special performance from the player—or fractionated game aspect or attribute); so they can become this dark prison for people's honest intellectual creations.


    Demonic Attorney — I disagree. If you could prove how my admissions infringe upon the Spirit of the Law, and are indentifiably unjust; disrespecting Free Will, Well-Being, Personal Space, (and here in Murica) Free Speech. I will make forward my defense if necessary.
    After looking it over this morning, I had an unsettling feeling over the flavor of the last design. It wasn't wrong, but it certainly felt like the context forced too much of a stretch of the imagination before it was realized. The new concept represents something like a blackhole loop. That which goes in, is theorized to be warped out of another side (via forces of gravity and centrifugal force). I like it a lot more. I don't think anything about the flavor text has to change. It in-fact seems even deeper and more evocative—of say voids in people's logic—that they try to fabricate the elements of knowledge/wisdom/understanding, but fail to do so successfully.
    Posted in: Custom Card Creation
  • posted a message on Virgin Paradise

    You're going against the Spirit of the Law and Creativity itself. It could never extend to protect you in doing this—but only to correct you and your ambitions as misguided. Worlds of interactivity are closed to you then—there is no hope for any future. You mine as well cease to exist

    Contrary, I realize how this also becomes a corruptee means for individuals to oppress the honest intellectual works of others in chauvinism. One's ego before all else principal—there is no price too great. All about that social-psychological asset (status, prowess, potential). Nothing stops a person from operating as a predator this way, for this reason, which furthermore shows how it should not be allowed. It's poorly managed development; especially in allowing unsets to take on effects that aren't truly unorthodox to the central game (as they require some special performance from the player—or fractionated game aspect or attribute); so they can become this dark prison for people's honest intellectual creations.
    Posted in: Custom Card Creation
  • posted a message on Virgin Paradise
    I feel it's too mechanized.

    If I saw this as a release, I probably wouldn't be wow'd by it.

    I think it wants to be more autonomous and interactive.

    It's a little convoluted though—in that it wants to incorporate three abilities.
    Posted in: Custom Card Creation
  • posted a message on Arena Grind- Best strategies
    If you are good enough then the 5k gold constructed event is an effective method of gathering gold to buy packs. If you enjoy draft then it is a very good method of obtaining packs. If your good at draft then even better.

    If winning tournaments isn't reasonable. Then just play the ladder. The only method of farming currency requires you to "gamble" it on tournaments.

    If you want deck recommendation. Gruul is a good deck and historic is a good format.
    Deck
    4 Bonecrusher Giant
    4 Burning-Tree Emissary
    4 Cragcrown Pathway
    4 Embercleave
    6 Forest
    4 Gruul Spellbreaker
    2 Hashep Oasis
    2 Klothys, God of Destiny
    4 Llanowar Elves
    4 Mountain
    4 Pelt Collector
    3 Questing Beast
    3 Ramunap Ruins
    3 Scavenging Ooze
    4 Stomping Ground
    4 Voltaic Brawler
    1 Hazoret the Fervent

    Sideboard
    2 Abrade
    3 Ahn-Crop Crasher
    1 Fry
    2 Grafdigger's Cage
    2 Magma Spray
    2 Rampaging Ferocidon
    3 Roiling Vortex

    Posted in: MTG Arena
  • posted a message on Semantics question about defender card moat piranhas
    Creatures with defender do deal damage. Your interpretation that attacking isn't dealing damage is correct. Attacking is only being declared as an attacker. It isn't anything else.

    Most thing in magic are exactly the thing they say they are. They aren't also various other things that may be part of the first thing. "Can't attack" means "can not be declared as an attacker". An ability would have to say "prevent all damage this card would deal" and there are card with similar effects.
    Posted in: Magic Rulings
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