Quote from Torrysan »
I can agree with that, but you're neglecting the mana cost. A single black allows you to play more fluidly, and if you're worried about G1, a decent amount of Vraska's Contempt should get you through it.
Quote from Torrysan »
If you're in trouble, like, real trouble, you'll need to tap out for this. That leaves you with no counter for the next turn and potential to blow out your saga and lose you the game. Personally, I'm steering clear of board wipes until I see a decent enough BG tokens deck running around. And have we really forgotten we have Yahenni's Expertise for those situations anyways? I feel the card fits better in a creature based midrange deck. Hell, it's great with Walking Ballista for BGx Counters.
Quote from Dusk707 »
Esper ControlMagic OnlineOCTGN2ApprenticeBuy These Cards
Creature2 The Scarab GodEnchantment3 Cast Out2 Seal AwayLand4 Island2 Plains3 Swamp2 Irrigated Farmland2 Fetid Pools4 Drowned Catacomb4 Glacial Fortress4 Isolated ChapelArtifact3 Torrential GearhulkInstant3 Disallow3 Fatal Push2 Essence Scatter4 Hieroglyphic Illumination2 Commit // Memory2 Supreme Will2 Cast Down2 Unwind3 SyncopatePlaneswalker2 Teferi, Hero of DominariaSideboard2 Baral, Chief of Compliance2 Gonti, Lord of Luxury2 Ravenous Chupacabra3 Negate2 Moment of Craving2 Doomfall2 Duress
This is what I am thinking of starting with once Dominaria is released. Outside of 4 cards every non-land can be played on their turn. I've opted for a white splash to get access to Seal Away and Cast Out for removal and Teferi, Hero of Dominaria as a strong, must be answered threat. Cast Out also has the ability to be cycled away, if needed. This is by no means the final product and I can already see a few possible changes that I might want to make once I can use the cards.
Quote from chaos021 »Urza's Ruinous Blast seems bad. This deck will only have 3 ways main deck to enable casting it. I'm pretty sure more will be needed
Quote from JonInWherever »The Dominaria spoiler is listed as complete, so now we can start talking about which cards seem good to add in to existing shells.
For me, Phyrexian Scriptures seems to be the certain replacement for Bontu's Last Reckoning, especially based on the idea that Torrysan mentions above - Reckoning is better dropped on 5+, which would be when Scriptures would go off... Of course, the list of cards below is UB-centric. It could be that Esper may become feasible, splashing for Urza's Ruinous Blast, Teferi, etc.
Copied over from the thread I had in SNCD, here's the cards that I've seen that could be interesting... Bold = probably close to certain inclusions, Italic = possibles, Normal - looks like fun, probably not worth it.
Syncopate - useful scaleable counter spell, that exiles too. Likely a certain inclusion as it can deal with Scarab God and eternalize/embalm creatures.
Unwind - a "free" Negate, but costs one more to start with. Possible one-of?
Divination - A reprint that has been often used in control decks. May not fit in a reactive deck, but could be good for tap-out.
Blink of an Eye - may not replace Commit // Memory, but is could be an option with kicker.
Deep Freeze - sideboard card for Scarab Gods?
Precognition Field - most likely jank, but tempting to try. Doesn't work well with Search, but in the late game allows filtering etc.
Cast Down - this could likely going to replace Moment of Craving in the main, as it's a guaranteed kill (against nonlegendaries). Means we can save Contempt for the key cards like Hazoret and TSG. Potentially even a 3-4-of, and a reduction on Essence Scatter? Depends on how legend heavy decks become.
Phyrexian Scriptures - article on SCG talking about this card on 10 Apr. Could be underrated.
Dark Bargain - possible... Sees one more than Hieroglyphic Illumination, although the cycling is nice early.
Demonlord Belzenlok - a one-of top end?
Josu Vess, Lich Knight - a one-of top end?
Rite of Belzenlok - possibly a sideboard card to be used as a finisher in control mirrors?
Rona, Disciple of Gix - again, probably jank, but could be interesting connected with Precognition Field.
Karn, Scion of Urza - Could he be worth it solely for card advantage? It's not that likely to get a strong -2. Of course, once you've stabilised, you only need 3-4 turns to churn out a huge amount of damage from the tokens (assuming he's been around +1ing for a while).
Memorial to Genius - another draw "spell" that is easier on the mana base than Arch of Orazca, although Arch is reusable.
Zhalfirin Void - harkens back to the Theros Temples, but doesn't CIPT, and is colorless.
Memorial to Folly - return a Gearhulk or a Scarab God? Seems ok...
Quote from Tolarian PC Principal »Am I the only one who thinks Jaya is a terrible planeswalker? Her plus abilities are pretty much worthless, even though she costs 5.
Quote from Disafear94 »How do you guys face UW Drake Haven? There's one person in my meta who plays that and it's the only deck I consistently lose to or draw against when I play UB or Grixis (assuming Lost Legacy doesn't make it)
When playing Esper or BW Conntrol, I do fine.
It's the only deck I dislike facing. How do you guys play against it? Minus counter spells, is Lost Legacy the key card?
Quote from Havrekjex »Hi everyone,
I haven´t played Standard in ages, but I´m considering picking this deck up, the straight UB Control list with lots of counters and God + Hulk as the only creatures. Could anyone please give me a rundown of its good and bad matchups? Does it have very swingy matchups, or are you in the game most of the time? How does the deck fare against UB Midrange? GR Monsters? Sultai Energy? Grixis Energy? Mono Red? UW Gift? UW Approach? GB Snake?
Thanks for any help, I searched for a bit and didn´t find anything, and I´d like to know a bit about this before I drop $300 on it.
Quote from chaos021 »
Here's my problem.
1. Commit + Field of Ruin is just hoping to get really lucky imo.
2. Gifted Aetherborn (and Gonti) seem a bit weak against Sultai, which is the main deck that plays it that I'm concerned about.
3. The Scarab God often eats the Vraska's Contempts they boarded in and/or main decked. It's literally the only card most of them care to kill unless I'm already so far ahead.
4. I'm convinced Bontu's Last Reckoning is just bad.
In the cases of 1, 3 and 4, I'd rather just play multiple Doomfall. Otherwise, I end up having to wait and hope they do nothing to mess up my plan.
Quote from chaos021 »Did anyone come up with a solid answer to Carnage Tyrant?
Quote from kodieyost »What’s our SB plan for beating Mardu vehicles?
Quote from Draw_Gone »I love the Arch, and in non-scarab grixis/UR control I actually went up to 27 land to accomodate it (why play scarbless grixis or simply UR? many reasons, but long story short is that its not obvious the advantages outweigh the costs, so i wouldnt recommend it). But I think there are 2 reasons UB does not run arch.
1)The interactive spells in grixis was extemely cheap (it was all 1 mana or 2 mana for removal, and 3 mana only for disallow), so it was really easy to interact+arch as soon as arch was on. With a glut of 4 mana removal spells + scarab god activations, the deck is really mana hungry. 6 mana for 1 card is too bad a rate.
2) It feels much more win-more in UB than scarabless grixis. If you are UB you presumably run scabby, wich means: (a) you already have at least 4 card advantage engines (2 azcanta, 2 scabs), one of which actually kills the opponent and (b) scarificing creatures to a flipped blood fast really helps to stabilize, and this is after you drew 4-6 cards, at 2 mana each. This is a much more efficient rate than the arch.
TL;DR: the moment you put scabs in your deck, it makes your deck mana hungry in a way that makes arch not good; also, in UB arguel draws at a better rate and has late game synergy with scabs.
Quote from siregar0511 »I'm talking really about the mana needed to power both, not the ascend itself. I personally prefer running 3 search and 1 bloodfast in the sideboard. Bloodfast is nice becasuse it can't get hit by field of ruin
Quote from JonInWherever »I see your point, but still... a singleton Arch isn't going to be in play as often as a flipped Search. When it is, and you have the mana to activate both, it's amazing. Super lock down. When you don't, it's an alternative option that could very well be active if Search hasn't flipped, or isn't even in play.
Quote from JonInWherever »Absolutely! Having four decks in the top 16 was great, as it allows us to see the little changes between them. There were also a few performing decks in a couple of other competitions over the weekend, and in leagues (including one today with 3 God 3 Hulk). I'm still a fan of Mastermind's Acquisition as a 1-of, and there was one list I saw that ran a single Insidious Will! One other list I saw had pulled the large 4-drop draw spells for a play set of Opt, and only one each of Glimmer and Illumination.
The one thing that I'm a little surprised about is the lack of Arch of Orazca, even from the side. It's an uncounterable, largely unremovable card drawing engine. Getting City's Blessing isn't hard.
Quote from siregar0511 »I went 2-2 at FNM last night. I lost to a U/B midrange due to manascrew and got absolutely destroyed by a U/G Fish deck. I mean, it wasn't even close. Is merfolk a bad match up for this deck? I can't keep up with the stream of creatures, can't handle the deeproot waters and Kopala, Warden of Waves. Does anyone have any advice on how to adjust my deck to better handle fish?
Here is my (updated) list:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Creature:2 The Scarab God3 Torrential GearhulkSpell:3 Censor3 Essence Scatter1 Negate4 Disallow4 Fatal Push4 Vraska's Contempt2 Moment of Craving1 Essence Extraction3 Hieroglyphic Illumination2 Glimmer of Genius2 Search for AzcantaLand:4 Fetid Pools4 Drowned Catacomb2 Submerged Boneyard2 Evolving Wilds1 Ifnir Deadlands1 Ipnu Rivulet2 Field of Ruin5 Swamp5 IslandSideboard:2 Negate3 Duress1 Gonti, Lord of Luxury1 Vona's Hunger1 River's Rebuke3 Contraband Kingpin2 Hostage Taker1 Deadeye Tracker1 Lost Legacy
Quote from chaos021 »An early Deeproot Waters is a problem, but the rest of the deck should be a breeze. Even then, it shouldn't be a bad matchup. Once you run them out of gas, it's pretty hard to lose. After going to sideboard, the rest of the match is easy mode. Kopala, however, is brutal. I think you just can't let it resolve or you have to let it be one of the last threats played on a picked-apart board. Otherwise Kopala just wrecks you. UB midrange has less of a problem with Kopala, but it being on the board is not where you want to be.
Quote from Draw_Gone »I agree with Chaos: 4th vraska's > 1st Chupa Chups.
Went 3-2 on a league using a pile I post below. Won all my non mono-red matches quite convincingly (2-1 vs UG fish, 2-0 vs BG snek, 2-0 vs RW path of mettle) , and lost my 2 mono red matches. I'm in this rut where I can easily tweak decks to beat R but then loose to bigger decks, or I tweak to beat other decks and loose to red!
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Lands (26)1 Arch of Orazca4 Aether hub3 canyon slough3 fetid pools4 dragonskull summit4 drowned catacomb4 spirebluff canal1 mountain1 island1 swampSpells (34)1 duress1 fatal push2 magma spray4 censor2 essence scatter1 negate2 search for azcanta2 abrade4 harnessed lightning2 supreme will3 disallow3 glimmer of genius3 Vraska's contempt2 The Scarab God2 Torrential GearhulkSideboard (15)2 duress2 fatal push2 chandra's defeat2 deadeye tracker2 negate2 moment of craving1 Angrath, the flame-chained1 hour of devastation1 nicol bolas, god-pharoh
The deck looks like a pile, and it partially is, because it was an experiment. I simply went to mtggoldfish, looked at the metagame staples list, and made the first 70 cards by just mimicking the # played of the relevant control cards in the top-50 dominant cards. The idea was inspired by Frank Karsten's "average deck" idea. I have to say, I thought it would play out much much worse than it did. I even beat Paul Rietzl in the BG match The only problem is that I felt light on card draw; a couple of times I was at the mercy of topdecks, and I hate that feeling. Chaining card draw spells together is where I want to be.