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Magic Market Index for April 20th, 2018
 
Pauper Review: Dominaria
 
The Limited Archetypes of Dominaria
  • posted a message on Dominaria General Discussion
    Still reading this chapter I still dont get why Jhoira thinks Teferi would not want his spark back.
    My current assumption is that they know his spark is no longer helpful in returning Zhalfir, this assumes it wouldn't help. And that giving him his spark back would amount to telling him to give up on Zhalfir to help others in need. It makes an amount of sense but is still a disappointing narrative.
    Posted in: Magic Storyline
  • posted a message on Dominaria General Discussion
    It's nice to see Teferi, capable mortal mage. Quick thinking drawn in by a mystery. Far from omnipotent but still fairly capable. It's a little off putting that during his lamentations over his powerlessness to save Zalfir he never thought of Urza's artifacts, but I'll assume he was more self loathing than actually trying to think of a way to save it. Having finally gotten over that with a family, he is ready to actually try some non Teferi things.
    Posted in: Magic Storyline
  • posted a message on Gvar Barzeel, Kolaghan Warrior and Oret of the Dromoka
    Sacrificing a creature to get its power is fine you had to get the creature into play either using another card to cheat it out or paying its casting cost. Creating the token is within pie(barely), it being reanimation means it should be limited to low costing or power creature. but its broken because you don't have to pay anything. Dropping Emrakul, the Promised End in the bin from any number of effects and then bring it back at not cost is completely unfair.
    Posted in: Custom Card Creation
  • posted a message on Question about Triggered Abilities
    Lets say this is Lightning Bolt and Dragon's Clawplayer A casts bold and player B controls claw. When player A casts Bolt it's costs are payed and it goes on the stack. This triggers Claw, so claw's ability goes on the stack above Bolt. If both players do nothing then player B will gain 1 life. Then if both players do nothing again bolt will deal 3 damage.

    On the topic of priority. the rules aren't that triggers go on the stack when 'you' receive priority. They go on the stack the next time a player would receive priority. So when player A receives priority after casting bolt, claw's ability goes on the stack.
    Posted in: Magic Rulings
  • posted a message on phantasmal image
    If they cast the path in response to the image, while it is on the stack before you have chosen anything to copy. Then you will have to choose another creature to copy. If there is no other creature the image enters as a 0/0 and immediately dies. If they wait for you to choose mulldrifter then the image has already resolved and its too late to deny you the copy.

    Clones enter at the same time as other creatures can't see those other creatures. You will have to choose a creature already on the battlefield to copy. If there is no other creature the image enters as a 0/0 and immediately dies.

    Clone and its variants are always their printed characteristics, blue, shapeshifter, 0/0; except when they are on the battlefield copying something. So you can not cast one while an Iona is forbidding blue.
    Posted in: Magic Rulings
  • posted a message on More or Less with Battle of Wits
    Standard disclaimer that uncards don't actually work. More or Less says to add or subtract 1 to the number, so on Battle of Wits, it would change the 200 to either 199 or 201.
    Posted in: Magic Rulings
  • posted a message on Gideon's Reproach and absent opposing creatures
    Removing the attacker from combat doesn't make its blockers not blocking, in the same way that removing the blockers doesn't make it unblocked. They remain blocking, attacking, blocked, unblocked; whatever combat status they had until combat is over in post combat main phase.
    Posted in: Magic Rulings
  • posted a message on Different playing formats.
    Magic's Official Site has nearly all the formats. You can navigate from there to each format the banned and restricted lists and general rules. If you have any other questions go ahead and ask. While the site is normally a nightmare to navigate I've found this section surprisingly straight forward.
    Posted in: Magic General
  • posted a message on Gvar Barzeel, Kolaghan Warrior and Oret of the Dromoka
    Oret's story and abilities scream Abzan. He circumvents the teachings of Dromoka and sacrifices creatures for power. His abilities are too strong as is, they need a black activation costs probably B and xB.

    Gavar should be another creature because a 6/3 haste for 4 that doesn't die eot is too strong. Or they drop haste so you can get the 6/3 but it's not built into the cards.
    Posted in: Custom Card Creation
  • posted a message on Dominaria General Discussion
    Quote from SimicNuggets »
    Shalai and Lyra's bios are cool. So is the Order of Dawn separate from the New Order of Serra? Shalai being around to fight with Llanowar against Phyrexia is awesome. Though I find it funny that only the "oldest" elves remember her. That makes it seem like the invasion was thousands of years ago, being that elves live really long and all.
    The lifespan of elves varies between media and possibly planes, some live hundreds of years while others live thousands of years. If only the oldest remember the invasion which was three hundred years ago, then these elves obviously live hundreds not thousands of years
    Posted in: Magic Storyline
  • posted a message on Virinunara, She That Thirsts
    As superbajt said, she makes too many tokens, her starting loyalty is too high, and her abilities are too cheap. Very cool concept though.


    On her back story. For aether infused blood. It makes more sense to specifically use the nonhuman races as they are the ones mutated by aether, while humans are more or less the same.
    Posted in: Custom Card Creation
  • posted a message on Garden of Realms
    Quote from genini2 »
    Quote from user_938036 »
    Quote from genini2 »
    Quote from mondu_the_fat »
    This should cost more. Sure, you only get a land, but that's still a card drawn.

    Phyrexian Arena is 3 and this only gets lands and if you don't have a land in the top 3 (which is reasonably possible) it gets nothing.
    Phyrexian Arena is a rather old card that causes you to lose life and is well above the power curve. Never use the most pushed version of an effect to justify a similar/weaker/stronger effect.


    3 mana seems to be the rate for conditional draw effects on enchantments
    Dark Prophecy
    Elemental Bond
    Fecundity
    Dictate of Kruphix
    Fevered Visions
    Triumph of Ferocity

    Considering that you have about a 20% chance of not finding a land and finding lands is generally not that powerful at one per turn it doesn't seem that powerful. 4 mana would definitely make the card unplayable considering that other 4 mana effects can get 2 lands and put them directly onto the battlefield which is vastly more powerful (Skyshroud Claim) If you think the effect is too strong I would recommend changing it to 3 mana to look at the top 2 cards each turn for a land. You'll fail to find a land about 35% of the time so it seems reasonable.
    Conditional and symmetrical draw are drastically different from continuous draw. A number of those simply trade resources while the ones that are actual advantage have a much higher hoop than "have lands in deck".

    Comparing continuous effects to one shot effects is the worst possible comparison. Seeds of Strength can't be compared to Glorious Anthem,

    Cutting down the number of cards seen, thus how often it actually gives you cards, is a way get the effect cheaper. Though I don't trust your numbers on how often it would hit.
    Posted in: Custom Card Creation
  • posted a message on New Aura/Equipment template
    I get the feeling that this is the kind of thing that really needs to be done so it can be looked at to judge whether it makes sense. As I envision it, it feels strange and unintuitive. You may have a completely different mental image that makes it more intuitive.

    Aura/equipment looking differently from other enchantments and spell as well as other equipment that grant similar effects is another concern. The template on cards like Silver-Inlaid Dagger and Adventuring Gear would be very confusing next to 'normal' cards like Vulshok Morningstar.
    Posted in: Custom Card Creation
  • posted a message on Terrestrial Golem
    A common 3/3 for 3 is one of the best rates you can get in limited. The option of cycling this would make it at least a mid pick in a multicolor set. The extra bonus of cheaper later in the game and random synergy with cost mattering cards makes it an interesting card with potential in less powerful cubes. Honestly to make it not such an enticing card I would push the cost, toughness and cycling cost up all by 1.
    Posted in: Custom Card Creation
  • posted a message on New Aura/Equipment template
    Just said this in your other thread.

    If they didn't create vehicles that might have been a possibility as the rules could have defined what p/t on various non-creatures meant. But because we now see p/t on non-creatures it would be unintuitive for them to mean anything else.

    It seems like it could have been interesting but I can't see this as reasonable with the existence of vehicles. You could have done the same with keywords so Nimbus Wings would have just read "enchant creature, flying, +1/+2" and it would have worked nicely if they become animated; as its kind of strange that if my Kitesail gains sentience it can't fly.
    Posted in: Custom Card Creation
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