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  • posted a message on January MCC 2018 Round 3 - Mid-Ranged Hole
    Impulsiveness 2RR
    Creature - Incarnation (M)
    Haste, prowess, menace
    When Impulsiveness enters the battlefield, at the beginning of your upkeep, or whenever you play a card from exile, exile the top card of your library. Until end of turn, you may play that card.
    "Think without care, act without worry, and let your instincts carry you to victory."
    --Lavessi, Magmatic Oracle

    1/1
    Posted in: Monthly Contests Archive
  • posted a message on January MCC 2018 Round 2 - Fixing Standard
    Peaceful Oblivion 1WW
    Enchantment (R)
    Players can't cast spells from exile.
    Permanents can't enter the battlefield from exile.
    Whenever a card is put into exile from anywhere, you gain 1 life.
    Reality is harsh, cruel, alive. Oblivion is calm, peaceful, and dead.
    Posted in: Monthly Contests Archive
  • posted a message on January MCC 2018 Round 1 - Completing the Cycle
    Bantisu, the Last Guardian 4WWW
    Creature - Cat Avatar (M)
    Vigilance
    W: Target creature you control gains indestructible until end of turn.
    Sacrifice Bantisu, the Last Guardian: Destroy all creatures.
    “For a thousand years, I have watched Garadon flourish. If this is my destiny, then so be it.”
    7/7
    Posted in: Monthly Contests Archive
  • posted a message on November 2017 MCC Round 3 — Land of the Free
    Yizzy, Corpse Herder 1BB
    Legendary Creature - Human Wizard (R)
    Whenever another nontoken creature dies, its controller creates a 2/2 black Zombie creature token.
    Whenever a Zombie dies, its controller loses 1 life and you draw a card.
    “You can make quite a bit off of zombie farming. Of course, things can go downhill really quickly if you don’t know what you’re doing.”
    2/2

    Gluah, the Convulsing Swamp
    Legendary Land - Swamp (M)
    (T: Add B to your mana pool.)
    Whenever you tap Gluah, the Convulsing Swamp for mana, you lose 2 life unless you sacrifice a creature. If you do, put X Corpse counters on Gluah, where X is the sacrificed creature’s converted mana cost.
    At the beginning of the end step, if there are six or more Corpse counters on Gluah, transform it.

    //

    Disgorging Murk
    Legendary Land - Swamp (M)
    (T: Add B to your mana pool.)
    Whenever you tap Disgorging Murk for mana, remove a Corpse counter from it. If you do, create a tapped 2/2 black Zombie creature token.
    At the beginning of the end step, if there are no Corpse counters on Disgorging Murk, transform it.
    Posted in: Monthly Contests Archive
  • posted a message on November 2017 MCC Round 2 — Chosen to Rule
    Quote from RickyRister »
    Soulreaper, the Insatiable 4BB
    Legendary Artifact - Equipment (M)
    Equipped creature gets +3/+1 and has deathtouch and “Whenever this creature attacks, defending player sacrifices a creature.”
    Whenever a creature an opponent controls dies, create a 2/2 black Zombie creature token.
    Equip—Sacrifice a creature

    Yizzy, Corpse Herder 1BB
    Legendary Creature - Human Wizard (R)
    Whenever another nontoken creature dies, its controller creates a 2/2 black Zombie creature token.
    Whenever a Zombie dies, its controller loses 1 life and you draw a card.
    “You can make quite a bit off of zombie farming. Of course, things can go downhill really quickly if you don’t know what you’re doing.”
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on November 2017 MCC Round 1 — Made from Meteor Iron
    Soulreaper, the Insatiable 4BB
    Legendary Artifact - Equipment (M)
    Equipped creature gets +3/+1 and has deathtouch and “Whenever this creature attacks, defending player sacrifices a creature.”
    Whenever a creature an opponent controls dies, create a 2/2 black Zombie creature token.
    Equip—Sacrifice a creature
    Posted in: Monthly Contests Archive
  • posted a message on October 2017 MCC Finals — ...Laughs Best
    Well, that was fun. I honestly didn't expect to make it so far. Congratz to Flatline.
    Posted in: Monthly Contests Archive
  • posted a message on October 2017 MCC Finals — ...Laughs Best
    Timewinder’s Pocketwatch 1
    Artifact (R)
    U: Return target spell you control to its owner’s hand.
    W: Remove target attacking or blocking creature you control from combat and untap it.
    G: Return target land you control to its owner’s hand, then you may put a land card from your hand onto the battlefield. Activate this ability only once each turn.
    “Everyone makes mistakes. Of course, nobody has to know.”
    —Perseph, time mage
    Posted in: Monthly Contests Archive
  • posted a message on October 2017 MCC Round 3 — Jump Scare
    Ashkamahl, Overlord of Chaos 4BBRR
    Creature - Demon (M)
    First strike, menace, trample, haste
    Whenever Ashkamahl, Overlord of Chaos deals combat damage to a player, other attacking creatures you control get +2/+0 and gain trample and indestructible until end of turn.
    "Ashkamahl, commander of the Hellhorde, leveler of cities, eradicator of humanity's hope."
    -Ardal, Dovogian survivor

    7/6
    Posted in: Monthly Contests Archive
  • posted a message on October 2017 MCC Round 2 — Mischief Night Branches
    Seedtiller Ash 3BB
    Creature - Treefolk (R)
    Whenever Seedtiller Ash or another Treefolk you control dies, you may return another target creature card with less toughness from your graveyard to your hand.
    “From your bark, generations shall sprout.”
    2/5
    Posted in: Monthly Contests Archive
  • posted a message on October 2017 MCC Round 1 — Cherry Bomb
    Iron Whip 3
    Artifact (R)
    1, T: Iron Whip deals 1 damage to target creature. Untap that creature. It get +1/+0 and gains haste until end of turn.
    Cruelty and discipline go hand in hand.
    Posted in: Monthly Contests Archive
  • posted a message on MCC September Round 3 — Blood Fast
    Bloodcrazed Rallier 2WB
    Creature - Vampire Knight (R)
    Whenever a creature you control attacks a player with greater life than you, that creature gets +1/+0 and gains first strike until end of turn.
    Pay 2 life: Target Vampire gains lifelink until end of turn.
    For a fasting vampire, there is no greater motivation than the urge to feed.
    3/3
    Posted in: Monthly Contests Archive
  • posted a message on MCC September Round 2 — You are a Pirate!
    Dire Fleet Necromancer 3BB
    Creature - Orc Pirate Wizard (R)
    Raid — At the beginning of your end step, if you attacked with a creature this turn, you may choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
    A fleet that never runs out of crew is a fearsome fleet indeed.
    4/3
    Posted in: Monthly Contests Archive
  • posted a message on MCC September Round 1 — It's a Dinosaur!
    Bloodrage Raptor 2RR
    Creature - Dinosaur (R)
    Enrage — Whenever Bloodrage Raptor is dealt damage, it gets +X/+0 until end of turn, where X is its power.
    "Trust me, you do not want to get on its bad side"
    4/3
    Posted in: Monthly Contests Archive
  • posted a message on MCC August Round 4 — Split Timelines
    Mirrodin Besieged - Glissa, the Traitor

    Glissa, the Savior GW
    Legendary Creature - Elf Warrior (M)
    Vigilance, lifelink
    T: Destroy target artifact if its converted mana cost less than or equal to the amount of life you gained this turn.
    She had once saved Mirrodin from the clutches of Memnarch. Now, an even greater threat jeopardizes the plane.
    2/1
    Posted in: Monthly Contests Archive
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