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Jan 23, 2016The card cutting in Oath of Gatewatch seems to be pretty bad. I have a Chandra Flamecaller & Crush of Tentacles mythics that are both way off centre. The crush has a small white dot on the bottom corner as well. Anyone else having this issue?Posted in: Magic General
What's the best thing to do here? Get them replaced through Wizards or is there a market to sell them off?
Jul 15, 2015I always ship in a bubble mailer. Plain white envelope is a big no no, especially for cards worth a decent amount. Doesn't cost that much and protects the cards much better. It's a must in the sports card field, so i'm not sure why it hasn't caught on for MtG.Posted in: Magic General
Jul 12, 2015Loved the prerelease packs for Origins. I was able to build MUCH stronger decks than in any of the last few prerelease events.Posted in: New Card Discussion
Went White first up, made a WG renown deck and that was very hard to stop.
Green in my second and made a GB Elves deck that made mince meat of everything.
Lots of people were playing red without a whole heap of success, but Blue is easily the worst.
Green and White are about even in strength, then Black & Red and Blue clearly last.
Cards that did the most work for me:
Wild Instincts - Worked as some fantastic removal many many times.
Valeron Wardens - The card draw ability for renown is great, and is a tough 3/5 itself once it becomes renowned as well. Partnered with Pharika's Disciple well all day.
Sentinel of the Eternal Watch - Turned the game in my favor on a couple of occasions when i was low on life and things were looking grim. The ability to stall opponents board is great, as well as having a great attacker & blocker due to vigilance.
Reave Soul - Cheap to cast and just hits so many of the creatures in Origins.
Jun 9, 2015Posted in: The Rumor MillQuote from Saidin311 »AHH I'm so tired of seeded choose your pack pre-releases.
I miss the days when we just got 6 packs and a promo. Why can't we have that back?
Is this really any different?
We're getting 6 packs, and a small seeded booster that includes a promo.
May 24, 2015Posted in: The Rumor MillQuote from alert23 »I see you guys got very lucky and I'm pleased MM15 worked for someone. I drafted for 3 days straight (from friday to sunday) and in my 9 packs + other 4 packs of prize I didn't get that much. The only cards worth more than 5$ have been Spellskite and a foil Remand. I mean, 13 boosters is more than half a box and I've been wondering if is it just me or if somebody else had that experience of bad booster opening.
I suppose that's the upside of buying a box, in that you're guaranteed to hit a few half decent cards. When drafting and getting only a few packs from a few different boxes you could strike out altogether given the odds.
May 18, 2015Posted in: The Rumor MillQuote from Greggo »I personally think that the kids who play Magic aren't the kids who go to Atlantic City on a Friday night, but that's probably just me.
I'll be over here hoping Noble Hierarch drops low enough to pick up a playset while I wait for Battle for Zendikar, where the fetches will make it likely that I can play more than one color in Modern and stand a chance at winning every once in a while.
Not necessarily saying that magic players go to casinos. More a point that taking risks (inc gambling etc) is a part of human nature, hence why casinos do well.
Hopefully the singles do drop in price so people who want to buy the singles from this set can do so!
May 18, 2015Posted in: The Rumor MillQuote from Greggo »This set is $10 a pack.
A draft of this set is, at minimum, $30.
Unless you win the lottery, you will likely pick up, AT MOST, $10 worth of value in your packs.
Divide these numbers by three and people are generally okay with it...because those numbers are akin to the sort of money people usually spend on an evening of fun, especially if those people, like me, don't make so much disposable income and therefore want to get the maximum bang for their entertainment buck. I'm fine spending $10-$15 on a draft, having a few games, and then going home knowing I had a fun evening.
Modern Masters 2 makes it very easy for you to essentially spend $20 on nothing. How on earth could they have not realized this?
You can also go home having doubled your money, just as easily. Yes it is a bit of a gamble, but if people don't like to gamble then they won't buy it.
The amount of super profitable casinos in the world would suggest there is more than enough gamblers around who will enjoy this set. These people know (just like going into casinos) that the house is more likely to win in the long run. Doesn't mean they're not willing to take that chance to hit gold.
TL;DR Don't like it, don't buy it.
May 18, 2015Posted in: The Rumor Mill
I'd prefer to waste my time actually, you know, playing magic rather than trying to turn a profit.
May 14, 2015Posted in: The Rumor Mill
Don't see the point in showing all these ridiculous scenarios when the sim site is clearly broken.
May 13, 2015Pretty sure the box distribution is a lot better these days. I've purchased maybe 10 boxes from the khans block and each of those had 4-5 mythics in them (not including foil mythics). Haven't had a double of the same mythic either. I know small sample size and of course there will be exceptions, but i've also read a lot about wizards improving this aspect. (i may be wrong about all of this, it's just my limited observations plus what i've read).Posted in: The Rumor Mill
I did see a video of 8-9 mythic box of Gatecrash i believe it was. Many doubles too, that was strange. Can't remember ever seeing any no mythic boxes though, although i'm sure there has been.
May 13, 2015Posted in: The Rumor MillQuote from MnJ_Consulting »Agreed. But I think people still want decent odds because their not rich. Like I love cracking packs. Taking the pack. Adding two of each land to it and playing my friend to see who can win with those 15 cards. The original pack wars and it's super fun. So I'm okay opening s box and only getting $200 in value if I spent $250. My issue with that is what if I want to have fun prepared to lose s little money in singles but then all the sudden I open $50 when I spend $250. That's when their is a HUGE ISSUE. Losing money is expected and in okay paying $50 for hours and hours of fun. Pack wars and then sealed pools after if you keep them in piles of 6. So much fun!! That's what it should be about. But I shouldn't have to be afraid that I literally could open up $12 as my two mythics or even $20 as three mythics and I could open all dime unplayable rares as my other 21 rares. I should be guaranteed on maximum of my loss which is why I'm now trading my box. If whoever takes it cracks s foil goyf cool. I didn't buy it for s foil mythic. But I still expect a cryptic and hierarch to offset the jank. And that might not happen. Can anyone disagree with that. Losing 20% or gaining 20% is part of the box game. It shouldn't be losing 90% though.
I agree that would hurt to open that, but what are the chances of that happening? Without doing the maths myself, i'd guess the chances of pulling just the 2 worst mythics in a box would likely be harder to do than pulling a goyf which is around 1 in 5 boxes if i recall reading that somewhere correctly. If that happens , you've likely made a decent amount on your box. I honestly think that the overall product will see a majority of boxes falling into the lose 20% area, with the crap boxes and awesome boxes falling either side of that. If the worst you could do is lose 20% with a decent chance of hitting one out of the ballpark, i'm pretty sure this product would really quickly rise in price to relatively high levels like the last MM is at now. Even before the spoilers the price was steadily rising, and if they had the 10 or so cards that everyone was begging for, they'd be much higher now as well.
It's a delicate balance imo, you can make everyone happy with all the cards that are being begged for, but then people get upset when box prices rise accordingly.
May 12, 2015Posted in: The Rumor MillQuote from foom »For everyone who keeps talking about opening packs as a gamble: magic isn't scratch off tickets. The reason you buy packs from a set is because you approve of the set. The good work that went into the set is what you pay for. Not the off-chance you might get the prize rare from the set. Buying packs is your way of saying "Wizards, you did a good job." Not "I hope I get rich off of this pack!" Any time you start appealing to ideas of 'expected value' you're already outside of the right mindset. And I don't think that's your fault. This set was not designed well. The players are unhappy. We should all resist the writers who make money working for sites that sell cards who will try to convince us that Wizards did the right thing here despite our intuitive understanding that this set is garbage. My advice: just stay with the formats you already enjoy for a little longer till the next thing comes along. I personally won't be buying any MM2. And I don't think you should either. If too many people do buy these packs, we'll be sending mixed signals to Wizards. And this time calls for a clear and definite response.
Completely agree with this. It should be about how much you want to enjoy using the product first and foremost, value is secondary (yet still has an importance level of course) to me.
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