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  • posted a message on [Primer] Lantern Control
    Was also going to move damping sphere into the trading post slot and sb torpor orb
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    Went 3-1 last week. I tried out trading post, but it just too durdle-ly and didn't do much except waste my time. It felt great to get back on the lantern plan again.

    My sideboard is below, and any suggestions or ideas are welcome. (1 MD trophy and jar)

    1 Welding Jar
    1 Surgical Extraction
    1 Assassin's Trophy
    1 Abrupt Decay
    1 Collective Brutality
    1 Damping Sphere
    1 Rest In Peace
    1 Sorcerous Spyglass
    1 Spellskite
    1 Bontu's Last Reckoning
    1 Unmoored Ego
    2 Leyline of Sanctity
    1 Tezzeret, Agent of Bolas
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    Hey! I've been playing the artifact prison variants for a bit, but now I'm back on lantern. Has anyone tested ghirapur orrery? It draws a ton of cards vs control and jund. I'll let you know what my list is when I nail it down after some testing and rust shaking.
    I'm planning on going to the SCG modern in worchester in January if anyone wants to meet up.
    I'm definitely testing out the Rest In Peace in my sb
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    Has anyone had any luck with Unmoored Ego? I was thinking about playing one main and/or board. Main in place of a discard going down to 4TS, 2 IOK, 1 unmoored ego. Has anyone done any testing?
    Posted in: Control
  • posted a message on UR Prison - "The Grindfather"
    Is there an article or sideboarding guide somewhere? I just took this out for a spin and lost to myself a bunch. Interested in the deck, I just want to know more.
    Posted in: Deck Creation (Modern)
  • posted a message on UR Prison - "The Grindfather"
    Has anyone tried out trading post? It seems versatile in recurring things since we only run 1 academy ruins, and 4 life vs burn is good. I'm going to test it out and was just wondering if anyone else has any results.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Restore Balance
    Went 1-3 on Thursday. Lost against burn, hollow one, and burn. I think the deck is not in a good position in my meta, so I'm going to take a step back from the deck for a while. Some words of advice to those people new to this deck:
    1. The deck does not mulligan well. Keep any playable hand even though it is not optimal for that matchup.
    2. Jace sucks. Monastery siege is awesome! It seems counterintuitive, but it really is great.
    3. Blood moon might be better as Supreme Will in my previous list.
    4. The deck is very hard to play. Get reps in!

    Posted in: Combo
  • posted a message on [Primer] Restore Balance
    I like the nevermore idea. I might try it. I have Gideon's intervention in the sb for the same case against ramdom hard to kill stuff like dredge's bloodghast. I might try the Anger tho
    Posted in: Combo
  • posted a message on [Primer] Restore Balance
    Tournament report. There were 14 players last week. I lent out my lantern and g-tron decks. 4 rounds. Also, couldn't find a 4th restore balance for trade or sale. Played the list from my last post.
    R-1 Tron Gw
    G1 was missing that 4th RB. Needed to do it 1 more time, but used all 3 already.
    G2 he played sacred ground and I Nahiri'd it. I ultimated Ajani a few turns after I stuck a blood moon.
    G3 I made a play mistake and went for restore balance sac all lands over blood moon. He then assembled Tron and then Karn, so I conceded.
    1-2, 0-1

    Budget Burn
    G1 made another play mistake. I was at 1, so I was dead to any burn spell. I RB'd when I should have waited because of unearth on hellspark elemental.
    G2&3 Leyline t0
    She didn't know about the new damage redirect rule when she didn't burn down any of my planeswalkers. I told her after. She also tried to bolt the leyline itself.
    +4 leyline, + intervention, +2 dead/gone
    -3 blood moon -1 o-ring, -1 d sphere, -1 fiery justice, -1 gargadon
    3-3, 1-1

    Naya Burn
    G1 just couldn't get anything going. Got burned out
    G2 had some back and forth. Ultimated Nahiri and attacked for exactly leathal.
    G3 leyline t0, then RB to mind twist him down to 1 card in hand and 1 land. Scales ate a swiftspear and held him back. Win.
    +4 leyline, + intervention, +2 dead/gone, +1 scales, +1 rough/tumble, +2 wear/tear (mostly for eidolon)
    -3 blood moon -1 o-ring, -1 Jace, -2 gargadon, -2 SSG, -1 As Foretold,
    5-4, 2-1

    BW eldrazi and taxes
    G1 Blood moon kept him off balance. He played a Thought-knot Seer and didn't take my cascader, took a Nahiri instead I think. Won.
    G2, went 2 SSG into as foretold, but he kept resetting it with flickerwisp. Was stuck on mana thanks to Thalias.
    G3 went fine. He had a slower start. Killed a Thalia EOT with dead/gone to untap and cascade and wipe his board. Scales came down and ate everything he played rather than him taking a turn or two off.
    -1 Gideon, -1 As Foretold, -3 blood moon, +1 Scales, +1 leyline, +2 dead/gone, +2 wear/tear, +1 rough/tumble
    7-5, 3-1
    Got $17.5 store credit for 4th. Picked out some bargains out of the $1 box. Not bad for $5.
    Moving forward, I might -1 O Ring, -1 mistveil plains +4th Restore Balance, +2nd As Foretold. Sideboard is fine for now.

    Usually go to Sb out SSG and Gargadon. Does anyone have any sideboarding guides or can direct me to some past discussions about it? Sideboarding is really hard with this deck.
    I would love some more constructive criticism. Thanks!
    Posted in: Combo
  • posted a message on [Primer] Restore Balance
    Thank you for the constructive criticism. Here is some of my reasons why I made the deck construction decisions:
    Humans is a top played deck, with that, meddling mage on RB and detention sphere can be game over. Having Fiery Justice and Oblivion Ring as different names can be the edge you need against humans. Also both answer Lili.
    1 As Foretold: I concede that I probably should run a second for consistency, especially if I go up to 4 RB.
    1 Mistveil Plains: I might try a bow or 4th RB here. Fights surgical extraction
    Jace, the Mind Sculptor: Does some work bouncing creatures, drawing cards, keeping the opponents draws bad. 4 was too many. 2 seems fine right now. He does filter cards away on a cascade.
    Gideon of the Trials: Planeswalkers can be hard to deal with as previously stated, so he can man up and punch them with exalted bonuses. Kiora gets bolted and costs 4. I may try her as a 1 of. I concede that she locks something down, draws cards in a pinch, an can ultimate to win eventually. My testing with Gideon was extremely positive.
    Ajani Vengeant: Every time I go to cut him he shows up and wins the game. Locking something down or having MD life gain are underrated for this deck.

    Culling Scales: Holds down the fort and is a major threat. Blows up stony silence, vials, Lili, and if worst comes to worst, it can eat Ardent Plea before borderposts. Great results.
    Rough // Tumble: 2 mana interaction that can kill things is a super surprise.
    Gideon's Intervention: yes it's 4 mana. But it is extremely versatile. (Slaughter games is 4, this works)

    Modern is a very wide and diverse format. Varied sideboards with overlapping cards are very effective. Also, they are going to grudge you. You can't do anything about it. Seriously. Games are pretty easy when everything goes right. Gargadon into RB is lights out. Great. What about when it doesn't go that way? That is the reasoning behind my decisions. I'm playing another tournament on Thursday, so I'll be able to report back with my changes.
    Thanks for your input.
    Posted in: Combo
  • posted a message on [Primer] Restore Balance
    Here's my deck:
    4 Simian Spirit Guide
    4 Greater Gargadon
    1 Emrakul, the Aeons Torn
    3 Restore Balance
    1 Fiery Justice
    4 Violent Outburst
    4 Ardent Plea
    1 As Foretold
    3 Blood Moon
    2 Detention Sphere
    1 Oblivion Ring
    2 Gideon of the Trials
    1 Ajani Vengeant
    2 Jace, the Mind Sculptor
    3 Nahiri, the Harbinger

    2 Fieldmist Borderpost
    4 Firewild Borderpost
    3 Wildfield Borderpost
    1 Breeding Pool
    4 Flooded Strand
    2 Island
    1 Mistveil Plains
    1 Mountain
    1 Plains
    1 Sacred Foundry
    4 Scalding Tarn
    1 Steam Vents

    1 Faerie Macabre
    1 Culling Scales
    1 Rough // Tumble
    2 Dead // Gone
    2 Wear // Tear
    1 Dismember
    1 Ravenous Trap
    1 Ricochet Trap
    1 Gideon's Intervention
    4 Leyline of Sanctity

    Culling scales was great. Gideon is a must. The intervention looks odd, but it is like a slaughter games (no black) that can turn off bloodghast or prized amalgam. Fiery justice can kill planeswalkers, so I like its versatility. Any input?
    Posted in: Combo
  • posted a message on [Primer] Restore Balance
    Played a few matches at FNM tonight with a list like it: -1 as foretold, planeswalkers: 2 Jace, 3 Nahiri, 1 ajani vengeant. Sb was good. Went 4-0 against grishoalbrand, lantern (rough), w hatebears with eldrazi, bant spirits. Played a culling scales in the board and it was great! Might go up to 2. It seems tailor made for this deck.
    Posted in: Combo
  • posted a message on [Primer] Restore Balance
    What do we have against surgical extraction? I was thinking faerie macabre to get the targeted balance, but was wondering what other people were running.
    As for sideboard, with the split card errata, we can now play all of those cards and have cheap interaction! My sb is in flux, but it starts at a minimum:
    2 wear/tear
    2 dead/gone
    1 rough/tumble
    1 dismember

    Vs hollow one, wear/tear can get the hollow ones along with dismember and nahiri can exile bloodghast
    Posted in: Combo
  • posted a message on [Primer] Lantern Control
    Sam Black alluded to some spice in his lantern deck. Does anyone know what it is? I'm assuming it's a SB 1 of. (Probably mindshrieker)
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    I was afraid of humans, but since there's not really a company in their list, and we really only care about freebooter, meddling mage, and hierarch, it doesn't seem too bad. I was going to try to sneak a reckoning in the sb, but it might be premature. Video was good, but I'm going to test this matchup more.

    Torpor orb does not stop meddling mage
    If Thalia is out, you can cast EE for 1, pay 1 of a different color for Thalia, and it comes in with 2 counters (because of rules). This needs only 4 mana vice 5
    Posted in: Control
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