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The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
 
All Sets Are Good: Prophecy
  • posted a message on Jeskai Control
    Quote from TheAller ยป
    Went to a local 50 people tournament with the Geist list I posted in the last page, did pretty well, went 4-1-1. I went under controls with Jace perfectly, it was very nice to be doing that again. Smile

    Lost to Faeries and had a draw with Esper Tokens. There were several Faeries and token decks in the room. I think they were also trying to beat up on Jace decks. But also on Jund. The build was like Bitterblossom, Ancestral Vision, Snapcaster Mage, Search for Azcanta, Cryptic Command, V Clique, Spellstutter, Mistbind...if the meta shifts towards control and Jund probably Faeries will make a comeback, it's naturally good vs control (flash creatures and Bitterblossom) but thanks to Ancestral Vision they can also beat up Jund.

    So maybe I got punished for cutting my Electrolyzes, like Bearscape was warning me not to do? Smile

    Not sure, because it's still seems too slow/clunky against them. But I did regret not having much going on against tokens (1x EE and 1x D Sphere in the sideboard, alongside 2x Verdict and 1x Purge/Wear//Tear to destroy the Bitterblossom).

    If I will see again these Faeries and token decks in the next tournaments I'll try to do something about it (Thundermaw Hellkite, Staticaster).

    But I was happy with how the deck responded against controls with Jace, going under them was easier than I expected...they cut many of their Verdicts to play more Jaces I think, they weren't able to deal with my Geist at all. Against Jund I did win but it was tough in game 1. I think I want a second Search for Azcanta in the 75 somewhere, it's key at beating Jund.



    Buddy how did you play against jace decks before monday? are you a time traveler or a liar??
    Posted in: Tier 1 (Modern)
  • posted a message on [Primer] Delver Blue
    the ur version has some play against stompy and elves, and doesnt really have any disadvantage, else that the slow mana sometimes.Adding shattering storm and gorilla shaman also gets affinity... is a beautiful deck
    Posted in: Established
  • posted a message on [Primer] UR Dragonaut - Eye Candy - Nivix Blitz
    Im going to play this in my lgs this week

    9 island
    5 mountains
    3 ash barrens

    4 delver
    4 kiln fiend
    4 nivix

    4 ponder
    4 preordian
    4 gitaxian probe
    3 mutagenic growth
    4 bolt
    2 dispel
    1 dig through space
    3 apostle blessing
    3 temur battle rage
    3 gush

    4 stormbound geist
    4 pyroblast
    2 hydroblast
    1 flaring pain
    1 dispel
    1 gorilla shaman
    2 electriquery

    Going hard on geist, since is my only out against control.. still pretty unwinable i guess



    Posted in: Established
  • posted a message on [Primer] UR Storm
    Well after 3 leagues with the blood moon sideboard, and little success (faced 5 burn in 15 mu and always lost) im going to try something else. I still like the main with 2 bolts, since it buys you time against aggro, kills problematic creatures as thalia, ooze, eidolon, meddling mage..and helps when you need to kill with a small storm. True that i dont run any mb answer to a chalice of the void or so, but having a repeal that you can gift for and then you have to recast through past in flames might be too slow and fail as well (see caleb mu against eldrazi in gp toronto), im going to try this out:

    3 island
    1 mountain
    4 scalding
    2 misty
    3 steam vents
    2 spirebluff canal
    2 shivan rift

    2 electromancer
    4 baral

    4 gifts ungiven
    4 serum visions
    4 sleight of hands
    2 opt
    2 bolt
    4 manamorphose
    4 piretic ritual
    4 desperate ritual
    3 remand
    3 grapeshot
    2 pif
    1 noxious revival




    4 piecese of the puzzle
    3 empty the warrens
    2 shuttering spread
    2 bolt
    1 wipe away
    1 echoing truth
    2 gigadrowse
    Posted in: Tier 1 (Modern)
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    i like the list over all.. but no through the breach??
    Posted in: Tier 2 (Modern)
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    Guys dont be mistaken... Ur breach will also run jace. Either main or sb.. For jace mirrors as well. I agree remand and bolt look well positioned right now
    Posted in: Tier 2 (Modern)
  • posted a message on Grixis Control
    I think grixis is going to shift into grixis jace, the whole plan will adapt to it cos is too powerful
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] UR Storm
    How can a combo deck be linear? Storm is not. I think there will be a huge increasement in blue decks.. Uw, ur, jeskai, sultai, esper, grixis.. Even shadow or through the breach will play JTMS as a back up plan. We are not too afraid of jace, but with a more interactive metagame i dont think storm will dominate. Wich will be the best jace deck?
    Posted in: Tier 1 (Modern)
  • posted a message on Jeskai Control
    JTMS is sick. I really dislike this unban.. I still remember when they baned twin becouse they wanted more variety.. Now, why would anyone play a different finisher if you play blue?? Uw, ur, jeskai, grixis.. Sultai, esper.. Maybe even shadow post board.. Or combo decks as a back up, like through the breach. Time will tell wich one is the best jace deck, this will be the new metagme
    Posted in: Tier 1 (Modern)
  • posted a message on [Primer] UR Storm
    3 island
    1 mountain
    4 scalding
    2 misty
    3 steam vents
    2 spirebluff canal
    2 shivan rift

    2 electromancer
    4 baral

    4 gifts ungiven
    4 serum visions
    4 sleight of hands
    2 opt
    2 bolt
    4 manamorphose
    4 piretic ritual
    4 desperate ritual
    3 remand
    3 grapeshot
    2 pif
    1 noxious revival




    4 piecese of the puzzle
    2 blood moon
    2 empty the warrens
    2 shuttering spread
    1 bolt
    1 wipe away
    1 echoing truth
    1 gigadrowse
    1 dispel

    Couple of thoughts.. I like 2 shivan rift over 2 spirebluff canal, since im finding super relevant the untapped land in games that tend to last long. 2 opt for 2 bolt makes extra room for bloodmoon in the side, want to come back to that sb plan
    Posted in: Tier 1 (Modern)
  • posted a message on Grixis Control
    GRIXIS HORROR

    4 snapcaster mage
    3 thing in the ice
    3 bedlam reveler
    2 spellskite
    1 enigma drake

    4 opt
    4 serum
    4 bolt
    4 inquistion
    2 Thoughtseize
    3 fatal push
    2 terminate
    1 collective brutality
    3 kolagans comand

    4 scalding tarn
    4 polluted delta
    1 bloodstained mire
    2 steam vents
    1 watery grave
    1 blood crypt
    2 island
    1 swamp
    1 mountain
    2 darkslick shore
    1 spirebluff canal

    Posted in: Developing Competitive (Modern)
  • posted a message on Grixis Delver
    GRIXIS HORROR

    4 snapcaster mage
    3 thing in the ice
    3 bedlam reveler
    2 spellskite
    1 enigma drake

    4 opt
    4 serum
    4 bolt
    4 inquistion
    2 Thoughtseize
    3 fatal push
    2 terminate
    1 collective brutality
    3 kolagans comand

    4 scalding tarn
    4 polluted delta
    1 bloodstained mire
    2 steam vents
    1 watery grave
    1 blood crypt
    2 island
    1 swamp
    1 mountain
    2 darkslick shore
    1 spirebluff canal

    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] UR Storm
    Graveyard is not so reliable in g2 and 3, so it becomes a worse opt in those mu. its still a powerfull tool when gy is safe
    Posted in: Tier 1 (Modern)
  • posted a message on Grixis Delver
    Hi folks, any thoughts on deprive vs mana leak? has anyone tested it already
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] UR Storm
    Well i have no experience playing against your deck.. If you want to stay on that confuguration i would add more silver bullets, rule of law and eidolon mainly. Geist might be a bit too slow against a deck that puts u under the gun on t3. Gy hate and countermagic might work, but also be aware of gigadrowse, and pieces of the puzzle as a way to blank rip.
    Posted in: Tier 1 (Modern)
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