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  • posted a message on Random Deck Discussion [updated 4/21]
    Normally Skullclamp and friends love zombie decks, but what it loves seeing more than anything is a ton of sac outlets. Not sure if you want to go that route, although cards like Fanatical Devotion serve multiple purposes other than just being an excuse to off your own guys.

    Other than that, it has the same strengths and weaknesses as any "critical mass of permanents" deck that I'm familiar with. Semi-resilient board states, lack of room for instant speed answers due to critical mass requirements, certain cards that are by definition win conditions of the deck.

    Deck is inherently fair, which is fine. This is neither too terrifying nor a pushover, making it likely viable for most playgroups. This is something I can't say for my builds.
    Posted in: Commander (EDH)
  • posted a message on Marchesa, Marionette Master - Undying Robots EDH Affinity
    Cards under active consideration:

    Bolas's Citadel: Powerful artifact draw engine
    Tezzeret, Master of the Bridge: Powerful global drain option combined with passive affinity being a very strong bonus for colorless artifact creatures combined with draw engines.

    Definitely included:
    Spark Double: Two Marchesas make the deck even tougher than it already is.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Random Deck Discussion [updated 4/21]
    Hmm. Finding colorless draw sources is tough. You got 5, which is decent for colorless, but has the ratio so far been giving any problems? I personally have a preference for going for 8-10 when reasonable.

    Secondly, you are pretty ramp light for a colorless deck and have multiple cards in the likeness of Planar Portal. Has it been working out for you?

    I wouldn't run O-stone in here either. Losing your artifacts puts you too far behind as you rely on them for positional advantage.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Victim on Night
    About as average of a card as average gets.

    But average generally isn't good enough for EDH these days.
    Posted in: Commander (EDH)
  • posted a message on Random Deck Discussion [updated 4/21]
    Quote from JqlGirl »
    The deck looks really interesting.
    I've been considering building a Yuriko deck, but I wouldn't make it quite as cut-throat. I do like the idea of topdeck manipulation with her though.
    A question: How useful is Mothdust Changeling? Yes, it triggers Yuriko, but it seems otherwise unimpressive vs. another actual ninja.


    Good question. The changeling is a 1cmc ninja that can grant evasion to itself via another creature, even if that other creature has summoning sickness.

    It also sends in Yuriko on turn 2. Very good.

    Also on Sublime Exhalation, isn't that a white card?
    Posted in: Commander (EDH)
  • posted a message on Yuriko, The Tiger's Shadow: Your 2 mana Hydra Omnivore (that draws you cards)
    Quote from tstorm823 »
    Quote from plushpenguin »
    The problem here is that the ninjas aren't exactly being cast.


    Even if you never cast a creature with ninjutsu, you can scry off of Mothdust Changeling and Arcane Adaptation, and upon further consideration, Snapcaster Mage, Spellseeker, Wingcrafter, Tetsuko Umezawa, Fugitive, and Invisible Stalker are humans. With bouncing to hand, you can get multiple turns of scry 1 from one card. I don't mean to suggest it's an immense upside that would wildly change the deck, but the floor on the card is swapping a basic for a guildgate, and the ceiling is a few free scrys in a deck that explicitly likes to scry.


    Hmm. I'll actually think hard about this one given the deck's current state.

    ETB tapped lands are generally problematic, but playing it on the first turn is potentially acceptable. Testing should tell how much better it is than the temple.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Yuriko, The Tiger's Shadow: Your 2 mana Hydra Omnivore (that draws you cards)
    The problem here is that the ninjas aren't exactly being cast.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Random Deck Discussion [updated 4/21]
    Mox Amber is pretty reliable with a commander that essentially always costs 2 mana and is counterproductive to kill.

    Yuriko decks in general still very much have no clear consensus on what card setup is optimal. For example, there is no consensus as to whether 1 mana unblockables or two mana owls are better for the deck, although competitive builds lean toward the owls.

    Nonetheless, I have found 3 points that make building this deck actually very restrictive.

    1) Too many lands will sink your deck. There is very much a randomness factor that will cause you to lose games if you are forced to blind flip too often. This means in these types of decks it is often correct to opt for one fewer land than needed rather than one more.

    2) High printed cmcs. Find every trick out there to use alternative costs to your advantage.

    3) Low functional cmcsa. Ninjutsu and playing enablers will often cost most of your mana on certain turns and you will want to account for it.

    Symmetrical hate cards are actually very easy to bypass with this deck, hence the competitive builds actually being stax builds. Effectiveness of them is unknown.
    Posted in: Commander (EDH)
  • posted a message on Why is it so hard to get feedback on decklists?
    Sure, throw my stuff in if you want. I rarely get to play these days, but I'm always looking to fine tune stuff.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Victim on Night
    Gotta love paying half your life to something that dies as collateral damage from wraths.
    Posted in: Commander (EDH)
  • posted a message on Lie about proxy?
    When you play against anyone who uses cards that take control of yours, someone is going to find out eventually.
    Posted in: Commander (EDH)
  • posted a message on Feather, the Redeemed - Weaponised Jankmas Incarnate
    How effectively does this deck clock people?

    Most of this deck probably works as intended, but winning is sometimes the hardest task to implement.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Xenagos, the God of Double Damage Beatdown
    And this set keeps pumping out more goods.

    Bolt Bend : Having one-mana answers to both all spot removal and counterspells (as long as a 4 power creature is out) is HUGE. This will stop anyone that tries to stop you outside of nontargeted effects (or effects with multiple targets, not common) , no matter what colors they run. It will also randomly swipe a nasty targeted spell or trigger in a favorable direction.

    Ilharg, the Raze Boar: 6/6 trample for 5 is great. However, there are quite a few synergies with the deck. While this card does not combo with attack triggers (which is a shame), there are still a number of cards that synergize with it.

    Beatsticks: Combat Damage Triggers
    Neheb, Dreadhorde Champion
    Hellkite Tyrant
    Hydra Omnivore
    Rapacious One
    Balefire Dragon

    Beatsticks: Extra Damage (even 7 extra damage turns this into a 5 drop that does 19 damage with extra benefits, which is considerable)
    Malignus
    Carnage Tyrant
    Plated Crusher
    Siege Behemoth
    Emrakul, the Promised End

    Situationally synergizes with Pathbreaker Ibex that survived to an untap if you stack your attack triggers correctly.

    This card also synergizes with ALL draw effects as even when you sacrifice this, you can put it third from the top to have it available. When you draw a ton of cards, you are more likely to draw one of these cards or other cards to synergize with it.

    This card synergizes with extra combats to a smaller degree. For one, the snuck in creature does not have haste, so if you want to attack with it again, you will need to target it with the Xenagos buff. This is generally very desirable for Combat Celebrant, Scourge of the Throne, and Pathbreaker Ibex but situationally is relevant for others if you desire their effects. Being a 5 mana creature makes this a lot easier to cast an extra combat on the same turn.

    Lastly, the death/exile trigger is good on its own for ensuring that you don't run out of steam too quickly, but it is especially good with all library manipulation so that you can immediately access it if desired. This makes your library manipulation all the more reliable to enact your plan.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Official]] Unreleased and New Card Discussion
    I like our new mobile oppression fortress
    Posted in: Commander (EDH)
  • posted a message on Ral, his outburst and Bend bolt
    Bolt Bend is pretty strong. 1 mana redirects that can hit both spells and abilities are more useful than most cards of their type.
    Posted in: The Rumor Mill
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