I take memorylapse's advice and tend to keep one landers, especially on the draw, and sometimes even on the play if I've got at least two one drops. I'm playing the budget list, but it's the same concept.
So, I have decided since my meta is very GY lite (There is exactly one person playing Living End, that is it) that I would be OK conceding to other GY based strategies. They have an excellent matchup anyways and I cannot justify the extra board slots to either Bog or Leyline of the Void. So my updated list is such:
I am using this as sort of a guide for the version I'm building. My removal suite is a bit different, and I don't have Lilianas, but pretty similar overall.
So with only 4 fetches currently, what should I run until I get some more? I added in 1 Swamp, 2 Blackcleave Cliffs, and 2 Woodland Cemetery, but am not sure that's a good mix.
I really dislike mill and land destruction. Both are about not letting someone play magic.
I can understand not liking land destruction, but mill pretty much allows you to play a game. It's really no worse than discard or counterspell . . . better, in fact, because it tends to not screw with your gameplan. You can execute basically whatever you want to do, except you have to do it before they deck you. No different than burn, in a way.
It's been doing pretty well at the kitchen table. I've got some Extirpates on the way that will replace the Dream Twists, but beyond that I'm trying to get ideas for where the next place to upgrade will be. The Dismal Backwaters would ideally be shocks and I'd love to have some fetches to trigger Hedron Crab, but I'm thinking the next small investment will be in some fast and/or check lands.
Thanks. I had Molten Rain and Sowing Salt on my list of cards to get, but Krosan Grip and Damping Matrix are news to me.
Strategy question: against UWR Delver/Geist, if you've got two lands in hand, do you generally pitch those to Seismic Assault to kill Geist's token while you block Geist on the ground with something? Or do you just go straight for the dome?
I'm putting together a RG list, though I'm missing a few key cards.
Quick question: does Ghost Quarter make this deck competitive against UTron? I've gotten crushed every time I've played against my wife's list, because even if I land the Seismic Assault, I have to spend all my resources taking care of Wurmcoil Engine or Platinum Angel. The Ancient Grudges I picked up yesterday should help, but I never even felt like I was in the game against it.
I don't have anything to add to the discussion except that I've been accumulating the cards for this. Hopefully enemy fetches will get reprinted and their prices driven down, because other than Bloodghast and the lands, this deck is pretty cheap. And there is no better feeling than dropping a Smallpox when it doesn't do much to hurt you at all.
EDIT And today I picked up 4 Bloodghast at my LGS and ordered the rest, except the enemy fetches. See you all in two weeks once they come in.
Didn't think so. I thought that the whole aerial damage angle in the OP was BSy, then, but it turns out that I can't read at all.
I am using this as sort of a guide for the version I'm building. My removal suite is a bit different, and I don't have Lilianas, but pretty similar overall.
However, for fetches I've only got 3 Wooded Foothills and 1 Bloodstained Mire. I'll be picking more Mires up at my local place when I see them, but the Verdant Catacombs are out of budget for now.
So with only 4 fetches currently, what should I run until I get some more? I added in 1 Swamp, 2 Blackcleave Cliffs, and 2 Woodland Cemetery, but am not sure that's a good mix.
I can understand not liking land destruction, but mill pretty much allows you to play a game. It's really no worse than discard or counterspell . . . better, in fact, because it tends to not screw with your gameplan. You can execute basically whatever you want to do, except you have to do it before they deck you. No different than burn, in a way.
4x Hedron Crab
2x Mind Grind
4x Dream Twist
4x Mind Sculpt
4x Tome Scour
4x Breaking // Entering
3x Thought Scour
4x Visions of Beyond
Utility
4x Doom Blade
4x Crypt Incursion
1x Elixir of Immortality
1x Nephalia Drownyard
8x Swamp
4x Dismal Backwater
9x Island
It's been doing pretty well at the kitchen table. I've got some Extirpates on the way that will replace the Dream Twists, but beyond that I'm trying to get ideas for where the next place to upgrade will be. The Dismal Backwaters would ideally be shocks and I'd love to have some fetches to trigger Hedron Crab, but I'm thinking the next small investment will be in some fast and/or check lands.
Strategy question: against UWR Delver/Geist, if you've got two lands in hand, do you generally pitch those to Seismic Assault to kill Geist's token while you block Geist on the ground with something? Or do you just go straight for the dome?
Quick question: does Ghost Quarter make this deck competitive against UTron? I've gotten crushed every time I've played against my wife's list, because even if I land the Seismic Assault, I have to spend all my resources taking care of Wurmcoil Engine or Platinum Angel. The Ancient Grudges I picked up yesterday should help, but I never even felt like I was in the game against it.
EDIT And today I picked up 4 Bloodghast at my LGS and ordered the rest, except the enemy fetches. See you all in two weeks once they come in.