I am not sure how to post my deck with links but here is my current list. Where would you insert the Bridges as I am very content with the list and it has been performing very well (outside of the SB)?
// Deck: U/B Tezz (60)
// Lands
2 Watery Grave
3 Swamp
4 Polluted Delta
2 Phyrexia's Core
2 Island
4 Darksteel Citadel
2 Darkslick Shores
2 Creeping Tar Pit
1 Academy Ruins
// Spells
2 Damnation
4 Tezzeret, Agent of Bolas
1 Trading Post
3 Thirst for Knowledge
1 Thoughtseize
2 Dismember
3 Talisman of Dominance
2 Mind Stone
2 Ichor Wellspring
3 Victim of Night
3 Inquisition of Kozilek
1 Executioner's Capsule
2 Thassa, God of the Sea
2 Engineered Explosives
I am curious. Why is having Ensnaring Bridge in the main a good idea? I thought the strat was to be a control deck not a prison deck. The deck draws a bunch of cards and keep our own fatties at bay.
What about murderous cut (in a a Rbg build) instead of path to exile to get rid of pro red creatures? I agree that the color splashes are a meta choice, but i would like to hear your opinion.
I think that is a great addition to the RBG build, but I would think Grim Lavamancer should be cut for it as they take each others resources.
I have a feeling we might get another playable card to come out of the set. Cards like Draconic Roar are very cool, and in standard might be a great burn spell. WOTC is making cards that are getting played in multiple formats lately because they are pushing cards more and more.
Kolaghan's Command Doesn't have the utility that Atarka's Command does. Not only does it cost 1 more mana, the abilities on the card are not as good by comparison. Blightning is a better card and it is not seeing play. Rakdos Charm is also a better card.
Chalice on 1 is great against our deck anyway, but I ask you to think about this. Storm and Jeskai Ascension can't go off with chalice on 1. Hive Mind can't go off and play chalice on the same turn 1 or 2 play. Scapeshift could play chalice on 1 but they can't play it on the same turn they go off unless they have roughly 8 mana which we should have burned them out by then anyways. That leaves Twin. Twin is going to tap out to go off and only leave up mana to counter whatever. You could bait a counter with Destructive Revelry which they will then tap out to play a counter typically. Then you let them swing and play Angel's Grace and now you have a free turn to win.
In general when a combo goes off they have to rebuild that combo to go off again the only exception being Twin, but Twin on game 2 will assume you have an answer for the deck and play slower so you will get in extra damage while they try to aquire a hand with Exarch, Twin and probably some counter.
Can I recommend Angel's Grace? It is a great sb card against any combo strat. It is the only card to save you and win against Hive Mind combo. In most cases you just have to race them and most of the times you lose it is because you just needed 1 more turn. This buys you that and its uncountable.
For those downplaying helix you are crazy. In games when you stick an Eidolon you need to negate your own life loss so you don't get pinned behind your own guy. Eidolon is what pushed the deck to being a tier 1 deck in the first place and helix helps you play one of the best cards in the deck.
@wgpstevo I agree. I want to be on the command side of the helix vs command fight. Buff swiftspear out of dying and preventing the life gain. It's like you just played a counter spell... Lol
Ok now I understand! LOL Thanks for the input.
I think that you are probably streching yourself a ton. Are you plan on playing Atarka's Command in the main?
// Deck: U/B Tezz (60)
// Lands
2 Watery Grave
3 Swamp
4 Polluted Delta
2 Phyrexia's Core
2 Island
4 Darksteel Citadel
2 Darkslick Shores
2 Creeping Tar Pit
1 Academy Ruins
// Creatures
2 Wurmcoil Engine
1 Phyrexian Metamorph
2 Solemn Simulacrum
2 Spellskite
// Spells
2 Damnation
4 Tezzeret, Agent of Bolas
1 Trading Post
3 Thirst for Knowledge
1 Thoughtseize
2 Dismember
3 Talisman of Dominance
2 Mind Stone
2 Ichor Wellspring
3 Victim of Night
3 Inquisition of Kozilek
1 Executioner's Capsule
2 Thassa, God of the Sea
2 Engineered Explosives
// Sideboard
SB: 2 Thoughtseize
SB: 3 Rune Snag
SB: 3 Surgical Extraction
SB: 3 Spell Pierce
SB: 3 Ghost Quarter
I think that is a great addition to the RBG build, but I would think Grim Lavamancer should be cut for it as they take each others resources.
In general when a combo goes off they have to rebuild that combo to go off again the only exception being Twin, but Twin on game 2 will assume you have an answer for the deck and play slower so you will get in extra damage while they try to aquire a hand with Exarch, Twin and probably some counter.