No. Once you have cast the spell revealed from Unexpected Results the unexpected results will continue to resolve which means it will be put into the GY before the cast spell is able to resolve itself. You can technically target Unexpected Results with a copy spell, but because the target will be gone it will be countered for lack of a target on resolution. The same situation happens with returning Master Wizard from the GY using an instant or sorcery.
I see. Thanks for the clarification.
On the other hand if I respond Unexpected Results with say Expansion // Explosion, then with another copy on stack I suppose I can chain it through since there would always be a copy unresolved?
As Ratwohl #217 pointed out this combo has potential of turn 2 kill. Unfortunately I have not encountered such draw. My goldfish draws yield 1/3 turn 4 kill, 1/3 turn 5 kill and 1/3 fizzle, which is acceptable for casual. For competitive, maybe something like 1/2, 1/4, 1/4, with some lucky turn 3.
So any suggestions as to improve the speed or opening consistency?
Happy New Year everyone! I created a deck based on Paradox Engine and it turned out to be fairly similar to the Factory deck. Just put it here for reference. The main deck forces opponent to lose with Slaughter Pact, or decks opponent with Elixir of Immortality.
And if anyone is interested, here is a list of combos this deck can pull out, sideboard considered. The fun here is that all cards other than Natural State in the sideboard are tutor-able with Glittering Wish, and with Djinn Illuminatus, we can put all the combos in hand.
Infinite Draw, the basic combo: Paradox Engine + 2 Temple Bell + enough artifact Mana. 2 Temple Bell gives practical infinite draw at 2/3 hit chance per draw. When in doubt, make it 3 along the way.
Here is the blade casual i have been working on. It's not exactly legendary focused but i do believe Jalira is a cool card. I tried Shu Yun but not satisfied. So the resulting deck is more like a series of functional combos.
I see. Thanks for the clarification.
On the other hand if I respond Unexpected Results with say Expansion // Explosion, then with another copy on stack I suppose I can chain it through since there would always be a copy unresolved?
For example, can Naru Meha, Master Wizard copy Breaking // Entering or Connive // Concoct which put it on BF or further, copy the Unexpected Results which casts the sorcery in the first place?
And throw cards like Insidious Will and Torrential Gearhulk into the mix. If Insidious Will is on stack, can I resolve it to copy a Breaking // Entering, then somehow interact with the GY using Torrential Gearhulk to copy again?
Or more generally, from mtg rulings' point of view, is there any thing preventing me from chaining copies of Unexpected Results, Breaking // Entering and/or Connive // Concoct, along with Naru Meha, Master Wizard and Torrential Gearhulk until I hit a unlucky top deck or fail to Entering or Concoct a creature?
4 Connive // Concoct
4 Expansion // Explosion
4 Insidious Will
4 Wild Ricochet
4 Naru Meha, Master Wizard
4 Torrential Gearhulk
4 Unexpected Results
Some random thoughts:
Merchant's Dockhand, Hangarback Walker, Steel Overseer, Scrap Trawler, Arcbound Reclaimer, Master Transmuter, Myrsmith
And a deck inspired by the new approach.
4 Darksteel Citadel
4 Inventors' Fair
4 Botanical Sanctum
4 Yavimaya Coast
1 Spire of Industry
// Creatures
4 Coretapper
1 Cogwork Assembler
1 Merchant's Dockhand
1 Arcbound Reclaimer
1 Steel Overseer
4 Astral Cornucopia
4 Everflowing Chalice
4 Surge Node
4 Mox Opal
2 Voltaic Key
3 Paradox Engine
4 Ancient Stirrings
4 Fabricate
2 Citanul Flute
4 Gifts Ungiven
4 Darksteel Citadel
4 Inventors' Fair
4 Botanical Sanctum
4 Yavimaya Coast
1 Spire of Industry
// Core
4 Coretapper
4 Astral Cornucopia
4 Everflowing Chalice
4 Surge Node
4 Mox Opal
4 Voltaic Key
// Draw and Tutor
4 Whir of Invention
4 Ancient Stirrings
// Combo
4 Paradox Engine
3 Otherworld Atlas
1 Temple Bell
1 Sphinx of the Final Word
1 Approach of the Second Sun
1 Blue Sun's Zenith
As Ratwohl #217 pointed out this combo has potential of turn 2 kill. Unfortunately I have not encountered such draw. My goldfish draws yield 1/3 turn 4 kill, 1/3 turn 5 kill and 1/3 fizzle, which is acceptable for casual. For competitive, maybe something like 1/2, 1/4, 1/4, with some lucky turn 3.
So any suggestions as to improve the speed or opening consistency?
3 Astral Cornucopia
4 Everflowing Chalice
4 Mind Stone
2 Mox Opal
//Charge
4 Coretapper
4 Surge Node
//Dig and Draw
4 Ancient Stirrings
3 Temple Bell
3 Tezzeret's Gambit
//Combo
1 Elixir of Immortality
1 Hive Mind
1 Isochron Scepter
4 Paradox Engine
1 Prototype Portal
4 Slaughter Pact
1 Academy Ruins
4 Field of Ruin
2 Forest
4 Inventors' Fair
1 Island
2 Tolaria West
3 Yavimaya Coast
1 Atarka's Command
1 Biovisionary
1 Djinn Illuminatus
1 Glittering Wish
1 Invoke the Firemind
4 Manamorphose
4 Natural State
1 Spitting Image
1 Stitch in Time
And if anyone is interested, here is a list of combos this deck can pull out, sideboard considered. The fun here is that all cards other than Natural State in the sideboard are tutor-able with Glittering Wish, and with Djinn Illuminatus, we can put all the combos in hand.
Infinite Draw, the basic combo: Paradox Engine + 2 Temple Bell + enough artifact Mana. 2 Temple Bell gives practical infinite draw at 2/3 hit chance per draw. When in doubt, make it 3 along the way.
Infinite Mana: the basic combo + Elixir of Immortality or Paradox Engine + Isochron Scepter + Slaughter Pact + valid target + enough artifact Mana. In fact the basic combo produces practically infinite mana.
Infinite Heal: the basic combo + Elixir of Immortality. Good against infinite damage decks, otherwise just to deter aggro to surrender.
Infinite Damage: Sideboard. Infinite Mana + Invoke the Firemind. And also Isochron Scepter + Atarka's Command in special situations. This is good when we swap 4 Natural State for 4 Slaughter Pact to deal with Stony Silence and the like.
Infinite Token: the basic combo + Elixir of Immortality + Prototype Portal + Coretapper. Again practically infinite without Elixir of Immortality. Primarily for Slaughter Pact + Isochron Scepter to kill and force a lose with Hive Mind, otherwise another mild deterrence for aggro to surrender.
Infinite Kill: Paradox Engine + Slaughter Pact + Isochron Scepter + 2 artifact Mana. This is one of our win con. Also good against non-haste token and aggro.
Infinite Turn: Sideboard. Djinn Illuminatus + Stitch in Time + Infinite Mana + Elixir of Immortality. Usually one more turn is enough, but we can completely lock some weird decks out and beat down with our infinite tokens or Djinn Illuminatus itself.
4 Darksteel Citadel
4 Flooded Strand
4 Temple of Enlightenment
2 Tranquil Cove
6 Plains
5 Island
//Creatures
4 Brimaz, King of Oreskos
4 Jalira, Master Polymorphist
1 Stormtide Leviathan
4 Ensoul Artifact
4 Hero's Blade
4 Raise the Alarm
4 Gods Willing
3 Whelming Wave
2 Reality Shift
2 Monastery Siege
1 Turn to Frog
2 Disdainful Stroke
1 Turn to Frog
2 Disdainful Stroke
2 Erase
2 Suspension Field
2 Neutralizing Blast
2 Reprisal
1 Pearl Lake Ancient
2 Swan Song
1 Valorous Stance