Mine is multicolor-focused, so there are currently 19 per guild, 7 per shard, and 2 per wedge out of 720. That count includes mana fixing artifacts and lands, and I count cards like Avacyn's Pilgrim as Selesnya for example. With the release of KTK the new breakdown will be 7 per wedge or shard, 17 per guild, 80 per mono color, and 80 unaligned. It's a forever WIP and with this next update, the multicolor count is reaching a full third of the Cube, so I may need to dial it back a little but we'll see how it goes.
We have seven per shard (counting mana fixers like Alara lands, Druid of the Anima, and Noble Hierarch) and two per wedge in our 720 but it's heavily multicolor focused so the competition isn't nearly as fierce for a spot and 3 colors isn't hard to swing. Wedge counts will very likely be going up when Khans comes out, most likely at the expense of shard cards. Then there are 19 per guild (again counting mana fixers), 81 per color, and 80 artifacts and lands that aren't aligned with a color. Most of the shard cards listed here are in ours.
$15 draft. Launched every time an 8th player signed up. After drafting, split into two pods of 4 based on seating (alternating players in each pod, so the two people you draft next to aren't in your pod). Players get 1 pack upon losing (single elimination) and 2 packs for dealing the killing blow to another player. When your play pod is down to 2 players, stop the game. Top 2 from each pod play a final game. Players get 1 pack upon losing this game and 3 packs for killing another player. Play until 1 winner remains, no additional prize for winner other than per-kill bounty.
Except multiplayer is basically the worst anyway. Oops!
When multiple abilities trigger at the same time, the active player puts his/hers on the stack in the order of his/her choosing, then the non-active player(s) in turn order. Since you control both of those triggers, you can stack it so that the Athreos trigger is on top. Then if your opponent does pay life, you can choose whether to pay for Sigil to get back your creature. (You can actually pay for the Sigil even if the opponent doesn't pay for Athreos, but that won't have any effect as the card will no longer be in the graveyard.)
I feel like Young Pyromancer fits pretty naturally in a deck like this. Possibly over Delver of Secrets whose day is kind of over. Without an overabundance of cantrips and library manipulation he's not nearly as strong.
We had something going on every weekend in July, so I have not played since the introduction of M14 except for one draft. I'll be playing at FNM tonight and bringing Jund. The build I was playing for May-June has a W splash for Restoration Angel and Blood Baron, but that may well be yoinked in favor of MD Lifebane Zombie and Scavenging Ooze. In either case I would definitely be interested to hear what people would run in the side given a blank meta.
The Phantom won't live through deathtouch because it will be in the graveyard when the ability goes to trigger. In the case of No Mercy or similar, your triggered ability (as the active player) will go on the stack first, followed by the No Mercy triggered ability on top. The No Mercy ability will resolve first, killing the Phantom and then its own ability will not return it to its owner's hand.
When more than one triggered ability is to go on the stack at the same time, the active player places his or hers first (in any order) and then the non-active player: "APNAP"
Your op plays sage
then both cloudfin raptor's envolve trigger
in response you tragic slip a rapitor ---- it becomes a -1/0 creature
State-Based Actions take effect raptor dies
you cast another tragic slip to kill the sage
sage becomes a -12/-11 creature
State-Based Actions take effect sage dies
neither you or opp cast any thing
Both trigger abilities of both raptors take place and resolve
one raptor becomes a 1/2 the other trigger try to put a +1/+1 counter on the other but its no longer on the battlefield.
This is not correct. The Raptor that's still in play won't get a counter either because the Gyre Sage's -12/-11 is not greater than 0/1.
The other Raptor will not evolve. The "if" in the evolve ability is what is known as an "intervening if" which checks the condition both to trigger in the first place and to resolve. Since the Gyre Sage is no longer on the battlefield, it will check last known information for the power and toughness of the Gyre Sage which are both well below zero at this point and not greater than the 0/1 Raptor.
I've been splashing white in my Jund midrange for this guy and Resto. I can't recall being unhappy to draw him (as a 2-of) nor can I recall thinking "MAN, I wish that had been a Baron." There is a lot of aggro in my local meta so the lifelink is huge. The only card they're running that really deals with him is Mizzium Mortars. Aside from that, the typical point removals they use are Putrefy, Azorius Charm, Dreadbore, and Ultimate Price, none of which can hit him.
Thanks, I was reasonably sure but Humility is just "one of those" cards. Sometimes the way it works feels a little counterintuitive so I'd rather check first. Have a good one!
Great combo or dud? It seems to me that a creature with graft gets the counters before Humility can apply and remove the ability. Humility also sets the base power and toughness to 1/1 and the +1/+1 counters are calculated afterwards, making my lovely flower a 6/6 without that pesky "can't attack or block" (dis)ability. Is this correct?
In either case, I'd take it that the creature doesn't have graft once it gets to the battlefield and can't toss its counters to other creature guys I cast later?
Full cube list here (updated in real-time whenever changes are made): http://tappedout.net/mtg-cube-drafts/bgss-multicolor-madness/
Except multiplayer is basically the worst anyway. Oops!
Correct, sorry for the confusion all.
Skyrian - Quicken? Not with your only sorceries being Pillar of Flame and Faithless Looting, and with three Snapcaster Mages it seems a lot more natural to use Tome Scour as a cantrip.
3 Olivia Voldaren
4 Restoration Angel
4 Thragtusk
2 Blood Baron of Vizkopa
3 Garruk, Primal Hunter
3 Mizzium Mortars
3 Dreadbore
4 Putrefy
2 Rakdos's Return
4 Farseek
2 Woodland Cemetery
4 Stomping Ground
2 Rootbound Crag
4 Blood Crypt
1 Dragonskull Summit
1 Temple Garden
2 Sunpetal Grove
1 Sacred Foundry
1 Clifftop Retreat
2 Kessig Wolf Run
2 Sire of Insanity
2 Witchbane Orb
2 Pithing Needle
3 Triumph of Ferocity
3 Skullcrack
1 Gaze of Granite
2 Ground Seal
The maindeck changes would be taking out white and adjusting the mana and replacing the white creatures with 3 Lifebane Zombie and 3 Scavenging Ooze.
Thanks!
When more than one triggered ability is to go on the stack at the same time, the active player places his or hers first (in any order) and then the non-active player: "APNAP"
This is not correct. The Raptor that's still in play won't get a counter either because the Gyre Sage's -12/-11 is not greater than 0/1.
Vigean Hydropon
Great combo or dud? It seems to me that a creature with graft gets the counters before Humility can apply and remove the ability. Humility also sets the base power and toughness to 1/1 and the +1/+1 counters are calculated afterwards, making my lovely flower a 6/6 without that pesky "can't attack or block" (dis)ability. Is this correct?
In either case, I'd take it that the creature doesn't have graft once it gets to the battlefield and can't toss its counters to other creature guys I cast later?