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Last active Sun, Oct, 21 2018 15:45:08
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Oct 9, 2018Got copies today of both Hangarback Walker and Brushland, which I was pretty much hoping to add to the deck already. So those have gone in as two upgrades and did replace Opal Palace with the new Guildmages' Forum since it's a better version of Palace. Other then that looking to get a few more games in with the deck this week and see where the necessary tweaks need to happen.Posted in: Multiplayer Commander Decklists
Sep 29, 2018Posted in: Multiplayer Commander Decklists
G H A V E
A . .L .O .O .P .Y . .G .U .R .U
This deck is inspired by some cards that were released with the new set Guilds of Ravnica, giving a home to some of the cards in it that I want to try out for a bit and at the same time it acts as an overhaul for my 'old' Slimefoot deck. Divine Intervention was the main card I wanted to try out and a token/aristocrat build seems to be a good early game for it, so to add white to things I ended up with Ghave, Guru of Spores as the new Commander for this deck.
A fair bit of it is based on Ghave combo decks, it just doesn't have some of the more expensive cards out there and the mana base is more budgetized. This gave me space to slot in Emmara, Soul of the Accord and some support for her, as her token strategy flows well enough with what I want to do. Additionally, it also gave me a place to try out some shenanigans with Teshar, Ancestor's Apostle.
The deck also serves as a potential base to upgrade into an even more dedicated Ghave build down the line. A good example of that is the inclusion of Vraska, Golgari Queen in the deck, as it is more than likely not going to be doing that much but like the rest she's a card I want to try out.
The mana base is still something I'm trying to fine tune but budget is limiting me a bit in that regard. I won't be adding any fetch lands anytime soon for example and while I'd like to add Godless Shrine to the deck, I am pretty much waiting for it being reprinted.
One thing I will note is that the deck is not running Cathars' Crusade and it's something I don't plan to add either. I simply don't enjoy playing with it, despite being a good card.
As far as improvements go, I know that card draw can be a bit of an issue based on some of the initial goldfishing I've done with the list. While more tutors obviously can increase consistency, it does open up things to become quite linear and repetitive, so I've limited those due to that and the aforementioned budget limitations. Additionally, I'm still trying to decide on the amount of removal/interaction the deck needs.
Either way, I'm open for suggestions on improving this list, but try to keep things budget friendly. I'd prefer if suggested cards stay within a price range of up to 1 or 2 dollar a piece at most.
Sep 13, 2018A few more games in with the deck and Aetherflux Reservoir, feels mostly like a life gain piece. Yeah, there is a way to win with it but I feel it's being too situational. So I have opted to cut it and brought in Batterskull since I managed to trade for one. It's just another good target for Brion to go fling with, making it fit more into the main strategy of the deck.Posted in: Multiplayer Commander Decklists
Neheb, the Eternal is another piece I've been considering cutting, at most its enabling doing two flings in a turn, which often just doesn't feel like a lot. So for the time being I am going to try Treasonous Ogre in it's spot, while it can pay for additional flinging, it's probably going to be acting more as a ramp piece. In either case it will be interesting to test it out.
Sep 1, 2018Ended up cutting the rest of the Equipment package as well, as they ended up feeling as win more cards and not necessary to pull off a win. Additionally, I was rarely happy to draw into them, as they actually hamper the deck in digging for some combo pieces. Having something like Impact Tremors just does far more, as it provides an alternative way to win with deck. Sure, Purphoros does do more damage but it's card typing is a bit of a non-bo with Reality Scramble.Posted in: Multiplayer Commander Decklists
I made minor upgrades to the mana base by adding Sacred Foundry and Rugged Prairie, which should help fix the mana a tad bit more.
I did want to add some more interaction/removal and ended up bringing in Hallowed Burial, Path to Exile and Oblation. I'm mostly trying to use removal that doesn't put stuff in the bin, so I'm focusing on exile and tuck effects.
Secure the Wastes was added due to the instant speed and in a pinch it can drop more chump blockers if games go longer. Funeral Pyre is something I'm currently trying out, it's mainly there to provide me with a cheap token as should have enough cantrips to have something in the graveyard. Though if need be it can be used in a disruptive fashion as well.
A notable cut is Lightning Greaves, while the equip cost is a plus, it is just not good enough in this deck. Most cantrips I run target and with a limited amount of creatures, so the shroud actually becomes a problem more often than I'd like, hence the cut.
Aug 22, 2018Got a few more games in with the deck and so far been enjoying it quite a bit, though there are definitely changes to be made to the list. The equipment package was a nice idea but drawing the pieces felt far more disruptive than initially expected, as the deck doesn’t really need them. When you go off you pretty much do a loop and either they give opponents another chance to stop that or it’s just additional damage.Posted in: Multiplayer Commander Decklists
So, first cuts that were made were Prototype Portal, Sculpting Steel and Masterwork of Ingenuity, which are just too likely to be dead cards. Cards I brought in are the suggested Gamble, Lightning Greaves and managed to get a Recruiter of the Guard as well.
For the other pieces I’m going to look in using those slots to expand my removal suite a bit more, as that can do with a bit more work. Looking to add at least one sweeper to the deck, which ideally would be Austere Command but with my earlier additions I’ll be looking into adding more budget friendly solutions for that. Probably Hallowed Burial and/or Rout are on my shortlist for that
I might add Impact Tremors back in as well, since it lets me turn Grinning Ignus into another potential win condition.
Aug 14, 2018Since you run a slightly more token orientated build of low curve Edgar, I was curious about your opinion on Ancient Stone Idol. I've ordered a copy myself to try out for a bit, as with the deck going wide and swinging in a lot it's easy to cheat in as a big threat.Posted in: Multiplayer Commander Decklists
I do run Anointed Procession in my list and already have a way to recur it, so that probably helps it a bit more, but with the trample it can speed up the clock.
Aug 13, 2018Posted in: Multiplayer Commander Decklists
Both Recruiters are currently a bit too expensive for me to add to the deck, so for now I will be going without those two. Gamble is also a tad up there in price, but if my LGS has a copy I might see about getting one since I have a little store credit left there. Thanks for the suggestions though!Quote from ISBPathfinder »I suspect it might be a budget constraint but what about Recruiter of the Guard / Imperial Recruiter both can tutor for squee which seems like something you have a little bit of reliance on getting to play.
Gamble could also give you another option to go get Squee with. Given that even discarding him is really not a problem it could be helpful.
Aug 12, 2018Switched out Impact Tremors to bring in Goblin Bombardment, as it pretty much allows us to do a damage loop with Squee as well.Posted in: Multiplayer Commander Decklists
Probably going to take out Prototype Portal as well, am considering bringing in Ronin Warclub as another auto-equipping weapon for dear Squee. Though am also considering Desecrated Tomb to double up the damage with a Bombardment loop, that said without the loop its a dead card which is why I haven't added it just yet.
Aug 5, 2018Posted in: Multiplayer Commander Decklists
Chuck n Squee
Recently I've gone and focused a bit more on upgrading and/or revamping some of my EDH decks, looking to see what I still enjoy playing and which decks likely end up going into retirement to sell off a few cards for the better cause of my other decks. Despite rebuilding Kari Zev a while ago, I've not gotten to playing the deck that much and that's part due to it being far more inconsistent than my other decks, so I decided to see what I could do with some of it contents and cards that I have sitting around.
The result is this first draft of a Brion Stoutarm deck with the main strategy being to throw Squee around as much as possible. One issue for Boros is obviously card advantage, but with Reality Scramble being spoiled in the latest Commander set I figured it would be a nice way to dig up Squee from the deck. Though to make this happen it needs token sac fodder and as few actual creatures in the deck as possible.
September 13th, 2018
- Aetherflux Reservoir
- Neheb the Eternal
+ Treasonous Ogre
September 1st, 2018
- Hero's Blade
- Sai of the Shinobi
- Stormrider's Rig
- Sword of the Chosen
- Mogg Alarm
- Evolving Wilds
+ Path to Exile
+ Hallowed Burial
+ Funeral Pyre
+ Secure the Wastes
+ Impact Tremors
+ Rugged Prairie
+ Sacred Foundry
August 22nd, 2018
- Sculpting Steel
- Prototype Portal
- Masterwork of Ingenuity
+ Recruiter of the Guard
+ Lightning Greaves
August 12th, 2018
- Impact Tremors
+ Goblin Bombardment
Jul 28, 2018Personally I'm a bit disappointed in how the decks shaped out to be, but in the least it will keep my wallet a bit happier since it means I won't be building a new one. Am picking up a few cards though:Posted in: Commander (EDH)
Treasure Nabber - Will be a fun addition to my Kari Zev deck.
Loyal Guardian - Will be testing this out but still deciding on which deck.
Turntimber Sower - Not sure if it will work well enough in my budget lands deck, but will see.
Along with that I'm picking up the reprints of Avenger of Zendikar and Bear Umbra.
Jul 27, 2018Likely not running the Abyss for budget reasons but it's effect feels a bit meta depending. Any aggro strategies will probably be slowed down only a tad bit, unless you sacrifice more slots to Grave Pact like effects in additions to it, which feels against the low curve strategy of what the deck tries to do. Also, looking at what you hope to target with other decks, you'll likely be removing some mana dorks before you get to the things you want gone making it feel slow.Posted in: Multiplayer Commander Decklists
One of my banes with the deck has been running into is the occasional (Madcap into) Platinum Emperion/Platinum Angel, Abyss won't help really against that since it can't hit artifact creatures even if it's their only creature on the board. So I'd rather have a more versatile and targeted removal over the Abyss.
Jul 13, 2018This is pretty much my attempt to build a Muldrotha lands themed deck, using a far more budget friendly mana base and omitting a few cards in favor of keeping my wallet happy enough. The initial plan was trying to stay close to a rough $100 budget for this deck, though due to moving around a few cards between decks it's slightly above that. I tried to run at least a fair amount of the key pieces for the deck, but I also slightly aimed to run old bordered cards where I could as I just enjoy those myself.Posted in: Multiplayer Commander Decklists
Now for some notable exclusions:
Green Sun's Zenith is a good card to have but it's also several dollars because of that, so instead I am running Rune-Scarred Demon as a tutor since it can be recast with Muldrotha and provides something to block in the air. Avenger of Zendikar was left out just to save a few bucks on the deck, plain and simple as that. Also, several considered win conditions ended up being excluded for that reason, though am still considering bringing in one more win condition. And yes, I know I probably should be running Nihil Spellbomb over Tormod's Crypt or just run plain Bojuka Bog but just wanted to run the old bordered card.
As far as some more 'random' looking inclusions go; Scrib Nibblers is no Hedron Crab but can still do some nifty disruption to any top deck manipulation that is happening. Noble Quarry is perhaps the strangest creature in the list, but being an enchantment and a creature I am not having to use my creature recursion option of Muldrotha on it, which is quite nice and it helps the deck to swing in.
Muldrotha lends itself to abusing Strip Mine but didn't want to go overboard on that, so I opted to include Ghost Quarter as a cheaper and more 'fair' card instead. Though there is still enough nasty things to pull off if needed, with Natural Affinity and Nevinyrral's Disk being something to trigger scoops, since this deck has Splended Reclamation as well as World Shaper to mitigate the effect. Villainous Wealth and Thakalos Deceiver can do their part as well, but with those it's our opponent's fault for bringing them to the table to begin with.
Jun 29, 2018You get your cards Necropotence at the end of your turn, so you can't use them during your second main. I usually fill my hand up to seven with it, have your draw step add to that and usually you can dump it easily enough during your next turn. Only sucks if you run into a wheel effect, but other then that it helps you keep the deck going.Posted in: Multiplayer Commander Decklists
Personally ended up cutting Minions' Murmurs as the deck is already using life points as a heavy resource, together with Champion of Dusk it can be a massive hit. More often than not its been sitting dead in my hand due to that, just haven't had much luck with it hence the cut.
Tev, I saw you are running Dark Prophecy in your list, how has it been performing? The BBB is obviously a lesser aspect but seeing we're already putting Necropotence out its probably less of an issue.
Jun 27, 2018My Edgar deck started out as a shell to make Elenda, the Dusk Rose work, as felt like she'd be a fun vampire to build around but while trying to put her together I found I wanted slightly more than Orzhov colors were going to afford me. On top of that she is a one-hit wonder so Edgar provided more out of the Command Zone for me. After several games with the deck I wanted to do more with the deck and just go more aggro with it to get through the early game better, which made me look at the low curve builds... the aggro swarm style was something that I wanted more of, since it made it feel different from my other decks and have been enjoying the deck far more after ditching more and more of the slower top end vampires and getting closer to other people's lists, just by cutting those cards that felt weaker to me.Posted in: Multiplayer Commander Decklists
The deck I run still has Anointed Procession as a result from its previous iterations for example, while some cards I left out just to be kinder to my wallet. Especially seeing I have allocated a monthly budget to my Magic spending, just so things remain affordable for me. Other cards I just don't like running as much, for example Cathars' Crusade I just find a pain to keep track of and just choose not to run it.
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