Quote from mds688 »http://tappedout.net/mtg-decks/19-05-16-MOP-mardu/
I feel that the Nahiri package is the strongest way to build Mardu. If left unchecked it has an inevitable win condition, but the strategy severely lacks in means to provide any pressure in the early game. This is where I think that Bitterblossom could be quite good. While not an immediate threat, Bitterblossom provides an endless stream of flying Fae that like Nahiri, if left alone will take over the game. The strength of having these two threats is that they really require different answers from our opponent. Dreadbore/Hero's Downfall isn't widely played in modern so opponents will be digging to their Bolts to hit Nahiri. While a bolt will take out a faerie,it does so at negative tempo, as It will be replaced for 1 life on the next turn. Bitterblossom really requires either a board-wipe(after which it just keeps making dudes) or a naturalize effect, that will do nothing against nahiri.
Knowing that we will always have a blocker on duty we can tick up nahiri with relative safety, and while supplementing these Faerie tokens with Lingering Souls we can further tax our opponents removal. Taking some inspiration from BU Faeries, we can also run Smugglers copter to increase the beat down clock and loot away some of our poorer draws. With Copter + Nahiri we can churn through our deck pretty quickly to dig down to the answers we need.
Tack on the best removal, and discard suite that modern can offer and I think we have a gameplan.
Quote from burning_force »How is cryptbreaker working for you guys? I'm not sure if it's good or not.
Quote from Gonzo_Neo »Another 5-0 from 3 days ago and a 3-1 from 1/1/2016 ago , both BR
Many people testing the Bw but to me the original Br is my favourite.
Quote from PasstheChips »@Charon_Obol - I currently have a lot of experience with Dark Confidant and run a list that has a slightly lower CMC than Sheepz as a result of not running resto and running more Thalia. It's hard to say which card is the best in my deck, but Dark Confidant is definitely up there.
While you're sometimes right about your opponent not knowing whether to bolt Dark Confidant, I'm always forcing them to into a spot where they have to. I very frequently have a board presence on turn 3 with a Thalia/Arbiter + Arbiter/Sculler + Dark Confidant and my opponents are generally only limited to using one removal spell on their turn, if I didn't snag it from them with Sculler. The correct play is to get rid of Confidant, and they spend their whole turn doing so allowing me to develop safely next turn and keep my vial up. Conversely if they get rid of the arbiter/thalia/sculler they still wasted their whole turn doing so, but now they lose card advantage as they're down a card and I'm up a card with Dark Confidant, and they still have to remove Confidant the following turn or they've definitely lost the game. In short, if you untap with Dark Confidant you virtually always 2 for 1 your opponent, and this is easy to accomplish with Vial/Sculler. This is not something any beater in the same slot can always guarantee.
To put it into perspective I think I've only lost one game ever where I was allowed to untap with Dark Confidant on the battlefield, and that was due to a misplay against the recent new deck Knightfall, in which I wasn't to sure if I locked them out (and I was an idiot and didn't side in RiP). The amount of card advantage he provides is insane, and this deck is perfectly primed to take advantage of it with vial.
There's a surprising amount of times where I go balls to the walls and have two Dark Confidants out, and even when I flipped two 3 CMC creatures (so worst-case scenario) on one turn and dropped down to 4 life against bant company I was able to play the Mirran Crusader, keep up a Path to Exile I drew after the Confidants and keep the Flickerwisp I drew on "vial mana" to flicker the angel token, kill geist and swing on the backcrack for the win. Another instance is where I Scullered (with Thalia out) a Jeskai opponent taking his bolt, and vialed in a Dark Confidant, which he immediately pathed, and on the following turn I played another Confidant, and he was dead in the water. In other games, I just flipped through lands/vials/paths and was able to churn through my deck at no cost. It's always a win-win scenario with Confidant.
I really like the card and can't recommend it enough to BW players.