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  • posted a message on Myriad Storm
    Yeah, it's a good idea! Maybe just 8ish Mountains would be enough.

    There's also Noxious Revival, but I suspect it's winmore because the only time it's better than a do-nothing free spell is when you have double Manamorphose, but then your storm count is high anyways.
    Posted in: Deck Creation (Modern)
  • posted a message on Oops, no lands
    If left unchecked, most Modern decks can win (or gain overwhelming card advantage, in the case of disruptive decks) around turn 4. If an all-in combo deck can only do that in the best case scenario, that's pretty questionable. Have you tried playtesting with a simulator and seeing how early your deck typically wins?

    The first problem I see is that you can't win without Lotus Bloom (the only alternative is double Mox Tantalite + Reshapes). That already caps your win rate at 53% assuming all your other cards are perfect every time. Naturally this will happen if you're trying to cast 6 and 7 mana spells with 12 mana sources. Why not play rituals?

    This is related to the second problem. You can't afford to play 22 disruption spells in a combo deck. What's the point of protecting your combo when most of the time you even don't have one?
    Posted in: Deck Creation (Modern)
  • posted a message on Myriad Storm
    Unfortunately Myriad only triggers off spells. Weird, I know Frown

    Also Lava Dart only works with Mountains, so we would have to play more Mountains. I'm not sure if it's worth cutting utility lands.
    Posted in: Deck Creation (Modern)
  • posted a message on Myriad Storm
    I wonder if the addition of 2-3 Gut Shots would be valuable.

    The most common way to interact with this combo would be to target Myriad, before the storm/replicate trigger resolves. This would fizzle the copies, leaving us with only 8 tokens (the trigger from our initial storm spell + their spell). 8 tokens isn't enough to win through 2 blockers. But if we respond with a Gut Shot, this creates 12 tokens, which wins through virtually any number of blockers played on curve.

    Plus Gut Shot is always just good for upping our storm count and bolting the bird.
    Posted in: Deck Creation (Modern)
  • posted a message on Myriad Storm
    Thanks! Those are good thoughts, but I have no idea how we would work Myriad into the Gifts storm build.

    Gifts storm wants rituals, a mana reducer, a Gifts Ungiven in hand; and 2+ Past in Flames and 2+ storm cards in deck. Myriad storm wants rituals and a storm/replicate card in hand. So pretty much the only overlap would be rituals.

    Playing Gifts, we already win deterministically with our choice of Empty the Warrens or Grapeshot, so there's no reason to add Myriad, which does the same as Empty but is more susceptible to counterspells and removal. And Baral/Electromancer are "strictly" worse than extra rituals/Simian Spirit Guide/Wild Cantor with Myriad/Empty because we only need 4 or 5 mana to go off, so they never reduce the number of cards to combo, can't go off turn 1/2, and reduce our storm count.

    The main advantages Myriad has over Gifts storm is removing the tutor package, resisting kill spells, not needing the grave, and being more synergistic with Empty the Warrens, Aria of Flame, and cheating in things like Chandra and Blood Moon. These are incompatible with playing the Gifts package. Meanwhile, Gifts is more consistent because with enough mana, Gifts can win the game alone, and because they play more cantrips.
    Posted in: Deck Creation (Modern)
  • posted a message on [ZNR] Grakmaw, Skyclave Ravager— @kawasakiMTG preview
    Doh! Reading the card explains the card.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Grakmaw, Skyclave Ravager— @kawasakiMTG preview
    I do like that a Heartless Act can cleanly kill it and leave behind no token, as long as Grakmaw hasn't grown already.

    Strangely enough, this is actually incorrect. According to the ruling on Vastwood Hydra (and Chasm Skulker and Servant of the Scale):
    In some unusual cases, Vastwood Hydra will have enough -1/-1 counters put on it to make its toughness 0 or less...the ability will still distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra before the -1/-1 counters were put on it.

    This is because the +1/+1 and -1/-1 counter annihilation (704.5r) and 0 toughness death (704.5f) are state-based actions. State-based actions happen simultaneously (704.3). If an object no longer exists, its last known state is used to determine effects (413.2f). The last known state of Grakmaw was BEFORE the -1/-1 counters were placed. Therefore, the number of +1/+1 counters BEFORE annihilation is used to determine the outcome.
    Posted in: The Rumor Mill
  • posted a message on Myriad Storm
    To avoid a bunch of questions about whether this works, I'll go ahead and explain the correct sequencing and relevant rules.

    Sequencing

    1. Cast some rituals to up our storm count and generate mana
    2. Cast Myriad Construct
    3. Cast Ground Rift targeting Myriad

    At this point, two triggers go on the stack at the same time, the storm and the sacrifice triggers. As the controller, you get to choose the order, so put storm trigger on top.

    Stack: Top>SXG>Bottom (where S is storm trigger, X is sacrifice trigger, G is Ground Rift)

    Storm resolves creating 4 copies which go on the stack and trigger 4 more sacrifices. Put in arbitrary order.

    Stack: Top>XXXXGGGGXG>Bottom

    Rules

    Once we've put the triggers on the stack, it doesn't matter that the Ground Rifts fizzle because all the sacrifices are already on the stack and they don't target, so they don't fizzle (rule 608.2b) and resolve as much as posssible (609.3).

    Furthermore, the tokens will be created using the last known power of Myriad, even if it no longer exists (413.2f).

    So in the end, we get a number of tokens equal to four times our storm count.
    Posted in: Deck Creation (Modern)
  • posted a message on Myriad Storm
    I came up with this combo involving the new card, Myriad Construct and Ground Rift (or any storm/replicate card). Due to some bizarre rule interactions, we can storm off turn 1 and create 24 1/1 tokens.

    With Empty the Warrens and Chandra, Torch of Defiance as backup wincons, the deck consistently puts down a huge threat on turn 3 average. More details available on the deck page.
    Posted in: Deck Creation (Modern)
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