Magic Market Index for Feb 8th, 2018
 
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Magic Market Index for Dec 28th, 2018
  • posted a message on Which is a better value, paper or Arena?
    You can get a lot of stuff if you have the time to put in. Somehow I got into a particularly good Sealed streak and got seven events in starting at 4200 gems..

    I can't do any more, but I have 1800 gems left.. Too many people either try to force 3 color, have no choice, or don't understand the power in consistency in sticking with 2 colors.
    Posted in: MTG Arena
  • posted a message on Random Card of the Day: Marshal's Anthem
    Stealer of Sol Rings.

    If he activates twice in a game, you've gotten your value's worth. Never finish a U/R deck without him.

    Best PW in EDH.
    Posted in: Commander (EDH)
  • posted a message on Xenagos, the God of Double Damage Beatdown
    Quote from JaishivaJai »
    Well those do seem better. Perhaps I'm doing the deck wrong. I mean with 2-4 opponents, that's a lot of life. Seems like Xenagos handles 2-3 opponents pretty well. It's those 5-6 player games that are of concern. Things have to go very well for you to deal around 240 damage before you die because everyone teams up against you.

    Perhaps this deck is best relegated to 2-3 opponent games? Or am I just looking at this the wrong way still?


    5-6 player games are difficult, but sometimes you can still get there, especially if you're not threat #1 100% of the time.

    These situations are where cards like Chandra's Ignition and Emrakul, the Promised End do wonders as well as taking a ton of extra combats. However, you draw a metric ton of attention as soon as you draw 12+ cards.

    I like adding extra wipes if needed. I run a lot of protection now because I expect more removal, but if you expect people to go wide, add some wipes to buy time.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Random Card of the Day: Marshal's Anthem
    Sounds good in theory, but how often do you really get your stuff shot with multiple targeted creature removal spells in a game?

    Although, triggering on abilities is nice. Makes me want to swing a gigantic dude at someone with a Maze of Ith.
    Posted in: Commander (EDH)
  • posted a message on Are that many people really spending money on this game?
    I really haven't had a lot of time to play at all recently, so having access to something where I can just spend half an hour playing stuff has been nice. Haven't spent much money ($5 starter only) but the option is there if I want to try something different.

    For now I have drakes built and a steady supply of wildcards for any deck I want to build. It is actually surprising how far a couple extra counterspells can get considering that monored is very burn focused and generally completely shaved their Lava Coils.

    I know friends who dumped at least $100 into the game (should be all you need for the foreseeable future). I haven't yet because I spent them on plushies and crafting materials for dollmaking, but the option is enticing for me in the future.
    Posted in: MTG Arena
  • posted a message on The Gitrog Monster - Non-combo Infinite Value
    Oh yeah, excess manarocks can also suck if you love Bane of Progress or Pernicious Deed

    Just keep that in mind. You still run crypt but the others may require additional consideration.
    Posted in: Multiplayer Commander Decklists
  • posted a message on The Gitrog Monster - Non-combo Infinite Value
    Quote from Legion564 »
    This deck looks super fun and I'd like to give it a try. If I do have fast mana rocks like crypt and mox diamond what would you take out? Also would you be considering grim monolith and mana vault?


    I'd probably cut the birds or some other slower accelerant for fast mana. If you don't feel the need for this much removal, you can cut that stuff too, but be aware that not going for combo wins does make the win condition rather slow, and so having ample amounts of removal is necessary for buying the time you need.
    Posted in: Multiplayer Commander Decklists
  • posted a message on The Gitrog Monster - Non-combo Infinite Value
    It's pretty unbalanced against most decks, and even though the deck is not designed to be competitive it has enough tools to fight competitive decks. You can attack every resource in the game as the only interaction this deck lacks is affecting the stack.

    I generally just bring out another deck versus most tables. Versus the casual tables these days I usually bring out Godo, Bandit Warlord and just try to out-value them with monored. These days, doing so is not nearly as hard as it was before.

    It's sort of disappointing that people don't want to play against Yuriko or Xenagod either (although they have reasonable motives).
    Posted in: Multiplayer Commander Decklists
  • posted a message on Yuriko, swing for three, drain for thirty-eight.
    I like how many ways there are to get around effects that stop you from drawing cards.

    Notion Thief, Uba Mask.

    I found that the deck's dps can be pretty unreliable at times and it draws quite a bit of attention even if you're most often likely to hit lands.

    I'm actually surprised that many of the comp builds run all the owls. I thought they'd be a bit too mana intensive for that..

    Is Rags better than Connive? I'd figure that the commander theft would be better than a -2/-2 effect that wipes all your guys.
    Posted in: Multiplayer Commander Decklists
  • posted a message on The Gitrog Monster - Non-combo Infinite Value
    Quote from Kepler »
    Out of curiosity, if you were going to try and power it down, what changes might you make?


    I'd probably make it more linear and lower the amount of land recursion. Also, no Cabal Coffers.

    The infinite value tends to show up when card like Life of the Loam combined with cycling lands or Crucible of Worlds + extra land drops make you draw 4+ cards a turn while allowing you to play a ton of lands. I don't think you should be denied completely the opportunity to go nuts on your card drawing off your landbase, but the recursion is what makes it scary consistent at times.

    Also, no discard theme. The discard theme is very strong when you can refill your hand at will by just holding lands to crack. All it takes is a Ghost Quarter and a fetch to essentially refill your hand by the time you untap after a Mindslicer dies.

    Speaking of global discard, I would run Awaken the Erstwhile if I wasn't afraid of all the zombie tokens suddenly going for me in the aftermath.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Xenagos, the God of Double Damage Beatdown
    None of the cards from the new set make it in for me, although there are a couple interesting cards

    Guardian Project: Basically an enchantment that draws a card when a creature enters under your control. Important to note that it is 1 green mana symbol and works with small creatures and also Sneak Attack.

    Domri, Chaos Bringer: This card is actually pretty sweet overall for creature-heavy builds. The 1 mana is okay but the haste granting power of it is kind of wasted here.

    Cindervines: This is the card most likely to make it in if a change needed to be made. Its effectiveness depends upon how often your opponents cast noncreature spells throughout the game. The chip damage is occasionally relevant for getting players into one-shot range. I'm going to try it out and see how often the damage becomes relevant throughout the game.

    Gruul Spellbreaker is 1 P/T away from making it in. 4 power is just a little too low for my liking, although Goreclaw isn't that much better in that regard. If it was a 4 mana 5/5 with the counter factored in, I'd run it without question. 1 base P/T difference on a card can potentially cost 6 points of damage in the right scenarios.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Solrune's Marchesa, the Black Rose (Flipping Thrones in Multiplayer)
    Recruiter is too good. I already have hyper aggressive decks and so the third option is artifact combo.

    It's decently strong but I don't have that many insanely good win conditions and more hate cards affect you.

    I think the card advantage choices getting better means that looting feels like less of a priority for all strategies.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Marchesa, Marionette Master - Undying Robots EDH Affinity
    I have not updated this list since M19, but Midnight Reaper makes it in over River Kelpie from GRN.

    I'm also searching for an extra Ancient Tomb when time permits to put in here.

    No other changes are currently under consideration.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Offtopic] Community Thread
    I've seen someone played an Arcades, the Strategist deck. He knows that the premise isn't good, but has fun with trying to send Tree of Redemption for lethal at his opponents.

    The problem is when his commander eats an Act of Aggression on combat, gets his team fogged, and then dies on the swingback.
    Posted in: Commander (EDH)
  • posted a message on Nikya of the Old Ways
    This is your red-green option for Eldrazi stompy in EDH.
    Posted in: The Rumor Mill
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