Quote from soramaro »I'd be pretty funny if "Cosmo Wolf" and "Cosmo Serpent" turned out to be the actual card names.
Of course they werent going to.
The rc lost its spine ages ago, and its reflective of the continued decline in their involvement in the format.
Whatever hide behind rule zero about it some more
Quote from Shadow345 »I'm glad it's only one set. Battle and Oath are the worst Magic sets i've ever seen.
Quote from Xcric »Its hard to be excited about this so soon after ikorias release, and hot on the heals of double masters announcement, and knowing commander legends is coming, with secret lairs and more commander precons mixed in too
Quote from NGW »If your deck completely falls apart because you do not have access to your commander you made a bad deck, plain and simple. You can certainly build a deck that's primary strategy involves your commander, in fact I much prefer decks that do (or at the very least benefit greatly from their commander), but you should always have a contingency plan. Removing the tuck rule simply encouraged bad deck building by removing a check for decks that were overly reliant on a single card they always have access to.
Quote from FunkyDragon »I do hate all the alternate arts and disagree with everyone who said alternate arts are welcome. You've heard of power creep and complexity creep, but what about visual complexity creep? It may not be an issue in Standard, where you only have to worry about the last two years and can forget everything that has rotated, but in Commander, you want to look across the table and recognize what cards are on the battlefield. Everytime they print new art on an old card, they make it harder to recognize the cards and remember what they all do.