While I'm planning a few more changes to the deck, I did switch around a few cards to help the tweak the deck and test a few other cards until I get to acquire the cards that I'm missing. Behind the Scenes was interesting to try but simply not good enough, seeing that I pulled Urborg out of one of my other decks and added it here, I decided to give Filth a go. With a few sac outlets it shouldn't be too big of an issue to get it into the graveyard.
Golden Demise more often than not wasn't doing enough and while it feels bad to cut into my limited removal, I opted to add some more offensive power instead. Gruesome Fate might seem perhaps less efficient in an Aristocrat like list but the deck can build numbers quickly so it's worth a shot. Alesha, Who Smiles At Death was interesting but fairly situational, not being a vampire made me cut her in favor of some more card draw through Minions' Murmurs.
Right now, I'm still looking to improve the evasion in this deck, as well as card draw a bit more. After that I'll start looking into where and what kind of answers I need to add to the deck.
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Feb 10, 2018Thanks for all the advise, looks like Cutthroat will be the one to go for right now. I work with a budget so have to wait until I can pick up additional cards, so had to use what I had around. But will be looking to add either Phyrexian Reclamation or Oversold Cemetery, especially the latter looks good to me. Do know that my card draw needs some improving as well, so will still be looking into that.Posted in: Commander (EDH)
Feb 9, 2018It's called that way as it's working somewhat with building up on +1/+1 counters through attacking, so charging up on counters and charging in to get them.Posted in: Multiplayer Commander Decklists
Some small tweaks were made to the deck, with a few updates to the mana base in progress. More notable changes are Toxic Deluge being switched out for Austere Command, Deluge hurts in many ways and the life loss in this deck can quickly add up. Austere Command can act more selective and helps more against any stax effects that stop the aggro plan.
Additionally, in contemplating Twilight Drover for the deck, I ended up actually bringing in Teysa, Orzhov Scion for just slightly more utility. I cut Reckless Fireweaver for it, which was pretty much a 'cute' inclusion with incidental upside. It wasn't good enough and this way I didn't have to cut a vampire for it either.
Feb 4, 2018So lately I've been tinkering on a Edgar Markov list that features a somewhat low curve aggro style build. I do have the list up in the decks section and while some inclusions are perhaps debatable, I've been mainly going back and forth on one of the last card slots. Currently I have Vampire Interloper sleeved up in it, since its a nice aggressive flyer. With the deck being aggro styled the not being able to block part isn't that much of an issue in most cases, that said there's a few cards I've been considering here as well:Posted in: Commander (EDH)
Vampire Lacerator is more aggressive and is one mana cheaper to bring out, though the loss of life can become a tad annoying as there is a fair amount of strain on the life total already.
Vampire Cutthroat helps mitigate the life loss a tad but at the expense of a tad less power. Unlike Lacerator it does have pseudo evasion with skulk.
Skymarcher Aspirant feels like the better card in general, it might take a moment for Ascend to trigger but no issue for the deck. For me the main downside is that it's a white vampire opposed to the other options.
So yeah, perhaps people could give their advice on which of these four they would run if they had to pick one.
Feb 3, 2018Posted in: Multiplayer Commander Decklists
It could definitely do some work in the deck, so will have to see how much it fits into things. So far I've been trying to limit how many different kinds of tokens the deck generates, since it's no longer an all out Aristocrats list like it initially turned out. I'll be giving it some thought though, so thanks for the suggestion!
Feb 3, 2018Posted in: Multiplayer Commander DecklistsYup, it's another Edgar Markov deck popping up here and yes I do know I'm late to the vampire party in that regard, but that's part due to the fact that I didn't initially intend to build a deck with him at the helm. In fact, this list started out as an Elenda, the Dusk Rose Aristocrat like build, but as I started compiling the list I ended up with a few things that made me sway away from her a little bit, at least as the Commander itself. First of all, Elenda is quite build around and in general you'd be casting her once maybe twice in order to go off with her token generation. Secondly, as the list came along I just had a few red cards I would love to run with her, after which I looked at my Mardu Commander options and ended up with Edgar as a decent choice due to the token generation.
Counter Charging Aristocrats
I still wanted to make use of Elenda as a win condition, but where Elenda loves to go wide with token generation Edgar narrows itself down more to a vampire token strategy. Furthermore, I needed ways to actually get and get back Elenda when needed, resulting in a Mardu Vampire Aristocrats concoction. The only big problem was that the list wanted to be a pillowfort yet lacked all the defensive pieces to make that work, making it more feel like a storm kind of playstyle... but then a bad one.
Unhappy with how that was coming together, I decided to look at other Edgar Markov decks and stumbled upon ISBPathfinder's Low Mana Curve Build and liked the aggressive stance of the deck. Unfortunately, being on a budget I simply didn't have access to all the pieces in his list, but it functions as a nice base to build my own variant from. Now, this version of the deck isn't going to be as efficient as his build, but being in a fairly casual meta myself at this moment I can play around with cards that I do enjoy or just want to try out.
So here is my current list:
The deck mainly tries to play the low curve aggro game while trying to generate a bunch of (mainly) vampire tokens as well. Since the deck still runs Elenda there are a few sacrifice outlets present to aid with that and added Karmic Guide/Reveillark as alternative win condition options as well. Additionally, the deck runs a light +1/+1 counter synergy as well.
Definitely the most notably missing cards for me are Bloodline Keeper and Purphoros, God of the Forge. They are simply slightly more costly cards nowadays hence why they are being left out of the deck. Yeah, I know I run a few far more costly cards, but those are cards I already own and move between decks. And for the time being I'm only planning to do the more affordable tweaks to the deck, pretty much trying to stay with cards that cost less than $3 a piece right now.
Jan 19, 2018Birds is seen as bad since it has no power and thus can't translate to netting cards from Edric that easily. The other mana dorks depends more on the kind of game plan you are. If you go the anthem route with Beastmaster Ascension then you won't need them as much, though being able to cast cards you draw is always nice. The mana dorks become probably more relevant when you rely on taking turns, as they tend to be higher on your curve.Posted in: Commander (EDH)
Jan 8, 2018I've been far more tempted to try out Flood of Recollection in my Azami list, which has taken a fair amount of inspiration from the Memnarch builds here. On it's own it does an average effect but putting this on Isochron Scepter? It being a sorcery is a slight downside but lets you cast recast pretty much anything you like, since the triggered exile clause is the one on the copy.Posted in: Multiplayer Commander Decklists
Jan 8, 2018The backside of it does feel quite tempting indeed, especially with something as mana hungry as Memnarch. Though part of me feels its a win more card of you are already going off with Paradox Engine. Digging for cards is quite nice but the exiling part has me a tad weary as well, with discarding you can still access the pitched cards in some ways where here you are less fortunate when you get rid of the wrong card. And while perhaps less relevant when going off already, it getting bounced at four activations probably feels bad too. But the biggest question with it is how well your curve can support it, since it requires at least five cards with different cmc to trigger the flip.Posted in: Multiplayer Commander Decklists
Jan 6, 2018Not a huge foils guy myself, but generally do favor trying to use old and original printings of cards.Posted in: Multiplayer Commander Decklists
That said, I will be running this card in my list when it gets out. While Faeries are 'key' to Spellstutter Sprite I find that most of the time I'm countering 1 CMC or 2 CMC stuff, usually to stop a counter for one of my take a turn spells, Spellstutter counts itself so most of the times I don't really need other Faeries around to make it work. Unblockable is quite good with Edric as it is simply guaranteed card draw, as Faeries are usually plain flyers and if an opponent has a flyer out there getting in is generally a pain.
Also, Spire Tracer might only have pseudo-evasion, however, more importantly it's green and Edric decks can cast green stuff far more easily due to the mana dorks in the deck.
Dec 20, 2017I've been happily running it in my Azami deck alongside Trail of Evidence. Started of as a budget way for not having fast mana rocks and been actually enjoying it since. It's no real replacement for them as those mana rocks are just more efficient, more competitive builds will consider three mana CMC too high since it comes down a turn later, only generates colorless and as mentioned can only be used on non-artifact things.Posted in: Commander (EDH)
But I found that the incidental mana generation it provides can add up already, depending on what artifacts you already run of course, there are a few that have static abilities which gain additional uses with Inspiring Statuary. Though even Lotus Petal can benefit from it, as you don't have to sacrifice it with Statuary out unless you need the colored mana.
And yeah like MRHblue said, if you can get some artifact token generation going then its going to quickly produce more and more mana. It's why I run Trail as I'll be casting enough instants and sorceries when my deck goes off, providing me with more mana the more I do essentially. With the advantage of having additional card draw options as well with clue tokens.
Again, it's by no means perfect but I've been enjoying it enough to keep it around in my deck.
Nov 24, 2017NimBalor posted a message on Crowing the Board with Storm Crow [Casual Build on a Budget]So with Unstable coming out in a little while I have been playing with the thought to make a casual deck that runs Crow Storm, though obviously that means running Storm Crow as well as it needs a win condition. The deck primary aim is to stick Eldrazi Conscription onto a Crow and go ham, alternatively its going wide with the aforementioned Crow Storm and/or a kicked Rite of Replication on Storm Crow.Posted in: Casual & Multiplayer Formats
Storm Crowed v0.1Magic OnlineOCTGN2ApprenticeBuy These Cards Creature (18)
2x Hex Parasite
3x Judge's Familiar
3x Lost Auramancers
4x Storm Crow
4x Trinket Mage
2x Azorius Signet
4x Sol Ring
2x Eldrazi Conscription
2x Journey to Nowhere
2x Crow Storm
1x Rite of Replication
4x Sejiri Refuge
Now, first issue is getting Eldrazi Conscription out there since I only run two copies in order to maintain a fair budget, so card draw and/or tutor effects will be somewhat key. To solve this I opted to go with the combo of Lost Auramancers and Hex Parasite, since it lets me cheat Eldrazi Conscription into play. Trinket Mage helps us find Hex Parasite, but at the same time can fetch Sol Ring which enables potentially hard casting Eldrazi Conscription. Brainstorm is there to help the deck dig for cards, as well as to put Eldrazi Conscription back on top of the deck should we draw into both copies too quickly.
Dispel and Judge's Familiar are there to protect our Crows when we go to put Eldrazi Conscription on them, while Journey to Nowhere serves as removal in a pinch.
Mulldrifter helps with some draws as well but can also be used as an alternative target for Eldrazi Conscription, much like Judge's Familiar. This is of note, because drawing into the Storm Crows can at times be a little issue. And Azorius Charm just adds a little bit more fixing since I am running a very basic heavy mana base.
Finally, Crow Storm can provide the deck with additional crows, still contemplating if a third copy would be worth it as the deck isn't set to really exploit the storm mechanic. Instead, I am running Rite of Replication as an alternative means to flood the board with Storm Crow tokens.
So this is my initial build and plan on goldfishing it for a little bit to see where it needs tweaking. In the meantime, I am hoping to get some suggestions on improving this list as well, though as a guideline don't try to suggest cards that are like over a $1 each. This deck is just for fun after all.
Nov 9, 2017Posted in: Multiplayer Commander DecklistsQuote from Delandel »Looking over people's lists and comments it seems for ramp lots of people are running mana dorks like Arbor Elf while staying away from non-creature sources of ramp like Harvest Season, with the exception of Druids' Repository since it works well with land stax cards like Winter Orb.
What about the Explore Dorks like Elvish Pioneer, Sakura-Tribe Scout, and Skyshroud Ranger? We have low land counts so they can't immediately give us value like a Llanowar Elves always can, but once we start drawing cards we always have extra lands to drop, and when we don't they are still creatures to attack with (assuming someone is open). Are they still good or have people moved away from them?
Edric pretty much relies on having weenies to swing in with, either with Overrun-like effects or by chaining turns, so mana dorks eventually become potential damage dealers as well, where spell based ramp only provides mana sources. Running low costed creature based ramp is just more favorable in this kind of deck.
Winter Orb will limit what Explore Dorks can do, since you are limited on what you can untap. Though to be honest I felt Orb limited me a fair bit and without Reliquary Tower it made chaining turns a bit more challenging, so I dropped Orb from my list. Furthermore, these dorks do rely on you having a land in hand. Most Edric lists will run Exploration already and when you get multiple effects like this it just does less. Sure, being able to churn out lands has a great upside, but regular mana dorks are just a tad bit more consistent in what they do.
The Ranger is probably not too bad, but Pioneer only has an ETB trigger and thus you can end up playing him without getting anything out of it, making it somewhat worse than a mana dork if you can't bounce him. Sakura-Tribe Scout just has less relevant subtypes, not being an elf or rogue is something to take in account as well.
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