No Standard bannings seems bad. I guess waiting until the Pro-tour isn't completely unreasonable.
Glad they didn't ban anything in modern. Death's Shadow decks might reach bannable levels at some point, but we are no where near there yet. Honestly, I think another dredge banning would be more reasonable than a DS ban at this point.
Neutral on no unbannings in Modern. The main problem with the format right now is that blue and white are significantly weaker than the other 3 colors. A Jace unban would likely be an OVER correction, and a SFM unban probably isn't worth the risk.
Re: Legacy, RIP top. You will not be missed. I think a T1.5 pr T2 control deck will emerge. The problem is, why would anyone play Uxx control without counter-top? Now you have to, and Imagine the deck will still be powerful. It won't be T0.8 like Miracles was, but thems the breaks boys. You enjoyed your fun for long enough.
Don't play Vintage. Gush almost seemed like one of the big draws to play vintage and what made it unique, but Vintage is probably the only format that they actually have definitive data on, since it has to be almost exclusively played online.
Anyway, I don't actually PLAY standard, but the health of Standard is actually really important for the health of magic as a whole. So I'm a little concerned but other than that good list.
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Mort459 posted a message on 4/24 Banlist update: Legacy Top banned, Vintage Gush/Probe restricted.Posted in: The Rumor Mill -
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genini2 posted a message on 4/24 Banlist update: Legacy Top banned, Vintage Gush/Probe restricted.Yeah. It was miserable there too.Posted in: The Rumor Mill -
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teach_the_controversy posted a message on Aaron Forsthe Twitter Champion of RhonasProve me wrong, friend.Posted in: The Rumor Mill -
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teach_the_controversy posted a message on Aaron Forsthe Twitter Champion of RhonasPosted in: The Rumor Mill
Trying to correct someone about format staples when they have a better grasp on the format than you do is hilarious.Quote from cantspeak »Turn 4: do it again and laugh while you cry because you don't have any removal left (Ps the cards you are trying to talk about are called Lightning Bolt, Path to Exile, Fatal Push and Dismember)
Every Magical Christmasland scenario described for this card involves jumping through multiple hoops, having multiple precise cards in hand, and still typically doesn't do anything until turn 3 or 4. Look at the decks that are played in Modern:
Death's Shadow runs 8 targeted discard spells in its main deck and will typically both use one and have a 5 power creature in play by turn 2.
Abzan and Jund run 6+, plus 12+ removal spells for this guy to fiht through before doing anything.
Dredge and affinity often have 12 power on board turn 3, which other decks need to be able to interact with or race.
Storm variants go off turn 2-3 if they aren't facing interaction.
Eldrazi runs playsets of Paths, Thought-Knots and Displacers, all of whom blank this guy.
Scapeshift runs Primetime out at the same speed as this guy, but more reliably and without depending on other draws for Titan to win the game.
A deck built around Champion needs to either A) manage to be fast enough or interactive enough to grt on board against these decks, B) actually be able to stick and attack with Champion even through removal and discard, C) have a high enough density of high enough impact fatties for Champion to do something and D) actually draw/tutor and keep those fatties in hand through Thoughtseizes, Cliques and Thought-Knots long enough to actually cheat them in.
Like everyone says, fun kitchen table card. It might do something cool once in a while in a draft deck. But absolutely no place in Modern, and Standard is optimistic.
Please take it to a tournament and prove us wrong. I'll be holding my breath to see it break to 32 anywhere. -
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Sephon19 posted a message on 4/10 spoilers from the mothership - Honored Hydra, Never//Return, a note on DesertsPosted in: The Rumor MillQuote from RedGauntlet »So you can say the samething for alot of cards like: Strong removal like Lightningbolt, Mana dorks like Elvish Mystic, powerful 1 mana discard like Inquisition of Kozilek, stronger counter spell like Mana Leak, good 1 mana cantrips.
Sorry but they are trying to make an enviroment so weak for some type of cards that others like Desert that overral isn't overpowered at all, but somehow managed to become too strong in this enviroment.
Well they said that recently that they understand that they need betetr awnsers so i'll give them the benefit of doubt since Amonkhet was most likelly already made when they finally grasped the problem.
But thanks to our complains that they took the hint that standard has became a mess with way too many pwoerfull threats while making other cards suffer because is unfun or too strong.
I'll address your concerns here, going by each of your examples.
Reprinting Lightning Bolt in particular makes red very powerful, meaning that power will be transfered from other new exciting red cards to Lightning Bolt. This is in order to maintain a balanced environment. And while Lightning Bolt isn't an unexciting reprint (in fact it's a pet card of mine) WotC wants to allocate power to new cards so eternal formats can be continually expanded upon. If players get no new exciting cards for eternal, they'll get unhappy. Therefore Lightning Bolt isn't something they're very eager to reprint. That said, while Lightning Bolt is a very very good card, it's not completely off the table, as the card is (somewhat) fair. Maro, although not a power level guy, has stated this plenty of times. It's just a question about priorities, and Lightning Bolt is an incredibly powerful card that warps standard, killing everything toughness 3 and less, and allowing favorable trades - and reach - late game. For one mana. Instant speed.
The interesting thing is that in reality Elvish Mystic isn't off the table either. They just realized that starting mana dorks at cmc 2 by default severely increased the design space of cmc 3 green cards. Maro has stated here, too, that one drop mana dorks can be printed, it's just improbable with the current ebb and flow of the game. They prefer the possibility to make Standard as interesting as possible.
But in regards to reprinting really powerful utility cards, refer to the Thoughtseize reprint. They tried that as an experiment to figure out whether players like high profile reprints like that. While MonoB Devotion became an incredibly powerful deck, meaning that black didn't suffer particularly in regards to power allocation, but due to unfavorable player reactions, they found the experiment unsuccesful. (Note that they are actively listening to player response here.)
However there is another factor here. Contrary to Lightning Bolt discard spells are perceived similar to counterspells, in that players experience that they don't get to play the cards in question. They'll probably print more potent discard spells in the future, but don't expect them to print anything on the level of Thoughtseize. Amusingly, from what I gather, I believe Inquisition of Kozilek is a fine reprint for WotC as it requires some deckbuilding and play considerations (which Thoughtseize really doesn't do that much in Type 2). They considered reprinting it in BfZ but decided not to due to the fact that it wasn't colorless - meaning that it would be a flavor disconnect in Devoid Eldrazi world. It's the same reason they didn't reprint Ghostfire (as it, while basically having Devoid, wasn't flavored as an Eldrazi card in a set where colorless/devoid was the central identity of the Eldrazi).
Good 1 mana cantrips, I assume you mean quality card selection like Preordain, becaue we just got a beater Sphinx that cycles for U. The reason they don't print Preordain-like cards isn't actually Standard. It's because of concerns with eternal formats, particularly Modern. 1 mana blue cantrips are incredibly powerful there as they severely empower the tempo of blue combo decks. Of all things, don't blame Standard card design on 1 mana cantrips/card selection. This is one of the few areas they are really careful in regards to eternal.
Now, Desert. The problem with Desert is quite simple. It's a land (the card type in Standard with least playable answers), it answers creatures and allows favorable trades early game, and for a very limited tempo cost. I wouldn't ask for an answer like Desert if I were you. The card slots into every deck, meaning that it warps the format against small creatures. That's not ideal. Answers that don't require any color to play severely warps the format they're in, see Dismember. There's a question about mana effeciency compared to Dismember. (Desert basically pays 1 mana to deal 1 damage, while Dismember trades life for removal, a much better deal.) But please try to realize that the more powerful answers we need shouldn't be colorless, uncounterable and costing no mana to put on the battlefield.
Understand that they completely agree with you that they have went overboard with threat power right now. The basis of my arguments is that they want freedom to make Standard as interesting as possible, and to be blunt, Standard isn't particularly interesting right now. And it's not just uninteresting for players that like Draw-Go. WotC has made some serious mistakes in regards to threat power.
I wouldn't expect Lightning Bolt (and probably not Mana Leak either - the card has similar issues in locking down early game board development, which severely hampers the game pace) but they'll definitely power up answers because in spite of all the arguments I presented above, they have made threats too powerful compared to answers. I await Hour of Devastation eagerly. It's probably not before the fall set that we'll see a proper answer (as Hour of Devastation's vision and tempo infrastructure was already in place when they realized answers were too weak) but we might see some remedies this summer. -
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Mort459 posted a message on Well, so much for Goryo's Expertise being a thing... (Rules change on split cards)Posted in: The Rumor MillQuote from cyberium_neo »Is it just me, or is Wizards trying to dumb down the game? Deck building is an attempt to be creative within the rules, doesn't mean rules should be made to usurp that creativity harder. It's not like expertise/fuse spells are dominating the league, they made this new rule to accommodate newer players, not unlike the planewalker decks (and they dumbed down the story to boot). Rather than making new rules to lessen creativity, Wizards should create new cards that could even the popularity, not killing something that's not remotely broken.
No, they're not "dumbing" the game down. The point of CMC is to give every card a singular numerical value that can be referenced by other cards. This new rules means that split cards have exactly 1 CMC in every zone. This makes the rules more logically consistent. It dumbs nothing down. Casting a spell to put a 15/15 flying anihalator 6 into play on turn 3 isn't "smart." Neat, maybe, not not "smart." -
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Mort459 posted a message on Well, so much for Goryo's Expertise being a thing... (Rules change on split cards)it has nothing to do with "casuals" it has to do with logical, streamlined rules. The ENTIRE point of CMC is to give every card a singular numerical value that can be referenced by other cards. The old rule gave split cards 3 unique cmc's, the new rule gives them one. This is a completely logical rule change and fits with the goal of What CMC is supposed to be.Posted in: The Rumor Mill
I sympathize with those who like jamming emrakul into play on turned 3 and modern, and I'm sorry it ruins your combo. But for the love of God don't be so disingenuous to say that this change was to appease the "casuals" because they're "too dumb." -
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GoutPatrol posted a message on Well, so much for Goryo's Expertise being a thing... (Rules change on split cards)They didn't make you buy anything, and buying a set wasn't breaking your bank.Posted in: The Rumor Mill -
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mcrow posted a message on All Grand Prix for 2018 will be hosted by CFBPosted in: The Rumor MillQuote from Melkor »Quote from jturphy »I think people need to look up the definition of Monopoly.
One vendor gets all Grand Prix for an entire year, no competition and as far as we have been told, nothing to regulate them in any way. If you want to play a Grand Prix for an entire year, you have to play by their rules. If this is not a monopoly on.Grand Prix, hoe EXACTLY do you define it?
A one year contract (if that's what it is) isn't monopoly, a lot of companies outsource work on a yearly contractual basis and they're not monopolies. People are freaking ridicules about this, talking about regulations and monopolies. Seriously? First you have to prove they are the only one permitted to hold MTG tournaments, I think TCG Player and SCG might have something to say about that. Next you'd have to prove that this supposed monopoly is artificially inflating a price of a service or product. Given that SCG charges $50 for their events but pays out less than half that of a Grand Prix, you have a hard sell on artificial inflation.
Bottom line is that CFB is only doing Grand Prix events. SCG will still be having big events. -
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tackle74 posted a message on Linvala, Keeper of SilenceReason to print is that MM is not JUST about competitive modern. It has always been a haven for reprints for EDH and casual too. I mean Doubling Season is not a tourney card and it's appearance in MM 1 was well received.Posted in: The Rumor Mill - To post a comment, please login or register a new account.
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Combo ~= Broken Combo.
My argument remains the same.
Edit: Also, Enduring Ideal wasn't a combo deck. It was a ramp deck. You didn't combo Ideal with anything. You just cast it and searched for other enchantments based on the game state. It's similar to Scapeshift or Standard Valakut. There's a small argument they are "combo" decks, but in reality, they are just ramp decks with different win conditions.
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You want powerful cards in normal blocks, which would mean Standard. How does my response not have anything to do with what you said. We already know from history that Standards with overly powerful cards and broken combos are horrendous and have horrible attendance (Mirrodin, CawBlade/Splinter Twin/Valakut Standard and current Standard).
You want to be able to buy cards for cheap no matter what it does to the game.
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What were the broken combos during Champions/Ravnica standard again? How about during Innistrad/RTR?
Those are widely considered two of the best standard formats.
Edit: Also Ravnica/Time Spiral. They had a combo deck (Dragonstorm), but no where near broken levels. Lorwyn/Shards standard was also widely loved, and guess what, no combo decks at all.
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Yeah. It's not like Standard suffers when there hyper efficient creatures and broken combos.
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Using software that you know doesn't take these issues into account, and not paying attention to your inventory on ban day is not an excuse for poor business practices. In fact, those are poor business practices, which they compound by then cancelling orders because of their own poor business practices. They deserve every bit of bad publicity that comes doing this, and no one should understand or feel sorry for them.
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That was my thought. This is the most Mythic card I've seen in a long time. It's a better version of Final Fortune.
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This is just wrong. They frequently design cards for specific formats, including Standard. They also rarely test newer cards in older formats. They test some for Modern, and have printed cards specifically for Modern, but if it wasn't designed with Modern in mind, they do very little testing for it. Nearly all of their time is spent on Standard and Limited, and for other formats, it is largely based on theory crafting.
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Why don't need instant speed Planeswalker removal? They'll get their first activation no matter what, and if you pass the turn they'll get a 2nd activation. You're going to kill it on your own turn regardless, so sorcery speed for Planeswalker is largely irrelevant. It would be nice if it was an instant for creatures, but everything would be nicer as an instant or with flash.
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Point to where I said flashback cards were always better when their flashback cost was higher. I pointed out where you said the opposite which I already proved untrue.
Edit:
Which of these two cards is better? Lingering Souls or 1W: Put two 1/1 Flying Spirits into play. Flashback 2B.
Maybe the fact that the flashback was cheap on Lingering Souls isn't what made it good.
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