Magic Market Index for July 13th, 2018
 
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Treasure Cruisin' Modern UR Control
  • posted a message on UB(x) control
    Quote from Simto »
    What do you guys think is the best way to deal with mono black zombies? I know it's going to be a thing at my local FNM, so I need some graveyard hate.
    Is the best thing just to find room for two scavenger grounds?

    My deck has tons of spot removal and I run 2 Settle main and 1 fumigate side, but having some graveyard hate will be crucial.

    I'm only running one Field of Ruin, but I've actually never really had a use for it, so I'm thinking Scavenger ground will be better.


    As always, Vraska's Contempt will be key. I am going back to Fumigate in the SB due to the Knight matchup. Settle can work, but it they are smart and play around it, you may lose anyway. Also, The Scarab God should wreck them, you just need to untap with it. I think smart board management and sequencing will be most important.

    Quote from corranhorn01 »
    Is anyone looking at Tez? Seems decent to me. I mean obviously Teferi is better...


    I tried 1 at FNM. Only played it twice. It was good, but I think I have to reconfigure the deck overall, as just sticking him in there was an error. I think the card has a bright future, though. One game, I got Teferi to 8 with Tez at 8 and 3 Thopters. My opponent unfortunately scooped before I got the chance to remove all of his permanents lol. If Teferi didn't exist, he'd be the control king.

    I also tried Chromium, btw. I like it, but I think it's overrated. Too easy to work around. Unless you have a control heavy metagame, I think he sits out until rotation. We have to worry about the various aggro decks, Knights and Grixis.
    Posted in: Proven (Standard)
  • posted a message on UB(x) control
    Quote from chaos021 »
    @NTSC, Do you still have problems getting lands on time with your build?


    Very few land problems now that I'm not running Lyra. A mulligan for lands every once in a while, but that's it. I have flooded once or twice. I have been tempted to run a 3rd Search For Azcanta, but I don't thuink that's the move right now.

    Also, won a PPTQ Saturday. It was 5 rounds top 4 (16 people), and I squeaked in at 4th at 3-2, then avenged both losses (flood one match, deck check when I happened to accidentally presented an illegal deck due to rushing to deboard in the other smh) for the win.

    As far as 2019, I'm looking at Chromium, the Mutable, Millstone, and Patient Rebuilding. I can see myself playing Tezzeret, Artifice Master somewhere down the line, also.
    Posted in: Proven (Standard)
  • posted a message on UB(x) control


    I am trying something very similar to this version, tweaked to my meta. I love Settle, but the mana base is still ugly, and I have an SCG IQ for money I want to win tomorrow, so we'll see. If i do well, I'll post whatever list I play and some thoughts.


    Luckily, SCG did it for me Smile

    http://www.starcitygames.com/decks/121804

    Went 3-1-1 (29 people), lost in Top 8. I don't take notes, but from memory:
    Beat Mostly Black Control 2-1,

    Beat Jeskai Control 2-0,

    Lost to Rb Aggro 0-2 (to the winner),

    Beat Rb Aggro 2-1 in a nail biter that involved him bricking for 3 turns game 3 while 2 Vraska's Contempt and 2 Gearhulks wrecked his board and got me out of burn range.

    Drew to Top 8.

    Lost to the same Red player in Top 8 1-2. here is where not having all 4 Push hurt. Round 3, I lost a game to Kari Zev single-handedly Mad . In top 8, I also missed double white for Lyra. In hindsight, I wish the Lyras were Essence Extractions.

    This is basically Brad Nelson/Guillame Matignon's (sp?) version with some tweaks:

    MD

    3/3 Push/Cast Down - I, foolishly, changed this. Wasn't the end of the world, but contributed to my two losses. I say foolishly, because damn near the whole room was control and red variants, so I should have maxed on Push.

    3 Torrential Gearhulk, 1 Scarab God main - I wanted the easy win, and it's a trump in the control mirror if you can stick it. Won me a couple game ones.

    SB

    2 The Eldest Reborn - One of my new favorite cards. I wanted this as a hedge against Carnage Tyrant (there were none), since I gave up Settle to play this version. It's also great against midrange in general (again little to none smh). I hate Jace's Defeat, so out it went, along with the Cast Downs and Scarab God, since they were in the main. Also a bomb in control mirrrors. The issue is siding out that many cards. Stealing someone's Teferi, or getting back your countered Scarab God without exiling him is really good.

    2 Lyra Dawnbringer - wanted a bomb against red since there was so much. Should have been a cheap life gain removal, Moment or Essence Extraction. She mainly ate Disintegrations, though she won a game in top 8.

    Note: UW is now almost non-existant, and there were no History Of Benalia decks that I saw, so Knight got sided in exactly zero times. I think he's done. Will probably be more anti- Red cards, maybe a Settle or two. And at least a second Duress. Playing one felt terrible...

    Interesting side note: My bro came in 4th with Esper Cycling. This is by FAR the hardest match for control right now. I never beat that deck. He wanted to avoid red and play control all day. He lost to the same guy I did. We agreed later he misconfigured his board. The Lyra and the Sunscourge Champions (he's actually good here, the discard triggers the cycling enchantments/Archfiend) should have been 4 Authority Of The Consuls. All that deck needs is time and it wins. IMO, arguably the real best deck in the format. Also, The Approach was unneeded. Should have been the 4th Renewed Faith .
    Posted in: Proven (Standard)
  • posted a message on Mothership Spoilers 6-19 Omniscience
    Quote from soramaro »
    I don't get why people have a problem with the protection ability. No, you aren't supposed to abuse the unblovkability. Hexproof is what you're using the ability for, to protect your 7/7 beater which kills in 3 turns. Everything else is just fluff. Nobody said "ugh! why does it become tapped?" when they talked about Prognostic Sphinx.


    This man gets it.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 6-19 Omniscience


    Eh I only really look at the Top 8 for standard tournaments so I will take your word for that.


    Check out top 8s for Standard on SCG's page from anything in the last 2-3 weeks. For example...


    http://www.starcitygames.com/decks/121574
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 6-19 Omniscience
    So then Esper Control is worth playing to your mind?

    You make a good point about it being good in mirrors but I am not sure I be especially worried about winning the Mirror if I am playing control.


    Esper AKA UB with a white splash for Teferi, Hero Of Dominaria, is the most played Standard control deck right now, and IMO, easily the best. Having flash AND being uncounterable makes it great against ANY control variant. I'd probably play it against midrange, too. What do they do about it? Worst case scnario, it's a flying 7/7 wall.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 6-19 Omniscience
    Chromium’s ability is awful. I understand it’s flavor related, but yikes is that garbage. Its static stuff is fine at least. m
    Quote from Fumar »
    Chromium gets got by a 1/X flying blocker + a kill spell.


    He loses all abilities, becomes a 1/1 and gains hexproof and unblockable. At 7 mana and 3 colors, it should be doing a lot more. You’re going from a 7/7 to a 1/1. Yes, it gains hexproof and can’t be blocked, but there are so many better options as a finisher.



    Sure but you a 1/1 so chainwhirler bait. I wouldn't mind it so much if you became a human that was like a 2/2 or something that cannot die from incidental damage. But yeah add me to the list of not impressed with these New Elder Dragons did I expect Standard Playable (nope overcosted for that most likely maybe worth cheating in other formats) no but I at least expected cool Commander Cards.

    BR now gets two chainwhirler effects? Way to go WOTC. Hell of a Job.

    Speaking of Chainwhirler does Shield Mare give me 3 life when Chainwhirler ETBs me?


    Totally disagree. This is our new Standard control finisher. Better than Nehazel, even. SB all-star, easy. It will never see play vs. Chainwhiler decks, but even if you did, they have to have (then resolve) Unlicensed Disintegration, THEN a Chainwhirler to beat the flying 7/7 wall that beats its whole deck. Against control, where it belongs, anything short of Settle The Wreckage gets laughed at, as long as you have cards in hand. It even gets past your opponent's Chromium to chip away at their life total, or pressure their planeswalker. I play control exclusively, I DO NOT want to play against this. I'm 90% sure I'm putting Lost Legacy in my SB.
    Posted in: The Rumor Mill
  • posted a message on UB(x) control
    Quote from chaos021 »
    Oddly enough, Mr. Nelson and I pretty much ended up at the same 60. I never considered Forsake the Worldly in the main deck, and I still like having one Scarab God in the main.


    I am trying something very similar to this version, tweaked to my meta. I love Settle, but the mana base is still ugly, and I have an SCG IQ for money I want to win tomorrow, so we'll see. If i do well, I'll post whatever list I play and some thoughts.
    Posted in: Proven (Standard)
  • posted a message on UB(x) control
    Why do folks run Knight of Malice in the side over Gifted Aetherborn?

    Is it simply a concession to the manabase, or is there something I'm not seeing?


    Immune to Cast Out and Seal Away, beats History tokens due to First Strike.
    Posted in: Proven (Standard)
  • posted a message on UB(x) control
    Quote from Voltage »
    I'm the crazy mofo with Disallow, Vraska's Contempts, and Settle the Wreckage with no creatures in the main deck. Somehow, my main issue has been missing land drops, not color screw even though I'm running 27.


    I'm in a similar boat, though I'm still on 3 Gearhulk and 1 Scarab God. Went up to 27, ans STILL having to mulligan and struggle missing lands...
    Posted in: Proven (Standard)
  • posted a message on UB(x) control
    Quote from Simto »
    I was rooting for Ernest to win, dude played so good. Would have been sick if he came out on top against all those Red Black decks hehe.

    I was a bit surprised to see the only mass removal he had was one Settle in the Sideboard. Just tons and tons of one for one removal.

    And one main deck Arguel's seems risky in a meta that's so aggro heavy hehe. He was maybe expecting to go up against more control decks?

    Either way, he did really well!


    I agree. I don't think this is the format for MD Blood Fast. At least, if you're playing The Scarab God, you can repeatedly sac creatures to gain life. Still fairly dangerous.
    Posted in: Proven (Standard)
  • posted a message on UB(x) control
    Quote from Cherry_Punch »


    Thank you, and I am also wondering about having 27 lands. It would be nice to keep all 8 cycling lands in that build, as it helps mitigate mana flooding. There were some builds I saw playing only 6 cycling lands, but still 27 so that could also be correct.

    To comment on boarding out Search for Azcanta I just felt that, while card filtering would be valuable, it would be punishing on the draw against particularly Mono-Red. The tempo loss from a resolved Pia Nalaar, or worse a double spell, is what I was worried about so I kept my mana open on those turns. Our threats are greater than theirs so it's just about surviving, because once their hand is empty or full of lands we can win any way we want. That was my plan in the Red matches, but more valuable is just having a plan. If a strategy works for you, like Moment of Craving to catch up, just go with it.

    Pull from Tomorrow is a shadow of one of my favourite cards Sphinx's Revelation. I like the idea of casting a huge Pull/Rev and demonstrate to my opponent that I have it all. My issue is it feels as if the spell goes against my deck's overall strategy. It doesn't fix my weaknesses early game and lends strength to a late game I already have. It's like having a redundant threat in my hand; if I could cast Pull x=4-7 then I could likely win the game with my other threats. If I am forced to cast Pull x=1-2 and can't stabilize, then I have likely lost. Where I did like Pull was in a cycling based Drake Haven deck I played where it added to the threat count. UW plays the spell because their answers are highly efficient, and threat count is light, but mana base is solid so their early game has fewer weaknesses. I want to love Pull from Tomorrow to death, but every time I draw the spell it feels counter-intuitive or not strong enough in my preference for this control build.



    Thanks! Happy that my list is helping. I think there are many weak spots to build off of, even though I managed to win. I am thinking of changing the mana base a bit to include more basics and tilt the colour balance toward black, but still enough that I can cast Settle the Wreckage and Lyra Dawnbringer by Turn 5 or 6. The issue may be that I could lose pressure by not being able to represent Settle, which seemed to have my opponents on guard or attack conservatively every time I had WW. What changes are you thinking?

    I like the Grixis list above with the concern for Hour of Devastation not being able to clear out Karn, Scion of Urza after a plus on curve. Sorcery speed wraths also miss on haste creatures, vehicles, and incremental cards like History of Benalia. I also wonder if some copies of Abrade are worth it to help with artifacts, and if main deck Negate could be good since the deck has many answers for creatures.


    To be clear, I NEVER cast Search on T2 unless: 1. I'm on the play, the board is empty, and I have no Essence Sacatter. or 2. I have zero other action. I usually cast on T4 with a two mana spell.
    Posted in: Proven (Standard)
  • posted a message on UB(x) control
    Quote from Cherry_Punch »
    Hey all, I participated in a 21 person PPTQ with Esper Control and came in first! It's not my first Top 8, but it was my first time winning an event of this caliber.

    This was the list I worked with:


    The meta seemed heavily skewed to either UW control or RB vehicles, with some Mono-Red. My matches were 3 against RB vehicles, 2 Mono-Red, 1 GB constrictor, and 1 UW control.

    My overall record was 6-1-1, with one ID into Top 8.


    My opponent was very friendly, but played tight on a more mid-range version of vehicles.

    Game 1 was a careful exchange of resources, with my opponent playing around Settle the Wreckage as soon as I presented 4 mana with double white. The problem with this was I was able to pick off his creatures and other threats one by one slowly. Interesting was his maindeck copy of The Scorpion God, which received a Vraska's Contempt. Fatal Push was very good against Heart of Kiran, and I was able to take the game with The Scarab God getting Goblin Chainwhirler to clear out a Thopter token from Pia Nalaar that was pressuring my life total and responding to a Scrapheap Scrounger activation with one from the Scarab God.

    Out

    In

    I like to cut 1 Syncopate on the draw, and take out some inefficient spells for strong threats and cheap answers. I also don't like Fumigate against vehicles.

    Game 2 was very good to my opponent on the play, he curved out Scrounger into Chainwhirler and had a Glorybringer to seal the deal. I struggled on lands and did not have enough interaction at the correct times.

    Game 3 Sorcerous Spyglass on Heart of Kiran is insane, allowing me perfect information early and blanking his T2 threat. I felt in control after Syncopate catches a Chandra on curve. Torrential Gearhulk and Azcanta, the Sunken Ruin keep me ahead and I win hitting for 5 every turn after spending all three Negate to protect my threat. 1-0


    I was a little confused with my seating, as my brother was also playing the event and I went to the wrong opponent. After getting seated I won the die roll.

    Game 1 I played tapped land, and he led with a Bomat Courier. I really thought I was in the weeds after he got a few cards under it, with a few other haste threats like Ahn-Crop Crasher and Earthshaker Khenra, but he overextended into a Settle the Wreckage and didn't draw well after his Bomat activation. Gearhulk casting the Settle again finishes the game in short order.

    Out
    In
    The thought here is that he'll board into planeswalkers, but I don't want to over board with all my Negates. Lyra is a good threat if unanswered, and Authority is to slow them down and reduce haste pressure. Blink is bad since their creatures have haste without Authority on the field.

    Game 2 he has a little bit of a slow start after his turn one Bomat Courier, missing his 2 drop. I land a turn two Authority of the Consuls, which slows him further. Fatal push got rid of Courier, but I still had to contend with two creatures in Soul-Scar Mage and Kari Zev, Skyship Raider. I play Lyra Dawnbringer and halt his aggression entirely while my life total is 7. He plays another creature and we take turns passing until I draw a Contempt, so I attack and pick off a creature on his attack. He casts Abade targeting Lyra, and I let it resolve not remembering Soul-Scar Mage gives her 3 -1/-1 counters. It is a slow grind now until I eventually win. Even a 2/2 flying lifelink creature is crazy against aggro strategies. 2-0


    Interesting match, just stock RB vehicles. In Game 2 there's a weird rules thing that cost my opponent the game.

    Game 1 felt similar to the first round, opponent playing around Settle the Wreckage but leaning on Heart of Kiran for a clock. Fatal Push feels good. I let Goblin Chainwhirlers resolve and handle them with removal, allowing my counter-magic to get the Chandras and Pias. I recall Sorcerous Spyglass resolving, revealing a hand with Abrade in it. I call Bomat Courier, since he had one on the field, he Abrades it and cracks the Courier. He gets lands, I get Scarab God, the game ends.

    Out

    In

    Same as above. I wondered if Duress would be good, but I didn't want dead draws later on and it might miss too often.

    Game 2 was actually going to be my loss provided my opponent played correctly. Early game has an Arguel's Blood Fast for my opponent, but no real black lands so he has to take 3 off a Spire of Industry to draw any cards. He draws multiple copies of threats I answered after taking some damage and two Rekindling Phoenix and I stabilize, sort of, with Teferi, Hero of Dominaria tucking one. I then Doomfall the remaining copy in his hand and give myself some time. I get to plus once with him, counter his Phoenix on the way down but he sneaks in a Soul-Scar Mage. I'm currently at 2. Opponent casts Chandra, Torch of Defiance, which I counter with a Negate. He doesn't say anything about the prowess trigger, and he's not obligated to as it doesn't affect the board state, so I prepare to scoop it up since I have no answer. He attacks Teferi (????) and when I ask how much damage he says 1. I wasn't sure if I should have called a judge but the game proceeds as he passes priority. I Push the Mage after my draw step. Teferi remains and I am able to draw into Gideon of the Trials on the same turn and emblem so I am not dead to Chandra or any random burn. A Chainwhirler resolves putting me to 1 life now, and I Blink of an Eye it allowing me to attack for lethal with Gideon since he is low from Blood Fast. 3-0


    This was a weird one, since we were both 3-0 we could have drawn our next two rounds and then got into Top 8. He insisted on playing because it was "too risky", even though the point math worked out.

    Game 1 I have a slow hand and I am worried about Blossoming Defense so I take damage and then remove the creatures at end of turn. Turns out he wasn't playing any, that I saw at least, but two well timed Vraska's Contempt take down my defending Scarab God and Gearhulk find me dead to a large Jadelight Ranger pumped by Winding Constrictor.

    Out

    In

    Wasn't sure what to board in, so I went bare minimum on the midrange package. I felt favoured in the match up even though I lost, so I didn't want to change too much.

    Game 2 I don't keep my seven, even though it had a bunch of lands with an Illumination and a Contempt. I figure I can do better with Fatal Pushes in my opener, but my six is bad. I keep scrying a land to the top, since I have an out with Settle in hand. Unfortunately it's a little too late as I miss a land drop and my fourth land comes in tapped, allowing him to draw the Duress necessary to clear the way for lethal. 3-1

    My next opponent agrees to draw, since we are guaranteed a spot in the Top 8. I am seeded 3rd and get to choose order of play in most of my games.


    Thank god these rounds were not timed, as my opponent and I played a long Game 1. Apparently the judge already knew the type of deck my opponent was playing and just sort of rolled his eyes when we got matched up.

    Game 1 was very long, as I said, with a lot of interesting interactions. Most of the main fights were picked over my Search for Azcanta instead of his, since I had a Field of Ruin and he did not, and my Sorcerous Spyglass which called Teferi. My opponent was unhappy about not playing his Teferi's since he was on the "No-Win-Con" version of the deck. There was a lot of bouncing of permanents, fights over my creatures, and a Commit//Memory resolved aftermath. I took too long to be the aggressor, trying to figure out a way to fight through his counter magic so I could get him to counter my Gearhulks and then resolve Scarab God to reanimate them. However, I got my own Memory countered and milled out first as I had less mainboard counters than he did. My mistake here was milling myself with my second copy of Search for Azcanta when I saw dead removal spells, so I decked first.

    Out
    In

    Took out most of my spot removal and all my wraths. The no-win-con versions don't play that many creatures post-board, so I was not concerned. I wanted to have discard, obviously, and I have found success with Nezahal, Primal Tide. Gideon was to make sure I didn't die to mill out.

    Game 2 I kept a decent hand with a turn 2 Blood Fast. He plays Knight of Grace. I was now concerned since my removal in hand is only Vraska's Contempt. He attacks me a couple times and ends up targeting my Blood Fast with Invoke the Divine, and I respond by drawing a card. I feel like he should have left the enchantment there for the extra damage. I draw Nezahal and play it on turn 7, with him stuck on 4 lands, checking his knight. He attempts to remove it and I pitch three cards to make sure it's safe. Game was elementary from there.

    I actually side back in Seal Away and present 61 cards.

    Game 3 finishes rather quickly as I get to 6 lands, cast a Gearhulk end step as bait for counter magic, then resolve Teferi afterwards on my turn. I tick to 8 to threaten ultimate and he scoops after I counter his Cast Out. Advance to Semi-Finals.


    My opponent went from friendly to salty as I won in short order. He got to play Game 1.

    Game 1 wasn't really close as I just plodded through my game plan of countering or removing his creatures. I punished his turn 3 Goblin Chainwhirler with Syncopate. Hazoret the Fervent went on the stack 2 times, 1 being countered with Syncopate and the second resolving but eating a Contempt. Most of his damage was from a Soul-Scar Mage that attacked for 1 for 6 turns. I land a Scarab God and start taking over his graveyard until he concedes.

    Out
    In
    Game 2 was also not close and one-sided in my favour. I keep a slow hand land wise, having many check-lands but no actual land types in hand. I can, however, produce black by turn 2 and had 2 Fatal Push in hand. Opponent leads on Soul-Scar Mage, which gets Pushed. He plays another, but no second land. I draw a 3rd Push, and lay into the creatures he plays. After he gets 2 lands for a Kari Zev, I Gearhulk for a Push and Disallow a follow-up threat in which he concedes. Advance to Finals.


    The final match was against the same opponent as Round 3. I declared I was not interested in the RPTQ invite, since I am busy with work. He offered to split the credit in my favour and take the invite, but the judge was eyeing us so we just decided to play it out. Since I took the match anyway, we decided on the same outcome.

    Game 1 was a scary one, since he played a turn 1 Bomat Courier and shoved about 6 cards under it until I responded with a Fumigate to clear his board. Apparently he put 5 lands into his hand. With him out of gas I took over the game with Teferi.

    Out

    In

    I was considering siding in Forsake the Worldly since Blood Fast was quite good, but I was having trouble cutting cards and the sideboard plan worked out last time so I stuck with it.

    Game 2 was a tense match, with my life total dropping to 1 (again) by the end of the game. I don't remember the specifics but I was getting hit by Scrapheap Scrounger for a while until I dealt with it casting Settle, having named it earlier with a Spyglass. In hindsight I could have just named Chandra, Torch of Defiance and saved myself some trouble. Somewhere in here I have a Teferi to tuck a creature and Negate a The Eldest Reborn and Push something and Teferi gets dead by a creature. A Chandra resolved afterwards, adding mana to double-spell into a Pia Nalaar. I pushed the token end of turn. I had a Scarab God on board, and he had Pia and a Phoenix to block. I attack Chandra, forcing him to choose between giving me creatures to make copies of with Scarab God or losing Chandra. He chooses to lose Chandra and cracks back while I'm out of blockers and casts a second Phoenix. I Field of Ruin one of his lands so I can revolt Push one Phoenix and reanimate it. He attacks in the air, and I block immediately. Eventually The Scarab God overwhelms him and I win the match at 1 life. 1st Place finish!

    Overall the deck performed really well and I felt comfortable with the match ups. I was happy to not see WB Vehicles, as I was dreading the match up. Red based decks seem fine as long as the play is tight, and black cards such as Fatal Push, The Scarab God, and Vraska's Contempt really carried their weight. Cast Down was a good one-of, and I think I'd like the Seal Away be another copy. I also wasn't terribly impressed with Commit // Memory and I wonder if I want a fourth Disallow or a second Blink of an Eye. Forsake the Worldly seemed a little redundant, but maybe I should have brought it in more often. Sorcerous Spyglass was quite good in almost every situation, locking down hard to deal with permanents and getting hand information in game 1. I also wonder if Gideon of the Trials should go to the main, since he came in almost every game.

    My only loss felt as though the deck was too slow, but it could be due to bad draws and poor mana base. The mana base seems kinda bad to be honest, with many tapped lands and too many check lands. I saw some lists online that essentially just splashed Teferi, Hero of Dominaria in their UB plan for more solid mana. I just like wraths, as they add a 2-or-more-for-1 dimension I like in my control decks. Maybe there's a way to make it really work, but I doubt it.

    Glad to have performed for you guys! It's nice to report a resounding win with our deck.

    EDIT: Game 2 of the Finals went a bit differently than I remember, according to my brother. I had Search for Azcanta early, getting pressured by the Scrounger which I had called with Spyglass. I had a Contempt in hand, but no double black, an example of my poor mana base. I actually milled another copy of Contempt to find my colours, which I did and after Contempting the Scrounger I had a Gearhulk to flash the spell back on another card. My Spyglass had seen an Hour of Glory in my opponent's hand, which he used on Gearhulk allowing me to resolve my The Scarab God to take over the game as described. I did Negate The Eldest Reborn to protect my God as well, having Fatal Push up as well in order to clear the way for the Chandra play.


    Congratulations on your win. I agree on the mana base being the worst part of Esper. Right now, I'm on 27 lands, and it seems to be working well. I am on Pull From Tomorrow, but I think I'm going back to Illumination for the cycling. I may try to keep one, as Pull for 5+ ends most games. Also, it may sound odd, but I never side out my Searches, as it is a manaless way to filter and find lands early. I'm contemplating going to 3. I had once before, and it helped with the mana issues. the Moment Of Cravings help me stay alive while taking a turn off for Search and/or digging.
    Posted in: Proven (Standard)
  • posted a message on UB(x) control
    Quote from Yuzenn84 »


    Contempt is a good card but it is often sitting in my hand not being used even only running 2 copies. The creatures either 1) get dealt with through seal away/settle/push or outright countered and the only time I HAVE to use vraska's or lose is against Teferi or Chandra, both of which can just be countered. I do agree that Vraska's gives us some reach but I feel like more than 3 is just redundant unless your meta is super aggressive. To each their own though.

    I'm currently through a league and i'll give Lyra a chance in the next league I run, right now i'm running double Gonti, and am 3-1 thusfar. Gonti is just so good, and has turned the tide of the game every time I play him.


    I see your point, but I look at it as the "emergency reset button". It keeps them honest, and cleans up almost all of the accidental things that resolve, as well as life gain. Every time I cut some, it ends up back in. It also lets you save counters by removing planeswalkers and things like gods that don't get easily removed by anything else.
    Posted in: Proven (Standard)
  • posted a message on UB(x) control
    Quote from corranhorn01 »


    Thanks Yuz.

    1. I'll definitely give that a shot!

    2. I can see where you're coming from. I'll give the 4th Disallow a test in that spot.

    3. I can try it, it just feels weird not running a full set in the 75. Does that make sense (re: cutting sb contempt)? Also, I get what you're saying about Lyra, but it is a must kill threat. I'm currently with Gonti and 4th Duress in that spot. I personally don't like Caracal as a 1 of.

    4. I do mean Teferi:Scarab. Already running 3 Hulks. I would like to fit a 3rd Tef in, but gotta find room.

    5. That is true, but currently, hardly anyone is running Censor. I could try -3 Censor +1 Tef +2 Synco. See how that goes. I'm jst worried I'm a little low of counter/removal early on.


    @chaos, you definitely can. But if everyone is prepared for Lyra, wouldn't it just eat removal? I'll put it into my consideration pile :).


    I can't endorse not running 4 Contempt, I feel it's the main reason to run black besides The Scarab God.

    I would also fill out the Disallows before adding any Syncopates.

    I had the same doubts about Lyra, but it has been great. Several decks have to have the removal (as well as resolve it) or, they just lose. Mono green, mono red, W/B, Vehicles. Also, it stomps down planeswalkers very quickly, as well as profitably. Even a 4/4 reanimated Lyra from the Scarab God beats about 85% of the creatures you'll encounter in this metagame.
    Posted in: Proven (Standard)
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