- NSCTripleAgent
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Member for 9 years and 24 days
Last active Thu, Apr, 18 2024 13:52:09
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foam_dome posted a message on [OTJ] Duelist of the Mind — Mtg Twitter preview (Magic World Champion XXVIII card)Another world championshipflier that cares about drawing cards, how originalPosted in: The Rumor Mill -
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Ryperior74 posted a message on [PIP] Mothership 2/24 — Farewell and Toxic SheepsquatchThe art on farewell is literally a home run in flavor from TB shows/movies/and this for those who played itPosted in: The Rumor Mill
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Dontrike posted a message on [MH3] The First Look at Modern Horizons 3: The Preview Panel at MagicCon ChicagoThey really missed an opportunity to name the frog Psychafrog, after Psychatog.Posted in: The Rumor Mill -
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Lectrys posted a message on [ONE] First Look at Phyrexia: All Will Be OneInterestingly, Modern has a heck of a time trying to remove Elesh Norn, Mother of Machines:Posted in: The Rumor Mill
- Prismatic Ending needs all 5 colours of mana sunk into it
- Leyline Binding outright fails
- Solitude outright fails
- Unholy Heat always deals at least 1 damage short of offing her
- Fatal Push fails to kill her
- Fury outright fails and cannot deal enough damage to her anyway
Guess it's time to go back to good old Path to Exile, Terminate, Assassin's Trophy, Tear Asunder, Vindicate, etc.?
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Max Rebo posted a message on [BRC] Urza's Workshop — Good morning magic previewDon't really see where this would be played at all. What's the point. IF you have all the Tron lands (you already make 7 mana) AND you have 3 artifacts, this makes 4 mana. So what. By then you have already won. I guess if one of the tron lands gets surgicaled it might be OK but you still need 3 artifacts in play. Those artifacts are used to dig for other tron pieces anyway so if you use them to search for this your down on the metalcraft. Flavorful but NOT powerfulPosted in: The Rumor Mill -
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Crispen_Smith posted a message on [DMU] "Academy Loremaster" — MtG Español YouTube previewThe English translation is clearly missing "this turn" on the tax. And,since a huge amount of blue should be playing on your opponent's turn this is basically downside only for your opponent. Not being legendary is really nice, allowing blue mages to have more then one of these on the battlefield is dangerous. As a blue player, I approve.Posted in: The Rumor Mill -
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boombox_smk posted a message on [DMU] "Braids's Terrifying Return" — Fazendo Nerdice previewPosted in: The Rumor MillQuote from Grixh »I feel like this could just do all three effects at once and still might not be good.
If this was:
Braids's Terrifying Return 2B
Sorcery — Uncommon
You may sacrifice a creature. If you do, each opponent discards a card. Return target creature card from your graveyard to your hand.
Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card.
It'd be good in Standard.
For 3 CMC: discard, raise dead, they lose 2, draw a card.
I think it actually gains a ton of versatility in having Read Ahead. Play as is when you've got some breathing room or fast-forward when necessary. I'm definitely going to try these out a ton in limited. -
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seilaoque posted a message on [DMU] Vohar, Vodalian Desecrator — MtG Chinese (Traditional) Facebook previewPosted in: The Rumor Mill
without flash.....Quote from Lectrys »This guy's worst case is that he's a 4-mana Snapcaster Mage who sacs himself in order to do so.
IMO this doesn't seem very good. -
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Mystic_X posted a message on [DMU] Joint Exploration — Riley Knight previewWhen what you really want is preordainPosted in: The Rumor Mill
At least this is instant speed -
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seilaoque posted a message on [DMU] Temporary Lockdown — Sol4r1s previewDamn..... this could be a staple in older formats.... this thing will clean up entire boards in modern and legacy hahahPosted in: The Rumor Mill - To post a comment, please login or register a new account.
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This is 2 mana cheaper, has Ward, and you can get the trigger more than once. This is much more playable outside of a Reanimator strategy.
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2. Print another extra turn spell.
Make it make sense.
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Mortify will be huge. Going to 4 main.
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I've gotten much better results vs. Carnage Tyrant with running 2 Detection Tower MD over Field Of Ruin. Little to none of the Izzet/Jeskai decks run Search For Azcanta, so it doesn't hurt. If you fear it getting hit by Trophy, hold it until the play Tyrant. They can't make you discard it. Activate, aim a Contempt at it, done. I finally started beating GB thanks to this. The multiple ways to bring Tyrant back are arguably more dangerous that Tyrant itself.
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Hard to say, as I'm completely unfamiliar with Sultai, but, from my experience vs. red so far, 3 Ritual is overkill. I've had a lot more success going 3/3 Cast Down/Moment. I also opted against Dead Weight. Better vs haste, additional life gain, no turn after Ritual to drop their hand.
I also found Discovery//Dispersal underwhelming. Iwould also pack some form of enchanment destruction, Frenzy is too dangerous to play around. Just blow it up.
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As always, Vraska's Contempt will be key. I am going back to Fumigate in the SB due to the Knight matchup. Settle can work, but it they are smart and play around it, you may lose anyway. Also, The Scarab God should wreck them, you just need to untap with it. I think smart board management and sequencing will be most important.
I tried 1 at FNM. Only played it twice. It was good, but I think I have to reconfigure the deck overall, as just sticking him in there was an error. I think the card has a bright future, though. One game, I got Teferi to 8 with Tez at 8 and 3 Thopters. My opponent unfortunately scooped before I got the chance to remove all of his permanents lol. If Teferi didn't exist, he'd be the control king.
I also tried Chromium, btw. I like it, but I think it's overrated. Too easy to work around. Unless you have a control heavy metagame, I think he sits out until rotation. We have to worry about the various aggro decks, Knights and Grixis.
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Luckily, SCG did it for me
http://www.starcitygames.com/decks/121804
Went 3-1-1 (29 people), lost in Top 8. I don't take notes, but from memory:
Beat Mostly Black Control 2-1,
Beat Jeskai Control 2-0,
Lost to Rb Aggro 0-2 (to the winner),
Beat Rb Aggro 2-1 in a nail biter that involved him bricking for 3 turns game 3 while 2 Vraska's Contempt and 2 Gearhulks wrecked his board and got me out of burn range.
Drew to Top 8.
Lost to the same Red player in Top 8 1-2. here is where not having all 4 Push hurt. Round 3, I lost a game to Kari Zev single-handedly . In top 8, I also missed double white for Lyra. In hindsight, I wish the Lyras were Essence Extractions.
This is basically Brad Nelson/Guillame Matignon's (sp?) version with some tweaks:
MD
3/3 Push/Cast Down - I, foolishly, changed this. Wasn't the end of the world, but contributed to my two losses. I say foolishly, because damn near the whole room was control and red variants, so I should have maxed on Push.
3 Torrential Gearhulk, 1 Scarab God main - I wanted the easy win, and it's a trump in the control mirror if you can stick it. Won me a couple game ones.
SB
2 The Eldest Reborn - One of my new favorite cards. I wanted this as a hedge against Carnage Tyrant (there were none), since I gave up Settle to play this version. It's also great against midrange in general (again little to none smh). I hate Jace's Defeat, so out it went, along with the Cast Downs and Scarab God, since they were in the main. Also a bomb in control mirrrors. The issue is siding out that many cards. Stealing someone's Teferi, or getting back your countered Scarab God without exiling him is really good.
2 Lyra Dawnbringer - wanted a bomb against red since there was so much. Should have been a cheap life gain removal, Moment or Essence Extraction. She mainly ate Disintegrations, though she won a game in top 8.
Note: UW is now almost non-existant, and there were no History Of Benalia decks that I saw, so Knight got sided in exactly zero times. I think he's done. Will probably be more anti- Red cards, maybe a Settle or two. And at least a second Duress. Playing one felt terrible...
Interesting side note: My bro came in 4th with Esper Cycling. This is by FAR the hardest match for control right now. I never beat that deck. He wanted to avoid red and play control all day. He lost to the same guy I did. We agreed later he misconfigured his board. The Lyra and the Sunscourge Champions (he's actually good here, the discard triggers the cycling enchantments/Archfiend) should have been 4 Authority Of The Consuls. All that deck needs is time and it wins. IMO, arguably the real best deck in the format. Also, The Approach was unneeded. Should have been the 4th Renewed Faith .
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I am trying something very similar to this version, tweaked to my meta. I love Settle, but the mana base is still ugly, and I have an SCG IQ for money I want to win tomorrow, so we'll see. If i do well, I'll post whatever list I play and some thoughts.
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Immune to Cast Out and Seal Away, beats History tokens due to First Strike.
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After SCG ATL, I think Lyra Dawnbringer's usefulness will be diminished. Besides the finals, those things were eating Unlicenced Disintegrations all day. Red players are finally starting to play Puncturing Blow, also. I wouldn't lean on it as a main strategy. I still feel it's a SB card.