If your strategy doesn't include ramping up in mana, drawing a bunch of cards and using the broken tutors to fetch up the mistakes in magic's history, chances are you are going to lose to the decks that do.
Every blue deck I make has the same ramp package, the same draw package, the same tutor package.
If these cards weren't so standalone broken
Like if my choice is diabolic tutor or another threat, suddenly I have options.
EDH mana, draw power, and tutors are completely out of control to the point of making alternate strategies irrelevant.
Different decks should want different cards.
A card like three dreams is a good example of a card that will almost certainly never be an auto include, but would likely be used by an aura based strategy.
Quote from Carthage »
I have heard the social contract spiel a million times, it has never worked [for me]. This game is too expensive for people to do different decks.
Quote from FreezingPoint »I think you need this:
Counter target spell if all lands of its controller are tapped.
Quote from Jiyor » Your card doesn’t stop them from just floating mana in response and casting other spells.
I also asked you guys for your thoughts on the four different options I was considering, so you could weigh in on what you think is fixed or reasonable.
I haven't invented a wholly new card.
Everything concerning cube is custom. Why is it so unreasonable to discuss a fixed version of an otherwise broken staple peasant card here?
Quote from Melriken »Totem armor is the stronger mechanic in all cases other than 'I have no creatures in play and draw this card' (namely if you have a creature with 3 totem armors vs a creature with 3 bestows, all cards otherwise identical, the totem armor version is stronger). Yet totem armor costs significantly less.
As menationed before, this is already the case in the current game without the premise anyway.
It wouldn't be honest to put the fault for that on the premise alone when we both know it already happens (premise or not.)
Quote from Swordskill »No where was stated that this was about fixing the whole magic to begin with. All that was being said what to make it more intuitive in this particular aspect.
Quote from Swordskill »One needs to waste slots in his deck to put removals that have nothing to do with the rest of the rest of the deck's theme,
Quote from Swordskill »Again I think that being able to choose how attackers behave more freely, would give much more depth to the gameplay rather than filling your deck with removals that don't fit with the rest of the deck thematically just because it's the only way to practically sweep the board.
Quote from Swordskill »but if more than one attack attack then it can make situations where even though removals will still be useful, the game won't be halted until one eventually draws one.
Quote from Swordskill »That's good and all but the entire scenario falls apart the moment you realize that you can pretty much make the exact game choices as a regular game of magic.
Quote from Swordskill »Because to tell you the truth it was kind of hard to make sense out of it
Quote from Swordskill »The fact that you tend to play aggro and even willing to sacrifice creatures just to deal a small amount of damage (as shown in the previous more comprehensive example.) doesn't mean that everyone does.
Quote from Swordskill »Could you elaborate on that? What you think is the "correct" option? Would I be right to assume that you think that the "correct" option would be to keep attacking?
This is already happening even without the new card type. Once you have the biggest creature (provided there are no other effects.) there is no reason not to attack.
In this case however if you think that you can simply leave openings and expect your summons to survive while you have left them unintended, you are in for a big surprise.
Could you present an example that shows the huge advantage the player has with this concept?
That the artifact does not have the ability to comprehend commands such as attacking, leaving and/or blocking, in this particular context.
Except when it doesn't since even in the novels summoned units are able to be commanded to strafe towards another summoned unit, so it doesn't even make sense in it's own concept.