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  • posted a message on New Type Of Mana - Void (just some knack off idea I decided to do lol)
    A snow variant does sound better than a new color. I've always felt snow was a drastically under used resource.
    Posted in: Custom Card Creation
  • posted a message on New Type Of Mana - Void (just some knack off idea I decided to do lol)
    While a new type of mana isn't inherently bad it has a lot of justification to do and you have done little to none here. Void cards don't seem particularly worth running if void was a normal color as opposed to a super difficult to get color.

    As for your bit of lore
    "Mirs, one of the Dimir mad scientists, has made a successful experiment on fusing himself with this "void" energy, becoming a being of pure matter, "
    A being of pure matter as opposed to the vast empty space most current matter is made of? Or is it supposed to not contain energy? Which is even more confusing.
    Posted in: Custom Card Creation
  • posted a message on [THB] Theros: Beyond Death Leaks
    When will we find out more about the upcoming Theros novel and hope to begin seeing official spoilers? I hope we don’t have to wait until around or after Christmas... if it releases January 17 for prerelease id expect the second week of December?
    I'm becoming increasingly worried that there will be no story. Forsaken was announced a full month before it was released and The Wildered Quest was announced 2 months before it was released. With no announcement yet and barely more than a month before release and the Christmas break looming the odds are not looking good. Hopefully, I'm just paranoid and we'll hear something this or next week. After that I assume there is either nothing or it's going to be extremely small and well after the set releases.
    Posted in: The Rumor Mill
  • posted a message on [THB] Theros: Beyond Death Leaks
    Quote from ACEGamer »
    Is it just me or is Escape oddly similar to Delve and Dredge—two mechanics that didn’t really work out in the past for WotC. What makes escape a better idea?
    No, it has almost no similarities with either of those abilities. It is very much like flashback or unearth except its permanent. I can understand why you see a similarity where none exists and that is because the escape card we see has a cost that resembles delve. However, the ability escape has no relationship. Look at the actual ability Escape-{cost}(You may cast this from your graveyard for its escape cost). It reads almost exactly like flashback, Flashback-{Cost}(You may cast this card from your graveyard for its flashback cost. Then exile it.) While Delve is a cost reduction mechanic that eats your graveyard like Elspeth's escape cost but there is no intrinsic link between escape and exiling cards from your graveyard. As for Dredge, there is the small similarity of both being methods of getting the card out of the graveyard, however, their execution is radically different. Dredge returns the card to hand both making you have to spend further resources to cast it again and giving you additional options by it being in your hand.
    Posted in: The Rumor Mill
  • posted a message on Cycle of Legendary Enchantmants
    Oath of heroes needs to be either a trigger or an activated ability. I'm going to assume you want a trigger. So it should be "At the beggining of your upkeep..." a very reasonable card.

    Fear the Great, legendary creature spell.

    Rage of Kher Keep, the name is strange. That is a place of kobold. This being the only one of the cycle that doesn't care that it is legendary feels weird.

    Presence of the Wise man, this is way too good. Any control deck would kill to have this card and either not run any creature as they want to do or just switch their current finisher for a legend. Nondrawbacks aren't good design. You need to actually restrict what the color wants to do not play into their strengths.

    Age of Heroes, a better costed Day of Destiny is quite reasonable.
    Posted in: Custom Card Creation
  • posted a message on Best novels
    The Kamigawa ones are considered some of the better stories. The best set are the 5 books from Artifacts: The Brother's War, Planeswalker, Timestreams, Bloodlines, and The Thran. The weatherlight saga is mostly good but you have to avoid Prophecy and honestly, they don't quite stick the landing on Apocalypse though it's still worth it to read. As for the planeswalker novels Agents of Artifice is good and so is the Purifying Fire but Test of Metal for all intents and purposes appears to be noncannon which is disappointing.
    Posted in: Magic Storyline
  • posted a message on standard, modern, and pioneer, the next few years
    We haven’t ever tried 10 years for a rotating format and 10 years seems to be the line where a new format needs to be made. With 10 years, someone who buys a new card as a high school freshman might still be playing it when they graduate college. The Alara block would only just now be on the way out, for perspective.
    While it's true we never had a 10-year rotating format, extended was 7 years of sets and it was wildly unpopular. It's possible three extra years could help it but it's unlikely. The rotation of cards just sours everyone to the format as the appeal of larger formats is picking a deck and 'always' being able to play it. Obviously bans and meta shifts could invalidate a deck but those can't anticipate while rotations are as you said "Expiration Dates" on decks/cards.
    Posted in: Magic General
  • posted a message on standard, modern, and pioneer, the next few years
    It is exactly the first thought you hit on. In 10 years they will make another non-rotating format. The reason they won't lump them together is because of the bolded portion previously. Players as a whole HATE rotation. Standard is the only format that has survived having a rotation with brawl being a "technically around" but people hate that it rotates and as far as I can find it doesn't really exist. When modern came out people asked how wizards would handle when there were too many sets again and everyone agreed they wouldn't make a new format. Well, the one thing magic players are consistently good at is constantly being wrong about nearly everything. Though we are right sometimes, just looking back its easier to find the wrong.
    Posted in: Magic General
  • posted a message on saheeli plus ensoul artifact
    All versions of Sahilee esstenyially ignore the ensoul artifact. They make copies, copies only have the copiable values which include anything printed on the card and things that are the result if other copy effects. So Rai makes a copy of whatever is ensouled ignoring the ensoul. Sublime turns a artifact into a copy of the ensouled artifact as though it wasn't ensouled. Alternatively she turns the ensouled artifact into a copy of another artifact except it is still a 5/5 artifact creature.
    Posted in: Magic Rulings
  • posted a message on Buying 2 booster boxes for some easy "kitchen counter" deck-building fun games - what do you recommend?
    The walkers in war drastically warp how the format is played and some people dont like that. Its a preference thing.

    Throne is fun to draft but I personally feel it has less reusability in commander decks due to the semi focus on monocolor.
    Posted in: Magic General
  • posted a message on Tapping and Untapping: A Creative Discussion
    Looking at the 50ish permanents that tap a target for a cost that doesn't involve themselves tapping. Taping a creature is about CC meaning you could reasonably get any permanent at 1CC. While untaping is trickier to find, though it could reasonably settle at 3C. If the effect did both as you have it, maybe 2UG?
    Posted in: Custom Card Creation
  • posted a message on Type 4 question
    Quote from Giarc »
    Thank you user_938036! I have a follow up question. I saw the following ruling concerning Oracle of Mul Daya:

    4/15/2013 When playing with the top card of your library revealed, if an effect tells you to draw several cards, reveal each one before you draw it.

    Doesn't that contradict the first ruling? I'll paste the first ruling here for reference:

    4/15/2013 If the top card of your library changes while you’re casting a spell, playing a land, or activating an ability, the new top card won’t be revealed until you finish doing so.
    Sorry it took so long to get back, didn't see an update on the rulings despite frequenting CCC.
    It's not contradictory because they aren't at all the same thing. One is handling the revealing of the top of your library while something is casting/activating. The other is specifically handling revealing cards as you draw them. Because card draws can happen as part of a cost, part of an effect resolving or as part of a turn action it gets its own rules to handle so they are treated differently from similar but different events.
    Posted in: Custom Card Rulings
  • posted a message on Mechanics from the Playtest Cards
    Quote from sainthyacinth »
    The Ransom card is a riff on Braids so might be okay?
    If nothing else is going on Braids eventually kills herself. As an enchantment, this never happens. It could be fixed by adding enchantment, but then it's not as black. Though it could be fine as an artifact. Though you should mirror the mana cost as Braids is already really good, while having the 'drawback' of color intensity, being a creature(the most common type so the type with the most common answers) and legendary while this has none of that.
    Posted in: Custom Card Creation
  • posted a message on Mechanics from the Playtest Cards
    There is some interesting stuff here as well as significant breaks from the color pie.

    Ransom is devestating as it is at minimum bouncing a permanent each turn. This one hitting lands is probably unacceptable.

    Red taxing is weird. Why is red taxing? Hurting yourself to also hurt the opponent is more a black effect yet taxing isn't black either. The ability is neat but unlikely fun.
    Posted in: Custom Card Creation
  • posted a message on Buying 2 booster boxes for some easy "kitchen counter" deck-building fun games - what do you recommend?
    If cost isn't an issue then I would suggest masters sets as they have an overall higher power level meaning you will get more 'playable' cards. If that's not the case then I would suggest one of each of the recent Ravnica sets to get plenty of multicolor support. Guilds of Ravnica and Ravnica Allegiance.
    Posted in: Magic General
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