Nope.
Kruphix is far too recent,
and Kraj is too specific.
Momir Vig, Simic Visionary is the clear choice for a GU reprint-
you can build almost any kind of deck with him.
My own Vig deck uses Zegana, Edric, and Kruphix (and used to use Kraj and Vorel, as well),
and I have no doubts one or both of the new Commanders will also work well with him.
And Soebek, asking for them to show love to "non-Ravnica" GU legends is borderline insulting-
should they reprint both of them?
I disagree. Wizards have been slowing down on tutor effects (even in commander products) and I don't think they will include a "tutor for all the stuff with every spell"-commander fits into their recent strategy. While I agree that Kraj is rather narrow and both zegana and vorel do a better job with the +1/+1 counters matter theme, Kraj has a very unique play style and can be adjusted to different deck strategies. he also got some new toys recently (like Ivy Lane Denizen, prophet of kruphix and Willbreaker), making him an interesting commander to take anorther look at.
CVards are expensive because people want them. That is to say, the more powerful you make it, the higher the demand, the higher the price.
Sea Floor orchard is too good. Way too good. It's free deck thinning in the appropriate colors. One of the debates regarding fetchlands is whether or not they're worth putting in a deck for the deck thinning. The 1 life is a _huge_ concern, and it has been proven mathematically that the 1 life loss is not worth the deck thinning. Sea floor orchard has no life loss, and so provides the same deck thinning without the drawbacks. That it can get 2 kinds of basic lands is a bonus. It's even better than the original fetches in mono color and some two color decks. Definitely better in most situations than terramorphic expanse and evolving wilds (the only time terramorphic and evolving is better is in limited and EDH, since limited and EDH are the only formats that would realistically play 3 or more kinds of basic lands).
Thanks for the reply. What would it take to make fast fetches that are printable at common or uncommon? would they have to be stricly worse in the manner that they hvae the same cost but limited functionality?
Alright, I'm going to make a borderline-crazy speculation.
Let's look at what MaRo said:
Quote from MaRo »
First, yes, Battle for Zendikar will be the return of full-art lands. I’ve seen them and you’re all in for a real treat.
Second, Battle for Zendikar does have a cool rare cycle of dual lands, but they’re brand new designs and not the Zendikar fetch lands.
As a WotC-employee Maro obviously isn't allowed to say anything negative about an upcoming product - only positive things. So given that this is the case, what is the worst thing he would be allowed to say about the land-cycle (i.e. the most important cards in the set for many players)? Yeah, the worst thing he would be allowed to say is probably that they're "cool". He didn't say "powerful", he didn't say "awesome" or anything like that. Just cool.
I'm speculating the lands won't be modern playable.
I hardly think MaRo's definition of awesomeness has much to do with modern playability. He loves uncomplicated, innovative designs and doesn't care much for powerlevel.
The original Zendikar block contained a total of 36 non-basic lands, so I'm betting we will get more than one cycle in BFZ, maybe even a second rare cycle. If I had to take a guess, I'd say we can expect a cycle each in Rare, Uncommon and Common.
I don't think there will be a second rare cycle, because MaRo said "Battle for Zendikar does have a cool rare cycle of dual lands". I may be reading too much on this, though.
Agree with you that we should expect one cycle per rarity (with mythic as an exception).
@ hucka - MaRo specified dual lands. Name a set since they made 270 cards the base number of cards for a large set that contains 10 dual lands in it?
Zendikar is all about lands though. The original block had 36(!!!) different nonbasic lands. If there are less than 15 non-basics in the upcomin set, I'm a pumpkin.
MaRo said the rare land cycle is "brand new design", so I can't see them finishing some cycle.
If the brand new cycle is 2color lands, I hope thay print all 10 of them.
The brand new desighn will probably feature a set mechanic or something very close to it.
The original Zendikar block contained a total of 36 non-basic lands, so I'm betting we will get more than one cycle in BFZ, maybe even a second rare cycle. If I had to take a guess, I'd say we can expect a cycle each in Rare, Uncommon and Common.
I don't think Wizards will print a very good land cycle that's fetchable. however, i can see then printing simple fetchable lands as commons or uncommons. Something like guildgates with both basic types instead of gate status.
No matter what, BFZ will contain lands that are Standard playable.
It's pretty obvious to everyone else that the fetches will not be in bfz.
not really my problem if people are unable to comprehend basic english
You are wrong. You are so, so wrong. "there are new dual lands" is NOT the only thing he said. Here, I'll help: "Second, Battle for Zendikar does have a cool rare cycle of dual lands, but they’re brand new designs and not the Zendikar fetch lands." He is saying there is a rare dual land cycle and they are not the zendikar fetches. THERE ARE ONLY THREE WAYS TO PROPERLY READ THIS:
1. Mark Rosewater either does not think the Zendikar fetchlands are cool, does not think they are dual lands, or does not think they are a cycle. Ergo, BFZ's cool rare cycle of dual lands cannot be the zendikar fetches, but the zendikar fetches could still be getting printed. (this interpretation is ridiculous.)
2. The Zendikar fetchlands are being printed, but won't be rare. There is a 0.00% chance they are demoted to uncommon, but I'll give it a very very very small chance they are upgraded to mythic, because wotc decides it wants to poop on us.
3. The zendikar fetches are not being reprinted in BFZ.
If you are arguing that MaRo's language leaves open the possibility that the zendikar fetches are being reprinted at rare in BFZ, you are wrong. So please confirm you are arguing either that (1) MaRo thinks fetchlands are lame, thus they aren't the "cool" rare dual land cycle, or (2) this is foreshadowing that the zendikar fetchlands will be reprinted at mythic. We can proceed with this discussion from there.
edited: or I just fell for a trolling. dang it!
you forgot nr 4:
there are two cycles of rare lands
BÄMM
and since we already had that in the original zendikar, its not unlikely at all
English is not my native language and I will not argue that there may be a way to interpret this the way you do. However, MaRo stated this specifically to answer the question about "the other 5 fetches":
Any chance for new full art lands in battle for zendikar or the other 5 fetches?
I’ve been getting these two questions about Battle for Zendikar quite a bit, so I think it’s time I finally answered them.
Which, in my opinion, makes it very clear that he denies the inclusion of enemy fetches in BFZ.
Anyway, I'm excited about the new rare land cycle. I really, really hope they are printing all 10 over the course of the block.
Angelic Conversion2W
Enchantment [U]
At the Beginning of your upkeep, if you have 30 or more life, put a 4/4 white Angel creature token with flying onto the battlefield. 3W: Gain 3 life.
Next:
Arcane Crucible
Disturbed Dreams
Lost in Time
Delve Into The Twilight6UBB
Sorcery [M]
Each player exiles all cards from his or her library, then shuffles his or her hand into his or her library.
Draw a card.
Exile Delve into the Twilight. A thin line between triumph and insanity.
^ If you don't put a may in thewre, this causes a draw with cards like Soul Warden.
Bogleecher Thallid2B
Creature - Fungus Leech [C]
At the beginning of your upkeep, put a spore counter on Bogleecher Thallid.
Remove three spore counters from Bogleecher Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Each opponent loses 1 life and you gain 1 life.
I disagree. Wizards have been slowing down on tutor effects (even in commander products) and I don't think they will include a "tutor for all the stuff with every spell"-commander fits into their recent strategy. While I agree that Kraj is rather narrow and both zegana and vorel do a better job with the +1/+1 counters matter theme, Kraj has a very unique play style and can be adjusted to different deck strategies. he also got some new toys recently (like Ivy Lane Denizen, prophet of kruphix and Willbreaker), making him an interesting commander to take anorther look at.
Thanks for the reply. What would it take to make fast fetches that are printable at common or uncommon? would they have to be stricly worse in the manner that they hvae the same cost but limited functionality?
Target Player reveals his or her hand.
Draw a card.
//
Dare 2B
Target Player discards two cards.
Next:
Angelic Fury
Ashiok's Visit
Warden of Ancient Evil
I hardly think MaRo's definition of awesomeness has much to do with modern playability. He loves uncomplicated, innovative designs and doesn't care much for powerlevel.
Creature - Kor Ally [R]
Tap 3 untapped allies you control: Exile target colorless creature.
3/3
Next
Darkened Skies
Unfathomable Truth
Sword of Blood and Ash
Enchantment [R]
Artifacts and enchantments you opponents control have Cumulative upkeep 1.
Well spotted. You're right.
Zendikar is all about lands though. The original block had 36(!!!) different nonbasic lands. If there are less than 15 non-basics in the upcomin set, I'm a pumpkin.
English is not my native language and I will not argue that there may be a way to interpret this the way you do. However, MaRo stated this specifically to answer the question about "the other 5 fetches":
Which, in my opinion, makes it very clear that he denies the inclusion of enemy fetches in BFZ.
Anyway, I'm excited about the new rare land cycle. I really, really hope they are printing all 10 over the course of the block.
Enchantment [U]
At the Beginning of your upkeep, if you have 30 or more life, put a 4/4 white Angel creature token with flying onto the battlefield.
3W: Gain 3 life.
Next:
Arcane Crucible
Disturbed Dreams
Lost in Time
Sorcery [M]
Each player exiles all cards from his or her library, then shuffles his or her hand into his or her library.
Draw a card.
Exile Delve into the Twilight.
A thin line between triumph and insanity.
Next:
Treasonous Sentinel
Unmoving Elder
Restless Horde
Bogleecher Thallid 2B
Creature - Fungus Leech [C]
At the beginning of your upkeep, put a spore counter on Bogleecher Thallid.
Remove three spore counters from Bogleecher Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Each opponent loses 1 life and you gain 1 life.