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Treasure Cruisin' Shalai Brawl
Ravnica: The Broken Guildpact
Magic Market Index for May 18th, 2018
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    Went 2-1 after a few week layoff at a 20-person FNM last night. List:

    Round 1, I went 2-1 against Affinity. Kept a one-lander game 1 with Tarn, Serum Visions, Thought Scour, Bolt, Traverse, and Mandrills. Figured I'd see another land somewhere with all the cantrips, so I got greedy and went for a Steam Vents with the fetch, and never saw another land. Sided in sweepers, Grudge, Abrade, Revelry, and Collar. Games 2 and 3, I just got there with artifact removal. Had a backbreaking Grudge against a Memnite that, with Springleaf Drum, was his only source of colored mana. Won with Delver beats.

    Round 2, I went 0-2 against Humans. I think I'm 1-8 against Humans in games over the last few weeks. Got run over by Freebooter, Reflector Mage, etc. Not worth talking much about. The opponent is a very good player and won the night. Boarded out counters, boarded in sweepers, removal, and

    Round 3, I went 2-0 against one of my favorite opponents on Jund. Game 1 I flipped a Delver off a Mana Leak and my opponent walked a Kolaghan's Command into it several turns later. That was backbreaking. Then he attacked with a Goyf and started a race he couldn't win, which he realized once he passed the turn. Game 2, I took out counters and sided in Moon effects, removal, Huntmasters, Bloodbraid, and Collar. Won with a Mandrills suited up with both Curious Obsession and Basilisk Collar.

    Deck felt good, except against Humans, where it just outclasses the damage-based sweepers so quickly. This is the first time I've played against all tier-one style decks, and was pretty happy with my play for the most part.
    Posted in: Aggro & Tempo
  • posted a message on Random Cube Card of the Day Thread
    Three mana counterspells aren't good in my cube, so I don't play them.

    Chromatic Lantern is terrible, too, and encourages really shaky versions of 3-5c goodstuff that aren't really going to be able to cast their spells unless they have Lantern. So no thanks!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BBD][CUBE] Arena Rector
    I think the potential upside of this is outweighed by the surefire value of Lancers. If my cube had way more sac outlets, then I might be singing a different tune.
    Posted in: Cube New Card Discussion
  • posted a message on Random Cube Card of the Day Thread
    Life from the Loam is one of my favorite cards. A few years back, I played this BGRw Loam Pox deck in Modern, and it felt so good always having a grip full of cards to pitch to Zombie Infestation, Conflagrate, Faithless Looting, trigger Bloodghast, and Ghost Quarter recursion. It was so slow and grindy, and since building the cube I've become a huge fan of playing tempo, so I've since moved on in Modern.

    That's part of what I love about cube: I can play my favorite cards for a few games, then move on for a while, then come back, and always find new interactions.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Random Cube Card of the Day Thread
    360 staple.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [360][Powered][Custom] Bohemian Cube
    I love what you did with this, and especially seeing some familiar cards that now have hilarious templating, like Wurmcoil Engine.
    Posted in: Cube Lists
  • posted a message on The Official Cube Discussion Thread
    Quote from wtwlf123 »
    Hey guys, there's a new podcast available by the talented DrRuler, can be found here:

    Two episodes in, and this is already my favorite cube podcast.
    Posted in: The Cube Forum
  • posted a message on Random Cube Card of the Day Thread
    Whirler Rogue held on for a long time in my cube, but once I cut below 400, it was a casualty. A nice combo with Opposition. I can't wait until U and B get their army-in-a-can 5cmc creatures.

    What color do you tend to pair Opposition with most? I know UG is sort of the standard, but I like it in UW because you get access to Enlightened Tutor, Angel of Invention, and token-spamming walkers.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    That deck seems great, but relying even more on the yard than I already do seems pretty suspect in my local meta. There are so many GW players packing Rest in Peace. Dredge was a thing a while ago locally and many haven't gotten over it yet.

    Anyone running Izzet Charm as a one-of? I'm replacing my Remand with it to get an extra piece of maindeck removal against Humans and the Gx creature decks that plague my meta.
    Posted in: Aggro & Tempo
  • posted a message on Random Cube Card of the Day Thread
    I love Gush, but in Pauper. It's way better when you can build your deck to abuse it. Just last night, I floated 2 and Gushed in combat into a Spellstutter Sprite to counter a Doom Blade. It was awesome. But I don't think it works in cube.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Jund
    Quote from Tempest753 »
    I’ve stopped giving any credence to lists that 5-0 modern leagues. I’m convinced that if you run lucky enough, you can 5-0 with a wet noodle. Those lists all run the core of jund, like 1-mana discard, lilis, and goyfs. Sometimes that’s all it takes to win a modern league.

    Also maybe if ‘fast jund’ is the right deckbuilding approach, maybe a better option than nihil spellbomb would be replacing a bolt or push for a singleton tarfire (or two I guess if delirium ends up being that important). It’s more mana efficient than cycling a spellbomb, more universally useful, and actually better at enabling delirium. Just a thought I suppose. It’s obviously strictly worse than bolt otherwise, but as a 1 of maybe not too costly. I’ll play a build with 2 flayer and a tarfire at my next modern event and see how it goes, sounds fun at the very least.

    I'm not a Jund player but I follow this thread because it's active and you folks seem to have good ideas about what the metagame looks like and how to attack it. I'm a RUG Delver player, and I play 2 Tarfire and 2 Bauble to enable Traverse, and it's a sweet plan.

    But one of my local opponents plays a Jund build with a singleton Tarfire and a few Grim Flayers, and he likes the build. Incidentally, we usually end up playing Grow-a-Goyf, since between us, we run all possible card types in our maindecks. I know for me, Tarfire is almost always just about the same as Bolt unless it's going to the dome. What does Bolt hit that Tarfire misses? Looking at the top 30 creatures in Modern, Reflector Mage and Mantis Rider are the only ones it misses 100% of the time. Mostly it's cards like Champion of the Parish, Thalia's Lieutenant, Tireless Tracker, Goyfs, and Scavenging Ooze, which grow out of Tarfire range a little more quickly. But it kills Bobs, Snapcasters, mana dorks, Bloodbraids, etc just as dead, and is basically equally bad against Anglers and Hollow Ones. It might be worth taking note your next FNM or whatever, when you go to Bolt something to kill it, noting if Tarfire would kill it, too.
    Posted in: Midrange
  • posted a message on Most toxic thing you done as a player
    Some of these stories are a bit nutty. Makes me glad I was well into my 20s before I started playing.

    I think the most important thing in learning Magic is learning to lose. No one likes playing against salty messes.
    Posted in: Magic General
  • posted a message on This or That discussion.
    I cut Karn Liberated at 360 and don't really miss it. Ugin's just better in this format. Will play the new Karn for cost and purpose diversity.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Modern Humans
    Question about boarding against this deck. I'm on RUG Delver with 4 Bolt, 2 Tarfire, 1 Forked Bolt, and 1 Roast main. I've got 1 Dismember, 1 Abrade, 1 Pyroclasm, and 2 Anger of the Gods in the board to handle creatures. I've got plenty of room post board, since I cut 8 counters.

    Two questions:
    1. Do you think it's worthwhile to bring in singleton Ancient Grudge and Destructive Revelry just to hit the Vial?
    2. Your land base is weak to Blood Moon, but it seems like when I lose against this deck, it's probably too late for Moon to make a difference anyway. How much do you hate seeing Blood Moon?
    Posted in: Aggro & Tempo
  • posted a message on [[SCD]] Hero of Oxid Ridge
    For me, it was either that or Hellrider, and I like the reach Hellrider provides, along with the bigger butt.
    Posted in: Cube Card and Archetype Discussion
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