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  • posted a message on The True Solution To The Flawed Mana System
    Look, this has been proposed since the stone age of MTG. I'm going to ignore your suggestion to have players start with only one card in hand because it is absolutely ludicrous (so I play a ramp deck and start with a 6-drop in hand. whats my game plan?).
    The problem with your "solution" of two decks is that it eliminates one of the core mechanics of the game, wich is risk management. If I can draw lands consistently I can play high-CMC cards consistently, without regards to the risk if I ever get that many lands. At the same time, I could run decks that top out at 3 drops and have a perfect game 90% of the time. I think you are completely wrong suggesting the meta would be slower, everyone would be playing RDW because it could perform near perfect every single game. Good deck builders try to minimize risk of having a flood or drought scenario by increasing deck flow in some way. The other end of the spectrum are high risk high reward decks, which are less consistent but maybe feel more rewarding. Your solution would take those nuances away.

    If you are convinced that you are on to something, just playtest this. Take 5-10 decks and play them against each other again and again. Then come back with some (anecdotal) evidence. You would be the first to report that this method improved the game.

    Posted in: Magic General
  • posted a message on [ELD] Scorching Dragonfire- MPNumbers preview
    Quote from Randuir »
    Unfortunately, it can't target players, which is a not insignificant downside.

    Quite contrary, that is a very significant downside. The decks playing Lightning Strike right now (mostly RDW) are very interested in pointing the damage to the face. I doubt this will see more play than Lava Coil for pure creature removal.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Clackbridge Troll
    Clackbridge Troll 3BB
    Creature - Troll
    Trample, haste
    When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature token.
    At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.
    8/8

    From Noxious' reveal video (https://www.youtube.com/watch?v=VYL28w0hmwg)

    Looks like we got a buffed up Desecration Demon

    (Edit: spelling)
    Posted in: The Rumor Mill
  • posted a message on Next 4 sets + other mechanic from eldraine
    I was super surprised by the off-hand announcement of all of next year's standard sets, but I'm not complaining. It's nice to see that this thread evolved into a constructive discussion after the doomsayers all belched out their bile on page 1....

    Return to Theros:
    The set symbol alone promises a focus on the underworld, and I could see the entire set focussing much more on Nyx as well, rather than the hero-vs-monster theme that was around last time. Elspeth in the underworld plotting revenge against the tyrannical Heliod and recruiting unlikely allies (Erebos etc), then herself ascending to godhood to replace Heliod? Yeah, I'm ready for this. Devotion is a given, since it is the mechanical link between the plane's inhabitants and the Gods/Nyx, which are the most prominent feature on Theros. I could see then dropping the enchantment-focus however.

    Ikoria:
    As a Timmy, yay. As a commander player, I am afraidthat the "build-your-own-monster" mechanic is so out there (MaRo implied this) that its parasitic and does not play well with other sets/themes. Lets see. I do like the sound of Monster world, so I'm hyped anyways.

    Teferei Core set:
    Well. I guess this is going to be a Teferi-themed set as much as M20 was a Chandra-themed set, so we don't have to be afraid of that. Curious to see a new set symbol for a core set, the last time we had that was origins, and that was supposed to be the segway into not having core sets anymore. Since than, core sets have felt much more like origins rather than the older core sets (I'm talking M10-M14 here). I wonder if all new core sets will have a clear theme with a custom set symbol.

    Return to return to Zendikar:
    Aah, finally. I was so sad to see Adventure world turn into Alien annihilation world. Glad to see them returning to the roots of what made Zendikar a cool plane in the first place. It was ceretainly not "being eaten by Eldrazi". For all the doomsayers claiming that Zendikar's only draw were the Eldrazi - thats not true at all. ZEN and WWK were much more popular than ROE; and BFZ + OGW proved that the Eldazi-theme was not what people wnted out of the return to Zendikar. Indiana Jones plane all the way =)
    Posted in: The Rumor Mill
  • posted a message on [ELD] Forbes article introducing Oko, the Fey Shapeshifter (no card spoiler)
    So sad to see a thread completely derailed by phobia. I would much rather have had a thread discussing the actual topic. Since we have this however, I'll applaude FlossedBeaver, Blackwaltz3, ilovesaprolings and others earlier in the thread for fighting the good fight.

    On topic: His character's motives reads very red to me, and I associate shapeshifting with blue (although I could see them doing a non-blue shifter). On the other hand, his artwork screams green and black. So neither Temur, Jund nor Grixis would suprise me. Sultai seems off to me.
    Posted in: The Rumor Mill
  • posted a message on End of an Era
    Huge probz for immediately taking action and looking to create a new home for the community. I hope it will be more than just a shadow of its former self.
    Posted in: The Cube Forum
  • posted a message on Sisay, Weatherlight Captain
    Not gonna lie, this does not make me happy. Shes strong for sure but also super lame.
    Please tell me people will not just build ye ole superfriends/good stuff deck where they tutor up everything and every game plays out the same. Yeah, not gonna happen.
    Hard pass for me.
    Posted in: The Rumor Mill
  • posted a message on Prismatic Vista
    Big commander staple for all those that can't afford fetches (me)

    Not sure this is gonna be cheap. It is still a rare in a $6-per-pack product. I wish this was an uncommon. Easy include in all my EDh decks.
    Posted in: The Rumor Mill
  • posted a message on Luis Salvatto Twitter spoiler - Munitions Expert (BR Goblin)
    I think its black because of the flash. Red normally doesn't get flash and black is now secondary (or tertiary??) for flash.
    Posted in: The Rumor Mill
  • posted a message on What are your thoughts on black is gonna learn how to remove enchantment
    I am curious how they flavor this. Black removal has always been about killing living things which ssems off with enchantments.
    Something like countercurses or some kind of blood magic that requires life payment maybe. I would like to see black explore life payment mechanics more.

    Generally speaking, its a good thing to have a third color be able to combat enchantments. They always felt least vurnerable.
    Posted in: Magic General
  • posted a message on The Commander's Tools Game
    Orzhov Bookkeeper 1WB
    Creature - Human Cleric
    Whenever another creature enters the battlefield, you gain 1 life.
    Whenever another creature leaves the battlefield, each opponent looses 1 life.
    2/2

    NEXT: Brudiclad, Telchor Engineer
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    Rash Idea 1R
    Instant - Arcane
    Exile the top card of your library. Until the end of your next turn, you may play that card.
    Splice onto Arcane RR
    Posted in: Custom Card Contests and Games
  • posted a message on Cheap Mana Fixing for Jodah.
    What are your expectations of the mana base? Whats your budget? It heavily depends on both.

    I have a 5c deck with a super budget mana base, but I run a lot of green for ramp and fixing. It works pretty well.
    Budget:
    If you're going budget I recommend you stay away from 2-color lands unless your deck is heavily focussed on 1-2 colors, only splashing the rest.

    If you got the monies:
    Posted in: Magic General
  • posted a message on Commander 2019 Theme Speculation
    I really hope we do not get more 4-color stuff and I don't expect we will. It's just so unfocussed and lacks multifacetted flavor.

    Finishing the 2-color cycle would be cool I guess, although I don't know if another (potentially busted) experience counter cycle would be the way to go.

    In terms of what color combinations need it the most, wedges are least populated, especially Jeskai. They somehow never got a legend outside the jeskai commander deck and Kahns block (I'm ignoring partners here).

    Posted in: Speculation
  • posted a message on Commander Game
    Tracton, Involuntary Hoarder 3RR
    Legendary Artifact Creature - Golem
    Trample
    When ~ enters the battlefield, destroy all other artifacts. Put a +1/+1 on ~ for each artifact destroyed this way.
    When ~ leaves the battlefield, create a colorless Magnet artifact token with: "t, sacrifice this artifact: Target nonland permanent becomes an artifact in addition to its other types until end of turn."
    1/1

    NEXT: "Strategy" theme commander
    Posted in: Custom Card Contests and Games
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