Agreed, with Crew2, it'd been fantastic. The more I look at it though, the more I start thinking that it can generate some serious card advantage, and lead us to some of the key pieces of the list:
Kiki Jiki
Purphoros
Krenko
Chandra
Daretti
Squee
Conjurer's Closet
Genesis Chamber
I might try it over Smuggler's Copter, which I like, but hasn't been overwhelming.
With the return of Weatherlight, which was spoiled yesterday, We now know that crew is back. I'm very much hoping to use Norin more for that, since it seems like a perfect fit. (Weatherlight itself doesn't do enough for us I'm afraid though.)
With me, it's the other way around. Our group hates Mindslaver effects, so I don't run that anymore. Warp World however is too Norin not to run for me. Even mid to late game, even if it takes a while, it's just reds way of slamming down Living Death. It has been a reason to call it quits by the way in a game that's been taking forever. Most of the time though, I just take that as a compliment :)...
Alright, have to share last week's game with you guys. Played Norin in a 5-player game and rocked the table. We were playing Kingdoms (check link here, it's a nice twist) and Norin was... king. Not ideal normally, but this time it turned out great. This is how we rolled:
I just knew I wanted to do this once I drew into the Warp World. It gave me the top FORTY-EIGHT cards of my library, whereas the other players got 14 at most. Needless to say this was game. Norin was awesome in this one.
My word if this is true, it's the next best thing after Sol Ring for us:
Amber
{zero}
Legendary artifact
{Tap}: Adds a little magical power, the color of which is the color of any of the legendary creatures and planeswalkers you control.
Undead Squee
1RR 2/1 You can cast Squee from graveyard or exile.
Lionhaert is right, both don't protect you from counters; in my case they serve more as protection when I already have board state (like when you have a Kiki-Jiki and a good link target). If counters really become a pain in the ass, you should consider Possibility Storm and Knowledge Pool. Again, they don't stop your opponents from countering those cards themselves, but once they're on the board, everything gets a nice and evil randomness about it. To actually stop spells from being countered, I'm afraid there's not much to work with. Red Elemental Blast though, Pyroblast and Burnout come to mind, as does Null Brooch which I played for a while in another list. All of them are not the way to go though, in my opinion. Best advise I can give: play the second biggest threat you have in your hand first...
First of all, good to meet another fellow Norin enthousiast :). Both cards you mention (purphoros and confusion) give the same reaction in my playgroup. Nonetheless, I'd sign up for another one of those wincons to include, because it'd make the list yet more powerful. Sure, they draw a lot of hate and are hard to get rid of, but it's because they're stupid good - not because they're unfair. In my experience, extra turns and land destruction draw even more hate. Norin, as well as the list, is quite unique in his style of play and both purphoros and confusion just are a 100% match... I'd never ever take them out, because it would drastically lower the power level.
Been silent for a while here, but I think Journey to Eternity is worth mentioning? It instantly brings back Child, and provides with an option to keep returning her later on.
What do you think about Dire Fleet Daredevil, osie? I'm not sure if we're able to blink it enough, but I sure like the effect. Probably more than Etali, Primal Storm which I do have a soft spot for, it just feels too much like Red Good Stuff for Norin.
In other news: last thursday, I did have a problem with having too little red mana. Good reason not to run Arch of Orazca...
Sure it is; I'm not saying it isn't. Thing is that it doesn't really have a downside and as long as I'm not missing out on colored mana, I'm probably going to run it.
Are you serious about that? They're hardly comparable in my opinion. Sanitarium does not generate card advantage, whereas Arch earns itself back the first time you ever use it. Plus your opponents don't get to profit as well. It's just that I already have a lot of lands that generate colorless mana - otherwise Arch would be an auto-include for me.
What do you guys thing about The Immortal Sun? Depending on the number of tokens we make, it might be very much worth considering. I think I'd like to test it.
Yeah, it isn't cheap. And it's cardboard. And there are better options, probably. And if I find time, I might make an exact wooden replica of this. But I'm quite satisfied with it for now :P.
I might try it over Smuggler's Copter, which I like, but hasn't been overwhelming.
Oh and yes. Curse of Opulence was made for Norin.
With me, it's the other way around. Our group hates Mindslaver effects, so I don't run that anymore. Warp World however is too Norin not to run for me. Even mid to late game, even if it takes a while, it's just reds way of slamming down Living Death. It has been a reason to call it quits by the way in a game that's been taking forever. Most of the time though, I just take that as a compliment :)...
Opening hand i saw three Snow-Covered Mountains, Genesis Chamber, Mogg Infestation, Springleaf Drum and Valakut, the Molten Pinnacle. Not great, but chamber is always good for something. So:
Turn 1: Snow-Covered Mountain, Norin the Wary
Turn 2: Snow-Covered Mountain, Genesis Chamber. I quickly start generating tokens and pinging some damage.
Turn 3: Valakut, the Molten Pinnacle, Springleaf Drum
Turn 4: Snow-Covered Mountain and dunno. Not much I guess
Turn 5: Snow-Covered Mountain, Warstorm Surge. I now start pinging everybody's Myr tokens to clean the board.
Turn 6: Moggcatcher and Mind Stone.
Turn 7: Mogg Infestation on myself, giving me 36 Goblin tokens and wiping the board clean of everything but another player's hexproof slivers.
Turn 8: Snow-Covered Mountain and Warp World.
I just knew I wanted to do this once I drew into the Warp World. It gave me the top FORTY-EIGHT cards of my library, whereas the other players got 14 at most. Needless to say this was game. Norin was awesome in this one.
Amber
{zero}
Legendary artifact
{Tap}: Adds a little magical power, the color of which is the color of any of the legendary creatures and planeswalkers you control.
Undead Squee
1RR 2/1 You can cast Squee from graveyard or exile.
First of all, good to meet another fellow Norin enthousiast :). Both cards you mention (purphoros and confusion) give the same reaction in my playgroup. Nonetheless, I'd sign up for another one of those wincons to include, because it'd make the list yet more powerful. Sure, they draw a lot of hate and are hard to get rid of, but it's because they're stupid good - not because they're unfair. In my experience, extra turns and land destruction draw even more hate. Norin, as well as the list, is quite unique in his style of play and both purphoros and confusion just are a 100% match... I'd never ever take them out, because it would drastically lower the power level.
(By the way, other chaos cards like Planar Chaos Grip of Chaos are hated about just as much)
In other news: last thursday, I did have a problem with having too little red mana. Good reason not to run Arch of Orazca...
What do you guys thing about The Immortal Sun? Depending on the number of tokens we make, it might be very much worth considering. I think I'd like to test it.