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Treasure Cruisin' Shalai Brawl
 
Ravnica: The Broken Guildpact
 
Magic Market Index for May 18th, 2018
  • posted a message on [Primer] UR Storm
    Hi.. answering your question, i dont think merchant scroll is what the deck needs, its useless in those mu where we cut gifts, and doesnt really search for much else. I dont think the deck is missing big spells, but if i would be in a very grindy meta, i would maindeck a pieces of the puzzle instead
    Posted in: Combo
  • posted a message on Grixis Death's Shadow
    Hi, about the snapcaster question, i would replace them for pyromancers... i own 4 and im thinking about cutting one, since we dont have the time to grind in many, many mu
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    One quick note, loothing is not card neutral, is card disadvantage
    Posted in: Midrange
  • posted a message on [Primer] Affinity
    No real results with bomat... what i see is that is terrible when the ground is locked, and very good when he can hit just 1 or 2 times. I think in certains metagames makes absolute sense, right now, is only bad against humans..the only tier that really doesnt let you go through. Bomat plus craneal is brutal, the oponent feels safe Smile

    Again, antiquities war is busted!
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Affinity
    Hi everyone, im on the antiquities war over karn team... More diffucult to interact with, and even more powerfull.

    Im testing now courier over vault skirge, sorry if i dont g. Feel like reading 40 pages.. Thoughts on that? I love the card!
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Affinity
    Hi everyone, im on the antiquities war over karn team... More diffucult to interact with, and even more powerfull.

    Im testing now courier over vault skirge, sorry if i dont g. Feel like reading 40 pages.. Thoughts on that? I love the card!
    Posted in: Aggro & Tempo
  • posted a message on Grixis Death's Shadow
    4 scalding tarn
    4 polluted delta
    4 bloodstained mire
    2 watery grave
    1 steam vents
    1 blood crypt
    1 island
    1 swamp

    4 deaths shadow
    3 snapcaster
    4 steet wraight
    2 tombstalker
    3 angler

    4 mishras bubble
    4 thoughtscore
    4 Thoughtseize
    2 inquisition
    2 push
    2 bolt
    2 dismember
    2 temur battle rage
    2 Kolaghans command

    2 nihil spellbomb
    2 collective brutality
    2 stuborn denial
    2 ceremonious rejection
    2 engineered explosives
    1 distainful stroke.
    1 liliana the last hope
    1 kozileks return
    1 vendilion clique
    1 Kolaghans command

    Tombstalker is the real deal against humans

    Posted in: Midrange
  • posted a message on [Primer] UR Storm
    I dont like faithless loothing in storm either, but saying its a bad card cos is card disadvantage is not true. It might be a really cool deal drawing 4 and looting 5, offers selection over quantity, its powerfull, but slow when you invest 4 mana. Opt also sees 1,5 cards lets say, and is better on the mana, and instant speed. . I will stay there, since doesnt depend on the gy, and i like being completly independent of the gy in some mu
    Posted in: Combo
  • posted a message on [Primer] UR Storm
    Just won a much against uw control having 0 cards, precog field on fire hahaha
    Posted in: Combo
  • posted a message on [Primer] UR Storm
    Here is my sb
    4 pieces od the puzzle
    3 bolt
    2 empty the warrens
    2 precognition field
    1 engineered explosives
    1 shattering spree
    1 gigadrowse
    1 wipe away

    So against jund:
    4 pieces
    2 empty the warrens
    2 precognition field
    3 bolt

    Out
    4 gifts ungiven
    1 past in flames
    1 noxious revival
    1 grapeshot
    2 goblin electromancer
    2 opt

    I agree the empty plan works pretty well here, but i would say jund is a bad mu by definition, having disruption plus early pressure. They go low in life sometimes, so keeping one or two bolts(i play the whole 4) can give you some games, or deal with liliana, the card i fear the most since it locks us out. I like emptying for 6 or 8 in early turns. I also like keeping some bears in, even though caleb takes them out
    Posted in: Combo
  • posted a message on [Primer] UR Storm
    We dont want it in every mu... When speed is key we dont want azcanta either way. In my short experience with it, can come down even in turn 3 with a ritual... Once you untap with it, you look the first card, usually you cast it(37spells/60). If you cant play it, you can either use a cantrip or fetch in my case, and spin the wheel again. The key is that we dont use the gy, along pieces, we have a second draw engine thats a bit slower but resilient. Try it out floks
    Posted in: Combo
  • posted a message on [Primer] UR Storm
    man, im trying precognition field in cockatrice... is busted. i dont know what you mean by slow, we already play many 4 drops. its a continuous source of card advantage and selection that doesnt involve the gy.. exactly what the deck needs, in my eyes
    Posted in: Combo
  • posted a message on [Primer] UR Storm
    If you only can take advantage of the card after comboing.. Once i have x goblins on the bf, i want a different effect rather than adding extra mana and getting rid of some

    Anyway the new set brings nice cards, i belive precognition field can take the grindy slots PA and SFA were kind of fighting for
    Posted in: Combo
  • posted a message on [Primer] UR Storm
    Im really excited with precognition field... What a source of card selection and advantage. The new counter that untaps looks broken, but im unsure storm is the deck for it.
    Posted in: Combo
  • posted a message on [Primer] UR Storm
    Given that the current storm list seems to be quite set (all hail Caleb?), was wondering what pet cards people are trying out just to spice things up.


    I want to keep trying ancestral visions in the sb. Bolt in the main is not so common either, else than a pro tour list and the last gp winner
    Posted in: Combo
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