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  • 1

    posted a message on Iconic Masters November 2017
    Quote from jturphy »
    Quote from jturphy »
    Quote from RedGauntlet »
    I won't buy into this set like the other overprice master sets. We need these iconic and powerfull cards in normal blocks not these suplemental ones.


    Yeah. It's not like Standard suffers when there hyper efficient creatures and broken combos.
    There have been hyper efficient creatures and broken combos in standard for well over a decade now. They are only a problem when they dont print answers to them like now.


    What were the broken combos during Champions/Ravnica standard again? How about during Innistrad/RTR?

    Those are widely considered two of the best standard formats.

    Edit: Also Ravnica/Time Spiral. They had a combo deck (Dragonstorm), but no where near broken levels. Lorwyn/Shards standard was also widely loved, and guess what, no combo decks at all.


    Your nitpicking is factually wrong. CHK/RAV had Enduring Ideal combo, and Lorwyn/Shards had the Seismic Swans combo. While it's true that Innistrad/RTR had no combos on it, it was more because their active decision to not allow combo on Standard. It's the lack of answers that is a problem, not the proficiency of threats.


    Combo ~= Broken Combo.

    My argument remains the same.

    Edit: Also, Enduring Ideal wasn't a combo deck. It was a ramp deck. You didn't combo Ideal with anything. You just cast it and searched for other enchantments based on the game state. It's similar to Scapeshift or Standard Valakut. There's a small argument they are "combo" decks, but in reality, they are just ramp decks with different win conditions.
    Posted in: The Rumor Mill
  • 2

    posted a message on Iconic Masters November 2017
    Quote from RedGauntlet »
    Quote from jturphy »
    Quote from RedGauntlet »
    I won't buy into this set like the other overprice master sets. We need these iconic and powerfull cards in normal blocks not these suplemental ones.


    Yeah. It's not like Standard suffers when there hyper efficient creatures and broken combos.


    Thats incopetence. Nothing to do with what i said.


    You want powerful cards in normal blocks, which would mean Standard. How does my response not have anything to do with what you said. We already know from history that Standards with overly powerful cards and broken combos are horrendous and have horrible attendance (Mirrodin, CawBlade/Splinter Twin/Valakut Standard and current Standard).

    You want to be able to buy cards for cheap no matter what it does to the game.
    Posted in: The Rumor Mill
  • 1

    posted a message on Iconic Masters November 2017
    Quote from jturphy »
    Quote from RedGauntlet »
    I won't buy into this set like the other overprice master sets. We need these iconic and powerfull cards in normal blocks not these suplemental ones.


    Yeah. It's not like Standard suffers when there hyper efficient creatures and broken combos.
    There have been hyper efficient creatures and broken combos in standard for well over a decade now. They are only a problem when they dont print answers to them like now.


    What were the broken combos during Champions/Ravnica standard again? How about during Innistrad/RTR?

    Those are widely considered two of the best standard formats.

    Edit: Also Ravnica/Time Spiral. They had a combo deck (Dragonstorm), but no where near broken levels. Lorwyn/Shards standard was also widely loved, and guess what, no combo decks at all.
    Posted in: The Rumor Mill
  • 1

    posted a message on Iconic Masters November 2017
    Quote from RedGauntlet »
    I won't buy into this set like the other overprice master sets. We need these iconic and powerfull cards in normal blocks not these suplemental ones.


    Yeah. It's not like Standard suffers when there hyper efficient creatures and broken combos.
    Posted in: The Rumor Mill
  • 3

    posted a message on 4/24 Commander Banlist Update!
    Quote from SonofaBith »

    Took 15 mins to go from $3 to $8, and another 15 mins to go from $8 to $13. Managed to snag 2 from StrikeZoneOnline for $3 apiece. Smile

    EDIT: well, I HAD purchased 2 copies at $3 from StrikeZoneOnline, before they cancelled on my as "out of stock". Last time I buy from them. Pissed me off too, I didn't buy these to flip, but to use. Also, at the time I could have bought from other sellers at $6 but didn't, now that ship has sailed.


    I'm sure it doesn't make you feel any better, but from what I understand talking to some friends who run LGS's and sell through Crystal Commerce (which SZO does iirc), they have very poor inventory coordination mechanisms which causes issues like this to happen with some degree of regularity when things spike. The orders end up canceled automatically later on when Crystal Commerce reconciles the inventory. I know a few owners who get frustrated because they get hate mail from people accusing them of canceling because of the spike.

    Not saying no owners do that and not saying it's definitely a Crystal Commerce issue in this case, but knowing that made me more forgiving about this kind of thing.


    Using software that you know doesn't take these issues into account, and not paying attention to your inventory on ban day is not an excuse for poor business practices. In fact, those are poor business practices, which they compound by then cancelling orders because of their own poor business practices. They deserve every bit of bad publicity that comes doing this, and no one should understand or feel sorry for them.
    Posted in: The Rumor Mill
  • 2

    posted a message on Glourious End
    Quote from orlouge82 »
    LOL at all the people saying this is a bulk Mythic. It's Time Walk for 2R. There are a million ways around the "you lose the game" effect.

    EDIT:
    Excuse me, I misspoke. It's Time Walk AND Counterspell mashed into one card for 2R.


    That was my thought. This is the most Mythic card I've seen in a long time. It's a better version of Final Fortune.
    Posted in: The Rumor Mill
  • 2

    posted a message on Cycling counterspell in Japanese (worse Miscalculation)
    Quote from kpal »
    Why are we talking about Modern? These cards are for Standard.


    ACTUALLY these kind of statements are so wrong on such a level. New cards from a product from WotC are always analyzed for:

    • Standard
    • Limited
    • Sealed
    • Block
    • Duel Commander
    • Multiplayer Commander
    • Pauper
    • Pauper Highlander
    • Pauper Commander
    • Peasant
    • Peasant Highlander
    • Peasant Commander
    • Horde
    • Tiny Leader
    • Frontier
    • Modern
    • Legacy
    • Vintage
    • Two-Headed Giant
    • Emperor
    • Cube
    • Casual

    Because every time new cards are added to the pool of preexisting cards, they will be judged for every format. So anyone who is like "But modern is not relevant to the discussion" is frankly dead wrong on the subject matter and doesn't understand that designing cards for only one format is one of the most ludicrous and laughable things in the entire thing that is MTG if its not a set like Conspiracy or the Commander products which both also have cards for other formats.

    Next thing to beat into submission is: the Drake Haven argument. Everyone who states its "U: 2/2 flying drake. Draw a card." is frankly wrong. It actually is "1U: 2/2 flying drake. Discard a card, then draw a card". Meaning it costs you one mana more and the card draw is a +0 gain. The only gain to be had is that it makes, for a +1 bonus, is the drake.

    Third thing to nip in the bud: To those that actually defend this counterspell in standard, this is the worst counterspell in the format right now. Its only saving grace is that you would cycle it. As it might as well not have the 1U mana cost, instant typing, or couterspell text. Seriously whats next? A non-cycling version of Spell Snip?

    Fourth argument to destroy: That counterspells should be. Frankly this line of thinking is so awful and unwanted that it spread into other design/development sections of how MTG functions. Seriously. Has anyone noticed the fact that in the T2/Standard that we have right now that there is no instant/flash-speed artifact removal for red. That there seems to be a massive lacking of Mass Artifact removal in standard? Its why Fatal Push is as good as it is right now because WotC has been so staunchly against making good removal spells in order to not ruin the "newcomer's fun" that it ruins the fun for eveyone else and we are in the situation right now where Shock is considered great for the sole purpose of dealing with Saheeli and her 9001 cats, SHOCK of all things that is normally seen as a weaker burn spell is getting praise because we are in such a drought of good counter/removal spells. I am totally that advocate who at this point would absolutely love even something like a Granulate, Meltdown, or even a Fracturing Gust at sorcery speed, because T2 is suffering this badly. This is the reason we have "fun police" cards to ensure a healthy format and such a format also needs a careful amount of such cards but also strong so they can ensure that certain decks don't get out of hand.

    Also just as a disclamier: I don't like blue. I'm a red+green player. But you know what? I will defend it because I can feel the ripple effects of it getting nerfed into this sorry state when my artifact, creature,enchantment and land removal is this weak as well in the format.


    This is just wrong. They frequently design cards for specific formats, including Standard. They also rarely test newer cards in older formats. They test some for Modern, and have printed cards specifically for Modern, but if it wasn't designed with Modern in mind, they do very little testing for it. Nearly all of their time is spent on Standard and Limited, and for other formats, it is largely based on theory crafting.
    Posted in: The Rumor Mill
  • 2

    posted a message on 4/10 spoilers from the mothership - Honored Hydra, Never//Return, a note on Deserts
    Quote from SC1987 »
    Quote from lueg »
    I like Never//Return quite a bit.
    You cannot compare it to Hero's Downfall or Ruinous Path, it may not be instant but it is pure card advantage and while Ruinous Path CAN give you a creature too, Never//Return allows you too kill something turn 3 and make that token at any time during the game. I like this flexibility over Path and the card advantage over Downfall - except for when you need that instant answer. But i think at instant Never//Return would have been an overpowered card - and everybody would have complained in 3-4 weeks, because everyone is playing monoB-control ;).



    As people will tell you, powerful threats demand powerful answers and that's not what we have in Standard right now. The only instant-speed planeswalker removal we have right now is Anguished Unmaking which has stricter mana requirements and is taxing on the user; Lightning Bolting yourself is definitely not good when playing most decks that run Gideon.

    If Hero's Downfall is too powerful, then meet us halfway. Give us a version of Anguished Unmaking without the self-lightning bolt but limiting its use to only creatures or Planeswalkers. Or maybe at least reduce the taxing effect because 3 life is not insignificant. But leaving that slot for an instant planeswalker removal empty is just not healthy.


    Why don't need instant speed Planeswalker removal? They'll get their first activation no matter what, and if you pass the turn they'll get a 2nd activation. You're going to kill it on your own turn regardless, so sorcery speed for Planeswalker is largely irrelevant. It would be nice if it was an instant for creatures, but everything would be nicer as an instant or with flash.
    Posted in: The Rumor Mill
  • 1

    posted a message on 4/10 spoilers from the mothership - Honored Hydra, Never//Return, a note on Deserts
    Quote from LordOrgodemir »
    Quote from jturphy »
    Quote from SC1987 »
    Quote from LordOrgodemir »
    Quote from orlouge82 »
    Guys, the Return side of Never to Return targets ANY card, not just creatures. It's supposed to be that you kill the planeswalker, and then you exile it in case your opponent has some way to bring it back. Also, it can hit instants to hose Torrential Gearhulk decks.

    And what people fail to understand about these Aftermath cards is that they HAVE to be overcosted on the second half because it's free card advantage.

    No one remembers flashback or something?

    Geez, if Think Twice was spoiled today, everyone would be so b***hurt that the flashback cost was 2U


    The strongest flashback cards in standard had cheaper flashback costs than actual CMC. That's important to note. And I'm sure everyone will agree, Think Twice would be a welcome addition to this...weak blue standard.


    Let's also not forget that there are very few ways in Standard right now to bring back a planeswalker. Also paying 4 mana to just get a zombie token and also not affecting the board state is grossly inefficient. So Never//Return basically is 7 mana for a Ruinous Path with a 2/2 Zombie Token and one less card in opponent's graveyard. I don't know about the rest of you but for that mana cost, I'd much rather have Ruinous Path with Awakening.

    If this is the type of answers we should expect for Standard going forward, then God help us who play Standard.


    You realize that creating a zombie token IS affecting the board state right?

    Edit: And no, the strongest flashback cards did not always have a flashback cost cheaper.

    Call of the Herd
    Forbidden Alchemy
    Think Twice
    Teachings


    The two flashbacks you left out, which went on to be standard and modern staples, as well as defining archetypes, Unburial Rites and Lingering Souls, beg to differ.


    Point to where I said flashback cards were always better when their flashback cost was higher. I pointed out where you said the opposite which I already proved untrue.

    Edit:

    Which of these two cards is better? Lingering Souls or 1W: Put two 1/1 Flying Spirits into play. Flashback 2B.

    Maybe the fact that the flashback was cheap on Lingering Souls isn't what made it good.
    Posted in: The Rumor Mill
  • 1

    posted a message on 4/10 spoilers from the mothership - Honored Hydra, Never//Return, a note on Deserts
    This was exactly my thought. Half of this thread is "Standard is too powerful" and the other half wants Hero's Downfall with card advantage and graveyard hate tacked on for 1 extra Mana.
    Posted in: The Rumor Mill
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