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  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from magac »
    You mean one clue tokens? Or what? Anyway, decent card. I think it should be doable as is.


    Next

    Dreamer Of Neverplane 2U
    Creature - Human (M)
    Whenever you cast a spell, exile the top card of your library.
    At the beginning of your upkeep, if there are five or more cards exiled by Dreamer Of Neverplane, you may put a permanent card exiled this way onto the battlefield.
    Not all imagination is unreal.
    1/3

    Comments?

    Nope, zero Clue tokens. It leaves no Clues
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I thought it was balanced up until the delirium. I think either ability on its own should cost four. That said, either ability on its sound like pretty fun design. Together, if it was balanced, I'd like the design even more. Very clever

    Just for context, the transform card for shadows over innistrad was spoiled, so we know the names of all the transform cards. One of which is a black card called Kindly Stranger. I thought the name was funny so I was inspired to design that card.

    Kindly Stranger 2B
    Creature-Human Rogue
    T, transform ~: Exile target creature with toughness two or less. Put zero artifact Clue tokens on the battlefield. They have "2, Sacrifice this: Draw a card."
    1/1

    ///////////

    Backstreet Butcher
    Creature-Human Rogue
    Deathtouch, Skulk
    ~ attacks each turn if able
    There is no kindness in Innistrad, only the lost, the hateful, and the hollow
    2/1
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Templating suggestion of "3: Destroy ~. Any player may play this ability." Also, the phrase "controlled" specifically can only refer to permanents. You own things in exile.

    That said, it's a pretty neat, albeit simple card. Could maybe do with a buff, maybe in the form of flash or scaling the cost (Cowed by Wisdom). And about the flavor text, its the azorius who have courts and lawyers thematically, not the orzhov. They had theo-political bureaucracy themes.

    Rain of Ashes 1BR
    Enchantment
    At the beginning of your upkeep step, each player gains an ember counter.(At the beginning of your end step, you lose 1 life for each ember counter you have. Remove one ember from yourself whenever a creature dies.)
    Player's can't gain life.
    "When the world is buried in ashes, only then will your debt be paid and your actions please me"--Dolim
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    The problem with this card is that the only difference between this and a coin flip->draw one or two, is that you can read your opponent's bluff. Which sounds fun, but unfortunately I don't think this serves the game well to create social-engineering-value like this would. It's a strategy game first, and occasionally luck game, but almost never a deception game.

    Dreamroil Mage 2UU
    Creature-Human Wizard
    Fade 4(4: Dreamroil Mage gains or loses shadow. Any player may play this ability.)
    When Dreamroil Mage deals combat damage to a player, that player puts the top card of their library into the graveyard. Then you may play an instant or sorcery card from that player’s graveyard.
    "Drifting the dreamscape, I can sense you insecurities, your lost fears, and your most forgotten frailties. What can you sense of me?"--Kaluos, Dream Eater
    3/3
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Didn't you hear? Sunburst is called converge now. Regardless, I like the card. I'd actually say it is very underpowered, but in such a way that I don't think it should change. In general I think it is far easier to get five colors in other ways rather than this (like prismatic omen, chromatic lantern, or ya know, just good dual lands or ramp) and this one costs you all the value from your hand. But it is an interesting enough effect.

    Wazan, Holit Justicar 1WR
    Legendary Creature-Human Knight (M)
    First strike
    Flashcry--At the beginning of the end step, if you controlled three or more creatures at the beginning of the turn and Wazan is now your only creature, Wazan deals 5 damage to all other creatures.
    The fires of the Holit will purify the heathens from this land
    3/4
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    First, some templating aid

    You've given this creature a */* P T, which is what's called a characteristic Power/Toughness, but no characteristic-defining abilitiy. Take a look at Sutured Ghoul for some templating ideas. But I'll try and give it my own interpretation

    As ~ enters the battlefield, choose strength or armor.
    ~'s power is equal to the highest power among creatures your opponents control if strength is chosen.
    ~'s toughness is equal to the highest power among creatures your opponents control if armor is chosen.
    1GG ability (see below)
    4/4

    Additionally, the activated ability you've given this card doesn't work for a couple of reasons. First and foremost because cards can only enter their owner's hands. If I cast Control Magic on your Behemoth, and then used the ability, it literally can't return to my hand because it isn't mine. Secondly, it doesn't work because the hand is a private zone, and there is no way to guarantee the card that was returned is the same one that was played. You'd have to do something like, "return this to its owner's hand. Reveal it. Then its owner's casts it without paying its mana cost." In the end though, I'm not sure why you are putting it back into hand at all. Why not just, "1GG: Exile this, then return it to the battlefield under its owner's control?"

    Monologue aside, I like the idea of the first ability. A creature that is always the biggest is probably something green would do and would probably do elegantly enough to see print one day. The last ability however is something that is not just a little, but extremely white or blue. In fact, it is an iconically white or blue effect to "flicker" things. See Ghostly Flicker, Deadeye Navigator, or Momentary Blink. Now green does have flavorful access to several other abilities that accomplish what you are going for. May I recommend something like Masked Admirers or Centaur Vinecrasher? The flavortext seems like an unfortunately lost opportunity for a "eat or be eaten" line.

    Terune, Heartbeat of the Ocean 12UUUU
    Legendary Creature-Leviathan (Mythic)
    Trample, indestructible, islandwalk
    ~ costs 1 less for each experience counter you have.
    While searching your library, you may reveal ~. If you do, gain an experience counter.
    If ~ would be put into a graveyard from anywhere, shuffle it into your library instead.
    17/17
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Well, uh, that's quite the esoteric effect. I feel like I need more context.


    Empty Chapel Ascendants WU
    Creature-Human Monk
    Defender,
    When ~ enters the battlefield, draw a card.
    As long as you didn't cast a spell during your last turn, ~ has flying and indestructible
    0/4
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I think you mean:

    When a creature leaves the battlefield, you may pay WB and tap ~. If you do, return that creature to the battlefield under your control.

    Your formatting allowed multiple bring-backs regardless of the angel's tap state.

    That said, it is under costed, since it has a better version of Lim-Dul the Necromancer's (or grave betrayal) ability, with better body, evasion and protection. Should cost closer to nine.
    From a flavor perspective, it's not terribly well defined. It's unclear what a champion of sorrow has to do with bringing things back from the grave, exile, bounce, etc. A flavor text with more context would help a lot, especially if you made this legendary and made it a quote she said over a particular battle or something."
    From a design perspective, it doesn't cover much new ground, it does angelly things that nearer to a dozen angels have done before (see Reya Dawnbringer, Adarkar valkyrie, the new Emeria Shepherd, among several more). Except for being able to rescue crits being exiled or bounced, which is new but I've a hunch it was unintentional. Especially since you can't rescue bounced creatures anyway because they go to a private zone.

    Bonefader Vi BB
    Legendary Creature-Human Wizard (R)
    Shadow
    B: Until end of turn, when target creature dies, you may put a 1/1 black Skeleton creature token with shadow onto the battlefield. Play this ability only once each turn.
    When ~ dies, you may sacrifice a creature with shadow. If you do, return ~ from the graveyard to the battlefield.
    "Fear not, child. You will not burn in the fires of the Holit. Your body and soul with stay with me."
    2/1
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Minus the search, it's a card that already exists. With the search, I like it's subtlety though I feel it so subtle it couldn't really be printed in a set without some kind of land theme. It combos very specifically with a very small selection of cards and is nearly useless to everyone else. The tension is good design though; nice work.



    Primordial Ripple 4UGG
    Sorcery
    Choose One --
    Search your library for a creature card and put it onto the battlefield. Then shuffle your library;
    Or put a creature token onto the battlefield that is a copy of a creature on the battlefield
    Entwine UG
    To see what lies in the depths of the darkest ocean changes you forever
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Some formatting errata to correct your triggered/replacement ability syntax hybrid.
    Towering Abomination enters the battlefield with four +1/+1 counters on it.
    If damage would be dealt to Towering Abomination, prevent that damage. Remove a +1/+1 counter from Towering Abomination and put a 2/2 black Zombie creature token onto the battlefield tapped.

    Besides that, cool design. And very well balanced. One of those cards that you look back on fondly, from both design and playability perspective.


    Boneking Rattler 2WB
    Creature-Snake Skeleton
    As ~ enters the battlefield, exile up to 2 creature cards from among graveyards
    At the beginning of your upkeep, destroy target creature that shares a name with a card exiled with ~.
    The bones of the dead lose not their jealousy of the living
    5/4
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    well... uh... power level problems... but I hope that's obvious. The concept itself is fairly interesting. Behaving different based on what was spent is an old forgotten effect circa invasion block, one I really miss. I like the idea of a gargoyle manor that gives you something different based on what you spent. Very flexible


    Ritual of Undeath B
    Sorcery
    If your life total is 1, your life total becomes 20. Otherwise, lose 1 life.
    Retrace
    “The only way to escape death is to walk right up to it with a smile.”
    -Hark Deadwalker
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Very groovy. Wish "Impulse" wasn't taken as a name as it feels perfect here. I really like the new experiment in red card advantage and this would be an awesome addition. I would even say it could exile another card, without breaking the limit. Why face down though? You can only play it that turn anyway so it's not like you are hiding information that meaningfully...

    Dowser's Claim
    Land (R) (cycled)
    1, Reveal ~ from your hand: Add G or U to your mana pool.
    T: Add 1 to your mana pool.
    So the world need not go thirsty
    Posted in: Custom Card Contests and Games
  • posted a message on [OVW] Overworld (250/250) — Completed
    Hey just finished looking through your set. Nice work I really like it.
    Especially the flavor. Quest Hubs, and wanderlust really resonated with me. And it's cool to see expansion on gold and you made some really interesting cards in that regard. I took some notes with my thoughts

    Power level issues
    Split the Seas
    Because you get to pick the pile, this is easily the best bounce spell ever printed. I'd compare this with withdraw or whiplash trap or Echoing Truth for a sense of the target power level. This bounces on average, half of your opponents nonland permanents. Should either have your opponent choose the pile and you separate or cost around five mana.

    Final Foray
    Just a bit to cheap. This is actually a danger ability on the wizards design list. It's almost always paired with another effect (like Cauldron Dance) to justify making it very costly because of how easy it is to abuse. See footsteps of the goryo which doesn't grant haste for a power level reference. This also grants a bonus ability. Everything else around this mana cost (e.g. Goryo's Vengeance) are highly restrictive. Suggest around five

    Crown of the Hermit
    The effect has since been printed (assault formation) cheaper and applying to all your creatures. And I feel that sort of costing is much closer to appropriate. Not that it has to be competitive but I felt it a little outside the tolerance range. I recommend decreased costs and maybe a bigger buff.

    Pool of Eternal Youth
    It's fine if you don't visualize your sets in the context of the greater game, in which case this is fine. But in a world with fetches this is absurd and required for every competitive deck in the game. It essentially increases all hand sizes by one land, because fetches allow you to play it if you don't crack them until your next turn. Suggest adding an additional cost (while searching your library, you may play ~ if you pay and additional 2 to play ~)

    Clash of Armadas
    I found reading this to be very confusing and wordy. I came up with an alternative wording that reads better in my opinion
    For each creature, that creature deals damage equal to its power to each creature its controller doesn't control and each of its controller's opponents

    It's also quite silly for a board clear. In commander it's too strong.

    Gold
    considering you healthy usage of Gold, I see no problem with making the gold ability reminder text, e.g.

    When blah blah attacks, put a artifact Gold token into play (Gold tokens have "Sacrifice this: Add one mana of any color to your mana pool")

    This would allow you to dramatically shorten the text on rares, as you can just not show the reminder text. Wizards does this sort of thing all the time. Hell, if you wanna be really liberal you can add the typing to the reminder text as well and just call them Gold tokens.

    Flavor comments
    Domesticated Squid
    When I hear domesticated, I don't think manically attacking each turn.

    Tradewind Angel
    Holy Tradewinds? Curious thing for an Angel to embody.

    Goldbound Revenants
    Some kind of a versioning issue here. Revenant is a type of undead. The art agrees with this, but it's an elemental.

    Nolgul's Lieutenant
    Feels like another versioning issue. Lieutenant? A military title for a kraken?

    Also, several Squid in the set have the creature type Octopus. Squid is a legitimate creature type.

    Design

    Prowess caught me off guard. I counted two, and they both felt token. Almost all mechanics in the set (except reposte) cherish creature heavy investments, so these two really just clashed with me.

    Format

    Quest Hub
    I loved Quest Hub; one of my favorite implementations of this sort of thing so far. I especially like that you included quest titles. I would change the formatting though as it can currently create confusion pretty easily if for example, you add text to the quest with say Balduvian Shaman or shenanigans involving opalescence. You need a way to specify that those two are the only quests and not other abilities added later. I recommend something like this (subtle moving of card draw to end included)

    Black Pearl 1B
    Enchantment
    Quest for the Pieces of Eight -- 2B, Pay 3 Life: Put two Gold tokens onto the battlefield. You may activate this ability only once
    Quest for the Cursed Island -- BBBB, Pay 10 Life: For the next five turns, you don't lose the game for having 0 or less life. You may activate this ability only once
    When you've activated each of ~'s Quest abilities, sacrifice ~ and draw a card

    It solves it by clearing delineating the quests as quests. I think it's also more concise on the whole.

    Random

    I totally expected seafarer's compass to grant wanderlust. It did not.

    I thought reposte would be too defensive but literally all the other mechanics want you to all out beat face, so I think it's fine.

    One of your legends, I forget which, has vessel, but did not have that spelled out. Probably a mistake.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Very strong, having both an anti-control and finisher rolled into one. Can't help but feel it is a strange path for an Eldrazi design though. Eldrazi, so far, and especially with the new symbol, have been very xenophobic and synergize off their own themes, rather than punish and profit off their opponents. All of it's abilities are red or even white, why not make it a big 'ol red/white avatar type of dude?

    Heathen Filth 1BG
    Instant
    Target opponent distributes three -1/-1 counters among creatures you control. Then you distribute six +1/+1 counters among creatures you control.
    She is in radiant motion, cast shadow against a blaze, reveling in wild heat of dance
    -Zesthra, Dragon Summoner
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Nifty. Could be costed lower I think, maybe four, possibly even a color intensive three. I'm comparing it to Squandered Resources for balance. Needs some heavy set flavor to not feel artificial as well.

    Caster Rell, Ripple of Eternity 3UUU
    Legendary Creature - Human Wizard
    Whenever Caster Rell dies, you may return it to the battlefield at the beginning of the next end step and put a +1/+1 counter on it. If you do, choose flying, intimidate, first strike, double strike, deathtouch, haste, lifelink, reach, trample, hexproof, indestructible, or vigilance. Caster Rell gains that ability as long as it has a counter on it.
    Counters remain on Caster Rell as it moves to any zone other than a player's hand or library
    2/2
    Posted in: Custom Card Contests and Games
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