Exclusive: Sword of Truth and Justice
 
Fandom Legends: Magic Arena
 
Treasure Cruisin' Amulet's End
  • posted a message on Astral Drift Lee Shi Tian preview
    It makes sense that they'd do this. If they actually wanted Astral Slide to be a viable deck, the mirror match would be awful because your cycles give opponents flickers. This keeps it clean and comes with a handy bonus option when you don't have anything to trigger it or draw a duplicate.
    Posted in: The Rumor Mill
  • posted a message on Amass' potential
    Lazotep Reaver is great value in any Tymna the Weaver deck for sure. Curves right into her and then draws you two cards!
    Ah yeah, this is the case where I love it a lot more than the undying versions. Is this really the first black spell to make two immediate bodies for 2? That seems kind of weird in retrospect given that black sacrifices creatures more than any other color. I suppose the undying iterations have used that space in those sets the past three times and black hasn't gotten a lot of 1/1 tokens.

    Tymna has several white options for doing that though, right? Two humans, two servos, two soldiers. Anything else?
    Posted in: Commander (EDH)
  • posted a message on Orzhov spot removal choices
    The new white Beast Within I think jumps to my number two behind Anguished Unmaking with respect to the flexible spot removal slot. Technically I could put it at the top purely because it has a looser color requirement which theoretically matters in some contexts and an off-color creature when protection from in-deck colors matters. Making a creature for a player is also much more of a tool that can be wielded politically, either in the context of blocking or equipment that need bodies.
    Posted in: Commander (EDH)
  • posted a message on Crypt Rats - Card Image Gallery
    It's my first board wipe. Glad to have you back, buddy.
    Posted in: The Rumor Mill
  • posted a message on Pyrophobia
    Quote from xElianx »
    Mutavault cant block this turn.
    Will this even affect a Mutavault that isn't a creature at the time?
    Posted in: The Rumor Mill
  • posted a message on Amass' potential
    Quote from Crypt Rat »
    Dreadhorde Invasion feels like a budget token option and may be irreplaceable at that mana cost / price point, but I really don't like it because you can't accumulate tokens. If you don't spend them right away, the later triggers don't do anything and also prevent the token from autodying to Skullclamp. Basically, you're losing a lot of value if you can't accumulate tokens / are forced to use them immediately every turn.


    It goes into the theme of "pay 1 life and do something every turn", like Phyrexian Arena and Bitterblossom.
    But those cards always do a thing every turn without fail. In the context of commander, making a new body is significantly better than putting one +1/+1 counter on a small creature. Given that it's an upkeep trigger, you really want it to be reliable given how many things will happen in a commander game between them.
    Posted in: Commander (EDH)
  • posted a message on [WAR] Feather the Redeemed - Legions of a Feather Flicker Together
    Quote from Outcryqq »
    I played against a solid Feather deck this weekend, and I got wrecked by his Isochron Scepter. Most of your spells for Feather imprint well on the scepter, and it was really hard to try to keep Feather clear off the board while also worrying about whatever had been imprinted.
    What were they imprinting? Scepter sounds redundant in this context unless that's the intent..?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Orzhov spot removal choices
    Quote from Dunharrow »
    So you would play Angel of Despair over Vindicate? Obviously, there are things in my deck like Fiend Hunter and Shriekmaw and Ashen Rider.... but I feel like having cheaper options is important.
    You typically won't be casting the angel as opposed to reanimating it for cheap or flickering it for also cheap. The body is just a means to an ends, but the deck needs to be built that way.

    Though I'd still want a few standalone instants.
    Posted in: Commander (EDH)
  • posted a message on [WAR] Feather the Redeemed - Legions of a Feather Flicker Together
    Quote from darrenhabib »
    Voltaic Servant allows you to cast your one mana spell like Cloudshift, Bandage, Defiant Strike, Niveous Wisps, Heal, Crimson Wisps, Expedite, Panic, every players turn, which is exactly what the deck is designed to do. You of course need a colored artifact source to accomplish that as well, but there is even Ancient Den and Great Furnace to help out with that.
    Doesn't Voltaic Servant only trigger during your end step and not during other players'?
    Posted in: Multiplayer Commander Decklists
  • posted a message on is mono white actually that bad.
    Quote from 3drinks »
    Every land you play that isn't a plains puts your Emeria off by a turn.
    This is why the cards I listed bypass the need to rely on playing a single land per turn. Burnished Hart and Sun Titan will quickly accumulate the needed plains count over a couple turns. If your local meta is playing Wasteland that frequently then yes, it does sound like it would be unreliable for you. My local metagame is light on that and I therefore am going to capitalize on it. A single wasteland is easy to bypass though and I have done so in the past with Thespian's Stage / Sun Titan / Mistveil Plains into Expedition Map.

    Ramping in general should should still be worth it regardless whether or not you have Emeria and regardless of whether or not they have Wasteland.

    As a general aside, I place a huge priority on Sun Titan in all of my white decks and trying to maximize the number of triggers I get from that specific card and the number of cards in my deck that can recur/flicker Sun Titan and/or be recurred by Sun Titan. It just makes accessing the cards I want/need significantly easier at any point during the game regardless of the order I drew them or if some of them ended up in my graveyard.

    Pulsemage Advocate is another big one that's worth mentioning here, though it loses a lot of its potency without the options available in other colors. Mitigating the cost is nontrivial but the power is there. It's hard for me to evaluate in monowhite though. There might not be enough low-hanging synergy for it to do its best work here. Anger, Buried Alive, and Fatestitcher and potent recursion targets like Bane of Progress aren't present, as an example.

    It's not clear to me what kind of monowhite shell could make the best use of it, but my guess would have to be something like Teshar, Ancestor's Apostle which could at least get it back when it happened to be most relevant and use the ability to chain into recursion from the historic trigger. Maybe something like Pulsemage Advocate into Karmic Guide into Angel of Condemnation off a historic trigger after a board wipe, flickering the Karmic Guide on upkeep instead of paying echo.
    Posted in: Commander (EDH)
  • posted a message on [WAR] Feather the Redeemed - Legions of a Feather Flicker Together
    Sun Titan recurs Fetchlands giving you untapped mana with each flicker as well as getting back Sunforger, tutors or other bodies worth flickering. Getting back lands this way also opens up lines with other lands that sacrifice themselves like Emergence Zone.

    Regarding the Sunforger package, I feel like it's worth mentioning that Chaos Warp after Lapse of Certainty can shuffle away something you definitely don't want them casting again. I've done that before to stop a Scrambleverse.

    I think I would personally prefer Pilgrim's Eye over Skyscanner since in the early game, you really need to make sure you hit land drops and blowing a flicker spell to guarantee another plains feels a lot cleaner in those cases. Later in the game, you're just going to be looping cantrips and won't have trouble filling your hand, the choice is less relevant at that point.

    I've been looking for places to put Dowsing Dagger in white-shells that are mana hungry and are already using equipment tutors. Feather has evasion and you're likely to be able to force through an early hit with her on curve with it, nearly doubling your mana and making the card nearly free the turn you play it. It's not Gilded Lotus and has some counterplay to it, but it seems rather explosive. Given that you're playing moxen, I suppose it might not be efficient enough for what you're looking for, but what do you think about it?


    Voltaic Servant seems like it would be more reliable as a Marble Diamond or a Fire Diamond (given that you're already playing all the other 2-mana rocks that tap for colored mana). I get that Voltaic potentially costs 1 the turn you play it unlike the ETB tapped ones, but it doesn't combo with panharmonicon or unwinding clock. It's unclear to me what the potential gain from a sol ring is in this case since you'd mostly want to be tapping for colored mana.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Cathar's Crusade is horribly annoying to use - but what are the best alternatives?
    If you're playing with predominantly 1/1 tokens, Mirror Entity will give you the exact opposite experience. Everything becomes the same size immediately (barring equipment/auras/counters) so the math is really simple.

    If you're working with bigger and fewer creatures and aren't ramping hard, Entity is probably less efficient than something like True Conviction, though I'm loath to recommend that because that much lifegain is kind of oppressive for decks that are just trying to attack (which can be dealt with using many tools other than lifegain) whereas the lifegain is irrelevant to combo decks, which can push people into building decks that are overall harder to interact with. Conviction can be destroyed with a spot removal spell though, so it's less reliable once active than Mirror Entity or any sort of actual Overrun-style effect.
    Posted in: Commander (EDH)
  • posted a message on Amass' potential
    Lazotep Reaver - Provides 2 bodies for 2 mana in black, rather than needing one to die like Doomed Dissenter does for example. I'm testing whether that upfront value is with decks that care about the amount of creatures sac'd to an effect (like the new Bontu) rather than providing a body post board wipe.

    Lazotep Plating - This has been flying massively under the radar in testing. Situations where someone tries to remove a creature before combat with a player also having a Maze of Ith effect are pretty common across playgroups. Protecting all permanents also lets this one work for your lovely non-creature wincons.
    I feel like if you want two bodies for 2, Sultai Emissary is probably the best version of that effect in the vacuum with Butcher Ghoul having combo potential with something like Marchesa. Unless having to wait for the trigger to resolve is a liability, not having both creatures at once doesn't seem like that big of a deal if your intention is to sacrifice them as fuel. I could see where you have the option to chump block more things at once or maybe something like Whisper needing multiple bodies in play. It's probably deck-specific. The Amass just feels like a liability here though since if you recur it, you might lose a "free" creature as merely a +1/+1 counter, while with the Emissary, you accumulate manifests.

    Lazotep Plating is probably the card that is the most relevant to commander, though at the same time it's probably the most replaceable? I'm having a hard time thinking of things that Disallow can't hit that Lazotep Plating can. The Amass lets it be used as a chump blocker. Plating is cheaper and can be held up as a way to stop Bojuka Bog, but vs spells, it's competing against Negate and Dive Down, the latter of which I can't say I'm in the market for. It feels more like a metagame call if you want to protect your artifacts / creatures / lands and your metagame has a noticeably higher amount of Wasteland / Seal of Cleansing style removal; it lets you stop those without being as niche as Trickbind / Stifle.


    Dreadhorde Invasion feels like a budget token option and may be irreplaceable at that mana cost / price point, but I really don't like it because you can't accumulate tokens. If you don't spend them right away, the later triggers don't do anything and also prevent the token from autodying to Skullclamp. Basically, you're losing a lot of value if you can't accumulate tokens / are forced to use them immediately every turn.
    Posted in: Commander (EDH)
  • posted a message on Ilharg, the Raze-Boar (Let's Brew!)
    I'd say put Stuffy Doll on the list. Attacking with it has always been a good way to force through a ton of damage when wielded politically, but it always had the problem where it would be tricky to reset and it was often a bit too slow to react once it's clear who needs to be chunked. 0-mana haste Doll in the right spot can be big game, especially if the table is trying to chunk someone from under a Ghostly Prison. Additionally, if you don't need that precise immediate utility it can still be deployed as a wall to hold the fort while you jam sideways with your commander. I would imagine that a mono-red deck would be leveraging looting effects to filter its draws so with a sufficient critical mass of these, the Doll can be ditched when it's too early for it to make relevant plays. Any sort of Goblin Welder / Daretti shell could also recur it later in those cases if there were an existing artifact creature shell to build onto (Steel Hellkite?).
    Posted in: Commander (EDH)
  • posted a message on Orzhov spot removal choices
    I really don't care for Utter End, personally. 4 is more than I want to hold up on someone else's turn. I would rather find a way to turn Necromancy into a Vindicate, or something along those lines with the upside that if I don't need the removal, it can do something else.

    Once the shell opens up to a third color, I'd personally rather run Chaos Warp or Beast Within over Utter End. I guess I could see myself running it in an esper shell. But in straight WB, I can only see myself playing creature-based decks and think there would be other ways to reach that effect in a more efficient/flexible way.

    That said, I feel like I still like it better than Despark when I remember that equipment, combo pieces, and sac outlets all dodge it. Given that I'm going to be running Swords to Plowshares and Anguished Unmaking regardless, I think I'm more willing to run Disenchant variant / Seal of Cleansing than spot removal that costs 4, but it does really come down to what else the deck has going on.
    Posted in: Commander (EDH)
  • To post a comment, please or register a new account.