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  • posted a message on [JTB] Journey to Before - Prehistoric Themed Set (233/233) - V 1.0 Complete
    I may have come up with some solutions to my problems, in a round about way, but it should work.

    Vibrance does seem to hose monocolor in the set but I did want to keep a multicolor feel to it anyway. As a foil to it I could add a couple cards with the new (not so new) mechanic primal, as seen on Imperiosaur. eg.

    Grazing Plateback 3GG
    Creature - Dinosaur
    Primal - When ~ enters the battlefield, if only mana from basic lands was used to cast it, you may destroy target enchantment.
    3/5

    This mechanic could work on the flip side of vibrance allowing for monocolor to also be a viable strategy. While it does not completely eliminate vibrances problems in that regard, it does give some benefits. Not to say multicolor can't use it, there is plenty of untap land cards in the set currently so if one's smart they could work around it.

    Another mechanic that is currently forming in my head is for the big things of the world. It might be better to move it to the next set for design space reasons.

    Karangan Hadrosaur v2 2G
    Creature - Dinosaur
    Massive - When ~ enters the battlefield, if you control a creature that has less power than it, put a +1/+1 counter on it.
    2/3

    I believe its a nice merge between showing the beasts size effect and avoiding winning more to extent. It also shows that you only realize something is huge if you compare it to something.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [JTB] Journey to Before - Prehistoric Themed Set (233/233) - V 1.0 Complete
    Vibrance seems like a bit of a wonky mechanic to me. Although rewarding the player for doing what she/he would generally do anyway (in this case play a 2-color deck) often works well, in the case of Vibrance, the non-bonused effects likely come up so rarely that the mechanic doesn't even need to be there. Based on cards like the Hadrosaur and Snowsteppe Mastodon, it seems like "play 2 colors" was deemed more of a restriction than it really is. Vibrance also doesn't really go with the flavor or themes of the set, and discourages monocolor drafting for no reason.


    Thanks for the feedback! I do agree with you on the matter that it discourages monocolor drafting and that should be avoided, but as of now I got no solutions. My only defense is what you said before, it does reward you for doing what you already want to be doing in limited. Flavourfully I believe it fits as its meant to show all the vivid colors that would be present in a prehistoric world, a world different than ours. I'm not saying theres no better solution, maybe another mechanic can be used in place of it. If you know of any suggestions, I'm all ears!

    Also I should add there is quite a bit of fixing via the eggs in this set. Even if you're playing a monocolor deck I believe you'd want to play them due to the ramp being possible.

    Just off the top of my head I can think of maybe using a keyword based on owning the largest creature as an alternative or something along those lines.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [JTB] Journey to Before - Prehistoric Themed Set (233/233) - V 1.0 Complete
    Quote from CommanderZ »
    Why are the fossils even creatures? The whole fossils thing feels a bit weird anyways - nobody really gave a damn about fossils until the 19th century. I'm not saying you shouldn't do it because it is unrealistic, I'm perfectly fine with humans vs. dinos, but I have trouble imagining prehistoric people creating archaeological digs to dig these fossils up (and have them used in combat). Plus the only reason we dig for fossils is that is the best we got. Why would these people dig up dino fossils when the very same dinos are busy killing them?


    The fossils are limited to the creatures that generally would not go around killing them, such as ammonites, insects and crabs anything that has an easily preserved skeleton. Should I change it, to say a more flavourful word called Carapace. The creature dies and leaves its shell to soak up some damage. Maybe even bait a dino or beast into attacking it when its already dead. I'd have to change some creatures around for flavour sense but do you think this is a more elegant solution?
    Posted in: Custom Set Creation and Discussion
  • posted a message on [JTB] Journey to Before - Prehistoric Themed Set (233/233) - V 1.0 Complete
    Quote from CommanderZ »
    What exactly is the flavor behind fossilize? I like the idea of the cards having an additional effect long after dying, but how it works with the 0/1 Fossils, that can somehow be equipped Sword of Fire and Ice and horribly murder your opponent.

    Also, it is almost surely worded wrong. It should be something like "COST, Exile ~ from your graveyard: Put a 0/1 ...".

    Quote from ToZo »
    Hey all, so it appears I'm quite hindered when it comes to card making as I own a mac. Does anybody know of any alternatives for playtesting/rendering? Also the initial draft of the set is up. So take a gander if you can.


    Did you try any of these?


    Yeah I had the initial doubt about that happening for the fossilize tokens, but the only thing I can think of the moment is to give them defender in order to avoid any equipment based shenanigans. For flavor-wise its a stretch I'll admit, the mechanic was designed more so as an afterthought to benefit from all the mill and self-mill I put into the set. The best way I can explain it is that when you dig up fossils, you may run into some problems or some benefits (its buried with a chemical gas buildup etc) and in the end you get your fossil. I think by adding defender to the tokens I might be able to avoid some really anti-flavor occurences. For the wording of the mechanic that definitely sounds better! Thanks for catching that, it was an oversight on my part. I was using flashback as my template.

    As for the mac stuff I do have windows via bootcamp, but I was wondering if there was any alternative. I can resort to it if needs be, just curious if there was something I haven't heard of before in the card-making world.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [JTB] Journey to Before - Prehistoric Themed Set (233/233) - V 1.0 Complete
    Hey all, so it appears I'm quite hindered when it comes to card making as I own a mac. Does anybody know of any alternatives for playtesting/rendering? Also the initial draft of the set is up. So take a gander if you can.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [JTB] Journey to Before - Prehistoric Themed Set (233/233) - V 1.0 Complete
    Hey all, So pretty damn new here (lurked quite a bit before) and wanted to share with all of you my ideas throughout the last month. Its a prehistoric themed set using mostly top-down design, as mtg does not have enough dinosaurs in my opinion.


    image found at http://sainez.deviantart.com/art/Prehistoric-Valley-286993996

    Story: Mamara a young woman from an unnamed plane, was gifted with the sight as her elders called it, she had premonitions of the future. One such vision was that of Phyrexia. Coming to her plane and claiming it for their own. Mamara was petrified as she was pregnant with her newly weds child. This could not happen how dare it happen? what have her people done to deserve this?! She had an overwhelming urge to protect her child, her husband, her relatives, her village, her people. They needed to get out. They needed to run away. As she cried out to the All-mother to protect her, it happened. A flash of light followed by darkness. She arose slowly to find that her world was covered in a multitude of colors. There were shades she had never seen before, sounds that were never before heard. Her greatest delight was that she found practically her entire village was there with her. The earth shaking footsteps of some behemoth interrupted her moment of relief and changed it to panic. Mamara scanned the villagers for any sign of her husband. She failed to realize he left for a hunt the previous night. She would have to do it alone. No she had her friends, she could do this. So they began life yet again.

    Outline:
    Main focus of the set is the interactions between the creatures themselves. As such there is more creatures than usual (55-60%) and particularly focussing on how each group interacts with the world around them.

    One such group is the prehistoric humans. They're at a complete disadvantage in this world full of things that want to kill them so the mechanic rewards them for surviving. Hence we have survivor:

    Magrath Tribesman white mana
    Creature — Human Warrior {C}
    Survivor - At the beginning of each end step, if Magrth Tribesman attacked or blocked this turn, you may put a +1/+1 counter on it.
    1/1

    Thus the humans can get smarter/stronger from each clash with the beasts of the world.

    Another big part of the world is all the other creatures in it. Not all of them are big like the dinos and beast of the ice age but you have plenty of smaller ones like the ammonites of yore. Next up is an ammonite of my own.

    Inking Ammonite blue mana
    Creature — Squid {C}
    When Inking Ammonite dies, you may tap target creature.
    Carapace 2U - (You may exile this card from your graveyard to put a 0/1 colourless carapace artifact creature token with defender onto the battlefield.)
    When you Carapace Inking Ammonite, you may tap target creature.
    0/2

    Carapace was designed as a fill in mechanic to complement all the mill and self-mill I put into the set. Flavor-wise its meant to show how some beasties can be fooled into attacking or going to eat a shell of some sort. This can have interesting effects as seen on some creatures.

    Having all these tokens can help deal with the next 3 groups of beasties.

    The Dinos - these use a slith-based mechanic (no keyword, dealing combat damage to a player, nets them a bonus)
    The Bugs - Sacrificing their own to get bonuses
    The Beasts - Owning the creature with the greatest combined power and toughness gets you a bonus.

    Last up is a mechanic I designed to signify all the lushness and colors one could see in a prehistoric world.

    Vibrant Growth1G
    Instant {C}
    Target creature gets +3/+3 until end of turn.
    Vibrance - If two or more colors of mana were used to cast Vibrant Growth, Target creature also gets trample.

    There is a minor multicolor them going on here and in conjunction with vibrant helps strengthen these multicolor archetypes I've created.

    GW - Big things and Mana ramp to get to them.
    WU - Humans, Elusiveness and methods to keep them alive
    UB - Milling/self-milling in order to utilize fossilize mechanic best.
    BR - When creatures die effects, sacrifice
    RG - aggro using dinos

    Anywho here are the cards


    Magrath Tribesman W
    Creature — Human Warrior
    Survivor - At the beginning of each end step, if Magrath Tribesman attacked or blocked this turn, you may put a +1/+1 counter on it.
    1/1

    Beast Warden W
    Creature – Human Cleric
    At the beginning of your end step if you control the creature with the greatest combined power and toughness you may gain 2 life.
    1/1

    Rathandan Beast Rider WW
    Creature – Human Warrior
    2/3

    Snowy Scout-Hawk 1W
    Creature – Bird
    Flying
    Whenever Snowy Scout-Hawk deals combat damage to a player, you may untap target creature with power 2 or less.
    1/1

    Hunt Decoy 1W
    Creature – Human Scout
    W,T: Tap target creature.
    1/2

    Snowsteppe Sabertooth 1WW
    Creature – Cat
    First strike
    3/1

    Benevolent Ancestor 2W (Reprint)
    Creature – Spirit
    Defender
    T: Prevent the next 1 damage that would be dealt to target creature or player.
    0/4

    Marthrum's Tribeguard 3W
    Creature – Human Warrior
    Vigilance
    Survivor – At the beginning of each player’s end step, if Marthrum's Trubeguard attacked or blocked this turn you may put a +1/+1 counter on target creature you control.
    2/2

    Furry Chalicothere 4W
    Creature – Beast
    Vibrance - If two or more different colors of mana were used to cast Furry Chalicothere, You may gain 5 life.
    2/5

    Goldenglade Brontothere 4WW
    Creature – Beast
    1G: Goldenglade Brontothere gets trample until end of turn.
    5/3

    Ancestor’s Blessing W
    Instant
    Target creature gets indestructible until end of turn.

    Temple Glyph Circle 1W
    Enchantment – Aura
    Enchant Permanent
    1W: Enchanted permanent gets Protection from the color of your choice until end of turn. Use this ability only once per turn.

    Hunter’s Snare 2W
    Instant
    Prevent all damage target attacking or blocking creature would deal this turn. If that creature is non-human destroy it.

    Gifts of the Tribe 3W
    Instant
    Put 2 +1/+1 counters on up to 2 target creatures.
    Vibrance – If two or more colors of mana were used to cast Gifts of the tribe, untap those creatures.

    Ancient’s Edict 2WW
    Sorcery
    Exile target enchantment or target creature with toughness 3 or less.

    Radiant Spring 1W
    Sorcery
    You gain 4 life
    Vibrance – If two or more colors were used to cast ~, you gain 8 life instead.



    Inking Ammonite U
    Creature — Squid
    When Inking Ammonite dies, you may tap target creature.
    Carapace 2U (You may exile this card from your graveyard to put a 0/1 colourless carapace artifact creature token with defender onto the battlefield.)
    When you Carapace Inking Ammonite, you may tap target creature.
    0/2

    Magrundra Snowseer UU
    Creature – Human Wizard
    Survivor – At the beginning of each player’s step, if Magrundra Snowseer attacked or blocked this turn, you may tap target creature. It does not untap during its controller’s next untap step.
    1/2

    Curious Pteryx 1U
    Creature – Bird
    Flying
    Whenever Curious Pteryx deals combat damage to a player, you may look at a random card from that player’s hand.
    1/1

    Blue Shorewing 2U (functional wind drake reprint, its a pterosaur)
    Creature – Dinosaur Bird
    Flying
    2/2

    Moswor Skyseer 2U
    Creature – Human Wizard
    1W: Moswor Skyseer gets flying until end of turn.
    1/3

    Great White Teeth 3U (yes it's a shark)
    Creature – Fish
    3/3

    Roughtide Plesiosaur 5U
    Creature – Dinosaur Serpent
    Defender
    Islandwalk
    Roughtide Plesiosaur can attack as though it didn’t have defender if an opponent controls an Island.
    5/5

    Unravel Thought U
    Sorcery
    Target player puts the top 3 cards of his or her library into their graveyard.
    Untap target Land.

    Whirlpool U
    Instant
    Return target land back to your hand. Return target nonland permanent back to thier owner’s hand.

    Essence Dispersion 1U
    Instant
    Counter target spell unless its owner pays X, where X is the number of creatures you control.

    Creeping Frost 1U
    Instant
    Tap up to two target lands.
    Draw a card.

    Spreading Seas 1U (Reprint)
    Enchantment – Aura
    Enchant Land
    When Spreading Seas enters the battlefield draw a card.
    Enchanted land is an Island.

    Frozen Solid 1UU (Reprint)
    Enchantment - Aura
    Enchant creature
    Enchanted creature doesn’t untap during its owner’s untap step
    When enchanted creature is dealt damage, destroy it.

    Snowsight 3U
    Sorcery
    Look at the top X cards of your library and put them back in any order, where X is the number of tapped nonland permanents you control.
    Draw a card.

    Back in Time 1UU
    Instant
    Counter target spell. If you counter a spell this way, return that spell back to their owner’s hand instead of the graveyard. Untap 3 lands you control.

    Overwhelming Tide 4U
    Enchantment – Aura
    Enchant Creature
    Enchanted creature has -4/-0
    Whenever enchanted creature attacks or blocks its controller puts the top 4 cards of his or her library into their graveyard.


    Mire Creeper B
    Creature - Insect
    Carapace 1 (You may exile this card from your graveyard to put a 0/1 colorless artifact carapace token with defender onto the battlefield)
    1/1

    Bog Beetle 1B
    Creature – Insect
    When Bog Beetle dies, target creature gets -1/-1 until end of turn.
    Carapace 2B You may exile this from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield.
    When you Carapace Bog Beetle target creature gets -1/-1 until end of turn.
    0/1

    Magbrag Bog Dweller BB
    Creature – Human Rogue
    If Magbrag Bog Dweller dies when it is attacking or blocking, you lose 2 life.
    3/2

    Bragdoosh Bog Frog 2B
    Creature – Frog
    Deathtouch
    1/3

    Carrion Dweller 2B
    Creature - Lizard
    Whenever a creature dies, target player loses 1 life.
    2/1

    Horned Carnotaur 2BB
    Creature – Dinosaur
    Intimidate
    Whenever Horned Carnotaur deals combat damage to a player, put a +1/+1 counter on it.
    2/2

    Murkwading Sailback 3B
    Creature – Dinosaur
    1U: Murkwading Sailback gets +0/+1 until end of turn.
    4/1

    Great-tooth Marsh Dweller 4B
    Creature – Crocodile
    3/5

    Bone Splinters B (Reprint)
    Sorcery
    As an additional cost to cast bone splinters, sacrifice a creature.
    Destroy target creature.

    Venomous Sting 1B
    Instant
    Target creature gets deathtouch until end of turn.

    Deteriorate 2B
    Sorcery
    Target player discards a card at random from their hand. If that card is a land or a creature put the top 2 cards of his or her library into their graveyard.

    Carrion Renewal 3B
    Instant
    Return target creature or land from your graveyard to your hand.

    Drown in Sludge 3BB
    Instant
    Destroy target creature.
    Untap Target Swamp.

    Tyrant’s Dominance 4B
    Enchantment – Aura
    Enchant Creature
    Enchanted creature has +3/+3 and Intimidate.

    Overhanging Omen 3B
    Enchantment – Aura
    Enchant Creature
    Enchanted creature has –X/-X, where X is equal to the number of creatures in the creature’s owner’s graveyard.
    When enchanted creature dies, it's controller discards a card.


    Ridgerock Raptor R
    Creature – Dinosaur
    Haste
    1/1

    Ridgerock Sabertooth 1R
    Creature – Cat
    3/1

    Flameslinger Tribesman 1R
    Creature – Human Warrior
    Survivor – At the beginning of each player’s end step, if Flameslinger Tribesman attacked or blocked this turn, it deals 1 damage to target creature or player.
    2/1

    Angry Tyrunt 2R
    Creature – Dinosaur
    Angry Tyrunt attacks each turn if able.
    Whenever Angry Tyrunt deals combat damage to a player, put a +1/+1 counter on it.
    2/2

    Ridgerock Frillspitter 1RR
    Creature – Dinosaur
    When Ridgerock Frillspitter enters the battlefield, target creature can’t block this turn.
    3/2

    Nest Looter 2R
    Creature – Dinosaur
    Whenever Nest Looter deals combat damage to a player, you may discard a card. If you do draw a card.
    3/1

    Raptor Broodbrothers 2RR
    Creature – Dinosaur
    First Strike
    2/2

    Cragrunner Carnotaur 4R
    Creature – Dinosaur
    2B: Cragrunner Carnotaur gets Intimidate until end of turn.
    3/3

    Voracious Allosaur 5R
    Creature – Dinosaur
    Whenever Voracious Allosaur deals combat damage to a player, put a +1/+1 counter on it.
    Whenever a creature dealt damage by Voracious Allosaur dies this turn, put a +1/+1 counter on it.
    3/3

    Magma Spray R (Reprint)
    Instant
    Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.

    Ruthless Instinct 1R
    Instant
    Target creature gets +1/+0 and first strike until end of turn. If that creature is being blocked by a creature with power less than it, it gets double strike instead.

    Shatter 1R (Reprint)
    Instant
    Destroy target artifact.

    Volcanic Blessing 2R
    Enchantment – Aura
    Enchant creature
    Enchanted creature has mountainwalk and R: this creature gets +1/+0 until end of turn.

    Treacherous Sense 2RR
    Sorcery
    Gain control of target creature until end of turn, it gains first strike and haste.

    Volcanic Resurgence 3R
    Enchantment – Aura
    Enchant Land
    Whenever enchanted Land is tapped, Volcanic Resurgence deals 3 damage to that lands controller.

    Volcano’s Claim 4R
    Sorcery
    As an additional cost to Volcano's Claim, sacrifice a creature.
    Deal damage to target creature or player equal to the combined power and toughness of the sacrificed creature.


    Gluttonous Grub G
    Creature – Insect
    When Gluttonous Grub dies, put a +1/+1 counter on target creature you control.
    Carapace 2G (You may exile this card from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield.)
    When you Carapace Gluttonous Grub, put a +1/+1 counter on a creature you control.
    1/1

    Karanga Mystic 1G
    Creature – Human Druid
    T: Untap target land.
    2/1

    Tyrant Broodling GG (pygmy t-rex ftw)
    Creature – Dinosaur
    Trample
    Whenever Tyrant Broodling deals combat damage to a player, put a +1/+1 counter on it.
    1/1

    Karangan Hadrosaur 2G
    Creature – Dinosaur
    Vibrance - If two or more different colors of mana were used to cast Karangan Hadrosaur, it enters the battlefield with a +1/+1 counter.
    2/3

    Magranga Lookout 2G
    Creature – Human Archer
    Reach
    Survivor – At the beginning of player’s end step, if Magranga Lookout attacked or blocked this turn you may destroy target creature with flying.
    1/3

    Feathered Raptor 3G (Functional reprint)
    Creature – Dinosaur
    Whenever Feathered Raptor deals combat damage to a player, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
    2/2

    Tyrant Broodbrothers 2GG
    Creature – Dinosaur
    2R: Tyrant Broodbrothers gets +2/+0 until end of turn.
    4/3

    Rampaging Enteledont 4G
    Creature - Beast
    Rampaging Enteledont gets +1/+1 for each creature blocking it.
    3/3

    Rathandan Earthshaker 4GG
    Creature – Dinosaur
    4/7

    Primordial Abundance G
    Enchantment - Aura
    Enchant Land
    When Primordial Abundance enters the battlefield, draw a Card.
    2: Untap enchanted land.

    Rainbow Scales 1G
    Enchantment – Aura
    Enchant Creature
    Enchanted creature is all colours and gets +0/+1

    Scavenge 1G
    Instant
    Put target card from a graveyard on top of its owner’s library.

    Vibrant Growth 1G
    Instant
    Target creature gets +3/+3 until end of turn.
    Vibrance - If two or more different colors of mana were used to cast Vibrant Growth, Target creature also gets trample.

    Predator eats Prey 2G
    Sorcery
    Choose target creature you control and target creature you don’t control. If your target creature has power 2 or greater than the creature you don’t control, you may put a +1/+1 counter on it. Then those creatures fight.

    Beast Hunt 3G (Reprint)
    Sorcery
    Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

    Relic Crush 4G (Reprint)
    Instant
    Destroy target artifact or enchantment and up to one other artifact or enchantment.


    Mag-made Snare Wall 4
    Artifact Creature – Wall
    Defender, reach
    T: Target creature loses flying this turn.
    0/5

    Karangan Temple Sentry 2
    Artifact Creature – Golem
    Vigilance
    Vibrance - If two or more different colors of mana were used to cast Karangan Temple Sentry, put a +1/+1 counter on it.
    1/1

    GW Egg 2 (names in progress)
    Artifact
    Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on GW Egg.
    2T, Sacrifce GW Egg: Add X mana in any combination of G and/or W to your mana pool. Where X is the number of hatch counters on GW Egg.

    WU Egg 2 (names in progress)
    Artifact
    Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on WU Egg.
    2T, Sacrifce WU Egg: Add X mana in any combination of W and/or U to your mana pool. Where X is the number of hatch counters on WU Egg.

    UB Egg 2 (names in progress)
    Artifact
    Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on UB Egg.
    2T, Sacrifce UB Egg: Add X mana in any combination of U and/or B to your mana pool. Where X is the number of hatch counters on UB Egg.

    BR Egg 2 (names in progress)
    Artifact
    Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on BR Egg.
    2T, Sacrifce BR Egg: Add X mana in any combination of B and/or R to your mana pool. Where X is the number of hatch counters on BR Egg.

    RG Egg 2 (names in progress)
    Artifact
    Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on RG Egg.
    2T, Sacrifce RG Egg: Add X mana in any combination of R and/or G to your mana pool. Where X is the number of hatch counters on RG Egg.

    Shell-Piercer Spear 2
    Artifact – Equipment
    Equip 3
    Equipped creature can’t be blocked by creatures with defender.
    If equipped creature is human, it has first strike.

    Magrath Campfire 4
    Artifact
    3: Target creature has vigilance until end of turn.


    Law of the Hunt 2RG
    Sorcery
    Target creature blocks this turn if able, target creature can’t block this turn.

    *** 2BR (creative??)
    Sorcery
    Target player sacrifices a creature or a land.

    Grave Rebuttal UB
    Instant
    Counter target spell or activated ability that targets a graveyard, or is cast from the graveyard.

    Snowfall WU
    Instant
    Prevent all damage that would be dealt to you or creatures you control this turn.
    Draw a card.

    Journey to the Lifespring GW
    Enchantment
    Whenever you gain 4 or more life in a turn, you may search your library for a basic land card and put it into your hand.

    Rathandan Savannah
    Land
    Rathandan Savannah enters the battlefield tapped.
    T: add W to your mana pool
    2T: Untap target land

    Moswor Sea
    Land
    Moswor Sea enters the battlefield tapped.
    T: add U to your mana pool
    2T: Untap target land

    Bragdoosh Bog
    Land
    Bragdoosh Bog enters the battlefield tapped.
    T: add B to your mana pool
    2T: Untap target land

    Ridgerock Cliffs
    Land
    Rathandan Savannah enters the battlefield tapped.
    T: add R to your mana pool
    2T: Untap target land

    Karanagan Jungle
    Land
    Rathandan Savannah enters the battlefield tapped.
    T: add G to your mana pool
    2T: Untap target land

    Evolving Wilds (Reprint)
    Land
    T, Sacrifice ~: Search your library for a basic land card and put it into play tapped. Then Shuffle your library.


    Snowsteppe Mastodon 2WW
    Creature – Elephant
    Vibrance - If two or more different colors of mana were used to cast Snowsteppe Mastodon, you may put 2 +1/+1 counters on up to two target creatures you control.
    4/4

    Magrath Elder 3W
    Creature – Human Cleric
    Survivor - At the beginning of each player’s end step, if Magrath Elder attacked or blocked this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
    2/2

    Alabaster Great-Horn 4W
    Creature – Rhino
    Lifelink
    Vibrance - If two or more different colors of mana were used to cast Alabaster Great-Horn, target creature you control has indestructible until end of turn.
    4/3

    Scraggy Great-Dome 2WW
    Creature – Beast
    Defender
    Scraggy Great-Dome is able to block one additional creature.
    2/8

    Deflect the Light 1W
    Instant
    Prevent all damage that would be done to target creature this turn.
    Vibrance – If two or more different colors of mana were used to cast Deflect the Light, you may deal that damage to another target creature.

    Defensive Circle WW
    Instant
    Creatures you control have +0/+X, where X is the number of blocking creatures you control.

    Vitality of the Tribe 3W
    Enchantment
    Creatures you control have vigilance.
    Humans you control are indestructible as long as they block together with another creature.



    Moswor Skycaller 2U
    Creature – Human Wizard
    Survivor – At the beginning of each player’s end step, if Moswor Skycaller attacked or blocked this turn you may put a 2/2 blue dinosaur bird token with flying onto the battlefield.
    1/2

    Elusive Ammonite 1U
    Creature – Squid
    Hexproof
    Carapace 1U (You may exile this from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield.)
    When you Carapace Elusive Ammonite, target creature gets hexproof until the end of turn.
    2/2

    Azure Great-Wing 4U
    Creature – Dinsoaur Bird
    Flying
    Vibrance - If two or more different colors of mana were used to cast Azure Great-Wing, you may return target creature to its owner’s hand.
    3/3

    Moswor Mosasaur 1UU
    Creature – Dinosaur Serpent
    Islandwalk
    If an opponent controls an Island you may cast Moswor Mosasaur as though it had flash.
    2/3

    Frozen Touch 2U
    Enchantment – Aura
    Enchant creature
    Whenever enchanted creature deals combat damage to a player, you may tap target nonland permanent they control. It doesn’t untap during it’s controller’s next untap step.

    Devolution 4U
    Instant
    Put target creature X cards from the top of their owner’s library. Where X is that creatures power.

    Time in Exile 2UU
    Instant
    Remove target creature from the game, at the beginning of the next end step bring it back onto the battlefield under it's owner's control. Target player puts the top 4 cards of their library into their graveyard.



    Fall of the Behemoth 1B
    Instant
    Destroy target beast or dinosaur.

    Rotting Snail 1B
    Creature - Snail
    Fossilize 1B (You may exile this card from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield.)
    When you Carapace Rotting Snail, target player discards 2 cards.
    2/2

    Obsidian Great-Tooth 4B
    Creature – Crocodile
    Intimidate
    Vibrance - If two or more different colors of mana were used to cast Obsidian Great-Tooth, target creature gets -3/-3 until end of turn.
    3/3

    Bloodsucking Bog-Fly 1B
    Creature – Insect
    Flying
    Whenever Bloodsucking Bog-Fly deals combat damage to a player, you may remove a counter from target permanent.
    1/1

    Boneyard Ooze 2B
    Creature - Ooze
    Boneyard Ooze's power and toughness are both equal to the number of creatures in your graveyard.
    */*

    Regurgitating Ooze 2BB
    Creature - Ooze
    Sacrifice a creature: Return another creature from your graveyard to your hand.
    2/4

    Scavenger’s Greed 3B
    Enchantment
    At the beginning of each player’s upkeep they may put the top 3 cards of their library into their graveyard, if not they pay 3 life.



    Ridgerock Egg Snatcher 3R
    Creature – Dinosaur
    Whenever Ridgerock Egg Snatcher deals combat damage to a player, you may gain control of target artifact with converted mana cost 3 or less that player controls.
    3/2

    Raptor Ambush 2R
    Instant
    Put 2 1/1 red dinosaur tokens with haste onto the battlefield.

    Crimson Great-Claw 4R
    Creature – Dinosaur
    Haste
    Vibrance - If two or more different colors of mana were used to cast Crimson Great Claw, target creature gets double strike this turn.
    5/2

    Rugged Spikeback 1RR
    Creature – Dinosaur
    Rugged Spikeback has double strike as long as its blocking.
    3/4

    Strike in a Pack RR
    Instant
    Creatures you control get +X/+0, where X is the number of attacking creatures you control.

    Follower of the Claw 1R
    Creature - Human Shaman
    Dinosaur spells you control cost 1 less to cast.
    2/1

    Bait 1R
    Sorcery
    As an additional cost to Bait, sacrifice a creature.
    Creatures opponents controls can’t block this turn.



    Veteran Hunter 1G
    Creature – Human Warrior
    When Veteran Hunter enters the battlefield choose a creature type. Veteran Hunter gets +1/+1 for each creature of that creature type that opponent’s control.
    1/1

    Carapace Collector 2G
    Creature – Human Warrior
    Survivor - At the beginning of each player’s end step, if Carapace Collector attacked or blocked this turn, you may destroy target artifact or enchantment.
    2/2

    Viridian Great-Tail 4G
    Creature – Snake
    Flash
    Vibrance - If two or more different colors of mana were used to cast Viridian Great-Tail, target permanent gets hexproof until end of turn.
    3/3

    Jungle’s Claim 3G
    Instant
    Destroy target noncreature permanent.
    Vibrance - If two or more different colors of mana were used to cast ~, put a 1/1 green saproling counter onto the battlefield.

    Ravenous Tyrant 2GG
    Creature – Dinosaur
    Whenever Ravenous Tyrant deals combat damage to a player, put 2 +1/+1 counters on it.
    2/2

    Behemoths Bloomwake 2G
    Enchantment
    At the beginning of your end step, if you control the creature with the greatest combined power and toughness, put a 1/1 green saproling token onto the battlefield

    Follower of the Hoof 1G
    Creature – Human Druid
    Beast Spells cost you 1 less to cast.
    1/2

    Magbrag Bog Bow 3
    Artifact – Equipment
    Equipped creature has Reach and Deathtouch
    If equipped creature is a human, they get +2/+0
    Equip 3

    Primal Petroglyph - 5
    Artifact
    Nonbasic Lands don’t untap during their controller’s untap step.

    Relic of Karanga 1 (functional reprint)
    Artifact
    T: Target player exiles a card from his or her graveyard.
    1, Exile Relic of Karanga: Exile all cards from graveyards. Draw a Card.

    Springleaf Drum 1 (Reprint)
    Artifact
    , Tap an untapped creature you control: add one mana of any colour to your mana pool.

    Greatwing Remains 2
    Artifact – Equipment
    Equip 2
    Equipped creature has flying
    Carapace (You may exile this card from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield)
    When you carapace Greatwing Remains, target creature gets flying until end of turn.

    Raptorfeather Headdress 3 (functional reprint)
    Artifact – Equipment
    All creatures able to block equipped creature do so.
    Equip 3

    Dino Nest 3
    Artifact
    2T: Put an additional counter on a permanent of one sort that is already on the target permanent.

    Bone Rex 6
    Artifact Creature – Dinosaur
    5/5

    Dust Crawler 0
    Artifact Creature – Insect
    Carapace 0 (You may exile this card from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield.)
    0/1

    Meteorite 5 (Reprint)
    When Meteorite eneters the battlefield, it deals 2 damage to target creature or player
    T: Add one mana of any color to your mana pool.

    Ancestor’s Sacrifice 1WB
    Instant
    Exile target creature card from a graveyard. You gain life equal to its toughness. Return another target creature back to its owner’s hand.


    Goldenglade Pilgrim 1GW
    Creature – Human Cleric
    At the beginning of your upkeep, if you control the creature with the greatest combined power and toughness, you may draw a card.
    1/2

    Exploding Beetle 1BR
    Creature – Insect
    When Exploding Beetle dies, it deals 3 damage to target creature or player.
    2/2

    Gifts of Mamara 2WU
    Enchantment – Aura
    Enchant Creature
    Enchanted creature has flying and Protection from instants and sorceries.

    Deep Scuttler 1UB
    Creature - Crab
    When ~ dies draw a card.
    Carapace 3 (You may exile this card from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield.)
    When you Carapace Deep Scuttler draw a card.
    2/3

    Bushfire Blaze 1RG
    Instant
    Bushfire Blaze deals 5 damage to target blocking creature or creature with flying.

    Sabertooth Brothers 1RW
    Creature – Cat
    Double strike
    3/1

    Swamp Stinger 1GB
    Creature - Insect
    Deathtouch
    Swamp Stinger's power and toughness are equal to the number of creatures in your graveyard.
    */*

    Frost Flame 1UR
    Insant
    Deal damage to target creature or player equal to the number of tapped nonland permanents they control.

    Temporal Geyser 1GU
    Instant
    Put two target creatures on top of their owner's library.


    ???
    Land
    T: Add 1 to your mana pool.
    1WG,T: Put a +1/+1 counter on a creature you control.

    ???
    Land
    T: Add 1 to your mana pool.
    3BR,T, Sacrifice a creature: ~ deals 1 damage to target creature or player.

    ???
    Land
    T: Add 1 to your mana pool.
    RG,T: Target creature you control gets haste until end of turn.

    ???
    Land
    T: Add 1 to your mana pool.
    2UB,T: Each player puts the top 2 cards of their library into their graveyard.

    ???
    Land
    T: Add 1 to your mana pool.
    3WU,T: tap target permanent it doesn’t untap during its controllers next untap step.


    Marthrum, Warden of the Goldenglade 1WW
    Legendary Creature – Human Cleric
    Other Humans you control have +1/+1
    1W: Prevent the next 3 damage that would be dealt to you or another target human you control.
    2/2

    Rathandan Huntmaster 2W
    Creature - Human Warrior
    Survivor - At the beginning of each player’s end step, if Rathandan Huntmaster attacked or blocked this turn, put 2 1/1 white human warrior tokens onto the battlefield.
    3/2

    Strength in Numbers W
    Enchantment – Aura
    Enchant Creature
    Enchanted creature has +1/+1 for each creature you control

    Snowmane Smilodon 4W
    Creature – Cat
    Intimidate
    Whenever Snowmane Smilodon deals combat damage to a player, you may destroy target tapped creature.
    4/3

    Outcast's Bond WW
    Instant
    Exile target creature or planeswalker you control and target creature or planeswalker you don’t control.

    Ancestral Intervention 2WW
    Instant
    Return target creature you control back to its owner’s hand. Put 3 1/1 white flying spirit tokens into play.

    Wipe Instincts 3UU
    Instant
    You gain control of target attacking creature. Untap it.

    Giant Storm-Wing 3UU
    Creature – Dinosaur Bird
    Flying
    When Crested Storm-Wing enters the battlefield return one creature you control and one creature you don’t control back to their owner’s hands.
    4/4

    Stalwart Archturtle 2UU
    Creature – Turtle
    Defender
    Stalwart Archturtle cannot be tapped
    Whenever Stalwart Archturtle blocks, put the top 3 cards of target player’s library into their graveyard.
    Carapace 2U (You may exile this card from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield.)
    When you Carapace Stalwart Archturtle, target player puts the top 3 cards of his or her library into their graveyard.
    3/7

    Ice Age 4UU
    Sorcery
    Tap all permanents on the battlefield, they don’t untap during their controller’s next untap step.

    Seara, of the Snowsight 3U
    Legendary Creature – Human Wizard
    T: Look at the top X cards of your library and put them back in any order, where X is the number of tapped nonland permanents you control. Draw a card.
    2/3

    Blast into the Past 1UU
    Instant
    Counter target spell. If that spell is countered this way, put it on the bottom of the owner's library instead of the graveyard.

    Bogslide 2BB
    Sorcery
    All creatures get -4/-4 until end of turn.

    Bubbling Tar Pit 2B
    Enchantment
    Sacrifice a Creature: Target creature gets -1/-1 until end of turn.

    Brain-Rot Snail B
    Creature – Snail
    Deathtouch
    Carapace 4BB (You may exile this card from your graveyard to put a 0/1 colourless artifact carapace token with defender onto the battlefield.)
    When you Carapace Brain-Rot Snail, return a creature from the graveyard to the battlefield under your control.

    Carrion Queen 2BB
    Creature – Insect
    1B: Regenerate Carrion Queen.
    Whenever a nontoken creature dies put a 1/1 black insect token onto the battlefield.
    3/4

    Shadescale Sly-Claw 1B
    Creature – Dinosaur
    Unblockable
    Whenever Shadescale Sly-Claw deals combat damage to a player, that player reveals their hand. You choose a nonland card from it and that player discards it.
    2/1

    Circle of Death 3BB
    Enchantment
    Whenever a card is exiled from a graveyard, its controller puts the top card of his or her library into their graveyard.


    Ridgerock Head Smasher RRR
    Creature – Dinosaur
    First strike, trample, haste
    Attacks each turn if able.
    Ridgerock Head smasher has indestructible as long as its attacking.
    5/2

    Vengeful Club-Tail 3R
    Creature – Dinosaur
    Whenever Vengeful Club-Tail is dealt combat damage, It deals 3 damage to target creature or player.
    2/5

    Rainbow Flare XR
    Instant
    Deals X damage to target creature or player.
    You may choose up to Y targets for Rainbow Flare, where Y is the number of colors used to cast it.

    Desperate Onslaught 1RR
    Enchantment
    Creatures you control have Haste and get +3/+0
    Whenever a creature you control dies, they deal 2 damage to you.

    Foil Fate 3RR
    Enchantment
    Whenever an opponent would look at any cards from their library, they must reveal them instead. If an opponent were to put cards on the top or bottom of a library, you may do so instead.

    Reckless Flamewielder R
    Creature – Human Warrior
    Haste
    Reckless Flamewielder can’t be blocked
    Reckless Flamewielder attacks each turn if able.
    When Reckless Flamewielder dies, it deals 3 damage to you.
    3/1

    Maia Broodmother 3GG
    Creature – Dinosaur
    Whenever a nontoken creature enters the battlefield under your control, put a hatch counter on Maia Broodmother.
    T: Put X 1/1 green dinosaur tokens onto the battlefield, where X is the number of hatch counters on Maia Broodmother.
    3/3

    Kang, King of Karanga 4GG
    Legendary Creature – Ape
    T: Kang, King of Karanga fights target creature you don’t control.
    1G: Regenerate Kang, King of Karanga.
    6/6

    Giant Sloth*** 1GGG (needs a better name)
    Creature – Beast
    Reach
    Giant Sloth can’t attack or block unless all of your lands are tapped.
    8/8

    Rathandan Horn Face 3G (defensive trample is what Im going for)
    Creature - Dinosaur
    Trample, Vigilance
    If Rathandan Horn Face would assign enough damage to its attacker to destroy them, you may have it assign the rest of its damage to it's player.
    4/4

    Pinnacle of Evolution 4G
    Instant
    Target creature gains the abilities of all creatures on the battlefield until end of turn.

    Law of the Jungle 1GG
    Enchantment
    At the beginning of each player’s combat step, target creature they control fights target creature they don’t control. If a creature dies this way, put a +1/+1 counter on the other target creature.

    Raptor Alpha 2RG
    Creature – Dinosaur
    Flash, first strike, haste
    3/3

    Chasm Dweller 2UB
    Creature - Squid
    Whenever a spell or ability causes a player to put cards from the top of their library into their graveyard, put a +1/+1 counter on Chasm Dweller.
    1/1

    Goldenhide Indrik 2WG
    Creature - Beast
    Vigilance, Reach
    All creatures able to block Goldenhide Indrik do so.
    4/4

    Sentinel of the Snows 2WU
    Creature – Spirit
    Flash, flying
    When Sentinel of the Snows enters the battlefield, prevent all combat damage done by opponent’s creatures this turn.
    2/4


    Lavacrawler Beetle 2RB
    Creature – Insect
    Whenever Lavacrawler Beetle or another creature dies, it deals 1 damage to target creature or player.
    2/3

    Call of the Herd 1GW
    Instant
    If you have a creature in your hand with the same name as one you control on the battlefield, you may put it onto the battlefield.

    Arbiter of the Magrundra 1WU
    Creature – Human Cleric
    Survivor – At the beginning of each end step, if Arbiter of the Magrundra attacked or blocked this turn, you may exile target creature, it remains exiled as long as Arbiter of the Magrundra is on the battlefield.
    2/3

    Bloodburst 3BR
    Instant
    Deal 4 damage to target creature.
    When you cast Bloodburst you may sacrifice any number of creatures. Bloodburst deals 4 damage to X target creatures, where X is the number of creatures you sacrificed.

    (no not a typo, meant to be able to do 8 damage to one guy while 4 to a bunch of others, let me know if I got the wording right.)

    Assimiliation Ooze 3UB
    Creature – Ooze
    When you cast Assimilation Ooze, reveal the top 5 cards of target players library. If there is a creature among them with a converted mana cost 5 or less, Assimilation Ooze can enter the battlefield as a copy of that creature except that its an Ooze in addition to its creature type. Put those cards in their owner's graveyard.
    2/2

    Terrible Hunger RG
    Enchantment
    Whenever a creature dies that was dealt damage by a dinosaur you control, put a +1/+1 counter on it.

    Egg of Destruction 3
    Artifact
    Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on Egg of Destruction.
    2R,T Sacrifice Egg of Destruction: Deal damage to target creature or player equal to the number of hatch counters on it.

    Egg of Origins 3
    Artifact
    Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on Egg of Origins.
    2G,T, Sacrifice Egg of Origins: Search your library for a creature card with a converted mana cost equal to or less than the number of hatch counters on Egg of Origins, reveal it and put it onto the battlefield. Shuffle your library.

    Egg of Absorption 3
    Artifact
    Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on Egg of Absorption.
    2B,T, Sacrifice Egg of Absorption: You gain X life and your opponents lose X life where X is the number of hatch counters on it.

    Egg of Fortitude 3
    Artifact
    Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on Egg of Fortitude.
    2W,T, Sacrifice Egg of Fortitude: Put X +1/+1 counter on up to X target creatures you control, where X is the number of hatch counters on it.

    Egg of Intellect 3
    Artifact
    Whenever a nontoken creature enters the battlefield under your control you may put a hatch counter on Egg of Intellect.
    2UT, Sacrifice Egg of Intellect: Draw X cards. Where X is the number of hatch counters on it.

    Petroglyph of Power - 3
    Artifact
    T: Add X to your mana pool, where x is the largest power among creatures you control.

    Petroglyph of Peace - 3
    Graveyards can't be the targets of spells or abilities.

    Ice Floe Field
    Land
    ~ enters the battled tapped, unless all your permanents are tapped.
    T: add W or U to your mana pool.

    Benthic Bog Pit
    Land
    ~ enters the battled tapped, unless all your permanents are tapped.
    T: add U or B to your mana pool.

    BR
    Land
    ~ enters the battled tapped, unless all your permanents are tapped.
    T: add B or R to your mana pool.

    RG
    Land
    ~ enters the battled tapped, unless all your permanents are tapped.
    T: add R or G to your mana pool.

    GW
    Land
    ~ enters the battled tapped, unless all your permanents are tapped.
    T: add G or W to your mana pool.

    WB
    Land
    ~ enters the battled tapped, unless all your permanents are tapped.
    T: add W or B to your mana pool.

    BG
    Land
    ~ enters the battled tapped, unless all your permanents are tapped.
    T: add B or G to your mana pool.

    GU
    Land
    ~ enters the battled tapped, unless all your permanents are tapped.
    T: add G or U to your mana pool.

    UR
    Land
    ~ enters the battled tapped, unless all your permanents are tapped.
    T: add U or R to your mana pool.

    RW
    Land
    ~ enters the battled tapped, unless all your permanents are tapped.
    T: add R or W to your mana pool.


    Back to the Beginning 4WW
    Sorcery
    Remove all counters from all permanents on the Battlefield.

    Overwhelming Mass 4W
    At the beginning of your upkeep, if the creatures you control have a combined power and toughness greater than 50. You win the game.


    Loss of Knowledge 1UUU
    Instant
    Target player puts the top half of their library into his or her graveyard.

    Whale of the Great Flood 8UU
    Creature – Whale
    Islandwalk
    All lands are islands
    All lands that tap for mana, produce blue mana instead of any other color.
    10/10


    Worldeater Ooze4BBB
    Creature – Ooze
    When Worldeater Ooze enters the battlefield, target player loses 7 life and you gain 7 life, target player puts the top 7 cards of his or her library into their graveyard.
    7/7

    Grave Connection 4B
    Enchantment
    Enchant Player
    At the beginning of enchanted player's next end step, their life total becomes equal to the number of cards in their graveyard.


    Big Bang 4RRR
    Sorcery
    Destroy all Cards on the battlefield. Each player discards their hand. Each player draws 7 cards.

    Tibalt, the Fate Thwarter 1RR
    Planeswalker - Tibalt
    +2: Each player discards a card, then draws a card.
    -2: Gain control of target creature. Untap it. It gains haste until end of turn.
    -7: Each opponent discards their hand. Tibalt, the Fate Thwarter deals damage to them equal to the number of cards they discarded.
    {3}


    Superseismic Earthshaker 4GGG
    Creature – Dinosaur
    Trample, Reach
    Whenever Superseismic Earthshaker attacks, Creatures you control get +3/+3 and trample until end of turn.
    7/9

    Bloom for the Eons 3GG
    Sorcery
    Double the amount of counters on each permanent on the battlefield.

    Giganoto Rex, King of Tyrants 3BRG
    Legendary Creature – Dinosaur
    Trample
    Other dinosaurs you control have Trample.
    Whenever a Dinosaur you control deals combat damage to a player, put a +1/+1 counter on it.
    6/6

    Mamara, Mother of the Eternities 2WU
    Planeswalker - Mamara
    +1: Look at the bottom 2 cards of your library, you may place them on the top or bottom of your library in any order.
    -3: Return target creature from exile and put it on the bottom of its owner’s library.
    -6: Tap all permanents opponent’s control, untap all permanents you control.
    {4}

    Cradle of Evolution
    Land
    T: Add 1 to your mana pool.
    T, sacrifice a creature: Search your library for a creature card with power 1 greater than the creature with the greatest power opponents control. Reveal it, and put it onto the battlefield.

    Alrighty! So the Initial draft is complete just looking for feedback now.

    Any help is appreciated. Be it with creative, balancing, formatting, or if you guys have any cool ideas!

    Let me know what you guys think so far, and thanks in advance.

    EDIT V.1.1 = Added some story elements, changed a couple of creative names and changed Fossilize to Carapace. Same mechanic different name.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Preliminary Mechanic Help Needed!
    @baron - For survivor yes thats the plan, multiple different rewards. As for assimilate, I agree with the complexity for commons. I'll turn it into a one off effect for maybe a handful of cards in the set.

    @dahammer - assimilate always was meant to be a may ability. I guess I worded it wrong and graveyard would be a neat iteration.

    Thanks for the quick feedback guys!
    Posted in: Custom Card Creation
  • posted a message on Preliminary Mechanic Help Needed!
    Thanks for the response!

    As for your own library it would work better for mutual fun. Though I really like the feel of taking your opponents creatures. It would also be neat to see as mill being a viable win con in limited play. Maybe I'll limit to your own library for the majority while maybe making a rare go through your opponents.

    Yeah mono colour is the idea but I'm worried if I'm putting that version on lower costed cards then it will be too easy to hit.
    Posted in: Custom Card Creation
  • posted a message on Preliminary Mechanic Help Needed!
    Hey All!
    So being brand new here just wanted to say hello and was wondering if any of you would be willing to take a look at some mechanics I've designed. I wanted to get some feedback before I go to far the rabbit hole and realize that they are inherently flawed.

    So the plane/set I'm working on now is Prehistoric themed (omg so original). The main focus being on the humans trying to survive in a world full of dinosaurs, beasts and many other things that want to eat them. I thought this would be exemplified with the Survivor mechanic.

    Magrath Tribesman white mana
    Creature - Human Warrior (C)
    Survivor - At the beginning of each player's end step, if ~ attacked or blocked this turn, put a +1/+1 counter on it.
    1/1

    This mechanic shows how the humans have to literally fight for their survival and are generally rewarded for it. By making it restricted to the smaller creatures (i.e. humans) I believe it will make it more flavourful. In that you have to think carefully how to make them survive combat just like they would in such a prehistoric world.

    Now comes my trouble I've got this mechanic I've designed for the big things of this world called primal (ooooo I haven't heard that before) and its based on using basic land mana (completely unoriginal I know) and I've got another based on using pure mana so to speak. You guys tell me which you like better. Or which would be more balanced.

    Snowsteppe Mastodon 3 mana white mana white mana
    Creature - Elephant (U)
    Primal - When ~ enters the battlefield, If only mana produced from basic lands was used to cast it, Put 3 +1/+1 counters on up to 3 target creatures you control.
    3/3

    OR

    Snowsteppe Mastodon 2 mana white mana white mana
    Creature - Elephant (U)
    Primal - When ~ enters the battlefield, If only mana of one colour was used to cast it, Put 4 +1/+1 counters on up to 2 target creatures you control.
    4/4

    It seems a bit easy to hit for limited but whats your guys' opinion?

    Thanks for reading!

    Edit: added a more balanced version of the mastodon for the pure primal.
    Edit2: Removed assimilate - back to the drawing board
    (for the curious)
    Blacktouch Ooze 3 mana black mana
    Creature - Ooze (U)
    Deathtouch
    Assimilate 4 - When you cast ~ reveal the top 4 cards of target player’s library. If among them there is a creature card with converted mana cost equal to or less than it, ~ may enter the battlefield as copy of that creature except it gains this cards abilities in addition to its others and it’s an Ooze in addition to its creature types. Put those cards into their owner's graveyard.
    1/1


    Posted in: Custom Card Creation
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