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  • posted a message on Snowscape Block (Set 2) - First post updated
    Most of the cards have common listed for now as I balance costs versus older cards printed.

    Red is Aggro anti-snow provinces and magic.

    I figured I would reprint remove soul in red but make it only snow creatures to limit its functionality.

    Encase is ostracize but a snow sorcery now to interact with snowstorm. No powerchange there.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Snowscape Block (Set 2) - First post updated
    Here are three more, two different cycles that I am trying to pan out.

    One thing I don't want to happen is the overusage of frost, Ice, winter, and snow in cardnames.

    I will fix the gaps on card text also and reupload later. Ignore thos for the time being.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Snowscape Block (Set 2) - First post updated
    I updated the first post and reposted the others here (updated of course)

    Fires Within is part of a cycle that Splices onto snow creatueres, I might use this ability more than just 5-10 cards depending.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Snowscape Block (Set 2) - First post updated
    I realized what I had done, when I first templated the card but changed it to instants and sorcery cards.

    However, I imagine that it would be a token copy of the artifact or enhantment with a seperate target for each one.

    It is fixed tho.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Snowscape Block (Set 2) - First post updated
    The reasoning behind the lands with echo, is the fact that snow duals came into play tapped in Coldsnap. I wanted to capture the ability to use them when they came into play without being to powerful. The echo can be paid by themselves giving a feel for a one time doesn't untap effect on the second turn.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Snowscape Block (Set 2) - First post updated
    Thanks for the initial comments. I am working with templating some of the keywords and looking at other cards to get a better feel for the layout.

    @Yagmoth : I'm going through the thread now and will most likely pick up the art. Bunches of help.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Snowscape Block (Set 2) - First post updated


    FrostBurn (Snowscape Block - Set II) — 145 cards

    WUBRG - 27 each (135)
    Colorless - 6
    Gold - 2
    Artifacts - 2

    Mechanics and Cycles:

    SnowStorm U - Works like Storm but only applies to the number of Snow Spells
    Entwine B - More traditional, on instants and sorceries. Some creatures and enchantments have it, trying not to make it a memory nightmare tho.

    Between Entwine and Bind you better be wearing your thinking caps.

    Splice R- Spells that splice onto creatures and then has a different effect when cast. Eliminates split cards in the set

    Bind onto X — Effect ~ Changing Splice to open design space. Red will be the primary ability holder for this. ( As you play a ___ spell, you may reveal this card from your hand and pay its bind cost. If you do, add this card’s bind text to that spell.)

    Rules: I will word it properly but I want it to say that bound text only exists while the spell is on the stack or in play. Less memory issues to worry about the grave removed from game and library. Other than that, I think its better than splice, but still is being worked out. comments?

    Ripple G - smaller ripple numbers are inspired by coiling oracle.
    Affinity for Snow W - Templated with permanent in the reminder text so I can keep it simple
    Cycling and a few others, keeping it distinct between the colors and who gets what.

    White Cards 15/27:


    Aftermath 5WW
    Snow Sorcery (rare)
    Affinity for snow creatures (This spell costs 1 less to play for each snow creature permanent you control.)
    Destroy all creatures. They can’t be regenerated.

    Templating looks dumb on reminder text but it has to be this way because of Affinity for Snow.

    Angel of the Expanse 4WW
    Creature — Angel (Rare)
    Affinity for snow lands (This spell costs 1 less to play for each snow land permanent you control.)
    Flying, First Strike
    3/3

    Dwarven Skyknight 2WW
    Creature — Dwarf Knight (Common)
    Flying
    Dwarven Skyknight gets +1/+1 for each other creature named Dwarven Skyknight in play.
    Dwarves of Elon circle their lands on drakes, who let out a tremendous roar when something is spotted. Others quickly arrive on scene, ready for battle.
    2/2

    Faith in Frost W
    Instant (Common)
    Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
    Gain 1 life.
    Snowstorm

    This actually works better in theory. Most of the times I have tried to get it to go off, it flops something fierce. Snowstorm is kinda a saving grace here. Ripple sure does suck on this one.

    Frostborne Guardians 3WW
    Creature — Human Soldier (Uncommon)
    Choose One — When Frostborne Guardians comes into play, gain 4 life; or when Frostborne Guardians is put into a graveyard from play, gain 4 life.
    Entwine 2 (Choose both if you pay the entwine cost.)
    3/4

    Memory issues, this is why this concept will not be explored too much. I got help for this concept so I will fix the wording later. You get the general idea tho.

    Frostborne Defender 1W
    Creature — Human Soldier
    Affinity for Snow (This spell costs 1 less to play for each snow permanent you control.)
    Whenever damage is dealt to Frostborne Defender from a snow source, gain that much life.
    1/2

    Really doesn't need affinity, perhaps I should bump up the cost by 1?

    Gang Beating 4W
    Snow Instant (Uncommon)
    Affinity for snow creatures (This spell costs 1 less to play for each snow creature permanent you control.)
    Remove target creature from the game. Its controller gains life equal to its power.

    Glisten WW
    Instant (Rare)
    Until end of turn, all white spells you play cost 1 less to play for each snow land you control.
    Dawn over Frostborne shines brightest.

    Recover the Frozen 1WW
    Snow Sorcery (Uncommon)
    Put target snow creature in your graveyard into play tapped. It doesn’t untap as normal during your next turn.
    To best prepare for war, the clerics often led unholy raids on the city graveyard.

    Silent Night 4W
    Sorcery (Common)
    Affinity for Snow (This spell costs 1 less to play for each Snow permanent you control.)
    Destroy all Enchantments.
    Magic disolves and falls like snow over the holy city. The morning dew is a thin coating of useless magics from the past.

    Snow Wings W
    Instant (Common)
    Bind onto Snow Creature 1W — Flying
    Target Snow creature gains vigilance until end of turn.

    Flipped the cost and splice cost. Should I have?

    Spiritformer 1WW
    Creature — Human Cleric (Rare)
    Whenever an opponent plays a spell or copies a spell, put a 1/1 colorless Spirit creature token into play.
    She takes the storm and gives it breath.
    1/1

    Originally made flying tokens but I made them colorless instead. Does this make a spirit for each copy?

    Strict Commander 1WW
    Creature — Human Knight (Uncommon?)
    First strike
    All spells lose ripple.
    If the orders did not come from him, they don't exist.
    2/2

    Undeniable Favor 2WW
    Sorcery (Uncommon)
    Search your library for an aura card and put it into play attached to a creature. Then, shuffle your library. (If it can’t be attached to a creature, it stays in your library and is shuffled away.)
    Spiritual Growth is never complete.

    Wall of Glaciers 1W
    Snow Creature — Wall (Common)
    Defender (This creature can’t attack.)
    0/4

    Blue Cards 17/27 Updated 7/20/07:

    Aetherfrost 1U
    Instant (Common)
    Bind onto Snow Creature U — This creature comes into play with a +1/+1 counter on it.
    Target snow creature gains shroud until end of turn.

    I know blue shouldn't get the +1/+1 counter ability, but I can't think of anything at the moment.

    Conducting Circle 1U
    Snow Enchantment (Uncommon)
    The first spell you play on your turn costs 1 less to play.
    2, Sacrifice Conducting Circle: Draw a card.

    Crystalize 2U
    Enchantment — Aura (common)
    Flash (You may play this spell anytime you could play an instant.)
    Enchant Creature
    Enchanted creature can’t attack or block and its activated abilities can’t be played.

    Yes, Blue gets pacifism. I was thinking more along the last part of the text and it's purely for flavor.

    Distraction 2U
    Sorcery (Uncommon)
    Target player skips his or her next untap step.

    This is devastating. I might make it a rare or up the cost by 1

    Frozen Floe 2UU
    Snow Enchantment (Rare)
    Libraries can’t be searched or shuffled.
    Cards can’t be revealed from libraries.
    Cards in libraries can’t be rearranged.
    Snowcycling 2UUU

    Gale Elemental 4U
    Creature — Elemental (Uncommon)
    Flying (This creature can’t be blocked except by creatures with flying and/or reach.)
    3UU, T, Sacrifice Gale Elemental: Copy target spell. You may choose new targets for the copy.
    3/3

    Llandrid Deceiver UU
    Creature — Human Wizard (Uncommon)
    T: Target spell or permanent is colorless until end of turn.
    2/2 (?)

    Llandrid Disrupter 2U
    Creature — Human Wizard (Common)
    When Llandrid Disrupter comes into play, target opponent shuffles his or her library.
    2/2

    Blue's subtle response to ripple.

    Llandrid Frostmage 3UU
    Creature — Human Wizard (Rare)
    Flash (You may play this spell anytime you could play an instant.)
    Snow spells cost 1 less to play.
    Non-snow spells cost 1 more to play.
    3/3

    Obscure 10UU
    Sorcery (Rare)
    Affinity for Snow (This spell costs 1 less to play for each Snow permanent you control.)
    Return all permanents to their owners’ hands.

    I upped the cost from 6UU, still powerful.

    Spellfreeze 1U
    Instant (Common)
    Counter target spell unless its controller pays S.
    Cycling 2S

    Theory of the Storm 4UU
    Snow(?) Enchantment (Rare)
    Skip your draw step.
    Whenever you play a card, draw a card.
    Your maximum hand size is two.

    Colorshifted Recycle. Fits into blue's connection with Storm.

    Trace 1UU
    Snow Sorcery (Uncommon)
    Draw a card for each snow spell played this turn.

    Undeniable Returns 2UU
    Instant (Common)
    Return a permanent to its owner’s hand.
    There is nothing that cannot be undone.

    Voice of Winter U
    Creature — Human Wizard (Common)
    Protection from colorless
    1/1

    Wrinkle in Time 2UU
    Instant (Rare)
    Play Wrinkle in Time only during your end of turn step.
    Return all Instant and Sorcery cards you played this turn from your graveyard to your hand.

    Black Cards 9/27 Updated 7/20/07:

    Blind Bid 1B
    Instant (rare)
    As an Additional cost to play Blind Bid, pay 5 Life.
    Put a random creature in your graveyard into play. Remove all other creature cards in your graveyard from the game.

    Choice of Betrayal 2B
    Instant (Common)
    Choose One — Destroy target creature. It can’t be regenerated this turn; or Remove target creature card in a graveyard from the game.
    Entwine B (Choose both if you pay the entwine cost.)

    Is this even worth anything, because there are other removal spells at instant? I guess it hoses reoccurance effects.

    Frigid Tutor BBB
    Sorcery (Rare)
    Search your library for a card and put it into your hand. Then shuffle your library. You lose 3 life.
    Snowcycling 2BBB (2BBB, Discard this card: Search your library for a Snow card, reveal it, and put it into your hand. Then shuffle your library.)

    Laughing Bat 1B
    Snow Creature — Bat (Uncommon)
    You may discard a Snow Card instead of Paying Laughing Bat’s mana cost.
    When Laughing Bat comes into play, discard a card.
    Flying
    1/1

    Midnight Marauders 2BB
    Creature — Zombie Knight (Common)
    Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
    When Midnight Marauders comes into play, target creature gets -1/-1 until end of turn.
    2/2

    Necrofrost 1B
    Instant (Common)
    Bind onto Snow Creature B — Fear (As you play a Snow Creature spell, you may reveal this card from your hand and pay its bind cost. If you do, add this card’s bound text to that spell.)
    Target snow creature gets +2/+1 until end of turn.

    Nighmare Vortex 3BB
    Snow Enchantment (Rare)
    Whenever an opponent plays a snow spell, or copies a snow spell, they lose 1 life and you gain 1 life.
    All spells are black.

    Originally this mentioned the stack and gave a 2 for 2 exchange for 1 more. This might be better. Maybe I will bump the cost back up and make it work for all spells.

    Radioactive Decay 2BB
    Enchantment — Aura (Common)
    Enchant Creature.
    Enchanted creature gets -2/-2 for each Aura attached to it.

    Undeniable Failure 3B
    Sorcery (Uncommon)
    Destroy a creature. It can’t be regenerated.
    Death is the only thing certain.

    This has to be an instant to compete with choice of betrayal IMO, but I will find a balance between the two.


    Red Cards 6/27 Updated 7/20/07:

    Blistering Sun 2RR
    Enchantment (Rare)
    Whenever a snow creature comes into play, Blistering Sun deals 3 damage to it.

    Aether Flash but more narrow - thats why it gets a boost in damage.

    Fires Within 1R
    Instant (Common)
    Bind onto Snow Creature R — Haste.
    Target Snow creature cannot be blocked this turn by other Snow Creatures.

    Frostbolt R
    Instant (Common)
    Frostbolt deals 3 damage to target Snow Creature.

    Ghan Beserker 1RR
    Creature — Orc Barbarian (Uncommon)
    Bind onto creature RR (As you play a creature spell, you may reveal this card from your hand and pay its bind cost. If you do, add this card’s bind text to that spell.)
    Protection from white.
    2/2


    Ghan Splicer 2R
    Creature — Orc (Uncommon)
    R, Sacrifice Ghan Splicer: Reveal an instant or sorcery card from your hand. That card gains Bind onto instant or sorcery X, where X is the revealed card’s mana cost. (This effect doesn't end at end of turn.)
    2/2


    This is giving me more trouble the more I look at it. I don't want sorceries bound onto instants, so I might change it. Cheap burn makes me hate this card. I can keep it splice and it works better, but I'm trying to eliminate that.

    Goblin Striker R
    Creature — Goblin (Common)
    Bind onto creature 2 — First Stirke
    First Strike
    1/1

    I realize that there are two commons that give haste, but I couldn't think of anything to give.

    Melt Soul RR
    Instant (Rare)
    Counter target snow creature.

    Red's version of Remove Soul. I don't want it to be as cheap as it but RRR seemed too much.


    Green Cards 25/27 Updated 7/18/07:

    Awakening Song XGG
    Sorcery (Rare)
    You may Sacrifice X lands instead of paying Awakening Song’s mana cost.
    Search your library for a creature card with converted mana cost of X or less
    and put it into play. Shuffle your library afterwards.

    Defender of Felldew G
    Creature — Squirrel Ranger (rare)
    When Defender of Felldew is put into a graveyard from play, and was not sacrificed, put a token copy of it into play.
    1/1

    Dust Storm 3G
    Instant (Uncommon)
    Play Dust Storm only during the declare blockers step.
    Attacking creatures become blocked.
    Dust Storm deals 2 damage to all blocked creatures.

    This has a loophole where you can still block with your creatures, and its free 2 damage. Kinda like bee sting...should I change this?

    Felldew Resonator G
    Creature — Elf Wizard (Common)
    G, Sacrifice Felldew Resonator: The next spell you play this turn has Ripple 2.

    Frostgrove Summoner 2G
    Creature — Human Druid (Rare)
    GGG, T: Put a creature from your hand into play. Reveal the top four cards of your library. You may play any revealed cards with the same name as that creature without paying their mana costs. Put the rest on the bottom of your library.
    1/1

    Gamekeeper 2GG
    Creature — Human Druid (rare)
    Whenever a spell or ability would cause a creature you control to be put into your graveyard from play, you may put that creature in your hand instead.
    1/1

    Iceback Yeti GGGG
    Snow Creature — Yeti (Uncommon)
    Whenever Iceback Yeti is dealt damage from a snow source, put a +1/+1 counter on it.
    4/4

    Took away the regeneration. Made it a strong commintment to green.

    Lingering Winds 1G
    Snow Enchantment (Uncommon)
    All ripple effects are increased by 1.
    2, Sacrifice Lingering Winds: Draw a card.

    Mark of Destiny 1G
    Enchantment — Aura (common)
    Enchant Creature (Target a Creature as you play this. This card comes into play attached to that Creature.)
    Enchanted creature and all creatures that have the same name as enchanted creature get +1/+1.

    Wording issue, should it be different?

    Nature's Sentinel 6GGG
    Creature — Elemental (Rare)
    Trample, Shroud
    9/9

    Pact of the Wild 4G
    Enchantment (Rare)
    All creature cards have Ripple X, where X is equal to their converted mana cost.

    Permafrost Shell 2GG
    Snow Enchantment — Aura (Uncommon)
    Enchant Creature.
    Enchanted creature gets +1/+1 for each snow land you control.

    (Blanchwood Armor but better ?)

    Perpetual Visions 1GG
    Enchantment (Rare)
    As Perpetual Visions comes into play, Choose One — At the beginning of your upkeep, look at the top five cards of your library and put them back in any order; or Reveal the first card you draw each turn. Whenever you reveal a basic snow land this way, draw a card.
    Entwine 1GG

    Templating v 2.0 :: I think I need to state that the enchantment gains the abilities. ?? This is a modified Mirri's Guile, and Rowen. Works for Ripple.

    Rampaging Baloth 3GG
    Snow Creature — Beast (common)
    Trample
    All ripple effects on creature cards are increased by 2.
    4/4

    This might be reduced to 1, but I already limited it to creatures.

    Ragestorm 2G
    Snow Sorcery (Uncommon)
    Put a +1/+1 counter on target creature.
    Snowstorm

    Ravenous Snowplow 2GSnow Creature — Monkey (Maybe Ape...I know they obsoleted monkey, but I like it.) (Uncommon)
    As Ravenous Snowplow comes into play, Choose One — When Ravenous Snowplow comes into play, put target snow land on top of its owner’s library; or When Ravenous Snowplow comes into play, put target snow artifact or snow enchantment on top of its owner’s library.
    Entwine 2
    2/2

    Rimebow Archer 2GG
    Snow Creature — Elf Archer (common)
    Ripple 1 (When you play this spell, you may reveal the top card of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
    Reach
    3/2

    Snow Seed 3GG
    Sorcery (Common)
    Draw a card for each snow forest you control.

    Changed it to forest instead of lands. Might still be powerful. Out of color, but flavourful.

    Snow Strength G
    Instant (common)
    Bind onto Snow Creature G — Trample.
    Target snow creature gets +3/+3 until end of turn.

    Sprouting Spell G
    Snow Instant (common)
    Ripple 1 (When you play this spell, you may reveal the top card of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
    You may play an additional land this turn.

    Spreading Frost G
    Instant (Uncommon)
    Choose One — Search your library for a Basic Snow land and put it into your hand. Shuffle your library afterwards; or You may play an additional Snow land this turn.
    Entwine G
    Snowstorm

    I would love to see this go off in a match much more than the life gain.

    Summer's Kiss 2G
    Enchantment — Aura (common)
    Enchant land
    Enchanted land loses snow and has “whenever this land becomes tapped for mana, add an additional 1G to your mana pool”.

    Is this too good for a common?

    Treeform 1G
    Sorcery (common)
    Target creature gains forestwalk until end of turn.
    Cycling 1S (1S, Discard this card: Draw a card.)

    Undeniable Evolution 3GG
    Sorcery (Uncommon)
    Put a creature token into play that’s a copy of a creature of your choice.

    Winter Revival 1G
    Snow Sorcery (Uncommon)
    Return target snow card from your graveyard to your hand.
    Snow Cards 6/6 Updated 7/20/07:

    Absolute Zero SSSSS
    Snow Sorcery (Uncommon)
    Destroy target permanent. It can't be regenerated.

    Cantrip 1S
    Snow Instant (Common)
    Draw a card.

    Frostbite S
    Instant (Common)
    Bind onto non-snow Creature S — This creature is snow.
    Target snow creature is colorless until end of turn.

    Part of the Bind Cycle, weak by itself but good against hosers. It can even help you out if used on opponent's creatures.

    Rain of Ice 1SS
    Snow Sorcery (Uncommon)
    Destroy target land.

    3 Colors currently have a stone rain variant. This gives access to the other two colors. I made it cost more the same, but it messes with the color pie.

    Snow Cloak SS
    Snow Enchantment — Aura (Common)
    Enchant Creature
    Enchanted creature can’t be blocked except by snow and/or artifact creatures.

    Reduced the cost, made it SS like fear's BB cost.

    Tundra Behemoth 8S
    Snow Creature — Yeti (Rare)
    Affinity for Snow
    Protection from non-snow
    5/5

    Debating the mana cost. Keeps going up, but I might revert back to 7S

    Multi-Color 2/2:

    Elves of the Mist GU
    Creature — Elf Illusion (Uncommon)
    Shroud (This permanent can’t be the target of spells or abilities.)
    Elves of the Mist is unblockable.
    1/1

    Gift of Winter 4GU
    Snow Sorcery (Rare)
    Search your library for a Snow Card. Reveal it and put it into your hand. Shuffle your library afterwards.
    Snowstorm
    Artifacts 2/2 Updated 7/20/07:

    Blizzardsphere 9
    Snow Artifact (Rare)
    All instant and sorcery spells are snow.
    All instant and sorcery spells have Snowstorm.

    This feels overcosted but the power of this artifact and what it does once it hits can be crazy, I'll leave it at 9 for now.

    Crystal Lotus 0
    Snow Artifact (Rare)
    T, Sacrifice Crystal Lotus: Add 1 to your mana pool.

    Name will be fixed. Doesn't seem too broken.

    Lands:
    no lands in the set Frown

    Might Throw in 7 cards to even the set to 150, making a few lands and bonus cards.

    MSE2 download — not uploaded yet. Incomplete maybe posted soon..
    visual spoiler — not uploaded yet.

    If I ever finish the block, then I might shuffle the cards a little to get some of the basic stuff into the first set. I am working tediously to get it cohesive and feel like a smaller set.
    Posted in: Custom Set Creation and Discussion
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