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  • posted a message on Cranial Insertion: Magic on the Beach!
    Regarding the last question (involving Phage, Phyrexian Unlife, and Melira), the Phage won't actually have infect, its damage will just be dealt as though it had infect, which is relevant for effects like Hand of the Praetors.
    Posted in: Articles
  • posted a message on [Planar] Immersturm + Control Change
    Immersturm's first ability says "Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice." I'm pretty sure the player who selects the target is the controller of the creature as it enters the battlefield (when the ability stacks), but if the controller changes before the ability resolves, does the new controller have the 'may' choice, or does the old controller still get it?

    For example, lets say its Player A's turn (so Player A is the planar controller), and Immersturm is the active plane. Player B flashes in a Sleeper Agent (through something like Teferi). Player B chooses player A as the target of Immersturm's trigger, then Player C as the target of Sleeper Agent's trigger. After the Sleeper Agent's trigger resolves, during the resolution of Immersturm's trigger, will Player C have the option to deal the damage, or will it be Player B's choice?
    Posted in: Magic Rulings Archives
  • posted a message on Eloren Wilds + Spectral Searchlight
    I'm curious about the interaction between Eloren Wilds and Spectral Searchlight. It seems to me that, if player A uses the searchlight and chooses player B for its effect, then both player A and player B will get a single mana of whatever color player B chooses.

    Anyway, just looking for confirmation on this, or clarification if I've got it backwards somewhere.

    Thanks Smile
    Posted in: Magic Rulings Archives
  • posted a message on Time stop?
    Quote from epeeguy
    No, if Megrim's ability triggered because the opponent discarded a card in the cleanup step, the ability would actually be put onto the stack in the cleanup step.

    514.3a At this point, the game checks to see if any state-based actions would be performed and/or any triggered abilities are waiting to be put onto the stack (including those that trigger “at the beginning of the next cleanup step”). If so, those state-based actions are performed, then those triggered abilities are put on the stack, then the active player gets priority. Players may cast spells and activate abilities. Once the stack is empty and all players pass in succession, another cleanup step begins.

    The triggered ability would not wait until the next turn to be put onto the stack.


    But 514.3a is part of the cleanup step (514), which, as you said earlier, Time Stop just skips altogether.

    EDIT: sorry, i misread what you said earlier. it doesn't skip the clean up step, it skips _to_ the clean up step. my mistake.
    Posted in: Magic Rulings Archives
  • posted a message on Time stop?
    Quote from epeeguy
    In theory, it could happen. Time Stop cause the game to skip to the cleanup step as part of its resolution. (711.1c) If it happened that the conditions for state-based actions were true, or a triggered ability that had triggered and needed to be put onto the stack, then the active player would get priority. (514.3a)

    But, generally speaking, the resolution of Time Stop is going to end the turn and there won't be an opportunity to do anything after it has resolved.


    I believe what actually happens here is that the Megrim will trigger during Time Stop's resolution, but the trigger won't be put on the stack until the next turn's upkeep?
    Posted in: Magic Rulings Archives
  • posted a message on Djinn of Wishes + extra land actions
    I searched the fora for this interaction, but all the threads I found dealing with Djinn of Wishes and playing lands didn't touch on what happens if the player can play extra lands.

    Gatherer's rulings says this: "If the revealed card is a land, you can play it only if it's your turn and you haven't yet played a land this turn."

    If I have Djinn of Wishes and Azusa, have played a land for the turn, and activate Djinn revealing a land, can I play it? A literal interpretation of the gatherer ruling would suggest not, but it seems like I should be perfectly able to play the land thanks to azusa's ability.

    Thanks in advance.
    Posted in: Magic Rulings Archives
  • posted a message on the demise of imprint
    The question has been posted to an [O]fficial email list and is awaiting a response. We'll all find out soon enough.
    Posted in: Magic Rulings Archives
  • posted a message on Fireball, number of targets
    Fireball says divided evenly rounded down, so 4/3 = 1.333, rounded down is just 1.
    Posted in: Magic Rulings Archives
  • posted a message on Fireball, number of targets
    I think this is usually in the rulings for cards like fireball, but since the rulings are unavailable recently, I haven't been able to find it.

    Is it correct to say that if X = 0 for Fireball, then Fireball must have exactly 0 targets, but if X > 0, then Fireball must have between 1 and X targets?

    Thanks in advance.
    Posted in: Magic Rulings Archives
  • posted a message on Cranial Insertion: The Golden Goyf
    Q: In Two-Headed Giant, I attack with Nemesis of Reason. Who mills for ten?

    A: The defending player! Oh wait, I see your confusion - there are two of them. If anything asks for the defending player in Two-Headed Giant, you pick one.
    When do you choose which player? When the ability triggers, when it stacks, or when it resolves? CR 602.2a doesn't seem specific about it.

    602.2a Any rule, object, or effect that refers to a "defending player" refers to one specific defending player, not to all of the defending players. This will usually be the defending player that the creature with the ability is attacking; if there are multiple defending players that could be chosen, the controller of the ability chooses one.
    Posted in: Articles
  • posted a message on Knight of the Reliquary + Alara Shardland
    Quote from tevetorbes
    So, then, I would assume that this applies for manlands too? For instance, before declare blockers, I cannot tap two forests for GG, sac a tapped forest to fish out a Treetop Village and then use the GG to activate the Village and block, as the village CiPT?


    Correct.
    Posted in: Magic Rulings Archives
  • posted a message on Carrion Thrash hitting the graveyard question
    I was under the impression that this ability was a "leaves play" ability and that, under those circumstances, it "looks back in time" to just before the wrath when determining things like targets.
    Posted in: Magic Rulings Archives
  • posted a message on "becomes the target" and spell copies
    Situation: My opponent has Cowardice and a creature in play. I Terror his creature and then in response to the Cowardice trigger, I Twincast my Terror, choosing not to change the targets.

    Since I didn't change the targets of the copy, does it still trigger Cowardice? Or will the creature die before it can be saved?

    EDIT: And just to cover my bases, if I _do_ change the target (to some other creature), will Cowardice trigger again (for either the first creature, the new creature, or both)?
    Posted in: Magic Rulings Archives
  • posted a message on changing targets
    Then what about a card like sideswipe changing the targets of terashi's cry from [a, b, c] to [c, b, c]? Since sideswipe is worded to only change some of the targets (as opposed to all or none), then how does that interact with spells whose targets can't overlap?
    Posted in: Magic Rulings Archives
  • posted a message on changing targets
    Situation: I control 3 creatures, A, B, and a Goblin Flectomancer. My opponent controls no creatures. If my opponent casts an entwined Blinding Beam targetting A, B, and me, will i be unable to change the target player by activating the flectomancer because the first two targets can't be changed?

    from gatherer:
    If the spell has multiple targets, you may either change all the targets or none of them. Each target is treated individually, and must be changed to a different legal target. For example, Seeds of Strength targeting Atog (target #1), the same Atog (target #2), and Scryb Sprites (target #3) can be changed so it targets the same Scryb Sprites (target #1), Eager Cadet (target #2), and Alpha Myr (target #3). If changing one of the targets would be impossible, then you can't change any of the others.


    EDIT: a different (but similar) situation. if there are 7 creatures in play (A, B, C, D, E, F, G) and a Hex targets A-F, can I use flectomancer to change the targets to B-G (assuming flectomancer was A)?
    Posted in: Magic Rulings Archives
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