So what do you guys think about the new Aether Revolt spoiler?
Yahenni's Expertise
2BB Sorcery (Rare)
All creatures get -3/-3 until end of turn.
You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.
Chiming in on chandra, I run 3 and think she is amazing in this deck. She is a little awkward when you put her down turn 3 and +1 her and flip a titan, but that's a rare occurrence. She certainly helped in all the infect matches I played at GP dallas with her -3 (went 3-4 drop, every single match was against infect ). In my opinion she hits all angles we want to pretty well with her ramp, removal, and card advantage. I have also tried nissa for a while but was unimpressed. Her abilities are relevant, but she seemed way too slow to me.
I usually equate bringing up the blood moon ban to bringing up the tarmogoyf ban. It's something to complain about when there isn't anything real to complain about. It's indicative of a healthy format.
I would also like to know if anyone has had success with this, or if anyone still thinks its necessary in the light of traditional BGx becoming less popular.
Banlist update seems good for us, even though we don't get any new toys to play with. With the unbanning of visions and the onset of sword, we get some good and bad.
Good: Jund will take a major hit and fall in popularity. Also visions will promote URx control shells like blue moon, which we have a good matchup against.
Bad: Uptick in UW draw-go control with visions slotted right in, which we seem to not have a fantastic match against.
Unsure: The only gray area I see is Tezzerator gaining some popularity with thopter/sword combo and all the lifegain and board flood that comes with it. Having never played against this deck, I'm having a hard time imagining this matchup. Some points I've come up with are that they are a slower deck, which we like, but their inevitability is superb if they stabilize, which we don't like. How easy would it be against a deck like this to race? Because it seems like we pretty much fold if they get Academy Ruins and the combo online.
Hey, what do you guys think about Day's Undoing in the sideboard against jund? My meta is pretty jund heavy atm so I've been testing a few cards in sb against them and I noticed it in the primer and thought I'd give it a try (my lgs has a gentlemen's agreement for no eldrazi so I don't need to worry about them). It's been a cruel mistress to me as sometimes it's just enough to get me out of the grind and pull out a win and other times it just seems to only give them every answer they need. Just curious if anyone else has tried this and seen similar results.
Hi all, I picked up this about a few days ago after a bit of soul searching once summer bloom was taken from me and I realized I practically had this deck already, minus some lands and disrupting shoal, so I took it to my LGS for a modern tournament last night and managed to go 3-1. Here's my list.
The thing I noticed while playing this right off the bat was why you shouldn't run more than 1 snapcaster mage. Pretty much sits dead in you hand if you delved a hooting mandrills and tarmogoyf hates it, I'm taking them out soon. Also I was really sad I didn't have disrupting shoal as that could have come in handy with some turn one path's and bolt's to my delver. My sb is based on expecting an eldrazi/affinity meta, which the store usually is. Those archetypes did not show up at all, so most of the sb was essentially useless. I traded my packs that I won back to the store for 2 shoal and bought 2 more to complete the set. I'm going to be taking out both snapcasters and two snags for 4 shoals and trying to find some room for simic charm as well. SB is being completely rebuilt from the ground up. I really just wanted to say how much I liked playing this deck, and I hope I'll get to play it for a long time.
Thanks for the input! I've been meaning to try abrupt decay instead of beast within to see how it's different. I've tried running fewer visionaries and I've seriously wanted all 4 every time I take some out when I test. And elite is necessary because shaman is honestly my main wincon. it looks like some people are trimming down or completely taking out nettle sentinel? Not really sure I understand that one. I do like the idea of lead the stampede. I'll keep trying stuff out!
Hey guys! I picked up this deck a little bit after DOT released (got coco's for like $3), and loved it immediately! Soon after the deck gained a lot of popularity I had to stop playing Magic all together due to school getting heavy. But now I'm picking it back up I wanted to see what you guys thought of my old list.
I haven't made any changes to it since I started playing again, I wanted to know how outdated you guys thought this is. I left about the time Mirror Entity was being run instead of Ezuri, I personally never liked mirror because in the situations where I would be activating either mirror or Ezuri it's always the trample damage that pushes through a clogged boardstate. The Prowess of the fair in the SB might seem a little strange, I was in the process of testing it out when I had to quit. It was performing well for the few games I've tested with it, I'm going to keep trying it, also I love how it can tap for Heritage Druid. As for my landbase the only reason I dont have more Cavern of Souls is purely monetary. I originally picked elves so I could build a non-expensive deck to play for fun, and then when I started playing it I realized how completely nuts Collected Company is, and around that time prices shot up. I plan on getting more caverns in the near future, but for now 1 will have to do.
Again I haven't played this deck or cruised the forums for a few months and I don't know a lot of the recent popular opinions and techs. And thoughts on my list would be appreciated!
All I know of other mb wincons I've seen other than titan and hive mind, and some sb cards that get mb occasionally like Dromoka and Wurmcoil, are things like Consecrated Sphinx and Grave Titan. basically just value 6 drops. And even then I've only seen them as 1-ofs if at all. I agree with our issue being consistency, as I'd say the majority of times I've whiffed I've had a major threat in hand, just no way to get it out.
While Sphinx and Titan certainly have their merits, you have to recall that we're making only certain coloured mana. You have 9/10 bounce lands that produce green mana, but usually not as many that produce blue or black. You usually get four blue and one black, so something like Titan or Sphinx are a lot harder to cast. Hive Mind costs one blue, remember. It makes you a lot more limited in what cards you can play as the big threats to have the consistency you're looking for.
Yeah I'm not advocating for them I'm just saying that's what I've seen before. I personally wouldn't run either. I believe a deck with Grave Titan got second at a SCG invitational and a saw a Consecrated Sphinx do good in a mtgo daily. That's the only place I've ever seen the two being played.
All I know of other mb wincons I've seen other than titan and hive mind, and some sb cards that get mb occasionally like Dromoka and Wurmcoil, are things like Consecrated Sphinx and Grave Titan. basically just value 6 drops. And even then I've only seen them as 1-ofs if at all. I agree with our issue being consistency, as I'd say the majority of times I've whiffed I've had a major threat in hand, just no way to get it out.
Having a hard time believing that it is real, but if it is, then that's extremely good news for us.
I would also like to know if anyone has had success with this, or if anyone still thinks its necessary in the light of traditional BGx becoming less popular.
Good: Jund will take a major hit and fall in popularity. Also visions will promote URx control shells like blue moon, which we have a good matchup against.
Bad: Uptick in UW draw-go control with visions slotted right in, which we seem to not have a fantastic match against.
Unsure: The only gray area I see is Tezzerator gaining some popularity with thopter/sword combo and all the lifegain and board flood that comes with it. Having never played against this deck, I'm having a hard time imagining this matchup. Some points I've come up with are that they are a slower deck, which we like, but their inevitability is superb if they stabilize, which we don't like. How easy would it be against a deck like this to race? Because it seems like we pretty much fold if they get Academy Ruins and the combo online.
4x hooting mandrills
4x delver of secrets
4x tarmogoyf
2x snapcaster mage
Other Spells (28)
4x stubborn denial
4x serum visions
4x gitaxian probe
4x lightning bolt
3x mana leak
3x thought scour
3x vapor snag
1x tarfire
1x izzet charm
1x electrolyze
4x flooded strand
1x polluted delta
4x wooded foothills
2x breeding pool
2x steam vents
1x stomping grounds
3x island
1x forest
3x roast
3x ancient grudge
3x send to sleep
2x dispel
1x feed the clan
2x natural state
1x destructive revelry
The thing I noticed while playing this right off the bat was why you shouldn't run more than 1 snapcaster mage. Pretty much sits dead in you hand if you delved a hooting mandrills and tarmogoyf hates it, I'm taking them out soon. Also I was really sad I didn't have disrupting shoal as that could have come in handy with some turn one path's and bolt's to my delver. My sb is based on expecting an eldrazi/affinity meta, which the store usually is. Those archetypes did not show up at all, so most of the sb was essentially useless. I traded my packs that I won back to the store for 2 shoal and bought 2 more to complete the set. I'm going to be taking out both snapcasters and two snags for 4 shoals and trying to find some room for simic charm as well. SB is being completely rebuilt from the ground up. I really just wanted to say how much I liked playing this deck, and I hope I'll get to play it for a long time.
4x heritage druid
4x elvish mystic
4x nettle sentinel
4x shaman of the pack
4x dwynen's elite
4x elvish visionary
4x elvish archdruid
4x llanowar elves
2x ezuri, renegade leader
1x eternal witness
1x spellskite
4x collected company
2x chord of calling
Lands
6x forest
4x gilt-leaf palace
4x windswept heath
1x overgrown tomb
1x temple garden
1x cavern of souls
1x pendelhaven
3x prowess of the fair
2x dismember
2x fracturing gust
2x beast within
1x burrenton forge-tender
1x choke
1x melira, sylvok outcast
1x reclamation sage
1x scavenging ooze
1x golgari charm
I haven't made any changes to it since I started playing again, I wanted to know how outdated you guys thought this is. I left about the time Mirror Entity was being run instead of Ezuri, I personally never liked mirror because in the situations where I would be activating either mirror or Ezuri it's always the trample damage that pushes through a clogged boardstate. The Prowess of the fair in the SB might seem a little strange, I was in the process of testing it out when I had to quit. It was performing well for the few games I've tested with it, I'm going to keep trying it, also I love how it can tap for Heritage Druid. As for my landbase the only reason I dont have more Cavern of Souls is purely monetary. I originally picked elves so I could build a non-expensive deck to play for fun, and then when I started playing it I realized how completely nuts Collected Company is, and around that time prices shot up. I plan on getting more caverns in the near future, but for now 1 will have to do.
Again I haven't played this deck or cruised the forums for a few months and I don't know a lot of the recent popular opinions and techs. And thoughts on my list would be appreciated!
Yeah I'm not advocating for them I'm just saying that's what I've seen before. I personally wouldn't run either. I believe a deck with Grave Titan got second at a SCG invitational and a saw a Consecrated Sphinx do good in a mtgo daily. That's the only place I've ever seen the two being played.