I may have come up with some solutions to my problems, in a round about way, but it should work.
Vibrance does seem to hose monocolor in the set but I did want to keep a multicolor feel to it anyway. As a foil to it I could add a couple cards with the new (not so new) mechanic primal, as seen on Imperiosaur. eg.
Grazing Plateback3GG
Creature - Dinosaur Primal - When ~ enters the battlefield, if only mana from basic lands was used to cast it, you may destroy target enchantment.
3/5
This mechanic could work on the flip side of vibrance allowing for monocolor to also be a viable strategy. While it does not completely eliminate vibrances problems in that regard, it does give some benefits. Not to say multicolor can't use it, there is plenty of untap land cards in the set currently so if one's smart they could work around it.
Another mechanic that is currently forming in my head is for the big things of the world. It might be better to move it to the next set for design space reasons.
Karangan Hadrosaur v22G
Creature - Dinosaur Massive - When ~ enters the battlefield, if you control a creature that has less power than it, put a +1/+1 counter on it.
2/3
I believe its a nice merge between showing the beasts size effect and avoiding winning more to extent. It also shows that you only realize something is huge if you compare it to something.
Vibrance seems like a bit of a wonky mechanic to me. Although rewarding the player for doing what she/he would generally do anyway (in this case play a 2-color deck) often works well, in the case of Vibrance, the non-bonused effects likely come up so rarely that the mechanic doesn't even need to be there. Based on cards like the Hadrosaur and Snowsteppe Mastodon, it seems like "play 2 colors" was deemed more of a restriction than it really is. Vibrance also doesn't really go with the flavor or themes of the set, and discourages monocolor drafting for no reason.
Thanks for the feedback! I do agree with you on the matter that it discourages monocolor drafting and that should be avoided, but as of now I got no solutions. My only defense is what you said before, it does reward you for doing what you already want to be doing in limited. Flavourfully I believe it fits as its meant to show all the vivid colors that would be present in a prehistoric world, a world different than ours. I'm not saying theres no better solution, maybe another mechanic can be used in place of it. If you know of any suggestions, I'm all ears!
Also I should add there is quite a bit of fixing via the eggs in this set. Even if you're playing a monocolor deck I believe you'd want to play them due to the ramp being possible.
Just off the top of my head I can think of maybe using a keyword based on owning the largest creature as an alternative or something along those lines.
Why are the fossils even creatures? The whole fossils thing feels a bit weird anyways - nobody really gave a damn about fossils until the 19th century. I'm not saying you shouldn't do it because it is unrealistic, I'm perfectly fine with humans vs. dinos, but I have trouble imagining prehistoric people creating archaeological digs to dig these fossils up (and have them used in combat). Plus the only reason we dig for fossils is that is the best we got. Why would these people dig up dino fossils when the very same dinos are busy killing them?
The fossils are limited to the creatures that generally would not go around killing them, such as ammonites, insects and crabs anything that has an easily preserved skeleton. Should I change it, to say a more flavourful word called Carapace. The creature dies and leaves its shell to soak up some damage. Maybe even bait a dino or beast into attacking it when its already dead. I'd have to change some creatures around for flavour sense but do you think this is a more elegant solution?
What exactly is the flavor behind fossilize? I like the idea of the cards having an additional effect long after dying, but how it works with the 0/1 Fossils, that can somehow be equipped Sword of Fire and Ice and horribly murder your opponent.
Also, it is almost surely worded wrong. It should be something like "COST, Exile ~ from your graveyard: Put a 0/1 ...".
Hey all, so it appears I'm quite hindered when it comes to card making as I own a mac. Does anybody know of any alternatives for playtesting/rendering? Also the initial draft of the set is up. So take a gander if you can.
Yeah I had the initial doubt about that happening for the fossilize tokens, but the only thing I can think of the moment is to give them defender in order to avoid any equipment based shenanigans. For flavor-wise its a stretch I'll admit, the mechanic was designed more so as an afterthought to benefit from all the mill and self-mill I put into the set. The best way I can explain it is that when you dig up fossils, you may run into some problems or some benefits (its buried with a chemical gas buildup etc) and in the end you get your fossil. I think by adding defender to the tokens I might be able to avoid some really anti-flavor occurences. For the wording of the mechanic that definitely sounds better! Thanks for catching that, it was an oversight on my part. I was using flashback as my template.
As for the mac stuff I do have windows via bootcamp, but I was wondering if there was any alternative. I can resort to it if needs be, just curious if there was something I haven't heard of before in the card-making world.
Hey all, so it appears I'm quite hindered when it comes to card making as I own a mac. Does anybody know of any alternatives for playtesting/rendering? Also the initial draft of the set is up. So take a gander if you can.
Hey all, So pretty damn new here (lurked quite a bit before) and wanted to share with all of you my ideas throughout the last month. Its a prehistoric themed set using mostly top-down design, as mtg does not have enough dinosaurs in my opinion.
Story: Mamara a young woman from an unnamed plane, was gifted with the sight as her elders called it, she had premonitions of the future. One such vision was that of Phyrexia. Coming to her plane and claiming it for their own. Mamara was petrified as she was pregnant with her newly weds child. This could not happen how dare it happen? what have her people done to deserve this?! She had an overwhelming urge to protect her child, her husband, her relatives, her village, her people. They needed to get out. They needed to run away. As she cried out to the All-mother to protect her, it happened. A flash of light followed by darkness. She arose slowly to find that her world was covered in a multitude of colors. There were shades she had never seen before, sounds that were never before heard. Her greatest delight was that she found practically her entire village was there with her. The earth shaking footsteps of some behemoth interrupted her moment of relief and changed it to panic. Mamara scanned the villagers for any sign of her husband. She failed to realize he left for a hunt the previous night. She would have to do it alone. No she had her friends, she could do this. So they began life yet again.
Outline:
Main focus of the set is the interactions between the creatures themselves. As such there is more creatures than usual (55-60%) and particularly focussing on how each group interacts with the world around them.
One such group is the prehistoric humans. They're at a complete disadvantage in this world full of things that want to kill them so the mechanic rewards them for surviving. Hence we have survivor:
Magrath Tribesman
Creature — Human Warrior {C} Survivor - At the beginning of each end step, if Magrth Tribesman attacked or blocked this turn, you may put a +1/+1 counter on it.
1/1
Thus the humans can get smarter/stronger from each clash with the beasts of the world.
Another big part of the world is all the other creatures in it. Not all of them are big like the dinos and beast of the ice age but you have plenty of smaller ones like the ammonites of yore. Next up is an ammonite of my own.
Inking Ammonite
Creature — Squid {C}
When Inking Ammonite dies, you may tap target creature.
Carapace 2U - (You may exile this card from your graveyard to put a 0/1 colourless carapace artifact creature token with defender onto the battlefield.)
When you Carapace Inking Ammonite, you may tap target creature.
0/2
Carapace was designed as a fill in mechanic to complement all the mill and self-mill I put into the set. Flavor-wise its meant to show how some beasties can be fooled into attacking or going to eat a shell of some sort. This can have interesting effects as seen on some creatures.
Having all these tokens can help deal with the next 3 groups of beasties.
The Dinos - these use a slith-based mechanic (no keyword, dealing combat damage to a player, nets them a bonus)
The Bugs - Sacrificing their own to get bonuses
The Beasts - Owning the creature with the greatest combined power and toughness gets you a bonus.
Last up is a mechanic I designed to signify all the lushness and colors one could see in a prehistoric world.
Vibrant Growth1G
Instant {C}
Target creature gets +3/+3 until end of turn. Vibrance - If two or more colors of mana were used to cast Vibrant Growth, Target creature also gets trample.
There is a minor multicolor them going on here and in conjunction with vibrant helps strengthen these multicolor archetypes I've created.
GW - Big things and Mana ramp to get to them. WU - Humans, Elusiveness and methods to keep them alive UB - Milling/self-milling in order to utilize fossilize mechanic best. BR - When creatures die effects, sacrifice RG - aggro using dinos
Anywho here are the cards
Magrath TribesmanW
Creature — Human Warrior Survivor - At the beginning of each end step, if Magrath Tribesman attacked or blocked this turn, you may put a +1/+1 counter on it.
1/1
Beast WardenW
Creature – Human Cleric
At the beginning of your end step if you control the creature with the greatest combined power and toughness you may gain 2 life.
1/1
Rathandan Beast RiderWW
Creature – Human Warrior
2/3
Snowy Scout-Hawk1W
Creature – Bird
Flying
Whenever Snowy Scout-Hawk deals combat damage to a player, you may untap target creature with power 2 or less.
1/1
Hunt Decoy1W
Creature – Human Scout W,T: Tap target creature.
1/2
Snowsteppe Sabertooth1WW
Creature – Cat
First strike
3/1
Benevolent Ancestor2W (Reprint)
Creature – Spirit
Defender T: Prevent the next 1 damage that would be dealt to target creature or player.
0/4
Marthrum's Tribeguard3W
Creature – Human Warrior
Vigilance Survivor – At the beginning of each player’s end step, if Marthrum's Trubeguard attacked or blocked this turn you may put a +1/+1 counter on target creature you control.
2/2
Furry Chalicothere4W
Creature – Beast Vibrance - If two or more different colors of mana were used to cast Furry Chalicothere, You may gain 5 life.
2/5
Goldenglade Brontothere4WW
Creature – Beast 1G: Goldenglade Brontothere gets trample until end of turn.
5/3
Ancestor’s BlessingW
Instant
Target creature gets indestructible until end of turn.
Temple Glyph Circle1W
Enchantment – Aura
Enchant Permanent 1W: Enchanted permanent gets Protection from the color of your choice until end of turn. Use this ability only once per turn.
Hunter’s Snare2W
Instant
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is non-human destroy it.
Gifts of the Tribe3W
Instant
Put 2 +1/+1 counters on up to 2 target creatures. Vibrance – If two or more colors of mana were used to cast Gifts of the tribe, untap those creatures.
Ancient’s Edict2WW
Sorcery
Exile target enchantment or target creature with toughness 3 or less.
Radiant Spring1W
Sorcery
You gain 4 life Vibrance – If two or more colors were used to cast ~, you gain 8 life instead.
Inking AmmoniteU
Creature — Squid
When Inking Ammonite dies, you may tap target creature.
Carapace 2U (You may exile this card from your graveyard to put a 0/1 colourless carapace artifact creature token with defender onto the battlefield.)
When you Carapace Inking Ammonite, you may tap target creature.
0/2
Magrundra SnowseerUU
Creature – Human Wizard Survivor – At the beginning of each player’s step, if Magrundra Snowseer attacked or blocked this turn, you may tap target creature. It does not untap during its controller’s next untap step.
1/2
Curious Pteryx1U
Creature – Bird
Flying
Whenever Curious Pteryx deals combat damage to a player, you may look at a random card from that player’s hand.
1/1
Blue Shorewing2U (functional wind drake reprint, its a pterosaur)
Creature – Dinosaur Bird
Flying
2/2
Moswor Skyseer2U
Creature – Human Wizard 1W: Moswor Skyseer gets flying until end of turn.
1/3
Great White Teeth3U (yes it's a shark)
Creature – Fish
3/3
Roughtide Plesiosaur5U
Creature – Dinosaur Serpent
Defender
Islandwalk
Roughtide Plesiosaur can attack as though it didn’t have defender if an opponent controls an Island.
5/5
Unravel ThoughtU
Sorcery
Target player puts the top 3 cards of his or her library into their graveyard.
Untap target Land.
WhirlpoolU
Instant
Return target land back to your hand. Return target nonland permanent back to thier owner’s hand.
Essence Dispersion1U
Instant
Counter target spell unless its owner pays X, where X is the number of creatures you control.
Creeping Frost1U
Instant
Tap up to two target lands.
Draw a card.
Spreading Seas1U (Reprint)
Enchantment – Aura
Enchant Land
When Spreading Seas enters the battlefield draw a card.
Enchanted land is an Island.
Frozen Solid1UU (Reprint)
Enchantment - Aura
Enchant creature
Enchanted creature doesn’t untap during its owner’s untap step
When enchanted creature is dealt damage, destroy it.
Snowsight3U
Sorcery
Look at the top X cards of your library and put them back in any order, where X is the number of tapped nonland permanents you control.
Draw a card.
Back in Time1UU
Instant
Counter target spell. If you counter a spell this way, return that spell back to their owner’s hand instead of the graveyard. Untap 3 lands you control.
Overwhelming Tide4U
Enchantment – Aura
Enchant Creature
Enchanted creature has -4/-0
Whenever enchanted creature attacks or blocks its controller puts the top 4 cards of his or her library into their graveyard.
Mire CreeperB
Creature - Insect
Carapace 1(You may exile this card from your graveyard to put a 0/1 colorless artifact carapace token with defender onto the battlefield)
1/1
Bog Beetle1B
Creature – Insect
When Bog Beetle dies, target creature gets -1/-1 until end of turn.
Carapace 2BYou may exile this from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield.
When you Carapace Bog Beetle target creature gets -1/-1 until end of turn.
0/1
Magbrag Bog DwellerBB
Creature – Human Rogue
If Magbrag Bog Dweller dies when it is attacking or blocking, you lose 2 life.
3/2
Bragdoosh Bog Frog2B
Creature – Frog
Deathtouch
1/3
Carrion Dweller2B
Creature - Lizard
Whenever a creature dies, target player loses 1 life.
2/1
Horned Carnotaur2BB
Creature – Dinosaur
Intimidate
Whenever Horned Carnotaur deals combat damage to a player, put a +1/+1 counter on it.
2/2
Murkwading Sailback3B
Creature – Dinosaur 1U: Murkwading Sailback gets +0/+1 until end of turn.
4/1
Bone SplintersB (Reprint)
Sorcery
As an additional cost to cast bone splinters, sacrifice a creature.
Destroy target creature.
Venomous Sting1B
Instant
Target creature gets deathtouch until end of turn.
Deteriorate2B
Sorcery
Target player discards a card at random from their hand. If that card is a land or a creature put the top 2 cards of his or her library into their graveyard.
Carrion Renewal3B
Instant
Return target creature or land from your graveyard to your hand.
Drown in Sludge3BB
Instant
Destroy target creature.
Untap Target Swamp.
Tyrant’s Dominance4B
Enchantment – Aura
Enchant Creature
Enchanted creature has +3/+3 and Intimidate.
Overhanging Omen3B
Enchantment – Aura
Enchant Creature
Enchanted creature has –X/-X, where X is equal to the number of creatures in the creature’s owner’s graveyard.
When enchanted creature dies, it's controller discards a card.
Ridgerock RaptorR
Creature – Dinosaur
Haste
1/1
Ridgerock Sabertooth1R
Creature – Cat
3/1
Flameslinger Tribesman1R
Creature – Human Warrior Survivor – At the beginning of each player’s end step, if Flameslinger Tribesman attacked or blocked this turn, it deals 1 damage to target creature or player.
2/1
Angry Tyrunt2R
Creature – Dinosaur
Angry Tyrunt attacks each turn if able.
Whenever Angry Tyrunt deals combat damage to a player, put a +1/+1 counter on it.
2/2
Ridgerock Frillspitter1RR
Creature – Dinosaur
When Ridgerock Frillspitter enters the battlefield, target creature can’t block this turn.
3/2
Nest Looter2R
Creature – Dinosaur
Whenever Nest Looter deals combat damage to a player, you may discard a card. If you do draw a card.
3/1
Raptor Broodbrothers2RR
Creature – Dinosaur
First Strike
2/2
Cragrunner Carnotaur4R
Creature – Dinosaur 2B: Cragrunner Carnotaur gets Intimidate until end of turn.
3/3
Voracious Allosaur5R
Creature – Dinosaur
Whenever Voracious Allosaur deals combat damage to a player, put a +1/+1 counter on it.
Whenever a creature dealt damage by Voracious Allosaur dies this turn, put a +1/+1 counter on it.
3/3
Magma SprayR (Reprint)
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Ruthless Instinct1R
Instant
Target creature gets +1/+0 and first strike until end of turn. If that creature is being blocked by a creature with power less than it, it gets double strike instead.
Volcanic Blessing2R
Enchantment – Aura
Enchant creature
Enchanted creature has mountainwalk and R: this creature gets +1/+0 until end of turn.
Treacherous Sense2RR
Sorcery
Gain control of target creature until end of turn, it gains first strike and haste.
Volcanic Resurgence3R
Enchantment – Aura
Enchant Land
Whenever enchanted Land is tapped, Volcanic Resurgence deals 3 damage to that lands controller.
Volcano’s Claim4R
Sorcery
As an additional cost to Volcano's Claim, sacrifice a creature.
Deal damage to target creature or player equal to the combined power and toughness of the sacrificed creature.
Gluttonous GrubG
Creature – Insect
When Gluttonous Grub dies, put a +1/+1 counter on target creature you control.
Carapace 2G(You may exile this card from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield.)
When you Carapace Gluttonous Grub, put a +1/+1 counter on a creature you control.
1/1
Tyrant BroodlingGG (pygmy t-rex ftw)
Creature – Dinosaur
Trample
Whenever Tyrant Broodling deals combat damage to a player, put a +1/+1 counter on it.
1/1
Karangan Hadrosaur2G
Creature – Dinosaur Vibrance - If two or more different colors of mana were used to cast Karangan Hadrosaur, it enters the battlefield with a +1/+1 counter.
2/3
Magranga Lookout2G
Creature – Human Archer
Reach Survivor – At the beginning of player’s end step, if Magranga Lookout attacked or blocked this turn you may destroy target creature with flying.
1/3
Feathered Raptor3G (Functional reprint)
Creature – Dinosaur
Whenever Feathered Raptor deals combat damage to a player, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
2/2
Tyrant Broodbrothers2GG
Creature – Dinosaur 2R: Tyrant Broodbrothers gets +2/+0 until end of turn.
4/3
Rampaging Enteledont4G
Creature - Beast
Rampaging Enteledont gets +1/+1 for each creature blocking it.
3/3
Rathandan Earthshaker4GG
Creature – Dinosaur
4/7
Primordial AbundanceG
Enchantment - Aura
Enchant Land
When Primordial Abundance enters the battlefield, draw a Card. 2: Untap enchanted land.
Rainbow Scales1G
Enchantment – Aura
Enchant Creature
Enchanted creature is all colours and gets +0/+1
Scavenge1G
Instant
Put target card from a graveyard on top of its owner’s library.
Vibrant Growth1G
Instant
Target creature gets +3/+3 until end of turn. Vibrance - If two or more different colors of mana were used to cast Vibrant Growth, Target creature also gets trample.
Predator eats Prey2G
Sorcery
Choose target creature you control and target creature you don’t control. If your target creature has power 2 or greater than the creature you don’t control, you may put a +1/+1 counter on it. Then those creatures fight.
Beast Hunt3G (Reprint)
Sorcery
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Relic Crush4G (Reprint)
Instant
Destroy target artifact or enchantment and up to one other artifact or enchantment.
Karangan Temple Sentry2
Artifact Creature – Golem
Vigilance Vibrance - If two or more different colors of mana were used to cast Karangan Temple Sentry, put a +1/+1 counter on it.
1/1
GW Egg2 (names in progress)
Artifact
Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on GW Egg. 2T, Sacrifce GW Egg: Add X mana in any combination of G and/or W to your mana pool. Where X is the number of hatch counters on GW Egg.
WU Egg2 (names in progress)
Artifact
Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on WU Egg. 2T, Sacrifce WU Egg: Add X mana in any combination of W and/or U to your mana pool. Where X is the number of hatch counters on WU Egg.
UB Egg2 (names in progress)
Artifact
Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on UB Egg. 2T, Sacrifce UB Egg: Add X mana in any combination of U and/or B to your mana pool. Where X is the number of hatch counters on UB Egg.
BR Egg2 (names in progress)
Artifact
Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on BR Egg. 2T, Sacrifce BR Egg: Add X mana in any combination of B and/or R to your mana pool. Where X is the number of hatch counters on BR Egg.
RG Egg2 (names in progress)
Artifact
Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on RG Egg. 2T, Sacrifce RG Egg: Add X mana in any combination of R and/or G to your mana pool. Where X is the number of hatch counters on RG Egg.
Shell-Piercer Spear2
Artifact – Equipment
Equip 3
Equipped creature can’t be blocked by creatures with defender.
If equipped creature is human, it has first strike.
Magrath Campfire4
Artifact 3: Target creature has vigilance until end of turn.
Law of the Hunt2RG
Sorcery
Target creature blocks this turn if able, target creature can’t block this turn.
***2BR (creative??)
Sorcery
Target player sacrifices a creature or a land.
Grave RebuttalUB
Instant
Counter target spell or activated ability that targets a graveyard, or is cast from the graveyard.
SnowfallWU
Instant
Prevent all damage that would be dealt to you or creatures you control this turn.
Draw a card.
Journey to the LifespringGW
Enchantment
Whenever you gain 4 or more life in a turn, you may search your library for a basic land card and put it into your hand.
Rathandan Savannah
Land
Rathandan Savannah enters the battlefield tapped. T: add W to your mana pool 2T: Untap target land
Moswor Sea
Land
Moswor Sea enters the battlefield tapped. T: add U to your mana pool 2T: Untap target land
Bragdoosh Bog
Land
Bragdoosh Bog enters the battlefield tapped. T: add B to your mana pool 2T: Untap target land
Ridgerock Cliffs
Land
Rathandan Savannah enters the battlefield tapped. T: add R to your mana pool 2T: Untap target land
Karanagan Jungle
Land
Rathandan Savannah enters the battlefield tapped. T: add G to your mana pool 2T: Untap target land
Evolving Wilds (Reprint)
Land T, Sacrifice ~: Search your library for a basic land card and put it into play tapped. Then Shuffle your library.
Snowsteppe Mastodon2WW
Creature – Elephant Vibrance - If two or more different colors of mana were used to cast Snowsteppe Mastodon, you may put 2 +1/+1 counters on up to two target creatures you control.
4/4
Magrath Elder3W
Creature – Human Cleric Survivor - At the beginning of each player’s end step, if Magrath Elder attacked or blocked this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
2/2
Alabaster Great-Horn4W
Creature – Rhino
Lifelink Vibrance - If two or more different colors of mana were used to cast Alabaster Great-Horn, target creature you control has indestructible until end of turn.
4/3
Scraggy Great-Dome2WW
Creature – Beast
Defender
Scraggy Great-Dome is able to block one additional creature.
2/8
Deflect the Light1W
Instant
Prevent all damage that would be done to target creature this turn. Vibrance – If two or more different colors of mana were used to cast Deflect the Light, you may deal that damage to another target creature.
Defensive CircleWW
Instant
Creatures you control have +0/+X, where X is the number of blocking creatures you control.
Vitality of the Tribe3W
Enchantment
Creatures you control have vigilance.
Humans you control are indestructible as long as they block together with another creature.
Moswor Skycaller2U
Creature – Human Wizard Survivor – At the beginning of each player’s end step, if Moswor Skycaller attacked or blocked this turn you may put a 2/2 blue dinosaur bird token with flying onto the battlefield.
1/2
Elusive Ammonite1U
Creature – Squid
Hexproof
Carapace 1U(You may exile this from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield.)
When you Carapace Elusive Ammonite, target creature gets hexproof until the end of turn.
2/2
Azure Great-Wing4U
Creature – Dinsoaur Bird
Flying Vibrance - If two or more different colors of mana were used to cast Azure Great-Wing, you may return target creature to its owner’s hand.
3/3
Moswor Mosasaur1UU
Creature – Dinosaur Serpent
Islandwalk
If an opponent controls an Island you may cast Moswor Mosasaur as though it had flash.
2/3
Frozen Touch2U
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may tap target nonland permanent they control. It doesn’t untap during it’s controller’s next untap step.
Devolution4U
Instant
Put target creature X cards from the top of their owner’s library. Where X is that creatures power.
Time in Exile2UU
Instant
Remove target creature from the game, at the beginning of the next end step bring it back onto the battlefield under it's owner's control. Target player puts the top 4 cards of their library into their graveyard.
Fall of the Behemoth1B
Instant
Destroy target beast or dinosaur.
Rotting Snail1B
Creature - Snail
Fossilize 1B(You may exile this card from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield.)
When you Carapace Rotting Snail, target player discards 2 cards.
2/2
Obsidian Great-Tooth4B
Creature – Crocodile
Intimidate Vibrance - If two or more different colors of mana were used to cast Obsidian Great-Tooth, target creature gets -3/-3 until end of turn.
3/3
Bloodsucking Bog-Fly1B
Creature – Insect
Flying
Whenever Bloodsucking Bog-Fly deals combat damage to a player, you may remove a counter from target permanent.
1/1
Boneyard Ooze2B
Creature - Ooze
Boneyard Ooze's power and toughness are both equal to the number of creatures in your graveyard.
*/*
Regurgitating Ooze2BB
Creature - Ooze
Sacrifice a creature: Return another creature from your graveyard to your hand.
2/4
Scavenger’s Greed3B
Enchantment
At the beginning of each player’s upkeep they may put the top 3 cards of their library into their graveyard, if not they pay 3 life.
Ridgerock Egg Snatcher3R
Creature – Dinosaur
Whenever Ridgerock Egg Snatcher deals combat damage to a player, you may gain control of target artifact with converted mana cost 3 or less that player controls.
3/2
Raptor Ambush2R
Instant
Put 2 1/1 red dinosaur tokens with haste onto the battlefield.
Crimson Great-Claw4R
Creature – Dinosaur
Haste Vibrance - If two or more different colors of mana were used to cast Crimson Great Claw, target creature gets double strike this turn.
5/2
Rugged Spikeback1RR
Creature – Dinosaur
Rugged Spikeback has double strike as long as its blocking.
3/4
Strike in a PackRR
Instant
Creatures you control get +X/+0, where X is the number of attacking creatures you control.
Follower of the Claw1R
Creature - Human Shaman
Dinosaur spells you control cost 1 less to cast.
2/1
Bait1R
Sorcery
As an additional cost to Bait, sacrifice a creature.
Creatures opponents controls can’t block this turn.
Veteran Hunter1G
Creature – Human Warrior
When Veteran Hunter enters the battlefield choose a creature type. Veteran Hunter gets +1/+1 for each creature of that creature type that opponent’s control.
1/1
Carapace Collector2G
Creature – Human Warrior Survivor - At the beginning of each player’s end step, if Carapace Collector attacked or blocked this turn, you may destroy target artifact or enchantment.
2/2
Viridian Great-Tail4G
Creature – Snake
Flash Vibrance - If two or more different colors of mana were used to cast Viridian Great-Tail, target permanent gets hexproof until end of turn.
3/3
Jungle’s Claim3G
Instant
Destroy target noncreature permanent. Vibrance - If two or more different colors of mana were used to cast ~, put a 1/1 green saproling counter onto the battlefield.
Ravenous Tyrant2GG
Creature – Dinosaur
Whenever Ravenous Tyrant deals combat damage to a player, put 2 +1/+1 counters on it.
2/2
Behemoths Bloomwake2G
Enchantment
At the beginning of your end step, if you control the creature with the greatest combined power and toughness, put a 1/1 green saproling token onto the battlefield
Follower of the Hoof1G
Creature – Human Druid
Beast Spells cost you 1 less to cast.
1/2
Magbrag Bog Bow3
Artifact – Equipment
Equipped creature has Reach and Deathtouch
If equipped creature is a human, they get +2/+0
Equip 3
Primal Petroglyph - 5
Artifact
Nonbasic Lands don’t untap during their controller’s untap step.
Relic of Karanga1 (functional reprint)
Artifact T: Target player exiles a card from his or her graveyard. 1, Exile Relic of Karanga: Exile all cards from graveyards. Draw a Card.
Springleaf Drum1 (Reprint)
Artifact
, Tap an untapped creature you control: add one mana of any colour to your mana pool.
Greatwing Remains2
Artifact – Equipment
Equip 2
Equipped creature has flying
Carapace (You may exile this card from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield)
When you carapace Greatwing Remains, target creature gets flying until end of turn.
Raptorfeather Headdress3 (functional reprint)
Artifact – Equipment
All creatures able to block equipped creature do so.
Equip 3
Dino Nest3
Artifact 2T: Put an additional counter on a permanent of one sort that is already on the target permanent.
Bone Rex6
Artifact Creature – Dinosaur
5/5
Dust Crawler0
Artifact Creature – Insect
Carapace 0(You may exile this card from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield.)
0/1
Meteorite5 (Reprint)
When Meteorite eneters the battlefield, it deals 2 damage to target creature or player T: Add one mana of any color to your mana pool.
Ancestor’s Sacrifice1WB
Instant
Exile target creature card from a graveyard. You gain life equal to its toughness. Return another target creature back to its owner’s hand.
Goldenglade Pilgrim1GW
Creature – Human Cleric
At the beginning of your upkeep, if you control the creature with the greatest combined power and toughness, you may draw a card.
1/2
Exploding Beetle1BR
Creature – Insect
When Exploding Beetle dies, it deals 3 damage to target creature or player.
2/2
Gifts of Mamara2WU
Enchantment – Aura
Enchant Creature
Enchanted creature has flying and Protection from instants and sorceries.
Deep Scuttler1UB
Creature - Crab
When ~ dies draw a card.
Carapace 3(You may exile this card from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield.)
When you Carapace Deep Scuttler draw a card.
2/3
Bushfire Blaze1RG
Instant
Bushfire Blaze deals 5 damage to target blocking creature or creature with flying.
Swamp Stinger1GB
Creature - Insect
Deathtouch
Swamp Stinger's power and toughness are equal to the number of creatures in your graveyard.
*/*
Frost Flame1UR
Insant
Deal damage to target creature or player equal to the number of tapped nonland permanents they control.
Temporal Geyser1GU
Instant
Put two target creatures on top of their owner's library.
???
Land T: Add 1 to your mana pool. 1WG,T: Put a +1/+1 counter on a creature you control.
???
Land T: Add 1 to your mana pool. 3BR,T, Sacrifice a creature: ~ deals 1 damage to target creature or player.
???
Land T: Add 1 to your mana pool. RG,T: Target creature you control gets haste until end of turn.
???
Land T: Add 1 to your mana pool. 2UB,T: Each player puts the top 2 cards of their library into their graveyard.
???
Land T: Add 1 to your mana pool. 3WU,T: tap target permanent it doesn’t untap during its controllers next untap step.
Marthrum, Warden of the Goldenglade1WW
Legendary Creature – Human Cleric
Other Humans you control have +1/+1 1W: Prevent the next 3 damage that would be dealt to you or another target human you control.
2/2
Rathandan Huntmaster2W
Creature - Human Warrior
Survivor - At the beginning of each player’s end step, if Rathandan Huntmaster attacked or blocked this turn, put 2 1/1 white human warrior tokens onto the battlefield.
3/2
Strength in NumbersW
Enchantment – Aura
Enchant Creature
Enchanted creature has +1/+1 for each creature you control
Snowmane Smilodon4W
Creature – Cat
Intimidate
Whenever Snowmane Smilodon deals combat damage to a player, you may destroy target tapped creature.
4/3
Outcast's BondWW
Instant
Exile target creature or planeswalker you control and target creature or planeswalker you don’t control.
Ancestral Intervention2WW
Instant
Return target creature you control back to its owner’s hand. Put 3 1/1 white flying spirit tokens into play.
Wipe Instincts3UU
Instant
You gain control of target attacking creature. Untap it.
Giant Storm-Wing3UU
Creature – Dinosaur Bird
Flying
When Crested Storm-Wing enters the battlefield return one creature you control and one creature you don’t control back to their owner’s hands.
4/4
Stalwart Archturtle2UU
Creature – Turtle
Defender
Stalwart Archturtle cannot be tapped
Whenever Stalwart Archturtle blocks, put the top 3 cards of target player’s library into their graveyard.
Carapace 2U(You may exile this card from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield.)
When you Carapace Stalwart Archturtle, target player puts the top 3 cards of his or her library into their graveyard.
3/7
Ice Age4UU
Sorcery
Tap all permanents on the battlefield, they don’t untap during their controller’s next untap step.
Seara, of the Snowsight3U
Legendary Creature – Human Wizard T: Look at the top X cards of your library and put them back in any order, where X is the number of tapped nonland permanents you control. Draw a card.
2/3
Blast into the Past1UU
Instant
Counter target spell. If that spell is countered this way, put it on the bottom of the owner's library instead of the graveyard.
Bogslide2BB
Sorcery
All creatures get -4/-4 until end of turn.
Bubbling Tar Pit2B
Enchantment
Sacrifice a Creature: Target creature gets -1/-1 until end of turn.
Brain-Rot SnailB
Creature – Snail
Deathtouch
Carapace 4BB(You may exile this card from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield.)
When you Carapace Brain-Rot Snail, return a creature from the graveyard to the battlefield under your control.
Carrion Queen2BB
Creature – Insect 1B: Regenerate Carrion Queen.
Whenever a nontoken creature dies put a 1/1 black insect token onto the battlefield.
3/4
Shadescale Sly-Claw1B
Creature – Dinosaur
Unblockable
Whenever Shadescale Sly-Claw deals combat damage to a player, that player reveals their hand. You choose a nonland card from it and that player discards it.
2/1
Circle of Death3BB
Enchantment
Whenever a card is exiled from a graveyard, its controller puts the top card of his or her library into their graveyard.
Ridgerock Head SmasherRRR
Creature – Dinosaur
First strike, trample, haste
Attacks each turn if able.
Ridgerock Head smasher has indestructible as long as its attacking.
5/2
Vengeful Club-Tail3R
Creature – Dinosaur
Whenever Vengeful Club-Tail is dealt combat damage, It deals 3 damage to target creature or player.
2/5
Rainbow FlareXR
Instant
Deals X damage to target creature or player.
You may choose up to Y targets for Rainbow Flare, where Y is the number of colors used to cast it.
Desperate Onslaught1RR
Enchantment
Creatures you control have Haste and get +3/+0
Whenever a creature you control dies, they deal 2 damage to you.
Foil Fate3RR
Enchantment
Whenever an opponent would look at any cards from their library, they must reveal them instead. If an opponent were to put cards on the top or bottom of a library, you may do so instead.
Reckless FlamewielderR
Creature – Human Warrior
Haste
Reckless Flamewielder can’t be blocked
Reckless Flamewielder attacks each turn if able.
When Reckless Flamewielder dies, it deals 3 damage to you.
3/1
Maia Broodmother3GG
Creature – Dinosaur
Whenever a nontoken creature enters the battlefield under your control, put a hatch counter on Maia Broodmother. T: Put X 1/1 green dinosaur tokens onto the battlefield, where X is the number of hatch counters on Maia Broodmother.
3/3
Kang, King of Karanga4GG
Legendary Creature – Ape T: Kang, King of Karanga fights target creature you don’t control. 1G: Regenerate Kang, King of Karanga.
6/6
Giant Sloth***1GGG (needs a better name)
Creature – Beast
Reach
Giant Sloth can’t attack or block unless all of your lands are tapped.
8/8
Rathandan Horn Face3G (defensive trample is what Im going for)
Creature - Dinosaur
Trample, Vigilance
If Rathandan Horn Face would assign enough damage to its attacker to destroy them, you may have it assign the rest of its damage to it's player.
4/4
Pinnacle of Evolution4G
Instant
Target creature gains the abilities of all creatures on the battlefield until end of turn.
Law of the Jungle1GG
Enchantment
At the beginning of each player’s combat step, target creature they control fights target creature they don’t control. If a creature dies this way, put a +1/+1 counter on the other target creature.
Raptor Alpha2RG
Creature – Dinosaur
Flash, first strike, haste
3/3
Chasm Dweller2UB
Creature - Squid
Whenever a spell or ability causes a player to put cards from the top of their library into their graveyard, put a +1/+1 counter on Chasm Dweller.
1/1
Goldenhide Indrik2WG
Creature - Beast
Vigilance, Reach
All creatures able to block Goldenhide Indrik do so.
4/4
Sentinel of the Snows2WU
Creature – Spirit
Flash, flying
When Sentinel of the Snows enters the battlefield, prevent all combat damage done by opponent’s creatures this turn.
2/4
Lavacrawler Beetle2RB
Creature – Insect
Whenever Lavacrawler Beetle or another creature dies, it deals 1 damage to target creature or player.
2/3
Call of the Herd1GW
Instant
If you have a creature in your hand with the same name as one you control on the battlefield, you may put it onto the battlefield.
Arbiter of the Magrundra1WU
Creature – Human Cleric Survivor – At the beginning of each end step, if Arbiter of the Magrundra attacked or blocked this turn, you may exile target creature, it remains exiled as long as Arbiter of the Magrundra is on the battlefield.
2/3
Bloodburst3BR
Instant
Deal 4 damage to target creature.
When you cast Bloodburst you may sacrifice any number of creatures. Bloodburst deals 4 damage to X target creatures, where X is the number of creatures you sacrificed.
(no not a typo, meant to be able to do 8 damage to one guy while 4 to a bunch of others, let me know if I got the wording right.)
Assimiliation Ooze3UB
Creature – Ooze
When you cast Assimilation Ooze, reveal the top 5 cards of target players library. If there is a creature among them with a converted mana cost 5 or less, Assimilation Ooze can enter the battlefield as a copy of that creature except that its an Ooze in addition to its creature type. Put those cards in their owner's graveyard.
2/2
Terrible HungerRG
Enchantment
Whenever a creature dies that was dealt damage by a dinosaur you control, put a +1/+1 counter on it.
Egg of Destruction3
Artifact
Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on Egg of Destruction. 2R,T Sacrifice Egg of Destruction: Deal damage to target creature or player equal to the number of hatch counters on it.
Egg of Origins3
Artifact
Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on Egg of Origins. 2G,T, Sacrifice Egg of Origins: Search your library for a creature card with a converted mana cost equal to or less than the number of hatch counters on Egg of Origins, reveal it and put it onto the battlefield. Shuffle your library.
Egg of Absorption3
Artifact
Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on Egg of Absorption. 2B,T, Sacrifice Egg of Absorption: You gain X life and your opponents lose X life where X is the number of hatch counters on it.
Egg of Fortitude3
Artifact
Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on Egg of Fortitude. 2W,T, Sacrifice Egg of Fortitude: Put X +1/+1 counter on up to X target creatures you control, where X is the number of hatch counters on it.
Egg of Intellect3
Artifact
Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on Egg of Intellect. 2UT, Sacrifice Egg of Intellect: Draw X cards. Where X is the number of hatch counters on it.
Petroglyph of Power - 3
Artifact T: Add X to your mana pool, where x is the largest power among creatures you control.
Petroglyph of Peace - 3
Graveyards can't be the targets of spells or abilities.
Ice Floe Field
Land
~ enters the battled tapped, unless all your permanents are tapped. T: add W or U to your mana pool.
Benthic Bog Pit
Land
~ enters the battled tapped, unless all your permanents are tapped. T: add U or B to your mana pool.
BR
Land
~ enters the battled tapped, unless all your permanents are tapped. T: add B or R to your mana pool.
RG
Land
~ enters the battled tapped, unless all your permanents are tapped. T: add R or G to your mana pool.
GW
Land
~ enters the battled tapped, unless all your permanents are tapped. T: add G or W to your mana pool.
WB
Land
~ enters the battled tapped, unless all your permanents are tapped. T: add W or B to your mana pool.
BG
Land
~ enters the battled tapped, unless all your permanents are tapped. T: add B or G to your mana pool.
GU
Land
~ enters the battled tapped, unless all your permanents are tapped. T: add G or U to your mana pool.
UR
Land
~ enters the battled tapped, unless all your permanents are tapped. T: add U or R to your mana pool.
RW
Land
~ enters the battled tapped, unless all your permanents are tapped. T: add R or W to your mana pool.
Back to the Beginning4WW
Sorcery
Remove all counters from all permanents on the Battlefield.
Overwhelming Mass4W
At the beginning of your upkeep, if the creatures you control have a combined power and toughness greater than 50. You win the game.
Loss of Knowledge1UUU
Instant
Target player puts the top half of their library into his or her graveyard.
Whale of the Great Flood8UU
Creature – Whale
Islandwalk
All lands are islands
All lands that tap for mana, produce blue mana instead of any other color.
10/10
Worldeater Ooze – 4BBB
Creature – Ooze
When Worldeater Ooze enters the battlefield, target player loses 7 life and you gain 7 life, target player puts the top 7 cards of his or her library into their graveyard.
7/7
Grave Connection4B
Enchantment
Enchant Player
At the beginning of enchanted player's next end step, their life total becomes equal to the number of cards in their graveyard.
Big Bang4RRR
Sorcery
Destroy all Cards on the battlefield. Each player discards their hand. Each player draws 7 cards.
Tibalt, the Fate Thwarter1RR
Planeswalker - Tibalt
+2: Each player discards a card, then draws a card.
-2: Gain control of target creature. Untap it. It gains haste until end of turn.
-7: Each opponent discards their hand. Tibalt, the Fate Thwarter deals damage to them equal to the number of cards they discarded.
{3}
Superseismic Earthshaker4GGG
Creature – Dinosaur
Trample, Reach
Whenever Superseismic Earthshaker attacks, Creatures you control get +3/+3 and trample until end of turn.
7/9
Bloom for the Eons3GG
Sorcery
Double the amount of counters on each permanent on the battlefield.
Giganoto Rex, King of Tyrants3BRG
Legendary Creature – Dinosaur
Trample
Other dinosaurs you control have Trample.
Whenever a Dinosaur you control deals combat damage to a player, put a +1/+1 counter on it.
6/6
Mamara, Mother of the Eternities2WU
Planeswalker - Mamara
+1: Look at the bottom 2 cards of your library, you may place them on the top or bottom of your library in any order.
-3: Return target creature from exile and put it on the bottom of its owner’s library.
-6: Tap all permanents opponent’s control, untap all permanents you control.
{4}
Cradle of Evolution
Land T: Add 1 to your mana pool. T, sacrifice a creature: Search your library for a creature card with power 1 greater than the creature with the greatest power opponents control. Reveal it, and put it onto the battlefield.
Alrighty! So the Initial draft is complete just looking for feedback now.
Any help is appreciated. Be it with creative, balancing, formatting, or if you guys have any cool ideas!
Let me know what you guys think so far, and thanks in advance.
EDIT V.1.1 = Added some story elements, changed a couple of creative names and changed Fossilize to Carapace. Same mechanic different name.
@baron - For survivor yes thats the plan, multiple different rewards. As for assimilate, I agree with the complexity for commons. I'll turn it into a one off effect for maybe a handful of cards in the set.
@dahammer - assimilate always was meant to be a may ability. I guess I worded it wrong and graveyard would be a neat iteration.
As for your own library it would work better for mutual fun. Though I really like the feel of taking your opponents creatures. It would also be neat to see as mill being a viable win con in limited play. Maybe I'll limit to your own library for the majority while maybe making a rare go through your opponents.
Yeah mono colour is the idea but I'm worried if I'm putting that version on lower costed cards then it will be too easy to hit.
Hey All!
So being brand new here just wanted to say hello and was wondering if any of you would be willing to take a look at some mechanics I've designed. I wanted to get some feedback before I go to far the rabbit hole and realize that they are inherently flawed.
So the plane/set I'm working on now is Prehistoric themed (omg so original). The main focus being on the humans trying to survive in a world full of dinosaurs, beasts and many other things that want to eat them. I thought this would be exemplified with the Survivor mechanic.
Magrath Tribesman
Creature - Human Warrior (C) Survivor - At the beginning of each player's end step, if ~ attacked or blocked this turn, put a +1/+1 counter on it.
1/1
This mechanic shows how the humans have to literally fight for their survival and are generally rewarded for it. By making it restricted to the smaller creatures (i.e. humans) I believe it will make it more flavourful. In that you have to think carefully how to make them survive combat just like they would in such a prehistoric world.
Now comes my trouble I've got this mechanic I've designed for the big things of this world called primal (ooooo I haven't heard that before) and its based on using basic land mana (completely unoriginal I know) and I've got another based on using pure mana so to speak. You guys tell me which you like better. Or which would be more balanced.
Snowsteppe Mastodon
Creature - Elephant (U)
Primal - When ~ enters the battlefield, If only mana produced from basic lands was used to cast it, Put 3 +1/+1 counters on up to 3 target creatures you control.
3/3
OR
Snowsteppe Mastodon
Creature - Elephant (U)
Primal - When ~ enters the battlefield, If only mana of one colour was used to cast it, Put 4 +1/+1 counters on up to 2 target creatures you control.
4/4
It seems a bit easy to hit for limited but whats your guys' opinion?
Thanks for reading!
Edit: added a more balanced version of the mastodon for the pure primal.
Edit2: Removed assimilate - back to the drawing board
(for the curious)
Blacktouch Ooze
Creature - Ooze (U)
Deathtouch Assimilate 4 - When you cast ~ reveal the top 4 cards of target player’s library. If among them there is a creature card with converted mana cost equal to or less than it, ~ may enter the battlefield as copy of that creature except it gains this cards abilities in addition to its others and it’s an Ooze in addition to its creature types. Put those cards into their owner's graveyard.
1/1
Vibrance does seem to hose monocolor in the set but I did want to keep a multicolor feel to it anyway. As a foil to it I could add a couple cards with the new (not so new) mechanic primal, as seen on Imperiosaur. eg.
Grazing Plateback 3GG
Creature - Dinosaur
Primal - When ~ enters the battlefield, if only mana from basic lands was used to cast it, you may destroy target enchantment.
3/5
This mechanic could work on the flip side of vibrance allowing for monocolor to also be a viable strategy. While it does not completely eliminate vibrances problems in that regard, it does give some benefits. Not to say multicolor can't use it, there is plenty of untap land cards in the set currently so if one's smart they could work around it.
Another mechanic that is currently forming in my head is for the big things of the world. It might be better to move it to the next set for design space reasons.
Karangan Hadrosaur v2 2G
Creature - Dinosaur
Massive - When ~ enters the battlefield, if you control a creature that has less power than it, put a +1/+1 counter on it.
2/3
I believe its a nice merge between showing the beasts size effect and avoiding winning more to extent. It also shows that you only realize something is huge if you compare it to something.
Thanks for the feedback! I do agree with you on the matter that it discourages monocolor drafting and that should be avoided, but as of now I got no solutions. My only defense is what you said before, it does reward you for doing what you already want to be doing in limited. Flavourfully I believe it fits as its meant to show all the vivid colors that would be present in a prehistoric world, a world different than ours. I'm not saying theres no better solution, maybe another mechanic can be used in place of it. If you know of any suggestions, I'm all ears!
Also I should add there is quite a bit of fixing via the eggs in this set. Even if you're playing a monocolor deck I believe you'd want to play them due to the ramp being possible.
Just off the top of my head I can think of maybe using a keyword based on owning the largest creature as an alternative or something along those lines.
The fossils are limited to the creatures that generally would not go around killing them, such as ammonites, insects and crabs anything that has an easily preserved skeleton. Should I change it, to say a more flavourful word called Carapace. The creature dies and leaves its shell to soak up some damage. Maybe even bait a dino or beast into attacking it when its already dead. I'd have to change some creatures around for flavour sense but do you think this is a more elegant solution?
Yeah I had the initial doubt about that happening for the fossilize tokens, but the only thing I can think of the moment is to give them defender in order to avoid any equipment based shenanigans. For flavor-wise its a stretch I'll admit, the mechanic was designed more so as an afterthought to benefit from all the mill and self-mill I put into the set. The best way I can explain it is that when you dig up fossils, you may run into some problems or some benefits (its buried with a chemical gas buildup etc) and in the end you get your fossil. I think by adding defender to the tokens I might be able to avoid some really anti-flavor occurences. For the wording of the mechanic that definitely sounds better! Thanks for catching that, it was an oversight on my part. I was using flashback as my template.
As for the mac stuff I do have windows via bootcamp, but I was wondering if there was any alternative. I can resort to it if needs be, just curious if there was something I haven't heard of before in the card-making world.
image found at http://sainez.deviantart.com/art/Prehistoric-Valley-286993996
Story: Mamara a young woman from an unnamed plane, was gifted with the sight as her elders called it, she had premonitions of the future. One such vision was that of Phyrexia. Coming to her plane and claiming it for their own. Mamara was petrified as she was pregnant with her newly weds child. This could not happen how dare it happen? what have her people done to deserve this?! She had an overwhelming urge to protect her child, her husband, her relatives, her village, her people. They needed to get out. They needed to run away. As she cried out to the All-mother to protect her, it happened. A flash of light followed by darkness. She arose slowly to find that her world was covered in a multitude of colors. There were shades she had never seen before, sounds that were never before heard. Her greatest delight was that she found practically her entire village was there with her. The earth shaking footsteps of some behemoth interrupted her moment of relief and changed it to panic. Mamara scanned the villagers for any sign of her husband. She failed to realize he left for a hunt the previous night. She would have to do it alone. No she had her friends, she could do this. So they began life yet again.
Outline:
Main focus of the set is the interactions between the creatures themselves. As such there is more creatures than usual (55-60%) and particularly focussing on how each group interacts with the world around them.
One such group is the prehistoric humans. They're at a complete disadvantage in this world full of things that want to kill them so the mechanic rewards them for surviving. Hence we have survivor:
Magrath Tribesman
Creature — Human Warrior {C}
Survivor - At the beginning of each end step, if Magrth Tribesman attacked or blocked this turn, you may put a +1/+1 counter on it.
1/1
Thus the humans can get smarter/stronger from each clash with the beasts of the world.
Another big part of the world is all the other creatures in it. Not all of them are big like the dinos and beast of the ice age but you have plenty of smaller ones like the ammonites of yore. Next up is an ammonite of my own.
Inking Ammonite
Creature — Squid {C}
When Inking Ammonite dies, you may tap target creature.
Carapace 2U - (You may exile this card from your graveyard to put a 0/1 colourless carapace artifact creature token with defender onto the battlefield.)
When you Carapace Inking Ammonite, you may tap target creature.
0/2
Carapace was designed as a fill in mechanic to complement all the mill and self-mill I put into the set. Flavor-wise its meant to show how some beasties can be fooled into attacking or going to eat a shell of some sort. This can have interesting effects as seen on some creatures.
Having all these tokens can help deal with the next 3 groups of beasties.
The Dinos - these use a slith-based mechanic (no keyword, dealing combat damage to a player, nets them a bonus)
The Bugs - Sacrificing their own to get bonuses
The Beasts - Owning the creature with the greatest combined power and toughness gets you a bonus.
Last up is a mechanic I designed to signify all the lushness and colors one could see in a prehistoric world.
Vibrant Growth1G
Instant {C}
Target creature gets +3/+3 until end of turn.
Vibrance - If two or more colors of mana were used to cast Vibrant Growth, Target creature also gets trample.
There is a minor multicolor them going on here and in conjunction with vibrant helps strengthen these multicolor archetypes I've created.
GW - Big things and Mana ramp to get to them.
WU - Humans, Elusiveness and methods to keep them alive
UB - Milling/self-milling in order to utilize fossilize mechanic best.
BR - When creatures die effects, sacrifice
RG - aggro using dinos
Anywho here are the cards
Magrath Tribesman W
Creature — Human Warrior
Survivor - At the beginning of each end step, if Magrath Tribesman attacked or blocked this turn, you may put a +1/+1 counter on it.
1/1
Beast Warden W
Creature – Human Cleric
At the beginning of your end step if you control the creature with the greatest combined power and toughness you may gain 2 life.
1/1
Rathandan Beast Rider WW
Creature – Human Warrior
2/3
Snowy Scout-Hawk 1W
Creature – Bird
Flying
Whenever Snowy Scout-Hawk deals combat damage to a player, you may untap target creature with power 2 or less.
1/1
Hunt Decoy 1W
Creature – Human Scout
W,T: Tap target creature.
1/2
Snowsteppe Sabertooth 1WW
Creature – Cat
First strike
3/1
Benevolent Ancestor 2W (Reprint)
Creature – Spirit
Defender
T: Prevent the next 1 damage that would be dealt to target creature or player.
0/4
Marthrum's Tribeguard 3W
Creature – Human Warrior
Vigilance
Survivor – At the beginning of each player’s end step, if Marthrum's Trubeguard attacked or blocked this turn you may put a +1/+1 counter on target creature you control.
2/2
Furry Chalicothere 4W
Creature – Beast
Vibrance - If two or more different colors of mana were used to cast Furry Chalicothere, You may gain 5 life.
2/5
Goldenglade Brontothere 4WW
Creature – Beast
1G: Goldenglade Brontothere gets trample until end of turn.
5/3
Ancestor’s Blessing W
Instant
Target creature gets indestructible until end of turn.
Temple Glyph Circle 1W
Enchantment – Aura
Enchant Permanent
1W: Enchanted permanent gets Protection from the color of your choice until end of turn. Use this ability only once per turn.
Hunter’s Snare 2W
Instant
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is non-human destroy it.
Gifts of the Tribe 3W
Instant
Put 2 +1/+1 counters on up to 2 target creatures.
Vibrance – If two or more colors of mana were used to cast Gifts of the tribe, untap those creatures.
Ancient’s Edict 2WW
Sorcery
Exile target enchantment or target creature with toughness 3 or less.
Radiant Spring 1W
Sorcery
You gain 4 life
Vibrance – If two or more colors were used to cast ~, you gain 8 life instead.
Inking Ammonite U
Creature — Squid
When Inking Ammonite dies, you may tap target creature.
Carapace 2U (You may exile this card from your graveyard to put a 0/1 colourless carapace artifact creature token with defender onto the battlefield.)
When you Carapace Inking Ammonite, you may tap target creature.
0/2
Magrundra Snowseer UU
Creature – Human Wizard
Survivor – At the beginning of each player’s step, if Magrundra Snowseer attacked or blocked this turn, you may tap target creature. It does not untap during its controller’s next untap step.
1/2
Curious Pteryx 1U
Creature – Bird
Flying
Whenever Curious Pteryx deals combat damage to a player, you may look at a random card from that player’s hand.
1/1
Blue Shorewing 2U (functional wind drake reprint, its a pterosaur)
Creature – Dinosaur Bird
Flying
2/2
Moswor Skyseer 2U
Creature – Human Wizard
1W: Moswor Skyseer gets flying until end of turn.
1/3
Great White Teeth 3U (yes it's a shark)
Creature – Fish
3/3
Roughtide Plesiosaur 5U
Creature – Dinosaur Serpent
Defender
Islandwalk
Roughtide Plesiosaur can attack as though it didn’t have defender if an opponent controls an Island.
5/5
Unravel Thought U
Sorcery
Target player puts the top 3 cards of his or her library into their graveyard.
Untap target Land.
Whirlpool U
Instant
Return target land back to your hand. Return target nonland permanent back to thier owner’s hand.
Essence Dispersion 1U
Instant
Counter target spell unless its owner pays X, where X is the number of creatures you control.
Creeping Frost 1U
Instant
Tap up to two target lands.
Draw a card.
Spreading Seas 1U (Reprint)
Enchantment – Aura
Enchant Land
When Spreading Seas enters the battlefield draw a card.
Enchanted land is an Island.
Frozen Solid 1UU (Reprint)
Enchantment - Aura
Enchant creature
Enchanted creature doesn’t untap during its owner’s untap step
When enchanted creature is dealt damage, destroy it.
Snowsight 3U
Sorcery
Look at the top X cards of your library and put them back in any order, where X is the number of tapped nonland permanents you control.
Draw a card.
Back in Time 1UU
Instant
Counter target spell. If you counter a spell this way, return that spell back to their owner’s hand instead of the graveyard. Untap 3 lands you control.
Overwhelming Tide 4U
Enchantment – Aura
Enchant Creature
Enchanted creature has -4/-0
Whenever enchanted creature attacks or blocks its controller puts the top 4 cards of his or her library into their graveyard.
Mire Creeper B
Creature - Insect
Carapace 1 (You may exile this card from your graveyard to put a 0/1 colorless artifact carapace token with defender onto the battlefield)
1/1
Bog Beetle 1B
Creature – Insect
When Bog Beetle dies, target creature gets -1/-1 until end of turn.
Carapace 2B You may exile this from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield.
When you Carapace Bog Beetle target creature gets -1/-1 until end of turn.
0/1
Magbrag Bog Dweller BB
Creature – Human Rogue
If Magbrag Bog Dweller dies when it is attacking or blocking, you lose 2 life.
3/2
Bragdoosh Bog Frog 2B
Creature – Frog
Deathtouch
1/3
Carrion Dweller 2B
Creature - Lizard
Whenever a creature dies, target player loses 1 life.
2/1
Horned Carnotaur 2BB
Creature – Dinosaur
Intimidate
Whenever Horned Carnotaur deals combat damage to a player, put a +1/+1 counter on it.
2/2
Murkwading Sailback 3B
Creature – Dinosaur
1U: Murkwading Sailback gets +0/+1 until end of turn.
4/1
Great-tooth Marsh Dweller 4B
Creature – Crocodile
3/5
Bone Splinters B (Reprint)
Sorcery
As an additional cost to cast bone splinters, sacrifice a creature.
Destroy target creature.
Venomous Sting 1B
Instant
Target creature gets deathtouch until end of turn.
Deteriorate 2B
Sorcery
Target player discards a card at random from their hand. If that card is a land or a creature put the top 2 cards of his or her library into their graveyard.
Carrion Renewal 3B
Instant
Return target creature or land from your graveyard to your hand.
Drown in Sludge 3BB
Instant
Destroy target creature.
Untap Target Swamp.
Tyrant’s Dominance 4B
Enchantment – Aura
Enchant Creature
Enchanted creature has +3/+3 and Intimidate.
Overhanging Omen 3B
Enchantment – Aura
Enchant Creature
Enchanted creature has –X/-X, where X is equal to the number of creatures in the creature’s owner’s graveyard.
When enchanted creature dies, it's controller discards a card.
Ridgerock Raptor R
Creature – Dinosaur
Haste
1/1
Ridgerock Sabertooth 1R
Creature – Cat
3/1
Flameslinger Tribesman 1R
Creature – Human Warrior
Survivor – At the beginning of each player’s end step, if Flameslinger Tribesman attacked or blocked this turn, it deals 1 damage to target creature or player.
2/1
Angry Tyrunt 2R
Creature – Dinosaur
Angry Tyrunt attacks each turn if able.
Whenever Angry Tyrunt deals combat damage to a player, put a +1/+1 counter on it.
2/2
Ridgerock Frillspitter 1RR
Creature – Dinosaur
When Ridgerock Frillspitter enters the battlefield, target creature can’t block this turn.
3/2
Nest Looter 2R
Creature – Dinosaur
Whenever Nest Looter deals combat damage to a player, you may discard a card. If you do draw a card.
3/1
Raptor Broodbrothers 2RR
Creature – Dinosaur
First Strike
2/2
Cragrunner Carnotaur 4R
Creature – Dinosaur
2B: Cragrunner Carnotaur gets Intimidate until end of turn.
3/3
Voracious Allosaur 5R
Creature – Dinosaur
Whenever Voracious Allosaur deals combat damage to a player, put a +1/+1 counter on it.
Whenever a creature dealt damage by Voracious Allosaur dies this turn, put a +1/+1 counter on it.
3/3
Magma Spray R (Reprint)
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Ruthless Instinct 1R
Instant
Target creature gets +1/+0 and first strike until end of turn. If that creature is being blocked by a creature with power less than it, it gets double strike instead.
Shatter 1R (Reprint)
Instant
Destroy target artifact.
Volcanic Blessing 2R
Enchantment – Aura
Enchant creature
Enchanted creature has mountainwalk and R: this creature gets +1/+0 until end of turn.
Treacherous Sense 2RR
Sorcery
Gain control of target creature until end of turn, it gains first strike and haste.
Volcanic Resurgence 3R
Enchantment – Aura
Enchant Land
Whenever enchanted Land is tapped, Volcanic Resurgence deals 3 damage to that lands controller.
Volcano’s Claim 4R
Sorcery
As an additional cost to Volcano's Claim, sacrifice a creature.
Deal damage to target creature or player equal to the combined power and toughness of the sacrificed creature.
Gluttonous Grub G
Creature – Insect
When Gluttonous Grub dies, put a +1/+1 counter on target creature you control.
Carapace 2G (You may exile this card from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield.)
When you Carapace Gluttonous Grub, put a +1/+1 counter on a creature you control.
1/1
Karanga Mystic 1G
Creature – Human Druid
T: Untap target land.
2/1
Tyrant Broodling GG (pygmy t-rex ftw)
Creature – Dinosaur
Trample
Whenever Tyrant Broodling deals combat damage to a player, put a +1/+1 counter on it.
1/1
Karangan Hadrosaur 2G
Creature – Dinosaur
Vibrance - If two or more different colors of mana were used to cast Karangan Hadrosaur, it enters the battlefield with a +1/+1 counter.
2/3
Magranga Lookout 2G
Creature – Human Archer
Reach
Survivor – At the beginning of player’s end step, if Magranga Lookout attacked or blocked this turn you may destroy target creature with flying.
1/3
Feathered Raptor 3G (Functional reprint)
Creature – Dinosaur
Whenever Feathered Raptor deals combat damage to a player, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
2/2
Tyrant Broodbrothers 2GG
Creature – Dinosaur
2R: Tyrant Broodbrothers gets +2/+0 until end of turn.
4/3
Rampaging Enteledont 4G
Creature - Beast
Rampaging Enteledont gets +1/+1 for each creature blocking it.
3/3
Rathandan Earthshaker 4GG
Creature – Dinosaur
4/7
Primordial Abundance G
Enchantment - Aura
Enchant Land
When Primordial Abundance enters the battlefield, draw a Card.
2: Untap enchanted land.
Rainbow Scales 1G
Enchantment – Aura
Enchant Creature
Enchanted creature is all colours and gets +0/+1
Scavenge 1G
Instant
Put target card from a graveyard on top of its owner’s library.
Vibrant Growth 1G
Instant
Target creature gets +3/+3 until end of turn.
Vibrance - If two or more different colors of mana were used to cast Vibrant Growth, Target creature also gets trample.
Predator eats Prey 2G
Sorcery
Choose target creature you control and target creature you don’t control. If your target creature has power 2 or greater than the creature you don’t control, you may put a +1/+1 counter on it. Then those creatures fight.
Beast Hunt 3G (Reprint)
Sorcery
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Relic Crush 4G (Reprint)
Instant
Destroy target artifact or enchantment and up to one other artifact or enchantment.
Mag-made Snare Wall 4
Artifact Creature – Wall
Defender, reach
T: Target creature loses flying this turn.
0/5
Karangan Temple Sentry 2
Artifact Creature – Golem
Vigilance
Vibrance - If two or more different colors of mana were used to cast Karangan Temple Sentry, put a +1/+1 counter on it.
1/1
GW Egg 2 (names in progress)
Artifact
Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on GW Egg.
2T, Sacrifce GW Egg: Add X mana in any combination of G and/or W to your mana pool. Where X is the number of hatch counters on GW Egg.
WU Egg 2 (names in progress)
Artifact
Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on WU Egg.
2T, Sacrifce WU Egg: Add X mana in any combination of W and/or U to your mana pool. Where X is the number of hatch counters on WU Egg.
UB Egg 2 (names in progress)
Artifact
Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on UB Egg.
2T, Sacrifce UB Egg: Add X mana in any combination of U and/or B to your mana pool. Where X is the number of hatch counters on UB Egg.
BR Egg 2 (names in progress)
Artifact
Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on BR Egg.
2T, Sacrifce BR Egg: Add X mana in any combination of B and/or R to your mana pool. Where X is the number of hatch counters on BR Egg.
RG Egg 2 (names in progress)
Artifact
Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on RG Egg.
2T, Sacrifce RG Egg: Add X mana in any combination of R and/or G to your mana pool. Where X is the number of hatch counters on RG Egg.
Shell-Piercer Spear 2
Artifact – Equipment
Equip 3
Equipped creature can’t be blocked by creatures with defender.
If equipped creature is human, it has first strike.
Magrath Campfire 4
Artifact
3: Target creature has vigilance until end of turn.
Law of the Hunt 2RG
Sorcery
Target creature blocks this turn if able, target creature can’t block this turn.
*** 2BR (creative??)
Sorcery
Target player sacrifices a creature or a land.
Grave Rebuttal UB
Instant
Counter target spell or activated ability that targets a graveyard, or is cast from the graveyard.
Snowfall WU
Instant
Prevent all damage that would be dealt to you or creatures you control this turn.
Draw a card.
Journey to the Lifespring GW
Enchantment
Whenever you gain 4 or more life in a turn, you may search your library for a basic land card and put it into your hand.
Rathandan Savannah
Land
Rathandan Savannah enters the battlefield tapped.
T: add W to your mana pool
2T: Untap target land
Moswor Sea
Land
Moswor Sea enters the battlefield tapped.
T: add U to your mana pool
2T: Untap target land
Bragdoosh Bog
Land
Bragdoosh Bog enters the battlefield tapped.
T: add B to your mana pool
2T: Untap target land
Ridgerock Cliffs
Land
Rathandan Savannah enters the battlefield tapped.
T: add R to your mana pool
2T: Untap target land
Karanagan Jungle
Land
Rathandan Savannah enters the battlefield tapped.
T: add G to your mana pool
2T: Untap target land
Evolving Wilds (Reprint)
Land
T, Sacrifice ~: Search your library for a basic land card and put it into play tapped. Then Shuffle your library.
Snowsteppe Mastodon 2WW
Creature – Elephant
Vibrance - If two or more different colors of mana were used to cast Snowsteppe Mastodon, you may put 2 +1/+1 counters on up to two target creatures you control.
4/4
Magrath Elder 3W
Creature – Human Cleric
Survivor - At the beginning of each player’s end step, if Magrath Elder attacked or blocked this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
2/2
Alabaster Great-Horn 4W
Creature – Rhino
Lifelink
Vibrance - If two or more different colors of mana were used to cast Alabaster Great-Horn, target creature you control has indestructible until end of turn.
4/3
Scraggy Great-Dome 2WW
Creature – Beast
Defender
Scraggy Great-Dome is able to block one additional creature.
2/8
Deflect the Light 1W
Instant
Prevent all damage that would be done to target creature this turn.
Vibrance – If two or more different colors of mana were used to cast Deflect the Light, you may deal that damage to another target creature.
Defensive Circle WW
Instant
Creatures you control have +0/+X, where X is the number of blocking creatures you control.
Vitality of the Tribe 3W
Enchantment
Creatures you control have vigilance.
Humans you control are indestructible as long as they block together with another creature.
Moswor Skycaller 2U
Creature – Human Wizard
Survivor – At the beginning of each player’s end step, if Moswor Skycaller attacked or blocked this turn you may put a 2/2 blue dinosaur bird token with flying onto the battlefield.
1/2
Elusive Ammonite 1U
Creature – Squid
Hexproof
Carapace 1U (You may exile this from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield.)
When you Carapace Elusive Ammonite, target creature gets hexproof until the end of turn.
2/2
Azure Great-Wing 4U
Creature – Dinsoaur Bird
Flying
Vibrance - If two or more different colors of mana were used to cast Azure Great-Wing, you may return target creature to its owner’s hand.
3/3
Moswor Mosasaur 1UU
Creature – Dinosaur Serpent
Islandwalk
If an opponent controls an Island you may cast Moswor Mosasaur as though it had flash.
2/3
Frozen Touch 2U
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may tap target nonland permanent they control. It doesn’t untap during it’s controller’s next untap step.
Devolution 4U
Instant
Put target creature X cards from the top of their owner’s library. Where X is that creatures power.
Time in Exile 2UU
Instant
Remove target creature from the game, at the beginning of the next end step bring it back onto the battlefield under it's owner's control. Target player puts the top 4 cards of their library into their graveyard.
Fall of the Behemoth 1B
Instant
Destroy target beast or dinosaur.
Rotting Snail 1B
Creature - Snail
Fossilize 1B (You may exile this card from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield.)
When you Carapace Rotting Snail, target player discards 2 cards.
2/2
Obsidian Great-Tooth 4B
Creature – Crocodile
Intimidate
Vibrance - If two or more different colors of mana were used to cast Obsidian Great-Tooth, target creature gets -3/-3 until end of turn.
3/3
Bloodsucking Bog-Fly 1B
Creature – Insect
Flying
Whenever Bloodsucking Bog-Fly deals combat damage to a player, you may remove a counter from target permanent.
1/1
Boneyard Ooze 2B
Creature - Ooze
Boneyard Ooze's power and toughness are both equal to the number of creatures in your graveyard.
*/*
Regurgitating Ooze 2BB
Creature - Ooze
Sacrifice a creature: Return another creature from your graveyard to your hand.
2/4
Scavenger’s Greed 3B
Enchantment
At the beginning of each player’s upkeep they may put the top 3 cards of their library into their graveyard, if not they pay 3 life.
Ridgerock Egg Snatcher 3R
Creature – Dinosaur
Whenever Ridgerock Egg Snatcher deals combat damage to a player, you may gain control of target artifact with converted mana cost 3 or less that player controls.
3/2
Raptor Ambush 2R
Instant
Put 2 1/1 red dinosaur tokens with haste onto the battlefield.
Crimson Great-Claw 4R
Creature – Dinosaur
Haste
Vibrance - If two or more different colors of mana were used to cast Crimson Great Claw, target creature gets double strike this turn.
5/2
Rugged Spikeback 1RR
Creature – Dinosaur
Rugged Spikeback has double strike as long as its blocking.
3/4
Strike in a Pack RR
Instant
Creatures you control get +X/+0, where X is the number of attacking creatures you control.
Follower of the Claw 1R
Creature - Human Shaman
Dinosaur spells you control cost 1 less to cast.
2/1
Bait 1R
Sorcery
As an additional cost to Bait, sacrifice a creature.
Creatures opponents controls can’t block this turn.
Veteran Hunter 1G
Creature – Human Warrior
When Veteran Hunter enters the battlefield choose a creature type. Veteran Hunter gets +1/+1 for each creature of that creature type that opponent’s control.
1/1
Carapace Collector 2G
Creature – Human Warrior
Survivor - At the beginning of each player’s end step, if Carapace Collector attacked or blocked this turn, you may destroy target artifact or enchantment.
2/2
Viridian Great-Tail 4G
Creature – Snake
Flash
Vibrance - If two or more different colors of mana were used to cast Viridian Great-Tail, target permanent gets hexproof until end of turn.
3/3
Jungle’s Claim 3G
Instant
Destroy target noncreature permanent.
Vibrance - If two or more different colors of mana were used to cast ~, put a 1/1 green saproling counter onto the battlefield.
Ravenous Tyrant 2GG
Creature – Dinosaur
Whenever Ravenous Tyrant deals combat damage to a player, put 2 +1/+1 counters on it.
2/2
Behemoths Bloomwake 2G
Enchantment
At the beginning of your end step, if you control the creature with the greatest combined power and toughness, put a 1/1 green saproling token onto the battlefield
Follower of the Hoof 1G
Creature – Human Druid
Beast Spells cost you 1 less to cast.
1/2
Magbrag Bog Bow 3
Artifact – Equipment
Equipped creature has Reach and Deathtouch
If equipped creature is a human, they get +2/+0
Equip 3
Primal Petroglyph - 5
Artifact
Nonbasic Lands don’t untap during their controller’s untap step.
Relic of Karanga 1 (functional reprint)
Artifact
T: Target player exiles a card from his or her graveyard.
1, Exile Relic of Karanga: Exile all cards from graveyards. Draw a Card.
Springleaf Drum 1 (Reprint)
Artifact
, Tap an untapped creature you control: add one mana of any colour to your mana pool.
Greatwing Remains 2
Artifact – Equipment
Equip 2
Equipped creature has flying
Carapace (You may exile this card from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield)
When you carapace Greatwing Remains, target creature gets flying until end of turn.
Raptorfeather Headdress 3 (functional reprint)
Artifact – Equipment
All creatures able to block equipped creature do so.
Equip 3
Dino Nest 3
Artifact
2T: Put an additional counter on a permanent of one sort that is already on the target permanent.
Bone Rex 6
Artifact Creature – Dinosaur
5/5
Dust Crawler 0
Artifact Creature – Insect
Carapace 0 (You may exile this card from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield.)
0/1
Meteorite 5 (Reprint)
When Meteorite eneters the battlefield, it deals 2 damage to target creature or player
T: Add one mana of any color to your mana pool.
Ancestor’s Sacrifice 1WB
Instant
Exile target creature card from a graveyard. You gain life equal to its toughness. Return another target creature back to its owner’s hand.
Goldenglade Pilgrim 1GW
Creature – Human Cleric
At the beginning of your upkeep, if you control the creature with the greatest combined power and toughness, you may draw a card.
1/2
Exploding Beetle 1BR
Creature – Insect
When Exploding Beetle dies, it deals 3 damage to target creature or player.
2/2
Gifts of Mamara 2WU
Enchantment – Aura
Enchant Creature
Enchanted creature has flying and Protection from instants and sorceries.
Deep Scuttler 1UB
Creature - Crab
When ~ dies draw a card.
Carapace 3 (You may exile this card from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield.)
When you Carapace Deep Scuttler draw a card.
2/3
Bushfire Blaze 1RG
Instant
Bushfire Blaze deals 5 damage to target blocking creature or creature with flying.
Sabertooth Brothers 1RW
Creature – Cat
Double strike
3/1
Swamp Stinger 1GB
Creature - Insect
Deathtouch
Swamp Stinger's power and toughness are equal to the number of creatures in your graveyard.
*/*
Frost Flame 1UR
Insant
Deal damage to target creature or player equal to the number of tapped nonland permanents they control.
Temporal Geyser 1GU
Instant
Put two target creatures on top of their owner's library.
???
Land
T: Add 1 to your mana pool.
1WG,T: Put a +1/+1 counter on a creature you control.
???
Land
T: Add 1 to your mana pool.
3BR,T, Sacrifice a creature: ~ deals 1 damage to target creature or player.
???
Land
T: Add 1 to your mana pool.
RG,T: Target creature you control gets haste until end of turn.
???
Land
T: Add 1 to your mana pool.
2UB,T: Each player puts the top 2 cards of their library into their graveyard.
???
Land
T: Add 1 to your mana pool.
3WU,T: tap target permanent it doesn’t untap during its controllers next untap step.
Marthrum, Warden of the Goldenglade 1WW
Legendary Creature – Human Cleric
Other Humans you control have +1/+1
1W: Prevent the next 3 damage that would be dealt to you or another target human you control.
2/2
Rathandan Huntmaster 2W
Creature - Human Warrior
Survivor - At the beginning of each player’s end step, if Rathandan Huntmaster attacked or blocked this turn, put 2 1/1 white human warrior tokens onto the battlefield.
3/2
Strength in Numbers W
Enchantment – Aura
Enchant Creature
Enchanted creature has +1/+1 for each creature you control
Snowmane Smilodon 4W
Creature – Cat
Intimidate
Whenever Snowmane Smilodon deals combat damage to a player, you may destroy target tapped creature.
4/3
Outcast's Bond WW
Instant
Exile target creature or planeswalker you control and target creature or planeswalker you don’t control.
Ancestral Intervention 2WW
Instant
Return target creature you control back to its owner’s hand. Put 3 1/1 white flying spirit tokens into play.
Wipe Instincts 3UU
Instant
You gain control of target attacking creature. Untap it.
Giant Storm-Wing 3UU
Creature – Dinosaur Bird
Flying
When Crested Storm-Wing enters the battlefield return one creature you control and one creature you don’t control back to their owner’s hands.
4/4
Stalwart Archturtle 2UU
Creature – Turtle
Defender
Stalwart Archturtle cannot be tapped
Whenever Stalwart Archturtle blocks, put the top 3 cards of target player’s library into their graveyard.
Carapace 2U (You may exile this card from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield.)
When you Carapace Stalwart Archturtle, target player puts the top 3 cards of his or her library into their graveyard.
3/7
Ice Age 4UU
Sorcery
Tap all permanents on the battlefield, they don’t untap during their controller’s next untap step.
Seara, of the Snowsight 3U
Legendary Creature – Human Wizard
T: Look at the top X cards of your library and put them back in any order, where X is the number of tapped nonland permanents you control. Draw a card.
2/3
Blast into the Past 1UU
Instant
Counter target spell. If that spell is countered this way, put it on the bottom of the owner's library instead of the graveyard.
Bogslide 2BB
Sorcery
All creatures get -4/-4 until end of turn.
Bubbling Tar Pit 2B
Enchantment
Sacrifice a Creature: Target creature gets -1/-1 until end of turn.
Brain-Rot Snail B
Creature – Snail
Deathtouch
Carapace 4BB (You may exile this card from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield.)
When you Carapace Brain-Rot Snail, return a creature from the graveyard to the battlefield under your control.
Carrion Queen 2BB
Creature – Insect
1B: Regenerate Carrion Queen.
Whenever a nontoken creature dies put a 1/1 black insect token onto the battlefield.
3/4
Shadescale Sly-Claw 1B
Creature – Dinosaur
Unblockable
Whenever Shadescale Sly-Claw deals combat damage to a player, that player reveals their hand. You choose a nonland card from it and that player discards it.
2/1
Circle of Death 3BB
Enchantment
Whenever a card is exiled from a graveyard, its controller puts the top card of his or her library into their graveyard.
Ridgerock Head Smasher RRR
Creature – Dinosaur
First strike, trample, haste
Attacks each turn if able.
Ridgerock Head smasher has indestructible as long as its attacking.
5/2
Vengeful Club-Tail 3R
Creature – Dinosaur
Whenever Vengeful Club-Tail is dealt combat damage, It deals 3 damage to target creature or player.
2/5
Rainbow Flare XR
Instant
Deals X damage to target creature or player.
You may choose up to Y targets for Rainbow Flare, where Y is the number of colors used to cast it.
Desperate Onslaught 1RR
Enchantment
Creatures you control have Haste and get +3/+0
Whenever a creature you control dies, they deal 2 damage to you.
Foil Fate 3RR
Enchantment
Whenever an opponent would look at any cards from their library, they must reveal them instead. If an opponent were to put cards on the top or bottom of a library, you may do so instead.
Reckless Flamewielder R
Creature – Human Warrior
Haste
Reckless Flamewielder can’t be blocked
Reckless Flamewielder attacks each turn if able.
When Reckless Flamewielder dies, it deals 3 damage to you.
3/1
Maia Broodmother 3GG
Creature – Dinosaur
Whenever a nontoken creature enters the battlefield under your control, put a hatch counter on Maia Broodmother.
T: Put X 1/1 green dinosaur tokens onto the battlefield, where X is the number of hatch counters on Maia Broodmother.
3/3
Kang, King of Karanga 4GG
Legendary Creature – Ape
T: Kang, King of Karanga fights target creature you don’t control.
1G: Regenerate Kang, King of Karanga.
6/6
Giant Sloth*** 1GGG (needs a better name)
Creature – Beast
Reach
Giant Sloth can’t attack or block unless all of your lands are tapped.
8/8
Rathandan Horn Face 3G (defensive trample is what Im going for)
Creature - Dinosaur
Trample, Vigilance
If Rathandan Horn Face would assign enough damage to its attacker to destroy them, you may have it assign the rest of its damage to it's player.
4/4
Pinnacle of Evolution 4G
Instant
Target creature gains the abilities of all creatures on the battlefield until end of turn.
Law of the Jungle 1GG
Enchantment
At the beginning of each player’s combat step, target creature they control fights target creature they don’t control. If a creature dies this way, put a +1/+1 counter on the other target creature.
Raptor Alpha 2RG
Creature – Dinosaur
Flash, first strike, haste
3/3
Chasm Dweller 2UB
Creature - Squid
Whenever a spell or ability causes a player to put cards from the top of their library into their graveyard, put a +1/+1 counter on Chasm Dweller.
1/1
Goldenhide Indrik 2WG
Creature - Beast
Vigilance, Reach
All creatures able to block Goldenhide Indrik do so.
4/4
Sentinel of the Snows 2WU
Creature – Spirit
Flash, flying
When Sentinel of the Snows enters the battlefield, prevent all combat damage done by opponent’s creatures this turn.
2/4
Lavacrawler Beetle 2RB
Creature – Insect
Whenever Lavacrawler Beetle or another creature dies, it deals 1 damage to target creature or player.
2/3
Call of the Herd 1GW
Instant
If you have a creature in your hand with the same name as one you control on the battlefield, you may put it onto the battlefield.
Arbiter of the Magrundra 1WU
Creature – Human Cleric
Survivor – At the beginning of each end step, if Arbiter of the Magrundra attacked or blocked this turn, you may exile target creature, it remains exiled as long as Arbiter of the Magrundra is on the battlefield.
2/3
Bloodburst 3BR
Instant
Deal 4 damage to target creature.
When you cast Bloodburst you may sacrifice any number of creatures. Bloodburst deals 4 damage to X target creatures, where X is the number of creatures you sacrificed.
(no not a typo, meant to be able to do 8 damage to one guy while 4 to a bunch of others, let me know if I got the wording right.)
Assimiliation Ooze 3UB
Creature – Ooze
When you cast Assimilation Ooze, reveal the top 5 cards of target players library. If there is a creature among them with a converted mana cost 5 or less, Assimilation Ooze can enter the battlefield as a copy of that creature except that its an Ooze in addition to its creature type. Put those cards in their owner's graveyard.
2/2
Terrible Hunger RG
Enchantment
Whenever a creature dies that was dealt damage by a dinosaur you control, put a +1/+1 counter on it.
Egg of Destruction 3
Artifact
Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on Egg of Destruction.
2R,T Sacrifice Egg of Destruction: Deal damage to target creature or player equal to the number of hatch counters on it.
Egg of Origins 3
Artifact
Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on Egg of Origins.
2G,T, Sacrifice Egg of Origins: Search your library for a creature card with a converted mana cost equal to or less than the number of hatch counters on Egg of Origins, reveal it and put it onto the battlefield. Shuffle your library.
Egg of Absorption 3
Artifact
Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on Egg of Absorption.
2B,T, Sacrifice Egg of Absorption: You gain X life and your opponents lose X life where X is the number of hatch counters on it.
Egg of Fortitude 3
Artifact
Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on Egg of Fortitude.
2W,T, Sacrifice Egg of Fortitude: Put X +1/+1 counter on up to X target creatures you control, where X is the number of hatch counters on it.
Egg of Intellect 3
Artifact
Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on Egg of Intellect.
2UT, Sacrifice Egg of Intellect: Draw X cards. Where X is the number of hatch counters on it.
Petroglyph of Power - 3
Artifact
T: Add X to your mana pool, where x is the largest power among creatures you control.
Petroglyph of Peace - 3
Graveyards can't be the targets of spells or abilities.
Ice Floe Field
Land
~ enters the battled tapped, unless all your permanents are tapped.
T: add W or U to your mana pool.
Benthic Bog Pit
Land
~ enters the battled tapped, unless all your permanents are tapped.
T: add U or B to your mana pool.
BR
Land
~ enters the battled tapped, unless all your permanents are tapped.
T: add B or R to your mana pool.
RG
Land
~ enters the battled tapped, unless all your permanents are tapped.
T: add R or G to your mana pool.
GW
Land
~ enters the battled tapped, unless all your permanents are tapped.
T: add G or W to your mana pool.
WB
Land
~ enters the battled tapped, unless all your permanents are tapped.
T: add W or B to your mana pool.
BG
Land
~ enters the battled tapped, unless all your permanents are tapped.
T: add B or G to your mana pool.
GU
Land
~ enters the battled tapped, unless all your permanents are tapped.
T: add G or U to your mana pool.
UR
Land
~ enters the battled tapped, unless all your permanents are tapped.
T: add U or R to your mana pool.
RW
Land
~ enters the battled tapped, unless all your permanents are tapped.
T: add R or W to your mana pool.
Back to the Beginning 4WW
Sorcery
Remove all counters from all permanents on the Battlefield.
Overwhelming Mass 4W
At the beginning of your upkeep, if the creatures you control have a combined power and toughness greater than 50. You win the game.
Loss of Knowledge 1UUU
Instant
Target player puts the top half of their library into his or her graveyard.
Whale of the Great Flood 8UU
Creature – Whale
Islandwalk
All lands are islands
All lands that tap for mana, produce blue mana instead of any other color.
10/10
Worldeater Ooze – 4BBB
Creature – Ooze
When Worldeater Ooze enters the battlefield, target player loses 7 life and you gain 7 life, target player puts the top 7 cards of his or her library into their graveyard.
7/7
Grave Connection 4B
Enchantment
Enchant Player
At the beginning of enchanted player's next end step, their life total becomes equal to the number of cards in their graveyard.
Big Bang 4RRR
Sorcery
Destroy all Cards on the battlefield. Each player discards their hand. Each player draws 7 cards.
Tibalt, the Fate Thwarter 1RR
Planeswalker - Tibalt
+2: Each player discards a card, then draws a card.
-2: Gain control of target creature. Untap it. It gains haste until end of turn.
-7: Each opponent discards their hand. Tibalt, the Fate Thwarter deals damage to them equal to the number of cards they discarded.
{3}
Superseismic Earthshaker 4GGG
Creature – Dinosaur
Trample, Reach
Whenever Superseismic Earthshaker attacks, Creatures you control get +3/+3 and trample until end of turn.
7/9
Bloom for the Eons 3GG
Sorcery
Double the amount of counters on each permanent on the battlefield.
Giganoto Rex, King of Tyrants 3BRG
Legendary Creature – Dinosaur
Trample
Other dinosaurs you control have Trample.
Whenever a Dinosaur you control deals combat damage to a player, put a +1/+1 counter on it.
6/6
Mamara, Mother of the Eternities 2WU
Planeswalker - Mamara
+1: Look at the bottom 2 cards of your library, you may place them on the top or bottom of your library in any order.
-3: Return target creature from exile and put it on the bottom of its owner’s library.
-6: Tap all permanents opponent’s control, untap all permanents you control.
{4}
Cradle of Evolution
Land
T: Add 1 to your mana pool.
T, sacrifice a creature: Search your library for a creature card with power 1 greater than the creature with the greatest power opponents control. Reveal it, and put it onto the battlefield.
Alrighty! So the Initial draft is complete just looking for feedback now.
Any help is appreciated. Be it with creative, balancing, formatting, or if you guys have any cool ideas!
Let me know what you guys think so far, and thanks in advance.
EDIT V.1.1 = Added some story elements, changed a couple of creative names and changed Fossilize to Carapace. Same mechanic different name.
@dahammer - assimilate always was meant to be a may ability. I guess I worded it wrong and graveyard would be a neat iteration.
Thanks for the quick feedback guys!
As for your own library it would work better for mutual fun. Though I really like the feel of taking your opponents creatures. It would also be neat to see as mill being a viable win con in limited play. Maybe I'll limit to your own library for the majority while maybe making a rare go through your opponents.
Yeah mono colour is the idea but I'm worried if I'm putting that version on lower costed cards then it will be too easy to hit.
So being brand new here just wanted to say hello and was wondering if any of you would be willing to take a look at some mechanics I've designed. I wanted to get some feedback before I go to far the rabbit hole and realize that they are inherently flawed.
So the plane/set I'm working on now is Prehistoric themed (omg so original). The main focus being on the humans trying to survive in a world full of dinosaurs, beasts and many other things that want to eat them. I thought this would be exemplified with the Survivor mechanic.
Magrath Tribesman
Creature - Human Warrior (C)
Survivor - At the beginning of each player's end step, if ~ attacked or blocked this turn, put a +1/+1 counter on it.
1/1
This mechanic shows how the humans have to literally fight for their survival and are generally rewarded for it. By making it restricted to the smaller creatures (i.e. humans) I believe it will make it more flavourful. In that you have to think carefully how to make them survive combat just like they would in such a prehistoric world.
Now comes my trouble I've got this mechanic I've designed for the big things of this world called primal (ooooo I haven't heard that before) and its based on using basic land mana (completely unoriginal I know) and I've got another based on using pure mana so to speak. You guys tell me which you like better. Or which would be more balanced.
Snowsteppe Mastodon
Creature - Elephant (U)
Primal - When ~ enters the battlefield, If only mana produced from basic lands was used to cast it, Put 3 +1/+1 counters on up to 3 target creatures you control.
3/3
OR
Snowsteppe Mastodon
Creature - Elephant (U)
Primal - When ~ enters the battlefield, If only mana of one colour was used to cast it, Put 4 +1/+1 counters on up to 2 target creatures you control.
4/4
It seems a bit easy to hit for limited but whats your guys' opinion?
Thanks for reading!
Edit: added a more balanced version of the mastodon for the pure primal.
Edit2: Removed assimilate - back to the drawing board
(for the curious)
Creature - Ooze (U)
Deathtouch
Assimilate 4 - When you cast ~ reveal the top 4 cards of target player’s library. If among them there is a creature card with converted mana cost equal to or less than it, ~ may enter the battlefield as copy of that creature except it gains this cards abilities in addition to its others and it’s an Ooze in addition to its creature types. Put those cards into their owner's graveyard.
1/1