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  • 1

    posted a message on Blistercoil Weird, Paradise Mantle, and Cerulean Wisps
    Yes, you can net an extra mana that way, it's just that you have the stack order backwards in your explanation. You cast Cirulean Wisps targeting the Weird. Its ability triggers and goes on top of the stack above Wisps. The ability resolves first and untaps the Weird. Then you can tap the Weird again for mana with Wisps still on the stack, and then let Wisps resolves, and Wisps untaps the Weird again.
    Posted in: Magic Rulings Archives
  • 1

    posted a message on Scion of the Ur-Dragon + Rest in Peace
    Quote from Ryujin
    Scion of the Ur-Dragon's ability requires you to search your library and put a dragon into your graveyard.
    Rest in Peace has a replacement effect that exiles cards instead of putting them into your graveyard.

    Since you never actually put a dragon into your graveyard, is scion's ability voided?
    No, it's not voided. Even though the card got in a different zone, all that matters is that the characteristics of the card have been revealed during the process of the ability resolving, it will be able to make Scion a copy of it.
    Posted in: Magic Rulings Archives
  • 1

    posted a message on Ill-Gotten Gains, ordering question
    The instructions have to be followed in order of course. Exile IGG, then the discard part, everyone discards at the same time. Then the choice of what to retun happens. When multiple players have to take simultaneous actions involving choices for such a resolving effect, they announce their choices in turn order. So the active player chooses his three cards to return, then the next player in turn order and so on.
    Posted in: Magic Rulings Archives
  • 2

    posted a message on Charms
    Quote from smorgonoff
    what happens if i Sapphire Charm a batterskull?
    I'll assume you're talking about the phase-out mode and that you are actually targeting the Germ token and not Batterskull itself, since nothing else makes sense or could really raise questions.

    A token that phases out ceases to exist. It can't phase back in.

    110.5f A token that’s phased out, or that’s in a zone other than the battlefield, ceases to exist. This is a state-based action; see rule 704. (Note that if a token changes zones, applicable triggered abilities will trigger before the token ceases to exist.)
    As for Batterskull itself, when the token phases out, it also phases out, indirectly. The above answers are incorrect on that point (understandable, Phasing itself already doesn't come up often nowadays, indirect phasing is even more obscure)

    702.25f When a permanent phases out, any Auras, Equipment, or Fortifications attached to that permanent phase out at the same time. This alternate way of phasing out is known as phasing out “indirectly.” An Aura, Equipment, or Fortification that phased out indirectly won’t phase in by itself, but instead phases in along with the permanent it’s attached to.
    Since the token never phases in, Batterskull remains phased out indefinitely. Neat way of dealing with Living weapon equipment!

    Quote from smorgonoff
    what happens if i Vision Charm a batterskull?
    Batterskull phases out (if it was attached to a germ token and nothing else ups its toughness, it dies for being 0/0). Then, at your next untap step, Batterskull phases back in. If it was attached to a creature as it phased out, and that creature is still on the battlefield (something else than a germ, or if the germ's toughness was made higher by another effect), it phases in attached to it, otherwise it phases in unattached. Since phasing in doesn't count as entering the battlefield, no new germ token is created.

    702.25h An Aura, Equipment, or Fortification that phased out directly will phase in attached to the object or player it was attached to when it phased out, if that object is still in the same zone or that player is still in the game. If not, that Aura, Equipment, or Fortification phases in unattached. State-based actions apply as appropriate. (See rules 704.5n and 704.5p.)
    Posted in: Magic Rulings Archives
  • 1

    posted a message on +1 counters, power/toughness, and Master Biomancer
    I don't think that weird quote you found is correct in anything, or else I don't know what it's supposed to mean, but I know what you fear isn't true and that you have been playing correctly with the cards you mentionned. +1/+1 counters very much modify a creature's power, and they are always taken into account for any effect that check a creature's power on the battlefield.
    Posted in: Magic Rulings Archives
  • 1

    posted a message on Tahngarth leaving the battlefield
    Tahngarth, Talruum Hero

    No, damage will still be dealt to the target creature. The game uses last known information about Tahngarth to determine the amount of damage dealt. The source of damage is Tahngarth as he last was on the battlefield. The part of the effect that deals damage to Tahngarth will fail to do anything, but it doesn't stop the other part.

    This is presumably the reason why Tahngarth's ability did not receive errata to use the keyword action "fight". It is included in the definition for that keyword that if one of the creatures isn't on the battlefield when the effect would happen, no damage is dealt. It would have been a change in functionality. Other cards such as Arena did receive the 'fight' errata, because the functionality was already the same just by the fact it targets both creatures (a resolving spell or ability cannot affect an illegal target or make it do something such as deal damage). Tahngarth's ability doesn't target himself, that's why it works differently if he leaves the battlefield in response.
    Posted in: Magic Rulings Archives
  • 1

    posted a message on Wheel of Sun and Moon and board wipes.
    Quote from Ink-Treader
    If I have Wheel of Sun and Moon and someone casts something like Planar Cleansing, what happens?

    Do my cards all go into the graveyard, or do they all go to the bottom of my library, or does everything but Wheel of Sun and Moon go to the bottom of the library?
    All your permanents, including the Wheel, go to the bottom of your library (in the order of you choice, that's what happens when multiple card go there at the same time). At the time the permanents would move from the battlefied to the graveyard, the Wheel is on the battlefield, so its effect applies to everything that moves and sends it all to the bottom instead, including itself.
    Posted in: Magic Rulings Archives
  • 1

    posted a message on Fool's demise and Nomad mythmaker
    Yes in both cases, those are triggered abilities that use the stack. While those abilities are on the stack, the cards are in the graveyard, so you can indeed respond with something else that can take them from the graveyard before. The triggered ability will then fail to find the card(s) in question in the graveyard and won't abe able to do anything to them.
    Posted in: Magic Rulings Archives
  • 1

    posted a message on Jeleva Nephalia's Scourge
    Then X would presumably be 4, or whatever amount of mana you got to pay to cast Clone. That it wasn't yet Jelava when you cast it doesn't matter, the ability triggers and when it resolves, it checks what was paid for "this object that is my source" (this is what 'Jeleva' means here in context) as it was a spell.
    Posted in: Magic Rulings Archives
  • 1

    posted a message on Two-Headed Giant "Look at hand"
    Technically, your teammate is the player to look, but he can say absolutely everything he wants to you about anything he knows (or doesn't, or thinks he does, whatever) out loud.
    Posted in: Magic Rulings Archives
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