Quote from Cherry_Punch »
Thank you, and I am also wondering about having 27 lands. It would be nice to keep all 8 cycling lands in that build, as it helps mitigate mana flooding. There were some builds I saw playing only 6 cycling lands, but still 27 so that could also be correct.
To comment on boarding out Search for Azcanta I just felt that, while card filtering would be valuable, it would be punishing on the draw against particularly Mono-Red. The tempo loss from a resolved Pia Nalaar, or worse a double spell, is what I was worried about so I kept my mana open on those turns. Our threats are greater than theirs so it's just about surviving, because once their hand is empty or full of lands we can win any way we want. That was my plan in the Red matches, but more valuable is just having a plan. If a strategy works for you, like Moment of Craving to catch up, just go with it.
Pull from Tomorrow is a shadow of one of my favourite cards Sphinx's Revelation. I like the idea of casting a huge Pull/Rev and demonstrate to my opponent that I have it all. My issue is it feels as if the spell goes against my deck's overall strategy. It doesn't fix my weaknesses early game and lends strength to a late game I already have. It's like having a redundant threat in my hand; if I could cast Pull =4-7 then I could likely win the game with my other threats. If I am forced to cast Pull =1-2 and can't stabilize, then I have likely lost. Where I did like Pull was in a cycling based Drake Haven deck I played where it added to the threat count. plays the spell because their answers are highly efficient, and threat count is light, but mana base is solid so their early game has fewer weaknesses. I want to love Pull from Tomorrow to death, but every time I draw the spell it feels counter-intuitive or not strong enough in my preference for this control build.
Thanks! Happy that my list is helping. I think there are many weak spots to build off of, even though I managed to win. I am thinking of changing the mana base a bit to include more basics and tilt the colour balance toward black, but still enough that I can cast Settle the Wreckage and Lyra Dawnbringer by Turn 5 or 6. The issue may be that I could lose pressure by not being able to represent Settle, which seemed to have my opponents on guard or attack conservatively every time I had . What changes are you thinking?
I like the Grixis list above with the concern for Hour of Devastation not being able to clear out Karn, Scion of Urza after a plus on curve. Sorcery speed wraths also miss on haste creatures, vehicles, and incremental cards like History of Benalia. I also wonder if some copies of Abrade are worth it to help with artifacts, and if main deck Negate could be good since the deck has many answers for creatures.
To be clear, I NEVER cast Search on T2 unless: 1. I'm on the play, the board is empty, and I have no Essence Sacatter. or 2. I have zero other action. I usually cast on T4 with a two mana spell.