It's a controllish Ramp deck that aims to cycle the Auroras while building your board and decreasing your opponent's
Win Condition can be Nissa, Ugin or Demonic Pact.
Since Thragtusk is the hottest creature in standard, I came up with a cycle of TT wannabes.
Also known as the Whitetusk:
Angel of Valor 4W
Creature - Angel
Flash, Flying
When ~ enters the battlefield, prevent all damage that would be dealt to you and permanents you control until end of turn.
When ~ leaves the battlefield, put a +1/+1 counter on creaures you control and those creatures has vigilance until end of turn.
4/4
Bluetusk:
Keeper of the Riddles 4U
Creature - Sphinx
Flying
When ~ enters or leaves the battlefield, you may draw a card.
3U: Return Keeper of Riddles to its owner's hand.
4/4
Blacktusk:
Paingiver 4B
Creature - Demon
Flying, Trample
When ~ enters the battlefield, target opponent loses 5 life
When ~ leaves the battlefield, you lose 5 life.
5/5
Redtusk
Hellfire Igniter 4R
Creature - Dragon
Flying
When ~ enters the battlefield, it deals 2 damage to each creature you do not control.
When ~ leaves the battlefield, it deals 2 damage to each of your opponents.
4/4
rainbow tusk
Harbinger of Days WUBRG
Creature - Avatar
When ~ enters the battlefield, add five mana of any combination of colors to your mana pool.
When ~ leaves the battlefield, you may take an extra turn after this one. If you do, exile Harbinger of Days.
Don't you think Oversold Cemetery fits the flavor and mechanics of Innistrad? Plus its a good card with Liliana 2.0. Hopefully it gets reprinted
I'm thinking of WB control with what we have in the cardpool so far. The white faceless butcher, Mentor, the Lunarch are all human and cheap. Then Dearly Departed says hi.
2 Cinder Glade
2 Smoldering Marsh
4 Llanowar Wastes
1 Blighted Fen
1 Blighted Woodland
4 Wooded Foothills
2 Jungle Hollow
1 Rugged Highlands
4 Forest
2 Swamp
1 Mountain
Creatures:
2 Nissa, Vastwood Seer
4 Jaddi Offshoot
1 Murderous Cut
2 Nissa's Pilgrimage
1 Languish
4 The Great Aurora
2 Ugin, the Spirit Dragon
2 Retreat to Kazandu
1 Crux of Fate
1 Dark Petition
4 Explosive Vegetation
4 Demonic Pact
4 Duress
1 Languish
1 Crux of Fate
2 Ultimate Price
2 Reave Soul
4 Despise
1 Gaea's Revenge
4 Fiery Impulse
I used the Kenji Tsumura shell and adjusted it for BFZ standard.
4 Llanowar Wastes
1 Blighted Fen
2 Blighted Woodland
4 Jungle Hollow
9 Forest
4 Swamp
Creatures:
2 Nissa, Vastwood Seer
Spells:
1 Murderous Cut
4 Nissa's Pilgrimage
1 Languish
2 Complete Disregard
4 The Great Aurora
2 Ugin, the Spirit Dragon
4 Retreat to Kazandu
2 Crux of Fate
2 Dark Petition
4 Explosive Vegetation
4 Demonic Pact
4 Duress
2 Languish
1 Crux of Fate
2 Ultimate Price
2 Foul-Tongue Invocation
1 Virulent Plague
2 Reave Soul
4 Despise
1 Gaea's Revenge
It's a controllish Ramp deck that aims to cycle the Auroras while building your board and decreasing your opponent's
Win Condition can be Nissa, Ugin or Demonic Pact.
basically you control the board early with removals and bounce. Find your combo pieces with Jace, Architect of Thought and Disciple of Deceit. Cast an EOT Notion Thiefand play Whispering Madness on your turn. Then dig and dig until you get Psychic Spiral or Jace, Memory Adept.
So far here is my decklist. The deck feels casual so probably your inputs can make it more competitive.
4 Watery Grave
4 Temple of Deceit
8 Swamp
8 Island
Creatures
4 Notion Thief
4 Disciple of Deceit
4 Jace, Architect of Thought
1 Jace, Memory Adept
1 Psychic Spiral
2 Aetherize
4 Dissolve
4 Cyclonic Rift
4 Doom Blade
2 Hero's Downfall
2 Whispering Madness
2 Drown in Sorrow
2 Far/Away
Also known as the Whitetusk:
Angel of Valor
4W
Creature - Angel
Flash, Flying
When ~ enters the battlefield, prevent all damage that would be dealt to you and permanents you control until end of turn.
When ~ leaves the battlefield, put a +1/+1 counter on creaures you control and those creatures has vigilance until end of turn.
4/4
Bluetusk:
Keeper of the Riddles
4U
Creature - Sphinx
Flying
When ~ enters or leaves the battlefield, you may draw a card.
3U: Return Keeper of Riddles to its owner's hand.
4/4
Blacktusk:
Paingiver
4B
Creature - Demon
Flying, Trample
When ~ enters the battlefield, target opponent loses 5 life
When ~ leaves the battlefield, you lose 5 life.
5/5
Redtusk
Hellfire Igniter
4R
Creature - Dragon
Flying
When ~ enters the battlefield, it deals 2 damage to each creature you do not control.
When ~ leaves the battlefield, it deals 2 damage to each of your opponents.
4/4
rainbow tusk
Harbinger of Days
WUBRG
Creature - Avatar
When ~ enters the battlefield, add five mana of any combination of colors to your mana pool.
When ~ leaves the battlefield, you may take an extra turn after this one. If you do, exile Harbinger of Days.
5/5
Hinder is love
there's a secret message that will appear.
hover on the pic not on the card. pic is below the card
Lily 2.0 is more of a build around me card, if placed in the right deck, she can win games.
I'm thinking of WB control with what we have in the cardpool so far. The white faceless butcher, Mentor, the Lunarch are all human and cheap. Then Dearly Departed says hi.
phyreletic lich too