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  • posted a message on Mairsil The Pretender Question
    Mairsil can use the ability of the sanctum to return cards that were exilied by "this mairsil's" other sanctum ability, but not any other cards exiled by previous Mairsils or other abilities of "this Mairsil".
    Posted in: Magic Rulings
  • posted a message on Multiple copies of same artifact question
    Each artifact has an activated ability that has you tap a Zombie to mill one card. By tapping a zombie you can only pay the cost of one of your artifacts, so only one of them is activated. This is different from triggered or static abilities. Triggered abilities look for a trigger event and they all trigger from that event, static abilities are always active and usually redundant ones stack. You can easily tell activated abilities because they are written "cost : effect". A good analogy to think of is each Tools is a vending machine, you tapping your zombies is a dollar, with only one zombie to tap you can only buy from one vending machine.
    Posted in: Magic Rulings
  • posted a message on How would you break the reserved list?
    Quote from Colt47 »

    When did the community say they wanted snapcaster as a mythic? People wanted it reprinted but that is the first time I've ever heard that one.
    The community never said "make snap mythic". They have said "We want mythics to be exciting" and "Snaps would be an exciting mythic". Wizards took these two statements as a que to push snap to mythic due to a lack of other exciting cards they wanted at mythic.
    Quote from draftguy2 »
    Wait what when did people EVER say they wanted good high value cards at mythic? I recall ALOT of people asking to get rid of mythics or to make then all limited fodder but NEVER have I seen someone ask for MORE powerful constructed staples to be printed at HIGHER rarity's. I hear people ask for more good old playabled uncommons and to stop bumping good playable cards TO rare, but almost NEVER the other way around.
    It depends on where you look. But the two biggest complaints for mythics are that certain bland but powerful cards, Lotus Cobra, shouldn't be mythics, and that mythics should be exciting powerful cards. How exciting is defined is vague at best, but just look at these forums and you will see leading up to MM there was a lot of buzz about snap at mythic, a combination of it won't happen, it would obviously happen, and people being happy as long as it was printed at all. People want mythics to be good, again 'good' is fairly subjective. For some its tournament worthy, for others it means an awesome looking general, and others its absurdly high numbers.

    Don't only listen to the minority that shares your opinion and assume its the Majority. I was disgusted by them up shifting Snap to mythic, but looking back its the communities fault for asking/expecting/accepting it.
    Posted in: Magic General
  • posted a message on How would you break the reserved list?
    Quote from Colt47 »
    I want to be in a world where if a 20 dollar card gets lost or stolen, it is possible to replace it at 20 dollars 2 years later. This isn't possible under the current system.
    This isn't realistic regardless of reprint strategy. There are only ever too options reprint or don't reprint, and only one of those has a definitive outcome. Cards spike irrationally and Wizards has a minimum 18 month lead. To have any chance of accomplishing this Wizards would have to set aside one or two points in the year where they have a specialty product that has an abnormally short prep time so they can throw whatever cards have spiked recently into it to drop prices. I've never seen anyone advocating this kind of micromanagement of the secondary market, probably because its crazy. Wanting Wizards to reprint cards more often is a reasonable desire. Wanting Wizards to set an arbitrary price ceiling isn't.
    I don't support wizards decisions on how they are handling the reprints, plain and simple, and accept there are people who apparently do support it even if it is at their detriment as a player. People are afraid of phantoms and ghosts in the closet, fearing changes would end the game. But sometimes, those ghosts are not really there and you have to open that door.
    Its fine to be upset with their current system. Its reasonable to want them to print more cards more frequently. But I've never seen anyone actually propose anything other than "Unlimited standard release, the meta be damned". The reasonable changes that could be made would be better card selection for master sets, slightly higher print runs, or slightly lower MSRP; heck all three might be reasonable. Wizards listens to the community, but they also have TONS of data to compare against the vocal minority. When the vocal minority shouts MM is awful, no card should cost more than $40, repeal the reserved list and put duels in standard. The data of sales questionnaires and other sources showing people happy or accepting of the status quo drowns out the ridiculous complaints. Not enough people voice reasonable demands. Wizards has shown repeatedly that they make decisions based on community feed back, both bad and good. Modern was taken off the pro tour because of data, but community outcry contradicted it and they made a change. Standard rotation change was the same. Unfortunately Snapcaster was the same, the community said they want exciting mythics and that Snaps would make an exciting mythic, and Wizards heard. So if the community made reasonable demands that weren't contradictory to reality then change could happen.
    Posted in: Magic General
  • posted a message on Leaks are bad. Do you agree?
    While hype has never influenced how much product I buy, it does influence how much I think and it talk about something. Leaks make hype at the wrong time. A few weeks ago I couldn't stop talking about the dragon deck, but when official spoilers started I couldn't care less. I was crazy hyped for Mesoamerica world when Ixalan was first previewed, then the rare sheet came out before Hour was done and it killed the hype. Not because I saw anything bad, but because so much was spoiled. If they had let us have "Bolas mind @#$% Jace and now he doesn't remember who or where he is" instead we got "Jace doesn't know who or where he is, I guess Bolas mind @#$% him in next week's episode"
    Posted in: Magic General
  • posted a message on How would you break the reserved list?
    Quote from Colt47 »
    If you need to get people off your back on printing old cards and don't want to burn a lot of resources financially, low print run specialty sets are a good way to go. All they have to do is set a small to moderate print run contract up and set the msrp high enough that the supply doesn't get bought out too quickly. Then wizards can say they reprinted cards like players wanted and pull the expensive reprints from the other product lines.
    So something along the lines of the Modern Event Deck, something with a very high MSRP but still technically worth the MSRP? Those didn't do well at all. Or do you want something with an even high MSRP so as to put even more value in? Something like, removing all the draft fodder from MM, cut the total set down to 100ish of only high value cards but quintuple the MSRP?

    The thing is other card games have survived and thrived even with high demand playable cards being reprinted constantly. Other than fear of change there is no real good reason not to do the same in Magic other than wizards not really wanting a non-rotating format.
    I'm going to admit I don't follow other card games very well so if you could describe how these games have 'survived and thrived' and how they can be compared to MTG, it would be very helpful. My only knowledge is a vague understanding of Yugioh's history which is not at all comparable to MTG. If Magic only had Vintage and Legacy, with Legacy being the premier tournament format I could see the comparison but they abandoned that ship a long time ago.
    Posted in: Magic General
  • posted a message on How would you break the reserved list?
    Quote from Colt47 »
    Quote from ElAzar »
    And with good (financial) reasons.


    The reasons are really bad. People wonder why there was a reserved list to begin with and it's because of people who are looking at their trade binders and purchases as investments instead of collections. There are people playing modern who post on this forum that make me question why wizards hasn't just gone and made a reserved list for modern anyway, since they seemed to have already got a crowd wanting one and it's not like they are going to reprint cards enough to keep them from rocketing into the moon anyway. So why beat around the bush? Lets just go all the way. The price is already 60+ usd on a number of cards, so it can't possibly get worse, right? Plus it's good if the price goes up, because people who own the card can now trade for that much more with them, right? We can put the noble hierarch on that list too along with snapcaster mage, Liliana of the Veil, etc.

    And I'm not pointing a finger at you Elazar in specific. There's just a small group of people who really are pushing in this direction and don't even seem to realize it, and while they will refute they want to go to a reserved list, their own arguments actually support that position, which is basically what some of your own posts unintentional end goals are coming off as.

    Supported formats should have cards floating around the price that most people are willing to obtain them at and for most of the highly competitive cards that are heavily pushed via net decks the price is set too high. 20-30 top end is what we should be looking at, and that should never be the cost of something that is as central and important to decks as mana fixing.
    The (good)financial reasons aren't on the player side(keep player cards more expensive) but on Wizard's side(keep players buying product). Truly supporting nonrotating formats isn't in Wizards best interest. Wizards makes their money by selling new product and if they were to support nonrotating formats the way people are asking they would run out of viable products fairly quickly. To keep selling new products they will need cards that appeal to the same people that their now boring product used to, so instead of expensive reprints(which their wouldn't be nearly enough of after a few years) we get more powerful cards so that all of your old cards are slowly becoming worthless. The nonrotating formats become so in name only as they are subject to each new release of increasingly over powered cards.

    I'll give it to wizards, they certainly know how to stealth in an old idea, though. They basically stealthed in a "soft" reserved list already with masters sets and removing existing high value reprints from all other products.
    How is more frequent but lower volume reprints a 'soft' reserved list? The old style of 'maybe this year we will give them a single card in a every other expansion' was much more akin to a 'soft' reserved list.
    Posted in: Magic General
  • posted a message on Belzenlok
    Quote from WizardMN »
    Quote from user_938036 »
    Quote from WizardMN »
    Also, regarding your last comment, you can't pay life you don't have. So, if you don't have at least 20 life, you can't pay it.
    Which is why I specified EXACTLY 20 life.

    That's interesting about the limited range, but it's a narrow problem. And the problem of the normal way in which you winning the game being all opponents have lost is the major concern.
    I must have misunderstood the point you were trying to make. Yes, being at exactly 20 life still lets you win in this case.

    I am not sure if you read the rest of my post, but if you win in a multiplayer game (or 1v1 for that matter), you just win. There is no problem. Your opponents don't lose so nothing that cares about them losing doesn't interact with this situation.
    The second part wasn't talking about what you said, it was talking about the original ability. It looks for you winning the game. The typical method one wins the game through is by making your opponents lose. So the ability doesn't function because it is making you lose the game after your opponents have already lost, at best resulting in a tie.
    Posted in: Custom Card Creation
  • posted a message on Belzenlok
    Quote from WizardMN »
    Also, regarding your last comment, you can't pay life you don't have. So, if you don't have at least 20 life, you can't pay it.
    Which is why I specified EXACTLY 20 life.

    That's interesting about the limited range, but it's a narrow problem. And the problem of the normal way in which you winning the game being all opponents have lost is the major concern.
    Posted in: Custom Card Creation
  • posted a message on Belzenlok
    Quote from Anachronity »
    However, an effect which reads "you win the game" like Approach of the Second Sun instead causes all opponents to lose the game when playing multiplayer. Those opponents leave the game as a result of losing (Comprehensive Rules 104.5), which immediately causes you to win the game regardless of card effects (C.R. 104.2a). Thus, you win without ever paying the 20 life.
    Why does Approach cause opponents to lose the game in multiplayer? I can't find anything that says "you win the game" cards function differently in multiplayer and the only thing I could find implies they don't function that way.
    104.2. There are several ways to win the game.
    104.2b An effect may state that a player wins the game.


    Also this demon doesn't care if you have exactly 20 life, he will take his payment and win you the game before statebased actions are performed. Also as long as you aren't using actual "win the game" cards this guys wording at best causes draws, because you will win as a result of your opponent losing, which makes this guys care but the opponent has already lost you losing won't change that so its wording may not even be functional.
    Posted in: Custom Card Creation
  • posted a message on Search Effects and Variable CMC
    That is the proper template, but you need a Reveal clause because you are moving hidden objects from one concealed zone to another. Death's Presence shows the template for a death trigger that references information on the creature that died.

    "Whenever another creature you control dies, you may search your library for a creature card with converted mana cost X or less, where X is equal to the converted mana cost of the creature that died. Reveal that card and put it into your hand, then shuffle your library."
    Posted in: Custom Card Rulings
  • posted a message on Old Phyrexia Questions
    When the ineffable one died all current phyrexians went into a stupor. During this time all of the ones on Dominaria were dismantled. On Phyrexia, the plane had just been devastated to a point of inoperablity by Urza and his powersuit clad army of planeswalkers with their mana bombs. Karona summons a vestige of Yawgmoth as the embodiment of black mana in hopes to make friends, he says that he is in ruins and needs mana and would like to be her friend if she would only come visit, she is freaked out by him and declines his offer of friendship. This event is odd in cannon mostly because one of the other beings summoned has no recollection of this event(teferi), because they go out of their way to mention that he has no recollection of the event it should mean it wasn't simply forgotten. A fairly good, but unconfirmed, theory is that after Karona summoned Lowallyn(ixidor) he created illusions of her other summons because of the danger that Karona posed if she became more aware of what she was. The Phyrexians on Phyrexia haven't really been mentioned since then.
    Posted in: Magic Storyline
  • posted a message on Ixalan General Discussion
    Quote from Werewolf_Rawr »
    Quote from user_938036 »
    Quote from Werewolf_Rawr »
    Quote from user_938036 »
    Quote from Werewolf_Rawr »


    Star Wars and the Matrix seem to examples refuting your point of guns not mixing with magic
    How broadly are you defining magic? Because I sure as heck wouldn't consider either Star Wars or the Matrix as having magic. Though I also don't consider Star Wars as having guns so my definitions may be skewed.


    If "The Force" isn't a magical entity then I am not sure what would ever be considered magical. Again, with the Matrix, Neo's ability to stop bullets mid-air is pretty magical. They're different interpretations of magic but I don't know how you would define them without using a convoluted argument of semantics as they're both examples of supernatural powers.
    There is an argument for the force being magic(are espers magic?), but Neo is literally hacking a computer program; which is about as nonmagic as possible.


    Pretty far off topic at this point...but Neo's abilities eventually extend outside of the confines of the Matrix. Maybe you're not considering that portion of the series since most people think the movies totally lost their way - I can buy that. But I was just using that scene as an example because it showed "magical" abilities and the ability was used to stop bullets - referencing the argument posted further up for why magic and guns couldn't coexist. Clearly, it was a pretty bad example though since in that scene he was within the matrix and you're absolutely right - he was just hacking it.

    Again, apologies for letting this runaway train go so far
    Continuing the off topic, I actually belive the theory that even the 'outside' world was part of the Matrix which is why he still had powers. It's an interesting theory that has a shocking amount if evidence, but either way it's still hacking computers, not magic.

    Back on topic, the original point being made was you can't 'add' guns to a fantasy setting because it's screws with power balance. They specifically said you could design a fantasy world with guns you would simply need to build in foils to the guns. Star wars had their 'bullets' being slow and deflectable, so rather than being a strength they were a liability. In the Matrix the bad guys could simply move fast enough to dodge bullets and Neo had his hax.

    MTG has no safe guard against fire arms. Spell casting is usually slow, exceptions vary. In the time it would take Jace to conjure an illusion or Chandra a fireball you could easily empty the clip of modern day guns, or even wild west style revolvers. They could go the usually used horrible route of nobody can aim, or even actively aims away from people but that is annoying as heck. In a more accurate example of guns and magic, the Dresden Files, they make a point that while offensive magic may have travel time it is launched at the speed of thought so defenses can be raised instantly.
    Posted in: Magic Storyline
  • posted a message on Ixalan General Discussion
    Quote from Werewolf_Rawr »
    Quote from user_938036 »
    Quote from Werewolf_Rawr »
    Quote from 9talete9 »
    It may be not mtg related, but modern guns do have a problem with work of fiction based on wizards. The issue is you want to show powerful wizard casting spell and engaging in magical duels and guns prevent that. How? They simply are too powerful, while your fire mage is channeling his power to cast the spell, your average guy have already shot him in the face.
    Older gun would mitigate this problem. Another way is build your world with guns in mind, but in a work of fiction like magic this won't work because you have a recurring cast that is not designed with guns in mind. Sure Nissa's elementals are strong, but the cowboy with the revolver would still easily kill the elf.


    Star Wars and the Matrix seem to examples refuting your point of guns not mixing with magic
    How broadly are you defining magic? Because I sure as heck wouldn't consider either Star Wars or the Matrix as having magic. Though I also don't consider Star Wars as having guns so my definitions may be skewed.


    If "The Force" isn't a magical entity then I am not sure what would ever be considered magical. Again, with the Matrix, Neo's ability to stop bullets mid-air is pretty magical. They're different interpretations of magic but I don't know how you would define them without using a convoluted argument of semantics as they're both examples of supernatural powers.
    There is an argument for the force being magic(are espers magic?), but Neo is literally hacking a computer program; which is about as nonmagic as possible.

    Apparently people are obsessing about guns. I just thought I'd point out that guns exist on Innistrad. This proves that guns can be present in the art without being any kind of focus.
    Just because you think something is a gun doesn't mean it is a gun. There are no guns on Innistrad. There are hand held projectile weapons, but they are crossbows.
    Posted in: Magic Storyline
  • posted a message on Ixalan General Discussion
    Quote from Werewolf_Rawr »
    Quote from 9talete9 »
    It may be not mtg related, but modern guns do have a problem with work of fiction based on wizards. The issue is you want to show powerful wizard casting spell and engaging in magical duels and guns prevent that. How? They simply are too powerful, while your fire mage is channeling his power to cast the spell, your average guy have already shot him in the face.
    Older gun would mitigate this problem. Another way is build your world with guns in mind, but in a work of fiction like magic this won't work because you have a recurring cast that is not designed with guns in mind. Sure Nissa's elementals are strong, but the cowboy with the revolver would still easily kill the elf.


    Star Wars and the Matrix seem to examples refuting your point of guns not mixing with magic
    How broadly are you defining magic? Because I sure as heck wouldn't consider either Star Wars or the Matrix as having magic. Though I also don't consider Star Wars as having guns so my definitions may be skewed.
    Posted in: Magic Storyline
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