2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Mulli-Gun
    The pun is ruined by drawing plus one as opposed to minis one. Other than that its a fully reasonable card. Probably too costly on cast and activation. 10 total and even just 6 to activate is too much.
    Posted in: Custom Card Creation
  • posted a message on Damage, -1/-1, and Indestructible
    Quote from cyberium_neo »
    I forgot where I read this one, so I just need confirmation/correction.

    Assuming a 3/3 indestructible is on the field.
    1) Source A deals two damage to it.
    2) Then source B puts a -1/-1 counter on the creature.
    3) Supposedly, the creature would die.

    That goes against what I know about damage/toughness process, but for some reason I remembered this somewhere. Can anyone enlighten me?
    This was a bug on MTGO and Arena a few years ago. This isn't how it works.
    Posted in: Magic Rulings
  • posted a message on Vacant Chorister
    I agree with rowanalpha, it needs a key word and should mention the face-up fsce-down status. But I believe it should turn them all face down. This hoses slightly more effects and makes it obvious something is being done rather than hiding its actual effect in the rules. Though it will still seem hidden when effecting already face-down cards.
    Posted in: Custom Card Creation
  • posted a message on Hushbringer Oracle ruling question
    Quote from davidb32 »
    Quote from peteroupc »

    Just as an aside, it's the same principle that arguably allows triggered abilities of the form "Whenever you sacrifice..." (e.g., Savra, Queen of the Golgari) to trigger more than once due to Teysa Karlov (or not to trigger due to Hushbringer), because sacrificing a creature includes putting that creature into the graveyard (C.R. 701.17a).

    Actually:
    10/4/2019 An ability that triggers on an event that causes a creature to die will still trigger. For example, an ability that triggers “whenever you sacrifice a creature” still triggers.


    This card's rulings are all over the place. Either the card cares about the trigger condition or it cares about the result of the event. It can't have it both ways based on the case by case whim of Wizard's R&D/Rules Management.
    The ruling on Hushbring is consistent with the ruling on Teysa
    Teysa - An ability that triggers on an event that causes a creature to die doesn’t trigger twice. For example, an ability that triggers “whenever you sacrifice a creature” triggers only once.
    Hushbringer - An ability that triggers on an event that causes a creature to die will still trigger. For example, an ability that triggers “whenever you sacrifice a creature” still triggers.

    Neither care about the event "a creature was sacrificed".
    Posted in: Magic Rulings
  • posted a message on Sen's triplets and Approach of the Second Sun
    Because it they are casting your approach they will never cast it from their hand so it can't win the game.
    Posted in: Magic Rulings
  • posted a message on A few random cards
    Mindpyre, this might combo too well with mill. Its hard to say if it would actually create a new deck but as a hose to self-mill and cascade its way too strong.

    Parting word is interesting. As you said it struggles to fit in but might be good enough sometimes.

    Fallow Fields, this shouldn't be done. Every card that causes the exile zone to become more like a second graveyard erodes an important part of the game. Such cards are possibly worse than pie breaks.

    Cunning Opportunist, I love looking at this card but I don't think it does enough. It hoses 30ish cards like 5 of which have ever been viable.

    Hallowed Sanctifier, does this actually do a lot in eternal formats? I'm not very tuned in recently but I can't really think of any decks that this impacts significantly.
    Posted in: Custom Card Creation
  • posted a message on Heaven Bound & Pray in Blood
    Quote from Grapefruit21 »
    Going to be frank I didn't realize Yu-Gi-Oh even had factions/colors. I thought it was just entirely factionless and deckbuilding was entirely unrestricted in any formal way. That is kind of cool even if I've never heard it held up as a paragon of good design before.
    It was only really noticeable back when they banned all the generically powerful cards and then started printing the super-niche powerful cards. It was kind of as if Magic had Black Lotus legal for years then banned it while also printing blackest lotus whose mana could only be used on black creature spells. Then later printed whitest lotus whose mana could only be spent to cast white enchantment spells. Of course, now even those cards are banned and other cards have taken their place.
    Posted in: Custom Card Creation
  • posted a message on Heaven Bound & Pray in Blood
    A famous example of a game where every color/faction gets everything is Yu-Gi-Oh and its a train wreck of powercreep of niche cards so that every deck isn't the same. There are some very specific abilities that very specific factions get such as the lightsworn deck being selfmill but its not that others don't get it they just don't/haven't get the critical mass. I don't know anyone who plays ygo that would describe it as balanced but they do describe it as fun. Though it appears to be the exception that proves the rule.
    Posted in: Custom Card Creation
  • posted a message on Heaven Bound & Pray in Blood
    Heaven Bound doesn't work because Wastes isn't a thing. It's a card name but that doesn't help any when turning things into things. Fortunately, it's easy to spell out the effect. "As long as that permanent has a binding counter on it, it is a colorless land with "T: add C" and loses all other abilities."

    Pray in blood just isn't black. Counterspells are already in two colors and neither of them are black.
    Posted in: Custom Card Creation
  • posted a message on Midnight Mist & Gisa the Reveler
    lol at "it's broken to put hexproof on a 2/1 with an ability that's purely symbiotic".
    Making part of a combo more difficult to interact with is always a concern. When that combo is already viable at the highest tiers of play and you make a part strictly better its a good chance its broken. You have at length explained that you don't play current magic so don't flaunt your ignorance when others tell you something is obviously a problem. I'm sure on your table a 2/1 with hexproof that makes your undying creature comeback with an additional +1/+1 counter it would never be a problem. But in the real world this would cause problems.

    Look, everyone knows you don't know competitive magic by your own admission. So here is some solid advice that isn't limited to magic. When you hear something unbelievable about something you know nothing about don't think "that's ridiculous" instead think "so that's what things are like there." For more important things than subsections of hobbies you have no intention of delving into a cursory look into the subject should prove the validity of the claim.
    Posted in: Custom Card Creation
  • posted a message on Midnight Mist & Gisa the Reveler
    Midnight Mist, the concept of the monsters are out hunting is great flavor with an actionable rules text. However, there are a few problems. First, this shouldn't be hybrid. Black has no business being part of this card. Second, while nightmares transforming would be neat there are already horrors that do transform and would fit better. The fact that you may not want to transform some cards is a downside but one that is easy to live with.

    Gisa, you put hexproof on a lot of your cards. Stop that. Not every card needs hexproof. Dying to removal is OK. Moving on, this is doing too much. Adding the mana would already be a ability with the plethora of 1 drop cards that self reanimate. The counter manipulation would be great on its own as well. Just stick with the counters part for the easy combo with undying/persist. If you insist on keeping hexproof then the easy combo is actually broken and you'll need to retool it.
    Posted in: Custom Card Creation
  • posted a message on Goldrazor Eagle & Strife Condor
    The pseudo vigilance is wierd in black. Its not a break or anything its just wierd. The black card is significantly more powerful but both seem reasonable.
    Posted in: Custom Card Creation
  • posted a message on Endless Dungeon
    I don't think you could meaningfully increase the power of a repeating dungeon's base effects to make the idea good without being strictly better. However, if you take the concept of the reward for finishing the first mediocre dungeon is a strictly better dungeon then you have something to build on. The first layer would be the one you enter and there would be multiple "deeper" floors that you go to, possibly randomly, and each of those floors end with you back at the beginning floor, possibly in different rooms.
    Posted in: Custom Card Creation
  • posted a message on Crush from the Distance
    This is a really neat design. While the flavor was lost on me initially, that name isn't really doing it, your explanation has a lot of support in media. Though you probably want to find a better name. Cowed by Magisty would more appropriately capture the flavor you're going for. Or something like Awed by Infinity.

    As for functionality, the fact that the Enchanted permanent still has and can still use abilities means that this does very little to noncreatures. At the very least it should shut down activated abilities. Possibly even remove all abilities. Though it might have to increase in cost if it does that.
    Posted in: Custom Card Creation
  • posted a message on Soul Eruption & Keeper of Balance
    The existing mana base makes soul eruption broken beyond repair. In smaller formats its more interesting but probably leans to heavily in either underwhelming or broken.

    Keeper of Balance, if you drop hexproof and reduce to 1/3 or 2/2 then the any permanent text works well. If you don't then its overpowered either way. Hexproof and a huge butt on such a low drop is an absolute nightmare on any deck trying to kill you fast. Add in that it nerfs fetchlands and cripples mana ramp and it quickly reaches oppressive territory.
    Posted in: Custom Card Creation
  • To post a comment, please or register a new account.