Mad VisionaryR
Creature - Human Shaman (U)
Haste
When Mad Visionary dies, exile the top card of your library. Until the end of your next turn, you may play that card. "The horizon of the future can never come too quick."
1/1
Carrion CallerBG
Creature - Human Shaman (U)
Whenever a nontoken creature or planeswalker you control dies, create a 1/1 black and green insect token with flying. "Death is only part of the cycle of life."
2/2
Underworld Fireblower1BR
Creature - Zombie Shaman (U)
Whenever you cast a spell from a graveyard or from exile, Underworld Fireblower deals 2 damage to each opponent.
2/2
Restoration of ReasonW
Enchantment (C)
When Restoration of Reason enters the battlefield, each player exiles all cards from the War of the Spark set from the battlefield, their library, their hand, and their graveyard. W: Exile target red spell that should be a blue spell. W: Exile target opponent who uses the time out feature on MTG Arena. You win the game. W: Exile Mark Rosewater. "Something must be done, this is out of control."
Paradise DruidG
Creature - Elf Druid (R)
Whenever you cast a multicolored spell, put a +1/+1 counter on Paradise Druid. T, Remove a +1/+1 counter from Paradise Druid: Add one mana of any color.
1/1
Yendrin, Underworld ShamanBG
Legendary Creature - Elf Shaman (R) T: Exile target land card from a graveyard. Add one mana of any color. T: Exile target instant or sorcery card from a graveyard. Draw a card. You lose 1 life. T: Exile target creature or planeswalker card from a graveyard. Create a 1/1 black and green insect token with flying. You lose 1 life.
1/3
What the card does itself isn't half-bad but at 5 mana might be slightly overcosted to be competitively playable for me. I find that to be the case with a number of the uncommon planeswalker, though not all. They tend to be a little pushed but not alot of them look too playable in practice beyond functioning as a temporary enchantment that will likely only last for a turn or two. That's not bad when the card is 3 or 4 mana. 5 mana I don't know.
Overall, I agree that it's a high powered set, as well as one that pushes the boundaries of the color pie. Among other things, we now have a handful of red cards with blatantly blue abilities, as well as quite a few cards that are some of the most cheap and efficient removal standard has seen for a while.
Searing ReversalUR
Instant (U)
Return target spell to its owner's hand, then Searing Reversal deals 2 damage to that spell's owner. "Play with power and you will get burned."
Sunsoul Warrior1RW
Creature - Human Warrior (R)
Haste, lifelink
When Sunsoul Warrior dies, exile it, then return it to the battlefield transformed.
4/2 /// Sunsoul Beacon
Enchantment (R)
Creatures you control have haste and lifelink.
Davriel's Bargain1B
Enchantment (R)
At the beginning of your upkeep, if you have one or fewer cards in hand, draw a card and lose 1 life. "The story of power is always written in blood."
Sun Ritual R
Instant (U)
As an additional cost to cast Sun Ritual, sacrifice a creature or planeswalker.
Choose one:
Mad Visionary R
Creature - Human Shaman (U)
Haste
When Mad Visionary dies, exile the top card of your library. Until the end of your next turn, you may play that card.
"The horizon of the future can never come too quick."
1/1
Carrion Caller BG
Creature - Human Shaman (U)
Whenever a nontoken creature or planeswalker you control dies, create a 1/1 black and green insect token with flying.
"Death is only part of the cycle of life."
2/2
Underworld Fireblower 1BR
Creature - Zombie Shaman (U)
Whenever you cast a spell from a graveyard or from exile, Underworld Fireblower deals 2 damage to each opponent.
2/2
Restoration of Reason W
Enchantment (C)
When Restoration of Reason enters the battlefield, each player exiles all cards from the War of the Spark set from the battlefield, their library, their hand, and their graveyard.
W: Exile target red spell that should be a blue spell.
W: Exile target opponent who uses the time out feature on MTG Arena. You win the game.
W: Exile Mark Rosewater.
"Something must be done, this is out of control."
Paradise Druid G
Creature - Elf Druid (R)
Whenever you cast a multicolored spell, put a +1/+1 counter on Paradise Druid.
T, Remove a +1/+1 counter from Paradise Druid: Add one mana of any color.
1/1
Dark Reversal UB
Instant (U)
Return target nonland permanent to its owner's hand, then that permanent's owner discards a card.
Yendrin, Underworld Shaman BG
Legendary Creature - Elf Shaman (R)
T: Exile target land card from a graveyard. Add one mana of any color.
T: Exile target instant or sorcery card from a graveyard. Draw a card. You lose 1 life.
T: Exile target creature or planeswalker card from a graveyard. Create a 1/1 black and green insect token with flying. You lose 1 life.
1/3
Searing Reversal UR
Instant (U)
Return target spell to its owner's hand, then Searing Reversal deals 2 damage to that spell's owner.
"Play with power and you will get burned."
Sunsoul Warrior 1RW
Creature - Human Warrior (R)
Haste, lifelink
When Sunsoul Warrior dies, exile it, then return it to the battlefield transformed.
4/2
///
Sunsoul Beacon
Enchantment (R)
Creatures you control have haste and lifelink.
Diabolic Spawn 1BR
Creature - Thrull (U)
When Diabolic Spawn dies, each opponent sacrifices a creature or planeswalker.
"To live is to die."
2/2
Davriel's Bargain 1B
Enchantment (R)
At the beginning of your upkeep, if you have one or fewer cards in hand, draw a card and lose 1 life.
"The story of power is always written in blood."