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Last active Thu, Jan, 17 2019 23:11:58
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Jan 17, 2019With the upcoming release of Allegiances, I decided to give Ghave the much needed overhaul in order to make it more fun for me to play. I didn’t like the pile of combos build that it was turning into and the spoiler season gave me enough new goodies to take this in a new direction. It’s still very much a work in progress as I tweak the list and decide on which remnants of my old deck I want to keep around. As always suggestions for the new deck are welcome.Posted in: Multiplayer Commander Decklists
Jan 11, 2019Font of Agonies is also an interesting card to consider, cheap to cast and with the deck already wanting to deploy Necropotence quickly it will be easy to rack up counters for it. Other then that only Judith and Vindictive Vampire are cards I might test out in my Edgar deck.Posted in: Multiplayer Commander Decklists
Dec 4, 2018NimBalor posted a message on Edgar cheap vampires and lifegain/loss wins...getting thereA low as possible curve and a fair bit of draw are quite key to Edgar being able to churn out vampires and getting in that damage. If you are really worried about getting milled out, I'd suggest Feldon's Cane as an alternative. Much easier to cast and trigger, might not be repeatable but with Edgar you should have enough time with a single reshuffle.Posted in: Multiplayer Commander Decklists
Nov 20, 2018NimBalor posted a message on Tibor and Lumia... But There Are Some Who Call Us TimAdded a little bit more fixing with getting a copy of Steam Vents for the deck, though I don't plan on running any fetches it's going to be helpful when having Niv in your hand. Same goes for Cephalid Coliseum, while the pinging is supposed to happen to the opponent, having a little extra card draw handy is always nice.Posted in: Multiplayer Commander Decklists
To me Zuran Spellcaster is just a better fit to the deck than Fervent Paincaster, as the deck is heavier on blue already and Spellcaster isn't restricted by Exert.
Nov 17, 2018Throne of the God-Pharaoh has been a tempting card for me as well, but I've yet to sleeve it up. Thing for me is that it does little when you are behind on board, as you need your creatures tapped and thus they need to survive attacking. So Sanctum Seeker is pretty much better in that spot, as you'll get the extra damage in and is a vampire on top. Where as Throne feels more like a win more/quicker card in that aspect.Posted in: Multiplayer Commander Decklists
Nov 16, 2018NimBalor posted a message on Tibor and Lumia... But There Are Some Who Call Us TimWith one of my playgroups deciding to plan a weekend full of Commander, I decided to try and piece together a new deck to bring to the table. This group is fairly casual orientated and as means to keep things relatively fair one of the house rules is that a deck shouldn't cost more than $150, using the most recent 'regular' printing of a card as a guide for pricing. One day will be spend running our own decks and the other day decks will be lend out to each other, and where as we have two players relatively new to Magic/Commander decks shouldn't be too overly complex.Posted in: Multiplayer Commander Decklists
I wanted to do something along the lines of Josh Lee Kwai's famed Tim deck and through that I came across a Tibor and Lumia list that also takes inspiration from it. Going two color will help keep the cost down from a mana base perspective, but I did end up replacing a few cards of the Tibor list to bring it down to something that fits the playgroup's budget limit.
The deck's strategy stays true to the traditional ping, untap and ping again strategy that comes with it being a Tim deck, along with trying to generate some card advantage as well. Other then that there are a few flying enablers to use the abilities of the deck's Commander.
I am still considering replacing Swiftwater Cliffs with a basic, since it does come into play tapped, but with limited amounts of fixing I've not done so yet. Ionize probably could be replaced by a more efficient counter spell, but wanted to avoid having to keep open double blue for the classic Counterspell. Also, I just wanted to see if I could fit it in so to run some newer cards and it fits the theme since it pings when it counters something.
Some cards I'm still on the fence about whether or not to include them are Quietus Spike and Ral Zarek. Both haven't made the cut so far mostly due to the keeping in mind of my playgroup. Quietus Spike would make the pinging a lot more efficient but would draw a lot of hate for that, in past decks I ran it in the card rarely got to stick but this group probably won't assess it's threat not until the first hit and subsequent ones. While I'm for people learning to be more wary of it, with the new players in mind I feel it's better not to include it, at least not for the planned event.
With Planeswalkers its often the question for me whether or not to run them or not, since they often are vulnerable pieces and thus getting some use out of them tends to be limited. I always consider the fact if they are worth running if I can only use an ability on them once and more often then not I feel better at running an instant or sorcery with the same effect for the same CMC. At the same time, I know this playgroup is not keen on taking extra turn shenanigans. Taking a single extra turn per game is something they have no issues with but taking multiple is usually less appreciated. That said, I don't expect Planeswalkers to stick around long enough to ultimate and never would include one just for their ultimate. In this deck I don't even care that much about using Ral's ultimate but it being there will still probably be something they'll groan about.
Nov 16, 2018NimBalor posted a message on "Non Latin Unicode characters are temporarily not allowed."I've started to run into this issue since yesterday as well when trying to make a new thread for an EDH list I started working on.Posted in: Forum Software Feedback and Bug Reports
Sep 29, 2018Posted in: Multiplayer Commander Decklists
Welcome to my latest take on a Ghave, Guru of Spores led deck, which is the current Commander of a deck that has gone through many iterations and various other generals in order to let me experiment with different playstyles and a place where I could try out new cards. The initial idea was to use this process to work towards a more optimized deck, but along the way I realized that I didn’t really enjoy the combo-esque lists that Ghave generally helms. So with Allegiance around the corner, I felt it was time for another overhaul and give it a direction I would enjoy, something which the new set did provide with the printing of the new Teysa.
This current build is a token style Teysa Karlov deck, using either an aristocrat inspired drain strategy to win or turn it into an angel token beat down with the help of Divine Visitation. I kept from going full Orzhov and simply keep using gave for the added support in green, while also helping in the token production department. Since this isn’t an optimized build, I have included some back up ways to take a win, though I kept the support for them limited so not to make it the go-to strategy.
Kokusho does synergize with Teysa and will speed up some games, with the main question there being how much his presence in the deck will have. Should he be too oppressive then I’ll consider taking him out. Tainted Strike functions as an alternative win condition for the deck if Teysa, Poison-Tip Archer and a few tokens are out on the board, though since Tainted Strike only works well with the Archer in the deck I opted to bring in Hydra Omnivore so it’s not entirely a dead card when the Archer is removed. Though both cards could end up being replaced down the line.
Sep 13, 2018A few more games in with the deck and Aetherflux Reservoir, feels mostly like a life gain piece. Yeah, there is a way to win with it but I feel it's being too situational. So I have opted to cut it and brought in Batterskull since I managed to trade for one. It's just another good target for Brion to go fling with, making it fit more into the main strategy of the deck.Posted in: Multiplayer Commander Decklists
Neheb, the Eternal is another piece I've been considering cutting, at most its enabling doing two flings in a turn, which often just doesn't feel like a lot. So for the time being I am going to try Treasonous Ogre in it's spot, while it can pay for additional flinging, it's probably going to be acting more as a ramp piece. In either case it will be interesting to test it out.
Sep 1, 2018Ended up cutting the rest of the Equipment package as well, as they ended up feeling as win more cards and not necessary to pull off a win. Additionally, I was rarely happy to draw into them, as they actually hamper the deck in digging for some combo pieces. Having something like Impact Tremors just does far more, as it provides an alternative way to win with deck. Sure, Purphoros does do more damage but it's card typing is a bit of a non-bo with Reality Scramble.Posted in: Multiplayer Commander Decklists
I made minor upgrades to the mana base by adding Sacred Foundry and Rugged Prairie, which should help fix the mana a tad bit more.
I did want to add some more interaction/removal and ended up bringing in Hallowed Burial, Path to Exile and Oblation. I'm mostly trying to use removal that doesn't put stuff in the bin, so I'm focusing on exile and tuck effects.
Secure the Wastes was added due to the instant speed and in a pinch it can drop more chump blockers if games go longer. Funeral Pyre is something I'm currently trying out, it's mainly there to provide me with a cheap token as should have enough cantrips to have something in the graveyard. Though if need be it can be used in a disruptive fashion as well.
A notable cut is Lightning Greaves, while the equip cost is a plus, it is just not good enough in this deck. Most cantrips I run target and with a limited amount of creatures, so the shroud actually becomes a problem more often than I'd like, hence the cut.
Aug 22, 2018Got a few more games in with the deck and so far been enjoying it quite a bit, though there are definitely changes to be made to the list. The equipment package was a nice idea but drawing the pieces felt far more disruptive than initially expected, as the deck doesn’t really need them. When you go off you pretty much do a loop and either they give opponents another chance to stop that or it’s just additional damage.Posted in: Multiplayer Commander Decklists
So, first cuts that were made were Prototype Portal, Sculpting Steel and Masterwork of Ingenuity, which are just too likely to be dead cards. Cards I brought in are the suggested Gamble, Lightning Greaves and managed to get a Recruiter of the Guard as well.
For the other pieces I’m going to look in using those slots to expand my removal suite a bit more, as that can do with a bit more work. Looking to add at least one sweeper to the deck, which ideally would be Austere Command but with my earlier additions I’ll be looking into adding more budget friendly solutions for that. Probably Hallowed Burial and/or Rout are on my shortlist for that
I might add Impact Tremors back in as well, since it lets me turn Grinning Ignus into another potential win condition.
Aug 14, 2018Since you run a slightly more token orientated build of low curve Edgar, I was curious about your opinion on Ancient Stone Idol. I've ordered a copy myself to try out for a bit, as with the deck going wide and swinging in a lot it's easy to cheat in as a big threat.Posted in: Multiplayer Commander Decklists
I do run Anointed Procession in my list and already have a way to recur it, so that probably helps it a bit more, but with the trample it can speed up the clock.
Aug 13, 2018Posted in: Multiplayer Commander Decklists
Both Recruiters are currently a bit too expensive for me to add to the deck, so for now I will be going without those two. Gamble is also a tad up there in price, but if my LGS has a copy I might see about getting one since I have a little store credit left there. Thanks for the suggestions though!Quote from ISBPathfinder »I suspect it might be a budget constraint but what about Recruiter of the Guard / Imperial Recruiter both can tutor for squee which seems like something you have a little bit of reliance on getting to play.
Gamble could also give you another option to go get Squee with. Given that even discarding him is really not a problem it could be helpful.
Aug 12, 2018Switched out Impact Tremors to bring in Goblin Bombardment, as it pretty much allows us to do a damage loop with Squee as well.Posted in: Multiplayer Commander Decklists
Probably going to take out Prototype Portal as well, am considering bringing in Ronin Warclub as another auto-equipping weapon for dear Squee. Though am also considering Desecrated Tomb to double up the damage with a Bombardment loop, that said without the loop its a dead card which is why I haven't added it just yet.
Aug 5, 2018Posted in: Multiplayer Commander Decklists
Chuck n Squee
Recently I've gone and focused a bit more on upgrading and/or revamping some of my EDH decks, looking to see what I still enjoy playing and which decks likely end up going into retirement to sell off a few cards for the better cause of my other decks. Despite rebuilding Kari Zev a while ago, I've not gotten to playing the deck that much and that's part due to it being far more inconsistent than my other decks, so I decided to see what I could do with some of it contents and cards that I have sitting around.
The result is this first draft of a Brion Stoutarm deck with the main strategy being to throw Squee around as much as possible. One issue for Boros is obviously card advantage, but with Reality Scramble being spoiled in the latest Commander set I figured it would be a nice way to dig up Squee from the deck. Though to make this happen it needs token sac fodder and as few actual creatures in the deck as possible.
September 13th, 2018
- Aetherflux Reservoir
- Neheb the Eternal
+ Treasonous Ogre
September 1st, 2018
- Hero's Blade
- Sai of the Shinobi
- Stormrider's Rig
- Sword of the Chosen
- Mogg Alarm
- Evolving Wilds
+ Path to Exile
+ Hallowed Burial
+ Funeral Pyre
+ Secure the Wastes
+ Impact Tremors
+ Rugged Prairie
+ Sacred Foundry
August 22nd, 2018
- Sculpting Steel
- Prototype Portal
- Masterwork of Ingenuity
+ Recruiter of the Guard
+ Lightning Greaves
August 12th, 2018
- Impact Tremors
+ Goblin Bombardment
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