- MadMageQc
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Member for 17 years, 8 months, and 13 days
Last active Tue, Apr, 23 2024 09:54:12
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Rezzahan posted a message on Predator flagship questionYes, pefectly legal, and in fact you have several opportunities in the scenario as you described it. First, you can respond to the creature spell your opponent has cast while it is still on the stack. Second, you can let it resolve and activate the Flagship afterwards. No step or phase where players get priority ends until all players pass priority in succession. Just the stack being empty is not enough. And having passed previously is irrelevant if someone else is doing something. Then the whole chain of passing has to start anew. So theoretically, players can cast spells and activate abilities, and resolve them, then do it again, in an endless fashion all during the declare attackers step. Essentially, all players have to agree to move to the next step, and the stack must be empty at that time, for the game to move forward.Posted in: Magic Rulings -
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Horseshoe_Hermit posted a message on Ravenous Slime trigger abilityThe phrase in 704.3, that the game '[...] then performs all applicable state-based actions simultaneously as a single event', is certainly necessary to clearly provide what it means to do (possibly) two or more of the State-Based Actions when applicable. Some notion of timing is needed.Posted in: Magic Rulings
If we consider the case of "simultaneity" used in spell/ability instructions, we know that this word appearing on, e.g., Breaking Wave, is telling us to comprehend a set of transformations before applying any of them. But, replacement effects behave here as anywhere (let's look at Goblin Welder) and may replace some part of this set of transformations with a sequence of transformations. The procedure that we use to resolve Goblin Welder's ability is not unusual here. We're told to do some things, the original event is replaced with a different collection of events, and the new events might have a sequence.
Naturally, the unreplaced part of Goblin Welder is co-ordinated to the timing of the original counterpart of that instruction. The event that was 'spliced in' is also co-ordinated to that fraction's timing. Let's say the sacrifice is replaced by the Ravenous Slime here. There is no reason to struggle for a theory of space-time that can make the putting of Welder simultaneous to the sequence that replaced the sacrificing. The simultaneity only told us how to comprehend or configure the event we were originally supposed to consider.
State-Based Actions are also phrased as instructions. Events arise from instructions of any breed - I do not know of a rule that would let the SBAs behave differently from spell instructions in regard of the above reasoning. So when (as is the oddity from a few months ago) Lich's Mirror replaces losing the game, it isn't cramming that list of instructions inside the timing of the losing Action. It is just replacing the losing Action, and now stands beside the instructions which were imposed by another SBA (so yes, it is effectively like they 'begin' simultaneously).
So Ravenous Slime tells a player to put counters on Ravenous Slime; this is after the exiling happens (because of separate verb)*. Since Ravenous Slime is already in grave, this instructions is ignored because it is impossible (CR 614.6).
*this is a tricky point that I would have missed if I jumped in to answer this thread when it first appeared. The putting is not simultaneous to the exiling, which I am not used to treating as relevant. -
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peteroupc posted a message on Firesong and Sunspeaker plus Samite Ministration or Chant of Vitu-GhaziThe life gain from Samite Ministration is due to a triggered ability (C.R. 615.13), not from a spell, so it won't make Firesong and Sunspeaker's last ability trigger. See also this thread.Posted in: Magic Rulings
In the case of Chant of Vitu-Ghazi, the damage prevention effect happens at the same time creatures would deal damage (C.R. 615.5), so even while a white instant or sorcery spell is resolving (e.g., Repentance).It remains to be clarified whether the phrase "a white instant or sorcery spell causes you to gain life" means "you gain life during the resolution of a white instant or sorcery spell" (compare Firesong and Sunspeaker with Karmic Justice or Equinox).
EDIT (Apr. 18): See comment 4. -
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FunkyDragon posted a message on Destroying enchantment creatureYou can use Plummet, Murder, or Naturalize to kill Archetype of Imagination. As long as it meets the targeting requirements of the spell, additional types don't matter. Is it a creature? Yes. A Creature with flying? Yes. An enchantment? Yes.Posted in: Magic Rulings -
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user_938036 posted a message on Heart-Piercer ManticoreCurrently both Madness and Conspire use similar wording and they do involve separate triggers. So being a separate trigger it is different in that you don't choose a target until you sacrifice a creature.Posted in: Magic Rulings
Though being a new card it is possible that it is a new template and functions as though it was "If you do", it is unlikely. -
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Segoth posted a message on Sad news of Daniel FoxDragonfox will be missed here. My heart and blessings go out to his family and all who loved him.Posted in: Magic Rulings -
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WizardMN posted a message on Whip of Erebos, Conjurer's Closet, and ReyhanYeah, that works fine. Conjurer's Closet Exiles the creature so Whip's replacement effect doesn't apply. Then, you can choose to put that creature in the Command Zone as a replacement effect so Conjurer's Closet will return it to the battlefield.Posted in: Magic Rulings
Reading through the steps, and how Replacement Effects get applied, what actually happens is this:
Two triggers happen at the end step.
Whip of Erebos is put onto the stack first followed by Conjurer's Closet.
Conjurer's Closet resolves and attempts to exile the creature.
This bypasses Whip's replacement effect since it is going to exile.
You choose to put your general into the Command Zone.
Now, Whip's replacement effect tries to apply (since it is now going to the Command Zone instead of Exile).
You then choose to put it into the Command Zone again instead of Exile.
Conjurer's Closet tracks it into the first public zone it goes to (Command Zone) so it is returned from there.
Whip's trigger resolves and does nothing since it is now a different object. - To post a comment, please login or register a new account.
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A token that phases out ceases to exist. It can't phase back in. As for Batterskull itself, when the token phases out, it also phases out, indirectly. The above answers are incorrect on that point (understandable, Phasing itself already doesn't come up often nowadays, indirect phasing is even more obscure)
Since the token never phases in, Batterskull remains phased out indefinitely. Neat way of dealing with Living weapon equipment!
Batterskull phases out (if it was attached to a germ token and nothing else ups its toughness, it dies for being 0/0). Then, at your next untap step, Batterskull phases back in. If it was attached to a creature as it phased out, and that creature is still on the battlefield (something else than a germ, or if the germ's toughness was made higher by another effect), it phases in attached to it, otherwise it phases in unattached. Since phasing in doesn't count as entering the battlefield, no new germ token is created.
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No, damage will still be dealt to the target creature. The game uses last known information about Tahngarth to determine the amount of damage dealt. The source of damage is Tahngarth as he last was on the battlefield. The part of the effect that deals damage to Tahngarth will fail to do anything, but it doesn't stop the other part.
This is presumably the reason why Tahngarth's ability did not receive errata to use the keyword action "fight". It is included in the definition for that keyword that if one of the creatures isn't on the battlefield when the effect would happen, no damage is dealt. It would have been a change in functionality. Other cards such as Arena did receive the 'fight' errata, because the functionality was already the same just by the fact it targets both creatures (a resolving spell or ability cannot affect an illegal target or make it do something such as deal damage). Tahngarth's ability doesn't target himself, that's why it works differently if he leaves the battlefield in response.
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