Quote from Tiro of Meletis »Except it's not both.Quote from Grixh »Quote from Vendilion_Critique »Then why do somenthig like seek in the first place, other than greed, loosing the identity of the game in the process? Is this a cardgame or a videogame?
When you go after somenthig and you do everything to get it including loosing your identity then you are greedy
It's both, now.
Is magic a 2 player game or a (larger) multiplayer game? It was once just about 2 player, but people liked to play multiplayer, so they made cards for that. Is it about collecting, deckbuilding, or drafting? Every set has cards for all 3. Magic has evolved so far from what it what originally meant to be, and gone in so many directions already that adding one more dimension is hardly "losing its identity."
These cards are in digital, and not in paper. And that inherently is the problem. This represents a moment of divergence between the two platforms, and yes, that's an issue and concern. This cannot be a precedent going forward. Arena should be a digital form of paper Magic. The moment we're forced to choose between the two depending on the type of Magic experience we wish to have, or cards we hope to access, or whatever remaining and unforseen divides lay ahead, is when the playerbase fragments even more. Part of the appeal of Commander is the social aspect, and they're undermining that.
Arena will go on to be the only magic game available in the next 5-10 years.
Better screenshot this post so I can say I told you so in the future.
Hasbro is fattening wizards for a sale in the future or to become an online only game.