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  • 1

    posted a message on Mulli-Gun
    Quote from Kryptnyt »
    Guys if you draw one less the card becomes unplayable garbage
    Not true in the slightest. It would just need an appropriate cost. 1R feels like a reasonable cost to negative wheel and damage, maybe decrease the cost of casting by 1.
    Posted in: Custom Card Creation
  • 1

    posted a message on Hushbringer Oracle ruling question
    Quote from davidb32 »
    Quote from peteroupc »

    Just as an aside, it's the same principle that arguably allows triggered abilities of the form "Whenever you sacrifice..." (e.g., Savra, Queen of the Golgari) to trigger more than once due to Teysa Karlov (or not to trigger due to Hushbringer), because sacrificing a creature includes putting that creature into the graveyard (C.R. 701.17a).

    Actually:
    10/4/2019 An ability that triggers on an event that causes a creature to die will still trigger. For example, an ability that triggers “whenever you sacrifice a creature” still triggers.


    This card's rulings are all over the place. Either the card cares about the trigger condition or it cares about the result of the event. It can't have it both ways based on the case by case whim of Wizard's R&D/Rules Management.
    The ruling on Hushbring is consistent with the ruling on Teysa
    Teysa - An ability that triggers on an event that causes a creature to die doesn’t trigger twice. For example, an ability that triggers “whenever you sacrifice a creature” triggers only once.
    Hushbringer - An ability that triggers on an event that causes a creature to die will still trigger. For example, an ability that triggers “whenever you sacrifice a creature” still triggers.

    Neither care about the event "a creature was sacrificed".
    Posted in: Magic Rulings
  • 1

    posted a message on Zolo, Combat Escapist
    I had no idea what your card did until reading your explanation. I think a cleaner fix would be "Creatures can't be destroyed by damage during combat." This replicates essentially all of the value of damage on the stack by allowing you to act after the damage has been dealt. I'm sure there are corner cases where you get different results but I believe for the most part it accomplishes the same thing. Also hoses first strike.
    Posted in: Custom Card Creation
  • 2

    posted a message on [MID] - Innistrad Spoilers - Day, Night, Arlinn and Saryth.
    "new" mechanic? Oh please, they just keyworded to be more in flavor the identical mechanic that all innistradi werewolf already had
    Not the same. It's actually quite different. It only tracks the player whose turn it is so you can't interfere with the opponent transforming. However, the shift from day to night changes everyone's cards. While subtle there is a world of difference between the old and new werewolf mechanic.
    Posted in: The Rumor Mill
  • 1

    posted a message on Viperdale Dragons, notable students
    Rumblehoof has a problem with their ability. Tracking p/t to grant an ability doesn't function properly in the rules. Because you are granting an effect in layer 6 while checking for the results of calculations in layer 7 the game kind of falls apart and ceases to function.

    Is it your intent for Wanderstroll to always be able to cast the few instant and sorcerys with subtypes? Not really a problem I just want to know it its intentional or not.

    Bamroot, haste with the etb or attack trigger is quite significant. It might be too much.

    Stexi might be an excessive amount of color fixing in those colors. Just counting and sacing artifacts(while still making treasure) gives it similar flavor while keeping a lid on the strong synergies this color combination has with artifacts.
    Posted in: Custom Card Creation
  • 1

    posted a message on Mishratron
    Always being a creature is a huge downside that makes this set rather unappealing to assemble. Giving at 0 cost ability that animates it and tweaking the other two to work without it being unanimated. Such as putting the counter on any artifact or land and maybe just tapping for two. Makes this at least appealing if still questionable on how good.
    Posted in: Custom Card Creation
  • 1

    posted a message on Spell Ricochet
    I get a strange feeling you think the card does something different than what is written. As is its about 4 to 6 mana too cheap for its effect of Counterspell, Parallectric Feedback, Fork+. I don't actually know what the text about it being countered is supposed to do so it may even be as much as 8 undercosted.

    It's definitely a crazy card, both in effect and powerlevel. MWU laid out some possible mistakes that could significantly change the value of the card but the card is insanely strong regardless.
    Posted in: Custom Card Creation
  • 1

    posted a message on Dungeon Wurm
    This might be your best designed card yet. It has a significant draw back but not so harsh as so lose the game if you lose this creature. The stat line is large enough to require two creatures on curve to take it down. And the haste trample combo is the best legal green keyword combo available. All this without crossing into absurd territory. The only criticism I feel like leveling at it is the use of the word dungeon in its name right after we introduce the dungeon mechanic and it has no correlation. Bravo 9/10.
    Posted in: Custom Card Creation
  • 1

    posted a message on The Book of Exalted Deeds emergency ban for standard 2022
    Quote from goodoldtimes »
    Hi everybody, I found this page searching for faceless haven combo. My opponent did this combo on Arena, and I played Kiora bests the sea god. But instead of me getting control faceless haven, the game copied faceless haven, gave me the copy, and my opponent kept his.
    Is this a bug or what?
    That sounds like a bug. Alternatively are you sure your opponent didn't control two havens and you clicked on the wrong one?
    Posted in: The Rumor Mill
  • 1

    posted a message on Cherished Homestead
    With 4 copies of a card, you will see it once every 3 or so games.
    This is such a perfect quote. It is a crystallization of just how unreasonably wrong you are. I can even see how you drew such an unbelievably wrong notion. While still wrong, once every three opening hands a four-of will appear in your opening hand.

    The misassumption that if it isn't in your opening hand then it isn't having an impact on the game shows the massive depth of your lack of understanding.

    Look, math is hard. Its fine to not get it. But when you don't get it don't march around like you do. Its harmful for the ill-informed who will see someone proclaiming with confidence incorrect math. They will assume this confidence comes from understanding not foolishness.

    Don't dress up your opinion in falsehoods or deceptions simply state at face value. "You don't understand how this game works but you like the ascetic so you want to drape it over your own creation which you have no intention of changing via criticism but you want to show off because you weren't having fun self pleasuring in private."
    Posted in: Custom Card Creation
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