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  • posted a message on [Primer] Burn (1/2011 - 11/2015)
    Thank you! I appreciate it. Any thoughts or suggestions for the SB? The MB is super tight right now but got much better with Atarka's Command.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Burn (1/2011 - 11/2015)
    Also can anyone explain how to do the thing where the card is linked and you can do the hover and read the card.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Burn (1/2011 - 11/2015)
    Does anyone else have any other good green cards to put in sb after DoT comes out. My meta is so spread. I played last night and there was 10 people including me. The decks were Dregevine, Martyr Proc, Twin, Scapeshift, Podless Pod, American Control with Geist, 2 U/W Control Decks, and a W/B "good stuff" deck. My sb due to meta is going to look like this so far:

    2 Volcanic Fallout (Affinity, Tokens, Mirror, and Kor Firewalker with Leyline in play)
    3 Blood Moon (Everything but could switch this to Molten Rain instead. People are running more basics now in my meta.)
    2 Rest In Peace (Drege, Control, and Abzan)
    3 Leyline of Punishment (Hate to say it but this is still the best card against Kor Firewalker)
    2 Angel's Grace (Best answer to any "combo" deck)
    3 Destructive Revelry. (White Leyline, Twin, and Affinity)
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Burn (1/2011 - 11/2015)
    I agree with the part about Zurgo not having haste thus doesn't make the cut at the bare minimum. All the other cards in the "stock" burn deck are much better than it. He isn't better than the other creatures in the deck and all the other spells. Also since he is legendary you can't play multiple copies and would have to hold additional copies in your hand and then it is just a dead card.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Burn (1/2011 - 11/2015)
    This is my current list (3 Revelry are currently wear/tear). I will take out 2 sacred foundry and add 2 stomping grounds. Then take out 1 helix and move the molten rain to sb and add the 4 commands.

    // Deck: R/W Burn (60)

    // Lands
    4 Wooded Foothills
    4 Sacred Foundry
    6 Mountain
    4 Bloodstained Mire

    // Creatures
    4 Eidolon of the Great Revel
    4 Monastery Swiftspear
    4 Goblin Guide

    // Spells
    4 Rift Bolt
    4 Skullcrack
    3 Searing Blaze
    4 Lightning Helix
    4 Boros Charm
    3 Molten Rain
    4 Lightning Bolt
    4 Lava Spike

    // Sideboard
    SB: 2 Volcanic Fallout
    SB: 3 Blood Moon
    SB: 2 Rest in Peace
    SB: 1 Shrine of Burning Rage
    SB: 2 Leyline of Punishment
    SB: 3 Destructive Revelry
    SB: 2 Angel's Grace
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Burn (1/2011 - 11/2015)
    I can understand the reason to disagree with me about it getting banned but it pushes the deck out in front of the other decks and gets around sb hate. It is much more than a different skullcrack. The instant land drop I don't see being very impactful but the +1/+1 can save Swiftspear from a bolt or helix and can do an additional 3 damage or prevent the lifegain from helix. It is too much card for 2 mana. If it were 1 colorless more then it would be just good.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Burn (1/2011 - 11/2015)
    I will go on record as saying that this will be one of the next cards to get banned for Modern. I think that it is that good.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Burn (1/2011 - 11/2015)
    @DerRichter I think it is good to have both Skullcrack and Command. Skullcrack is still useful. It gets around spellskite and damage can't be prevented is sometimes a blowout when someone block with pro red creatures.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Burn (1/2011 - 11/2015)
    Ok the new card is busted! I was against splashing green just for Revelry in the SB, but that card is main deckable as a 4 of. This card get around Leyline for 3 damage and stops life gain. You don't have to "skullcrack" yourself if Leyline is out to prevent them from gaining life. Think about it, not even in Magical Merry Christmas Land....

    T1. Goblin Guide (2 Damage puts opponent at 18)
    T2. Goblin or Swiftspear + Lava Spike or Bolt (7 Damage puts opponent at 11)
    T3. Another GG or Swift or Bolt or Spike + Command choosing +1/+1 and 3 damage to opponents (12 Damage / Shake Hands)
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] UB Tezzeret: Agent of Bolas Control
    Ok there is a new card spoiled that makes Burn busted (reason I am posting this as Burn will be even more popular thus sb or mb needs to be adjusted). The new command "Atarka's Command". This card is insanely busted. It is main deckable and pushes Burn infront of every other deck out there. Some deck were slashing green for Destructive Revelry already. I was against it and didn't think it was worth it but now I am making the switch. It makes Gruul Charm look like dog poop. LOL.
    Posted in: Modern Archives - Established
  • posted a message on [Primer] UB Tezzeret: Agent of Bolas Control
    @Sled_dog you are correct, but I haven't seen it ran as more than a 1 of in any deck.
    Posted in: Modern Archives - Established
  • posted a message on [Primer] UB Tezzeret: Agent of Bolas Control
    I also thought about adding Thassa as she helps draws and also can make sure your Wurmcoils not get chumped. I would probably take out the 2 Serum Visions for her. I should have put that the 3 games I lost to were a weird cheat Emrakul in deck that I didn't have a good SB established yet (still don't think I do), a burn deck, and the pro tour w/b tokens deck. I should also add with the deck I have beaten a burn deck already with it and beaten a different w/b token deck.
    Posted in: Modern Archives - Established
  • posted a message on [Primer] UB Tezzeret: Agent of Bolas Control
    I also am sorry about how I posted the list. I am new and don't know how to do that correctly. I am also on my phone and just copied and pasted it here.
    Posted in: Modern Archives - Established
  • posted a message on [Primer] UB Tezzeret: Agent of Bolas Control
    Hello all. I have been brewing some decks and decided to brew a U/B tezz deck for my friend. He is more of a control player. I am more of a red mage at heart, but decided to help him out. I have went 9-3 in testing so far and I think the deck is almost there.

    // Deck: U/B Tezz (60)

    // Lands
    2 Watery Grave
    3 Swamp
    4 Polluted Delta
    2 Phyrexia's Core
    2 Island
    4 Darksteel Citadel
    2 Darkslick Shores
    2 Creeping Tar Pit
    1 Academy Ruins

    // Creatures
    2 Wurmcoil Engine
    1 Phyrexian Metamorph
    2 Solemn Simulacrum
    2 Spellskite

    // Spells
    2 Damnation
    4 Tezzeret, Agent of Bolas
    1 Trading Post
    3 Thirst for Knowledge
    1 Thoughtseize
    2 Dismember
    3 Talisman of Dominance
    2 Mind Stone
    2 Ichor Wellspring
    3 Victim of Night
    3 Inquisition of Kozilek
    1 Executioner's Capsule
    2 Serum Visions
    2 Engineered Explosives

    // Sideboard
    SB: 2 Thoughtseize
    SB: 3 Rune Snag
    SB: 3 Surgical Extraction
    SB: 3 Spell Pierce
    SB: 3 Ghost Quarter

    Let me know if you have any questions. It is very well rounded and is great at digging for answers.
    Posted in: Modern Archives - Established
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