With proxies, I just say "You should either own it or it should be something that you reasonably afford (and probably plan on getting) with the amount you poured into the game"
So if I felt like it, I could proxy a card I own so I don't have to move it around or proxy something up to $30 that I have. However, it's unreasonable for me to proxy Force of Will because it's not something I'm willing to get anytime soon.
The other exception is for testing purposes, before you get the cards. However, you must have a clear intention to get whatever cards work out.
As for actions I don't like: Kingmaking. It's fine if someone else snatches victory after you mess with a third player if you were clearly attempting to win off of what you did. However, if you're simply collateral damage for the only answer I have to someone else winning, don't counter it. Your board might get wrecked, but that's simply an excuse for everyone to ignore you for a few turns.
That being said, I like it when my answers tend to cause collateral damage to other players. Free value for me!
He uses mana dorks. He uses the best ones. The 1-drops that tap for all colors.
You don't want any that aren't 1-drops and you don't want the ones that tap for green.
The 1-drop that taps for black is.. alright, and the one that untaps forests needs to have a fetch in the opener and makes it so it must fetch a green source.
To me, shooting a dork is a minor tempo play. Spending cards for minor tempo plays against one opponent is really not where you want to be. However, if it is significantly more powerful ramp, like any creature that produces 2+ mana, like Somberwald Sage or the Elfball guys, then you got an incentive to shoot them. The tempo boost these give are just too much.
That being said, my choice of dorks or land search depends on the mana curve. If I have awesome stuff at the 1-3-5 range then I'm more likely to play 1-drop accelerants. Otherwise, if my critical source of mana is #4, I'll opt for land search.
Also, Joraga Treespeaker is definitely a legitimate target. I don't call that card the "Green Sol Ring" for nothing.
That reminds me of the old standard decks which used both and also Perilous Myr to create the "lich machine gun"
The backup plan was Rune-scarred Demon tutoring up a Phyrexian Metamorph, which then proceeded to get another one, and then you end by grabbing a counterspell.
I guess he just went for it. I mean, sure you're playing reanimate spells too, but the longer he waits the more opportunities you get to draw into counterspells if you don't already have one.
Well, the only two things I can really say are "Your monogreen deck has too many dead draws because your ramp package is too dense" and "Your Narset deck needs more disruption and library manipulation or else you just lose to anything that can compete with its speed. Who cares that they're not amazing flips off of Narset?"
There's also a guy who built your Jarad deck. The only time I saw it in action, he probably kept a hand that simply controlled me and didn't do too much else.
And the only thing I can say to myself is "get used to my deck more so that I avoid minor misplays"
If I ever played against someone playing this deck, if money were no object, I would have to build with fast mana, more lands, and then a turn 1 Null rod or Trinisphere as 4ofs.
Nice. I guess that your build is pretty much focused on overall resilience. Build up your card engines while letting someone else draw attention before you find an opening where you can win.
You play packing answers but also expecting the faster but more fragile to eat answers and get slowed down.
I wish I could play in a decent powered meta but the only other people who owned souped up decks have glass cannon builds. Trying to 1v1 glass cannon builds turns into "I hit you or your lands with my removal suite and you lose". I can't learn too much from the wins.
So if I felt like it, I could proxy a card I own so I don't have to move it around or proxy something up to $30 that I have. However, it's unreasonable for me to proxy Force of Will because it's not something I'm willing to get anytime soon.
The other exception is for testing purposes, before you get the cards. However, you must have a clear intention to get whatever cards work out.
As for actions I don't like: Kingmaking. It's fine if someone else snatches victory after you mess with a third player if you were clearly attempting to win off of what you did. However, if you're simply collateral damage for the only answer I have to someone else winning, don't counter it. Your board might get wrecked, but that's simply an excuse for everyone to ignore you for a few turns.
That being said, I like it when my answers tend to cause collateral damage to other players. Free value for me!
You don't want any that aren't 1-drops and you don't want the ones that tap for green.
The 1-drop that taps for black is.. alright, and the one that untaps forests needs to have a fetch in the opener and makes it so it must fetch a green source.
That being said, my choice of dorks or land search depends on the mana curve. If I have awesome stuff at the 1-3-5 range then I'm more likely to play 1-drop accelerants. Otherwise, if my critical source of mana is #4, I'll opt for land search.
Also, Joraga Treespeaker is definitely a legitimate target. I don't call that card the "Green Sol Ring" for nothing.
The backup plan was Rune-scarred Demon tutoring up a Phyrexian Metamorph, which then proceeded to get another one, and then you end by grabbing a counterspell.
Hidden upside: Sometimes killing our own E-wit on entering is where we want to be.
On a more serious note......
The question is, how often can we get the death trigger on demand?
There's also a guy who built your Jarad deck. The only time I saw it in action, he probably kept a hand that simply controlled me and didn't do too much else.
And the only thing I can say to myself is "get used to my deck more so that I avoid minor misplays"
If you are unlucky, you will open up five Magma Giants. Or, more flavorfully, a Reversal of Fortune
Then start laying down the stax pieces.
You play packing answers but also expecting the faster but more fragile to eat answers and get slowed down.
I wish I could play in a decent powered meta but the only other people who owned souped up decks have glass cannon builds. Trying to 1v1 glass cannon builds turns into "I hit you or your lands with my removal suite and you lose". I can't learn too much from the wins.