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All Sets Are Good: Saviors of Kamigawa
Dominaria Spoiler Digest - Who's Who and What's What from the Release Notes
Magic Market Index for March 9th 2018
  • posted a message on [Offtopic] Community Thread
    Children, behave.
    Posted in: Commander (EDH)
  • posted a message on Marchesa, Marionette Master - Undying Robots EDH Affinity
    I've actually had a consphinx for a while (actually want a second one), but my playgroup has it banned for forever now. Although with the high proliferation of Recurring Insights and cards like Sire of Stagnation and Nezahal, Primal Tide (many of which were caused I urged people to run everywhere), I think it is a decision to revisit and something that we can let in again pretty soon.

    Flipping Storm the Vault off of early mana rocks is fun. I've also actually been liking Cathodion, although sometimes it can be slightly awkward to use, but big mana is big mana, and having more stuff wins games.

    The real test for today is finding spots for new Jhoira and Imperial Recruiter, but holy hell space is so tight that I even can't figure out the right cuts!

    New Jhoira makes the cut even if cards like Vedalken Archmage were available before because well... a 0/2 body can't attack into the highest life total and keep the counter very often.

    I think it's probably going to be revoker because I haven't been seeing insane targets lately that aren't lands. It isn't that effective against grave hate as a wipe with a Nihil Spellbomb out will still ruin my recursion. That... still doesn't account for the second spot. At least after finding that second spot my card draw for the deck is basically set.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Firesong and Sunspeaker (let's Brew)
    I actually cannot believe it has been mentioned yet, but from seeing a test of this deck, Treasonous Ogre is almost mandatory, especially if you can keep it alive through a wipe.
    Posted in: Commander (EDH)
  • posted a message on Yasova Dragonclaw, The Controlling Creature Thief
    I will jump in to say that Xenagos indeed does not work with this triggered ability, as you declare a target for it in the beginning of combat, and it checks the legality of the target twice. Once as you declare it, and once as you resolve it. Thus, your only legal targets are those with less power than Yasova's current power as you leave the first main phase.

    a base 4 power Yasova versus a 6 power creature would pass as if you checked the legality of the target as the ability resolved (assuming Xenagos resolves first), but would fail when you check the legality of the target as it is put onto the stack.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Permanent card for Muldrotha
    Personally, I'd be scared of going all-in on a turn 3 commander only to have it get sniped and for you to have basically nothing for the rest of the game.

    It feels way better when you are already on five lands when you untap and have LED in hand, then using LED twice can potentially get you the boost you need.

    Basically, I treat a lot of my games as if I expect my stuff to die, and this approach has never failed me so far.
    Posted in: Commander (EDH)
  • posted a message on Permanent card for Muldrotha
    Vessel of Nascency seems like a reasonable alternative to most digging effects as a 1 mana enchantment that sacrifices itself, gets you most permanent types, and dumps stuff into the GY for you to use later.
    Posted in: Commander (EDH)
  • posted a message on Xenagos, the God of Double Damage Beatdown
    I am pleased at the reports of carnage.

    *clasps hands together*

    I've been placing focus away from the deck for a bit, but I pull it out when people are playing decks like Jhoira where they clearly are only interested in racing.

    Also, I've been experiencing the feel bad moments when your turn 1 Gamble fails. However, unless you kept a risky hand a failure on even a turn 1 gamble is unlikely to be the direct cause of a game loss.

    Lastly, **** Uba Mask.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Which cards are the most fun for you to play against?
    I like playing against Etali, Primal Storm, because I like it when the card takes all the busted stuff that you put into your decks and uses it against you.

    Possibility Storm is pretty good. Like people said before, it hoses a lot while still allowing people to play Magic. It's also a red chaos effect that doesn't cause the game to become difficult or impossible to track. (Think Scrambleverse on this one)
    Posted in: Commander (EDH)
  • posted a message on Borborygmos Enraged: The Breaking of the World
    Quote from alfindeol »
    And you know, killing the player with the problem stuff is a form of spot removal right? Smile

    Now you're speaking my language. This has never been untrue.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Xenagos, the God of Double Damage Beatdown
    Quote from wrinklykiller »
    Quote from plushpenguin »
    How are the other lists doing?

    I unashamedly copied each of your three decks, as I enjoy your style of power without infinite combos or cheese. Are you working on anything new, by the way? Xenagos has been my go to deck when I really wanna thrash someone, as not many people are prepared for the speed and the carnage. Only time I lose is when I can't keep Xenagos out, which isn't common. I haven't come into contact with many scary blue players yet, which I'm thankful for.

    Have you ever pitted the three against each other for funsies? I had a game the other day with xenagod, gitrog, and marchesa, plus a the scarab god deck. Marchesa took the early lead with a ravager and some modular creatures comboing out pretty hard and gitrog slowly and steadily ramping away. There was a bit of back and forth, but the big play was xenagos hard casting emrakul, the promised end and stealing marchesa's turn, Blitzkrieg attacking scarab god into single digits, then saccing everything marchesa had, leaving her doomed with only a copied burgeoning on the board. Then Xenagos got a sneak attack and it was game over, dealing well over 300 damage with emrakul, etali, hellkite tyrant, atarka, scourge of the throne, etc. A pretty surprising turn of events.

    The newly spoiled Grand Warlord Radha seems like it could be good in this deck, too. A new Savage Ventmaw of sorts.

    Uh.. Wow. I've actually encountered once someone who copied my list card for card, but never have I found someone who copied ALL THREE of my posted lists. This is quite a surprise.

    Anyway, I've been working on lower-powered decks because I need to make sure that my lineup is balanced for weaker metas. Interesting enough one of those deck is The Scarab God. The deck itself is designed as a lesson to the newer players in how "winning the war of having more stuff or resources will win you more games". As such, it is not really a zombie tribal deck but instead a deck designed to win attrition. We are talking about a deck that holds up mana for answers, then decides to activate Burnished Hart three times over a game if no one does anything threatening. I have enough card draw in it now that I can play the deck into a game full of graveyard nukes and still be relatively okay. I don't mean to tune it too much or else it defeats the point of having the deck. Lastly, it is my designated "good stuff" deck as I didn't own one before. I am unsure if I want to post it at the present moment, but it is my strongest of my "B-list and below decks".

    I also have a monogreen deck that is basically really an Emrakul, the Promised End deck and a Noyan Dar, Roil Shaper list for when I want to get really janky and hit people with a gigantic land. None of my B-tier lists really have too much creativity to them, unless you count running Teferi's Response as one of them.

    When it comes to the overall power level of the decks I have, it goes The Gitrog Monster > Xenagos, God of Revels > Marchesa, the Black Rose. All of these decks carry at least some level of resiliency and basically don't lose to creature wipes. Gitrog has the best lategame and Xenagod has the best clock.

    Oh yeah, The Scarab God has succeeded in teaching that lesson to an extent. Today, one of the new players got much much better results upon upgrading his ramp and card draw package for essentially less than what a fat pack would cost.

    If you noticed something, I have a serious aversion to the color white
    Posted in: Multiplayer Commander Decklists
  • posted a message on Xenagos, the God of Double Damage Beatdown
    Everything that was said I agree with, on top of that I also want to mention stuff like Traverse the Outlands and Soul's Majesty.

    There is a serious downside to these kind of cards where you can get completely blown out through removal with these kinds of cards. Your midgame turns are valuable, and so essentially losing two cards (not too bad), two midgame turns (This is big), and 11 mana worth of investment (also a big deal) to anyone with a Pongify is likely to flat out cause you to lose the game. Additionally, if you stuff your deck with cards like Selvala, Heart of the Wilds, Savage Ventmaw, and Rapacious One, all of which also give you access to gobs of big mana, those cards are not only safer (because the benefit is contained in one card) but it also allows us to better spend the resource that we really want: cards. And for the big creatures, we basically get the benefit immediately as long as the creature is allowed to attack.

    Rishkar's Expertise is an exception because 1) it doesn't target, and 2) if they do kill your biggest guy, you still get the free cast meaning that you didn't lose that much tempo off of a spot removal spell. Also, sometimes you'll have a utility creature lying around that can at least refund you a couple cards. An Expertise that draws even 3 cards is pretty reasonable although not busted.

    Lastly, I would like to point out that this is different than say, a boardwipe nuking one of your creatures plus a good utility creature or mana dork because in those cases whoever played the wipe probably used a good portion of the turn, lost some resources in turn, and everyone else also probably lost some number of resources, placing the board at some semblance of parity. This is different from a Swords to Plowshares blowout, where no one really needed to hold back mana and the only other cost was whoever threw out the removal spell. They lost no progress in the race to develop a good board state, and you lost a lot of time in that plan being foiled.

    Speaking of busted cards, Sneak Attack and Selvala, Heart of the Wilds I HEAVILY encourage everyone to put into their decks. I know that a lot of you are on a budget, but they are so powerful here. You can probably make room if you decide to skip out on buying cards like Domri Rade or Nylea, God of the Hunt just to save up for one of these cards.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Marchesa, the Aggro Rose
    IMO, swan song is one of the top 3 spells for EDH behind drain and force because it catches so many types of dangerous spells for only 1 mana.

    I may be biased, but I personally disagree with the decision, although Stubborn Denial is a good card.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Official]] Unreleased and New Card Discussion
    I'm surprised no one has said this yet, but there is a Boros legendary creature that is the first legendary in a very long time that explicitly doesn't focus on combat.

    It only took them like....... way too long.
    Posted in: Commander (EDH)
  • posted a message on Dominaria FAQ leak thread
    If true, I feel like the designs alone show a fair effort. Like, they seem interesting enough to actually give me confidence in the potential of this set.

    I always like seeing good build-arounds.
    Posted in: The Rumor Mill
  • posted a message on Sidisi, Brood Tyrant: Zombie horde and shenanigans! (Competitive, Budget, and Zombie Tribal - 3 versions!)
    So, I just played with someone who built this kind of deck, but it had a few problems. He had some of the good synergies, but he focused way too much on self milling and his cards were unreliable at offering any sort of attrition advantage or even mana/card advantage.

    I think from observation one of the downsides of this kind of list is that your deckbuilding constraints prevent you from playing a high density of efficient mana accelerants, meaning that you can still lose the multiplayer race of "having more stuff" than the opponent. This is where cards like your lands and the land support package (that person should have been running the flip cradle) attempt to do such. When I piloted it, I essentially ran into this problem of paying 4-5 mana for.. moderately impactful plays. It works against my tier 2 decks (maybe not The Scarab God because of the obvious) but his version seems to be mulched on by Edgar and Xenagod. I think he took it apart after I nuked him completely on turn 5 because well... no one killed Selvala, Heart of the Wilds and I had 17 mana total and 15 extra cards to work with and proceeded to chain extra combats on a hexproof creature. Edgar similarly can just slam down Purphoros, God of the Forge, Shared Animosity, or just Throne of the God-Pharaoh and start rapidly depleting life totals. It also doesn't help that these are kind of difficult matchups at times, as Edgar gets going faster (and pretty much demands wipes) and Xenagod will find a way to punch through any number of blockers and avoids sorcery speed removal and wipes.

    I guess this is why it is emphasized how good the cradle and coffers package is in this deck because that is the deck's way of "going unfair" with a type of deck that is usually considered inherently fair. I think if this friend of mine wants to build this deck, he needs to focus on such. If he had this package, I think he could survive Edgar and be consistent enough that some of the time he can win against Xenagod because that deck didn't hit its burst draw.

    Also, I think he was playing Splinterfright and dredgers. Gonna say that playing dredgers feels like the wrong way to play it when you don't inherently have a way of accessing the graveyard from the command zone because dredging costs valuable draw steps.

    I hope you think my analysis of this specific situation is correct.

    Edit: Actually your best defense is Vengeful Pharaoh. That guy is a boss. He definitely should have included that. It might not save him from the 28-damage hits but at least it staves off the initial attacks.
    Posted in: Multiplayer Commander Decklists
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