The deck seems to really struggle against reactive decks like Jeskai and Grixis where I just play lands and hold removal in hand and my creatures get removed or countered (Nahiri too).
Any way to change the deck and improve those match-ups ?
Myth Realized or even Luminarch Ascension is really the way to go in my opinion to be able to keep up with the blue control decks.
The sweepers should be a mix of early game Pyroclasm and late game Wrath of god, I used to play 2 of each, but a 3rd wrath wouldn't be too much. I rather sweepers than blockers because we don't have access to good efficient flyers. Sweepers also give counters to Myth Realized which gets out of hand very quickly. Let's not forget about Declaration in Stone either, which exiles creatures just like Anger of the Gods for a clean answer for things like kitchen finks and voice of resurgence
A nice 1-of that should absolutely be included in the deck is Outpost siege. It's a great top deck that straight-up beats midrange decks.
Even if we have the option to run Kiki-Jiki, Mirror Breaker and Restoration Angel, I wouldn't do it because it's too fragile and is very rarely naturally found, it also frees up 5 extra slots.
Overall, for the core of this deck, I would do something like this :
I'd say add Mind Stones. I'd probably cut the Ghostways (Resto may not blink everything, but you don't need to blink all the things to get value) and Relics of Progenitus (I might be overlooking a legitimate reason for why running them in the main might currently be good, admittedly) to make room for them.
I don't think Blood Moon needs to be in the main. Move Batterskull and another Finks into the main in exchange for the 2 Moons.
Drop Clifftop Retreat, add another Temple of Triumph and a few Rugged Prairies? Windswept Heath should really be Arid Mesa (being able to grab the lone Mountain instead of having to Bolt yourself for a Red source can mean a lot, even with Finks/Helix/Vengeant in the main), but I'd aim for 6 or so fetches anyway, and Heaths would be fine as the extras since you want to be able to grab Plains and whatnot.
The sideboard could probably be redone in some fashion, too.
I also recommend 1 more card draw engine. You opt for the midrange kind of games, so 1 more Outpost Siege in the sideboard against better suited lategame decks can be handy. You can't outspeed them with this build, combo with Kiki is harsh when they pack tons of removal, thus the only solution is going over them, with card advantage.
Lastly, perhaps our horrible horrible manland may (i repeat MAY) have it uses when your opponents end up in topdecking mode.
Thank you guys for your feedback. As you said TheGunsmasha, I do have issues closing out games in time, I often have to speed up my play to find a threat and close the game. But some other games, I just get a Restoration Angel and it slowly kills since it is relatively hard to handle. I was thinking about maybe putting Brimaz, King of Oreskos instead of the Ghostway or Spellskite, but up to now I rather protect my creatures and have a potential huge value card during late game. I would really like to have another threat idea that is not affected by Anger of the gods or Lightning bolt. I love being out of reach. Yes I get sever Lava spike to the face but at least I keep my board intact.
The new R/W Manland is, as you said, not very good. It makes me really sad because I was so hyped about using one
For DotMatrix, I don't really see how the mana ramp can help me out. Also, I don't think I would play Mind Stone instead of a Wall of Omens or Spellskite on T2. Concerning the main deck Blood Moon, so many people have told me to take them out but how many wins have these bad boys brought home for me? I can't count anymore. My local meta is very fragile to Blood Moon and graveyard hate (Thus Relic of progenitus main deck) and since it can cycle for an extra card, I just use it main deck and cycle it if I'm not happy.
My mana base is for the poor. I can't afford Arid mesa for sure, but the Rugged Prairie would actually be an excellent card to add, I forgot about that one.
I'd like to present to you guys what I have been working on for a little while now. I used to play R/W twin but since it got banned, I kept on working with Boros and made a sweet Midrange brew that has given me some even better results than with the twin combo. Here it is :
Since I don't feel like I have any really bad matchups (nor do I have autowins), I'm stalled on ideas to better optimize the list. I know this deck is very different to what you guys are working on, but this seems to be the thread to post it in and get opinions.
I have something similar as well but the amount of point removal in your list seems a little high, maybe a Wrath of god or Anger of the Gods depending on your local meta and if you prefer having a 3 or 4 mana spell (my list is heavy on 4 mana spells so I rather have Anger). I have a Outpost Siege to get passed Ghostly Prison,Ensnaring Bridge or to get a card advantage over time and it works out really well for me. I also have 2x Blood moon main, so I took out a Path to exile and replaced it by a Roast since I don't want to give away basic lands with a Blood moon in play. I like the idea of Faithless Looting and I will most certainly try it. I also don't like Blade Splicer but that's a personnal preference. I replaced it with Brimaz, King of oreskos. Here is my list :
I don't have a sideboard in mind yet. I really want to get a mono-white list ready incase Battle for Zendikar gives us more reach. I really want to see Archangel of Tithes in the 75 and a few other cards are still on my radar. @Skeet70 I've tested the Red/White version and it just made me long for the mono-white build. They play very similar with a very tough decision tree in the red version. I'm going to test this locally for a couple weeks and I'll update it as I get closer to a finalized list.
Also: If you have any feedback or updated ideas please share!
I don't think that running 3 Serra Avenger ans 2 Mirran Crusader is a good idea, Bolt/Snapcaster bolt is going to run you out of cards before you realize it. I personally run mono-white and Brimaz, King of Oreskos is a real hero (I suggest you have 1 more to very consistantly cast it) and the other crusader should be replaced by a singleton sword (depending on your preference, I run Sword of war and peace to make the Judge's familiar very relevant mid-late game.
Aven mindcensor isn't the best value card, sometimes blocking 1 fetchland, but otherwise doesn't really help me out much plus I don't really want to keep up 3 mana to cast it end of turn, I rather use it to Tectonic Edge and Ghost Quarter all day. I only have a singleton as a surprise factor and to try to stop Amulet Bloom.
4 Vryn Wingmare is too much in my opinion. I find this deck to have some issues vs Aggro decks if it doesn't have a very good draw, you can loose game 1 very quickly if you don't know what your opponent is playing and you have let's say 2 Vryn Wingmare in your opening hand. I would cut 2 of them to add a Flickerwisp and another removal card. I personally opted for a Dismember to deal with any creature and to have a black card to cast if Gifts slams down a Iona, Shield of Emeria.
Vs control decks, I almost always have a Restoration angel online to protect my board and re-flicker stuff away and/or create more tokens to keep the pressure on all game. Since I do not have Horizon canopy, I make sure to make every card count and Restoration angel really helps out.
Are there any Bant versions of this list? I feel like WG version is hopeless in this meta, just gets controlled out the wazoo and eventually die after drawing 20 cards. If we included blue for Invisible Stalker, Spell Pierce and Dispel. We could also add some Noble Hierarch, add some fetches for the manabase and put in a Become Immense to finish people off. Some Gitaxian Probe to go with our counterspells to interact with the opponent would also be nice. The main idea I have for this is play somewhat like infect, but have a very quick clock instead of only 1 shot kills. having some interaction would make the deck a lot more fun to play as well. Any opinions?
I feel like Flickerwisp is better off doing something else than going for a Blade Splicer. I much rather flicker an enemy land or enchantment or big creature to prevent a block, or even go for my finks to stay alive longer than to get another 3/3 golem, which will most likely loose first strike because my splicer died. Instead, for the beatdowns, I got me 3x Brimaz, King of Oreskos, and 2x Honor of the Pure. Up to now, it has proven to be a nice duo, making me actually able to finish off opponents, which I had trouble doing when facing control decks. Here's my main mono-white list :
I feel like this deck is good to slow people down, but since we don't have a solid lock, we need to speed things up in order to kill before the opponent can combo off or get out of hand.
On a side note, how do we beat Soul Sisters and Norin decks? I'd like to know what your guy's plans are vs them. What's the important thing to shut down?
The very best thing you can do is forget everything you ever learned about legacy death and taxes. People try and apply strategies from that deck for months, then realize it's bad, give up, and settle into some variation changing up the two to four flex spots in monowhite if they don't go to another color for better disruption. Avenger is not a great idea. Neither is revoker if you're coming from legacy and run that. Trying to use these cards is a process every modern death and taxes player goes through, all I can do is attempt to speed the process along until you realize it yourself.
I thought that running a beat was a good idea because our "taxes" just delay the opponent. We can't control him all game, at some point he'll start to ramp up and fight back. Death and Taxes is excellent early on, but I feel like it never manages to really threaten the opponent and finish the job. That's why I doubt that the small tax from Judge's Familiar (if any) is more favorable than a good beater that will always work and pressure the opponent.
If we don't run a beater, what are the other alternatives to Judge's Familiar?
Another huge advantage I see is late game, when you're turn 4+ and now you've sacrificed 2-3-4-5 lands for his (tech edge + GQ), well chances are you still have 2 mana open to cast it (and vials are at 3 counters), which I think is a game changer.
I think lots of people forget this, we don't always have three land to cast stuff. Or if you're running mutavault, you can cast this and still attack.
That being said, I would certainly play a more hateful two drop if it existed.
I was told in the legacy forum when asking how to make a budget Death and Taxes deck : If you can't get enough disruption, embrace the white weenie side. I feel like the Death and Taxes deck in modern is not good enough to reliably disrupt everyone every game. That's why I swapped out my Judge's familiar for the Avengers.
But don't get me wrong, this deck has a lot of hate and it's the rigth way to go, but just saying that Judge's familiar ends up not being a very strong card, where as the Avenger is almost always a good beater with low cost that ends up, in my opinion, doing a better job than a familiar
I absolutely love Serra Avenger in this deck. The 3 toughness is so much more reliable than a Flickerwisp or Mincensor (I'm looking at you Electrolyze. Sure it still dies to a bolt and dismember, but there are plenty of 2 dmg cards that we dodge.
With vigilance, you can also keep the clock ticking and defend when both are at low life, making him take a decision and having a chance to screw up. Another huge advantage I see is late game, when you're turn 4+ and now you've sacrificed 2-3-4-5 lands for his (tech edge + GQ), well chances are you still have 2 mana open to cast it (and vials are at 3 counters), which I think is a game changer.
If you can cast Serra Avenger + vial in your another buddy when both are down to 2 mana, that's where we want to be. I see it as a late game card (or early game if you can sneak him in T3
Chalice of the void
Mana leak
Cryptic command
Sphynx Revelation
Wrath/Judgement
These things wipes (or controls for crpytic) everything on the board, or just prevents me from putting 60% of the cards I have in my deck or just plain kills my heavy drops since I rarely have 3 spare mana to cast them. They get such a big advantage over me and then just control what's left of my board, I don't know how to handle these matchups. Plus they have the snapcasters that keep on bringing them back. Is it worth to SB in some Rest in Peace just for the snapcasters? I've read so many times that it's not worth it, but I feel like the problem is that they always have the right card for every turn, and that's greatly in part by snapcaster just targeting from the GY.
Hi guys, I have a SS deck and I'm getting real fed up with control decks. Yesterday I went to a local tournament and got slapped around by 3 control decks. There's nothing I can do with my main deck, except count my lives and draw cards until he grinds me eventually 30 minutes later. I'd like to have some suggestions on how to tweak this deck to have something that can be played vs a very heavy control/infect meta... These seem like unwinnable matchups. Here's the decklist :
Hey, I'm currently building a Bogles deck in an attempt to be as competitive at my LGS as possible. The meta is mostly Infect and Junk, I'm looking to get some advice on finishing the decklist :
This will be more Weenie than Death and Taxes as you suggested, but I still wanted to keep the Ghost Quarter + Leonin arbiter because several decks use fetchlands and tutors, so he'll be of assistance quite a lot. I didn't add Suppression Field because it hurts me way too much main deck with the arbiters. A pithing needle will be waiting on my sideboard to slow certain decks now. I also kept 2 Dust Bowl and 2 Tectonic Edge to keep the mana pool down for opponents. In certain games, I can probably keep them at 2 mana, or cutting down their 3rd color.
I'll be testing this tonight vs my friend who plays Miracle to see how it goes. I'll give you some feedback!
So here's the situation. I play modern with my Soul Sister & White Weenie decks, but I really wanna start Legacy. I bought off some extremely good legacy white cards for cheap and I want to build the best deck I can with what I have.
How can I arrange my stuff to get the most competitive deck possible without having to buy the land base for Death and Taxes. I'm willing to buy some extra cards, but they need to by affordable (<30$ playsets)
1x Armageddon - Seems slow..
1x Chalice of the Void - Could be excellent vs 1 cmc cards
1x Restoration Angel - Seems slow as well
The idea behind this decklist is to have many 2 cmc creatures with different hate so I can vial them in depending on the situation. I also needed something to hit my opponent with, and Serra Avenger/Mirran Crusader/Jotun Grunt are all nice and have different qualities. If I have 2 beaters in my hand, I can choose the right one for the situation.
I'm aware that Leonin Arbiter and Stoneforge Mystic are enemies, but I think I can handle it by vialing in a Mystic at the end of turn with 2 free mana to let me search.
Let me know what you guys think. I want to see if it's worth keeping my legacy cards to make a deck that will be quite good and fun to play. I don't expect winning the local tournaments with this, but to win some games once in a while.
I was told that there is no issue at all to get anything worthwhile and I should sell my cards and keep it to modern I hope he was wrong!
Myth Realized or even Luminarch Ascension is really the way to go in my opinion to be able to keep up with the blue control decks.
The sweepers should be a mix of early game Pyroclasm and late game Wrath of god, I used to play 2 of each, but a 3rd wrath wouldn't be too much. I rather sweepers than blockers because we don't have access to good efficient flyers. Sweepers also give counters to Myth Realized which gets out of hand very quickly. Let's not forget about Declaration in Stone either, which exiles creatures just like Anger of the Gods for a clean answer for things like kitchen finks and voice of resurgence
A nice 1-of that should absolutely be included in the deck is Outpost siege. It's a great top deck that straight-up beats midrange decks.
I don't think that running Boros signet is a good idea since the extra mana we get from it isn't going to win us games. UW Gifts runs signets to protect themselves from Blood moon and to be able to activate Celestial colonade or cast Elesh Norn, Grand Cenobite. Since we don't have these problems, I would always throw the Boros signet to Nahiri, the Harbinger or cast it for a counter on Myth Realized but nothing more.
Even if we have the option to run Kiki-Jiki, Mirror Breaker and Restoration Angel, I wouldn't do it because it's too fragile and is very rarely naturally found, it also frees up 5 extra slots.
Overall, for the core of this deck, I would do something like this :
4xNahiri, the Harbinger
1xEmrakul, the Aeons Torn
4xLightning Bolt
2xChained to the Rocks
2xPyroclasm
2xWrath of god
4xMyth Realized
3xBlood moon
1xOutpost siege
1xAjani vengeant
With 23 lands, that gives us 13 slots to find different ways to optimize the core.
I really like this deck and you guys have some really cool ideas. I hope this works out!
Thank you guys for your feedback. As you said TheGunsmasha, I do have issues closing out games in time, I often have to speed up my play to find a threat and close the game. But some other games, I just get a Restoration Angel and it slowly kills since it is relatively hard to handle. I was thinking about maybe putting Brimaz, King of Oreskos instead of the Ghostway or Spellskite, but up to now I rather protect my creatures and have a potential huge value card during late game. I would really like to have another threat idea that is not affected by Anger of the gods or Lightning bolt. I love being out of reach. Yes I get sever Lava spike to the face but at least I keep my board intact.
The new R/W Manland is, as you said, not very good. It makes me really sad because I was so hyped about using one
For DotMatrix, I don't really see how the mana ramp can help me out. Also, I don't think I would play Mind Stone instead of a Wall of Omens or Spellskite on T2. Concerning the main deck Blood Moon, so many people have told me to take them out but how many wins have these bad boys brought home for me? I can't count anymore. My local meta is very fragile to Blood Moon and graveyard hate (Thus Relic of progenitus main deck) and since it can cycle for an extra card, I just use it main deck and cycle it if I'm not happy.
My mana base is for the poor. I can't afford Arid mesa for sure, but the Rugged Prairie would actually be an excellent card to add, I forgot about that one.
I'd like to present to you guys what I have been working on for a little while now. I used to play R/W twin but since it got banned, I kept on working with Boros and made a sweet Midrange brew that has given me some even better results than with the twin combo. Here it is :
2x Spellskite
2x Kiki-Jiki, Mirror Breaker
2x Kitchen Finks
4x Restoration Angel
4x Wall of Omens
Instant (12)
2x Ghostway
2x Lightning Helix
4x Lightning Bolt
4x Path to Exile
Sorcery (3)
1x Roast
2x Anger of the Gods
Enchantment (3)
1x Outpost Siege
2x Blood Moon
2x Relic of Progenitus
Planeswalker (3)
1x Ajani Vengeant
1x Chandra, Pyromaster
1x Gideon Jura
Land (23)
1x Battlefield Forge
4x Clifftop Retreat
3x Ghost Quarter
1x Mountain
6x Plains
2x Sacred Foundry
2x Temple of Triumph
4x Windswept Heath
1x Aven Mindcensor
1x Batterskull
1x Blood Moon
1x Celestial Purge
1x Kitchen Finks
1x Kor Firewalker
1x Pithing Needle
1x Pyroclasm
1x Ratchet Bomb
2x Rest in Peace
3x Stony Silence
1x Wear // Tear
Since I don't feel like I have any really bad matchups (nor do I have autowins), I'm stalled on ideas to better optimize the list. I know this deck is very different to what you guys are working on, but this seems to be the thread to post it in and get opinions.
Thanks
1x Battlefield Forge
4x Clifftop Retreat
2x Ghost Quarter
3x Mountain
6x Plains
2x Sacred Foundry
2x Temple of Triumph
4x Windswept Heath
Instant (7)
4x Lightning Bolt
3x Path to Exile
Artifact (2)
2x Relic of Progenitus
2x Kiki-Jiki, Mirror Breaker
4x Restoration Angel
2x Spellskite
4x Village Bell-Ringer
4x Wall of Omens
Enchantment (7)
2x Blood Moon
1x Outpost Siege
4x Splinter Twin
Sorcery (3)
2x Anger of the Gods
1x Roast
Planeswalker (1)
1x Ajani Vengeant
1x Blood Moon
1x Boil
2x Celestial Purge
1x Chandra, Pyromaster
2x Kor Firewalker
1x Pithing Needle
1x Rending Volley
1x Rest in Peace
3x Stony Silence
2x Wear / Tear
I don't think that running 3 Serra Avenger ans 2 Mirran Crusader is a good idea, Bolt/Snapcaster bolt is going to run you out of cards before you realize it. I personally run mono-white and Brimaz, King of Oreskos is a real hero (I suggest you have 1 more to very consistantly cast it) and the other crusader should be replaced by a singleton sword (depending on your preference, I run Sword of war and peace to make the Judge's familiar very relevant mid-late game.
Aven mindcensor isn't the best value card, sometimes blocking 1 fetchland, but otherwise doesn't really help me out much plus I don't really want to keep up 3 mana to cast it end of turn, I rather use it to Tectonic Edge and Ghost Quarter all day. I only have a singleton as a surprise factor and to try to stop Amulet Bloom.
4 Vryn Wingmare is too much in my opinion. I find this deck to have some issues vs Aggro decks if it doesn't have a very good draw, you can loose game 1 very quickly if you don't know what your opponent is playing and you have let's say 2 Vryn Wingmare in your opening hand. I would cut 2 of them to add a Flickerwisp and another removal card. I personally opted for a Dismember to deal with any creature and to have a black card to cast if Gifts slams down a Iona, Shield of Emeria.
Vs control decks, I almost always have a Restoration angel online to protect my board and re-flicker stuff away and/or create more tokens to keep the pressure on all game. Since I do not have Horizon canopy, I make sure to make every card count and Restoration angel really helps out.
Let me know what you think of these suggestions.
2x Aven Mindcensor
3x Brimaz, King of Oreskos
4x Flickerwisp
4x Judge's Familiar
3x Kitchen Finks
4x Leonin Arbiter
3x Restoration Angel
4x Thalia, Guardian of Thraben
4x Ghost Quarter
14x Plains
3x Tectonic Edge
4x Path to Exile
4x AEther Vial
I feel like this deck is good to slow people down, but since we don't have a solid lock, we need to speed things up in order to kill before the opponent can combo off or get out of hand.
On a side note, how do we beat Soul Sisters and Norin decks? I'd like to know what your guy's plans are vs them. What's the important thing to shut down?
I thought that running a beat was a good idea because our "taxes" just delay the opponent. We can't control him all game, at some point he'll start to ramp up and fight back. Death and Taxes is excellent early on, but I feel like it never manages to really threaten the opponent and finish the job. That's why I doubt that the small tax from Judge's Familiar (if any) is more favorable than a good beater that will always work and pressure the opponent.
If we don't run a beater, what are the other alternatives to Judge's Familiar?
I was told in the legacy forum when asking how to make a budget Death and Taxes deck : If you can't get enough disruption, embrace the white weenie side. I feel like the Death and Taxes deck in modern is not good enough to reliably disrupt everyone every game. That's why I swapped out my Judge's familiar for the Avengers.
But don't get me wrong, this deck has a lot of hate and it's the rigth way to go, but just saying that Judge's familiar ends up not being a very strong card, where as the Avenger is almost always a good beater with low cost that ends up, in my opinion, doing a better job than a familiar
With vigilance, you can also keep the clock ticking and defend when both are at low life, making him take a decision and having a chance to screw up. Another huge advantage I see is late game, when you're turn 4+ and now you've sacrificed 2-3-4-5 lands for his (tech edge + GQ), well chances are you still have 2 mana open to cast it (and vials are at 3 counters), which I think is a game changer.
If you can cast Serra Avenger + vial in your another buddy when both are down to 2 mana, that's where we want to be. I see it as a late game card (or early game if you can sneak him in T3
Chalice of the void
Mana leak
Cryptic command
Sphynx Revelation
Wrath/Judgement
These things wipes (or controls for crpytic) everything on the board, or just prevents me from putting 60% of the cards I have in my deck or just plain kills my heavy drops since I rarely have 3 spare mana to cast them. They get such a big advantage over me and then just control what's left of my board, I don't know how to handle these matchups. Plus they have the snapcasters that keep on bringing them back. Is it worth to SB in some Rest in Peace just for the snapcasters? I've read so many times that it's not worth it, but I feel like the problem is that they always have the right card for every turn, and that's greatly in part by snapcaster just targeting from the GY.
2x Archangel of Thune
4x Martyr of Sands
3x Ranger of Eos
4x Serra Ascendant
4x Soul Warden
4x Soul's Attendant
4x Path to Exile
17x Plains
4x Windbrisk Heights
4x Honor of the Pure
For the Sideboard :
2x Aven Mindcensor
1x Eidolon of Rhetoric
1x Ghostly Prison
1x Oblivion Ring
2x Rest in Peace
2x Return to the Ranks
3x Stony Silence
2x Suppression Field
I'm so tired of getting slapped around, it's just no fun. I hope I'm just playing this wrong. Please help me out
Major problems : U/W control, Infect, Rogue control, Splinter twin, U/W/R control.
4x Kor Spiritdancer
4x Gladecover Scout
1x Dryad Arbor
4x Daybreak Coronet
4x Rancor
2x Unflinching Courage
3x Spirit Mantle
4x Ethereal Armor
3x Hyena Umbra
4x Spider Umbra
1x Suppression field
4x Temple Garden
4x Razorverge Thicket
4x Windswept Heath
4x Forest
4x Plains
Here's cards I have right now to make a Sideboard (Maybe I need more?) :
2x Oblivion Ring
1x Suppression field
2x Spellskite
3x Stony Silence
3x Kataki, War's Wage
4x Kor Firewalker
2x Rest in peace
1x Pithing Needle
So basically, I am looking for approval before I enter a tournament. Did I miss something?
Dropped - 1 Grand Abolisher, 1 Jotun Grunt, 1 Spirit of the Labyrinth, 2 Dust bowl, 2 Flagstones of trokair, 1 Sword of war and peace, 1 Aven mindcensor
Added - 1 Flickerwisp, 1 Leonin Arbiter, 1 Mirran Crusader, 2 Serra Avenger, 4 Plains.
This will be more Weenie than Death and Taxes as you suggested, but I still wanted to keep the Ghost Quarter + Leonin arbiter because several decks use fetchlands and tutors, so he'll be of assistance quite a lot. I didn't add Suppression Field because it hurts me way too much main deck with the arbiters. A pithing needle will be waiting on my sideboard to slow certain decks now. I also kept 2 Dust Bowl and 2 Tectonic Edge to keep the mana pool down for opponents. In certain games, I can probably keep them at 2 mana, or cutting down their 3rd color.
I'll be testing this tonight vs my friend who plays Miracle to see how it goes. I'll give you some feedback!
So here's the situation. I play modern with my Soul Sister & White Weenie decks, but I really wanna start Legacy. I bought off some extremely good legacy white cards for cheap and I want to build the best deck I can with what I have.
To start off, here's the lists :
Soul Sisters
2x Archangel of Thune
4x Martyr of Sands
3x Ranger of Eos
4x Serra Ascendant
4x Soul Warden
4x Soul's Attendant
1x Brave the Elements
4x Path to Exile
18x Plains
4x Windbrisk Heights
4x Honor of the Pure
2x Ghostly Prison
2x Oblivion Ring
2x Rest in Peace
2x Return to the Ranks
3x Stony Silence
2x Suppression Field
White Weenie/Death and Taxes
2x Aven Mindcensor
3x Blade Splicer
3x Dryad Militant
4x Flickerwisp
4x Judge's Familiar
4x Leonin Arbiter
2x Mirran Crusader
3x Restoration Angel
4x Thalia, Guardian of Thraben
14x Plains
4x Tectonic Edge
4x Path to Exile
4x AEther Vial
I also have a couple extra very good cards that are found here :
Extras
4x Stoneforge Mystic
1x Batterskull
1x Umezawa's Jitte
4x Swords to Plowshares
4x Temple Garden
2x Choke
4x Loxodon Smiter
4x Worship
4x Troll Ascetic
How can I arrange my stuff to get the most competitive deck possible without having to buy the land base for Death and Taxes. I'm willing to buy some extra cards, but they need to by affordable (<30$ playsets)
Here's some ideas I put down real quick :
3x Flickerwisp
1x Grand Abolisher
1x Jotun Grunt
3x Leonin Arbiter
1x Mirran Crusader
4x Mother of Runes
3x Phyrexian Revoker
1x Serra Avenger
1x Spirit of the Labyrinth
4x Stoneforge Mystic
4x Thalia, Guardian of Thraben
2x Flagstones of Trokair
4x Ghost Quarter
10x Plains
2x Tectonic Edge
4x AEther Vial
1x Batterskull
1x Sword of War and Peace
1x Umezawa's Jitte
Maybeboard
1x Armageddon - Seems slow..
1x Chalice of the Void - Could be excellent vs 1 cmc cards
1x Restoration Angel - Seems slow as well
The idea behind this decklist is to have many 2 cmc creatures with different hate so I can vial them in depending on the situation. I also needed something to hit my opponent with, and Serra Avenger/Mirran Crusader/Jotun Grunt are all nice and have different qualities. If I have 2 beaters in my hand, I can choose the right one for the situation.
I'm aware that Leonin Arbiter and Stoneforge Mystic are enemies, but I think I can handle it by vialing in a Mystic at the end of turn with 2 free mana to let me search.
Let me know what you guys think. I want to see if it's worth keeping my legacy cards to make a deck that will be quite good and fun to play. I don't expect winning the local tournaments with this, but to win some games once in a while.
I was told that there is no issue at all to get anything worthwhile and I should sell my cards and keep it to modern I hope he was wrong!
Thanks