Magic Market Index for April 12, 2019
 
Magic Market Index for April 5, 2019
 
Magic Market Index for March 15th, 2019
  • posted a message on Soul Diviner (email preview)
    Yeah I also would have thought the death count would be higher given that this is a WAR!

    Ajani, Jaya, Dovin, Ral Zarek and Sarkhan were all be people who could have died and would have had a good run and decent story arcs. And would have given more oompf to the story. Gideon feels a bit like Elspeth 2.0 so I am actually a bit disappointed with that.

    I'm actually quite sad that Gideon dies. Admittedly, he's not a very interesting character, but I liked the idea that his suffering comes from the fact that he is quasi-immortal himself while his friends die around him. I would have preferred if the death of some Gatewatch members would be a recall to Gideon's backstory (Tragic Arrogance) on a bigger and more dramatic scale. THAT would give some edge to him for interesting writing.
    Posted in: The Rumor Mill
  • posted a message on EDHREC’s Salt Vote
    Seems in line with what we already know. Nobody likes to play against MLD and cards that impose a hard lock or super harsh penalties/taxes. Cards that stop players from partticipating in the game, in short. I agree.
    Posted in: Commander (EDH)
  • posted a message on EDHrec April Fools
    This got me good. I saw it late last night when I didn't have my guard up yet for April 1st. I was halfway through creating a thread here when it hit me... I guess all I can do is relish the memories of those 5 minutes of sol ring ban bliss.
    Posted in: Commander (EDH)
  • posted a message on Commander Game
    Admuri, Silent Stalwart 2WWU
    Legendary Creature - Giant Soldier
    Vigilance
    Whenever one or more damage of a source an opponent controls is prevented, you may draw a card.
    t: Prevent all damage a creature of your choice would deal this turn.
    4/6

    Next: a commander that somehow uses your opponents resources
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Moldrim the Corpseleech 2BG
    Legendary Creature - Fungus Zombie
    Deathtouch
    Whenever a creature card is put into an opponents graveyard from anywhere, you create a 1/1 green Saproling creature token and gain 1 life.
    2/3

    NEXT: A commander that creates a very unique kind of token
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Grolm, Landslide Shepherd xRRR
    Legendary Land Creature - Mountain Elemental
    When ~ enters the battlefield, distribute X landslide counters on any number of Mountains you control.
    Mountains with landslide counters on them have "2, t, sacrifice this land: Destroy target non-basic land".
    4/2

    Next: A commander that cares for the number of your opponents
    Posted in: Custom Card Contests and Games
  • posted a message on Wildcards, 3 Colour Mana Base - Its busted.
    you really don't need a full playset of shocks and checks to have a functional 3color mana base. Get 2 of each (thats still 12 rares mind you) and you have a solid mana base to start out with. Any shock and check you pull afterwards is icing.
    Posted in: MTG Arena
  • posted a message on Commander Game
    Ornak the Fiendsower 2RRBB
    Legendary Creature - Demon Avatar
    Flying
    At the beginning of your end step, for each opponent, choose a non-demon creature that player controls at random and put a corruption counter on it.
    Creatures with corruption counters are demons, get +2/-1 and can't attack you or planeswalkers you control.
    4/6

    NEXT: an upkeep-matters commander
    Posted in: Custom Card Contests and Games
  • posted a message on Would anyone not using their prerelease Arena code be so kind and give it away?
    I would really love to get that RNA draft on MTGA going but I did not go to prerelease, so i missed out on the code. Anyone giving away a spare code would be greatly appreciated <3
    Posted in: MTG Arena
  • posted a message on Flicker games in RNA Standard?
    The question is: can you build a reasonable midragnge deck from cards that want to be flickered?
    If not, you're out of luck. Flickering is strong, but it only doubles up on already strong things your deck is doing. Flickering a good ETB creature is a powerplay, giving you some tempo, but only if it isnt a 0 for 1.

    EDIT: remember that the last time flicker was viable in standard (and I don't mean the copy-cat mess) was Innistrat-RTR, where the commonly used flicker effect was Restoration Angel, a very reasonable threat itself, while not playing Cloudshift, which is much more competitively costed than what we have now. Also, we had mad payoff cards like Thragtusk, Armada Wurm and Trostani, Selesnya's Voice.
    On the other hand, RTR standard was busted powerlevel wise, so maybe I'm way off here.
    Posted in: Standard New Card Discussion
  • posted a message on Possible name of the upcoming set
    Quote from Flamebuster »

    This would be a good time to revisit proliferate if they decide to go planeswalker heavy. It's a great complement to the cards in GRN/RNA too.

    In a recent podcast (can't remember which exactly) MaRo said that Proliferate was considered multiple times for sets in the last years, but was deemed to bee too strong every time. I really doubt that we would see that mechanic now with Simic and Gruul coming up, god forbid in a planeswalker-heavy set. That would be busted as all hell.
    Posted in: The Rumor Mill
  • posted a message on Two German cards - "Sentinel's Mark", "Rally to Battle"
    Would it have been too powerful to give the creature lifelink permanently if you cast it during your main phase?

    that causes memory issues and would take some kind of counter to represent the addendum being active.
    Posted in: The Rumor Mill
  • posted a message on Ravnica Art Book -Spoilers
    Part of it is the sell.

    I mean Borbo is getting old sure but Domri's whole plan was just dump a bunch of boar summons on the guy? Thats it. No one before Domri tried that? How does that work logically

    Meanwhile we got Isperia who can read minds here and is actually a spellcaster getting tooled by Dovin and Vraska. Yeah yeah the Ghost Council might never considered a Ghost Killer existing but Isperia got no excuse for not casting a protection against stone gaze spell on herself. She knows what a Gorgon is.

    Niv is more why is he not building the device himself.

    Kaya killing the Ghost Council the one I buy the easiest but that is more cause she got help Tesya who presumably had some sort of plan to handle the Ghost Council during her failed revolt. Also why would the Ghost Council not be mages? Tesya is a mage one of her ancestors is on the council. Ergo I think the assumption yeah the Ghost Council is rich but also those Rich Guys are Spellcasters as well. One would assume Orzhov contracts are magical contracts not just pen and paper.

    I agree that some of the old character's end seem a bit lackluster, but I don't think you can really complain that wizards didn't "sell" the story right if you are discussing bits of information and speculation during spoiler season. I'm pretty sure the story team will adress these guild leadership changes in more detail than what essentially seems to be a protcol in the art book.
    Posted in: Magic Storyline
  • posted a message on What SCG Con Taught Sheldon About Commander And Its Players
    Quote from Hawk7915 »
    Unpopular opinion time - I don't think it's unreasonable to have questions about a person's disposition after this conversation (which is what the conversation between an "average" player and a STAX player fundamentally is)

    Lil' Timmy: I think it's fun to play Magic! I like to play cards! If I can just play my cards, I am happy!

    STAX the Destroyer: I think it's fun to deny you the thing you find fun. I can only have fun by ensuring you cannot play any cards. At all.

    Now, it's also fair that someone can be STAX the Destroyer and be a genuinely lovely human being, but that doesn't mean I don't have questions about how you reconcile "Good person" with "my joy comes from ruining your night". It's a social game and everyone has their own definition of fun. Also, often what's fun is "winning" and thus, all games inevitably have someone who didn't have the most fun because there is only one winner. But it feels different to say "I have fun when I win - so unfortunately, you have to lose" and "I have fun when my opponents are unable to do the thing they came out for". That's like saying the only way you can enjoy a movie is if you go to the theater and scream or play with flashlights the entire time - I get you have a right to choose what's fun, but the thing you find fun is actively harming everyone else's experience and that makes me suspicious. Or as another example - if we all have dinner together, saying "I can only enjoy my meal if I get all the bread sticks and if no one orders what I order" is a little weird and odd and rude, but saying "I can only enjoy this meal if I throw everyone else's plates in the trash so they can't eat" feels actively malicious in a way that's quite different and worrying.

    I do agree saying "STAX=competitive" or even "MLD = competitive" is wrong, and I appreciate the art and skill that goes into playing STAX well. I understand that for some folks it's about the puzzle of earning a flawless victory - nothing personal or malicious about it, it's just a hard and unique playstyle. But I don't think Sheldon is elite or a creep for automatically having some biases against people who can only find joy in playing a game by making the game unplayable to everyone else at the table.


    100% agreed.

    Playing a game together means everyone gets to participate in playing the game. Taking 20 extra turns or locking someone out from playing the game is the exact opposite of mutual participation.
    Posted in: Commander (EDH)
  • posted a message on Rhythm of the Savages
    Not gonna lie. This is brutal against any kind of control deck. Looks like mainbord Negate may become a necessity.
    Posted in: The Rumor Mill
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