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  • posted a message on Solemnity and Out of Time
    Solemnity
    Out of Time

    If I have Solemnity on the battlefield and cast Out of Time, you can't put time counters on Out of Time.

    However, since Vanishing's ability has an intervening if clause and a triggered ability that only triggers if I remove the last time counter, does that mean Out of Time stays on the battlefield until it is removed in some other way?
    Correct. Out of Time enters with no counters, and the sacrifice part of Vanishing only happens when you do the specific action of removing the last time counter on it. Since it has no time counters to be removed, that never happens.
    Posted in: Magic Rulings
  • posted a message on Adventure
    No, Swift End is not a Knight spell. It's an Instant spell and its only subtype is 'Adventure'. As it is not a creature or a tribal spell, it wouldn't be able to carry a creature type. Despite the fact that you cast Swift End "from" a card that is a knight creature, once Swift End gets put on the stack as you cast it and you're in the process of paying its cost, it's only Swift End, an Adventure Instant.
    Posted in: Magic Rulings
  • posted a message on Split Screen shuffle
    This thread has veered off from the topic of the rules question, locking it. Lock
    Posted in: Magic Rulings
  • posted a message on The Kinda Promised End
    1. No. The player-controlling effect is applied to that player's next turn, and if you generate multiple such effects in the same turn, they all apply to that same next turn, so they're just redundant. However, extra turns are added on top of each other. So you'll only control opponent A during one turn, then they take two extra turns where they are not controlled.

    2. The current turn won't end because you're not there anymore to control opponent A. The effect that gave you control of them simply ends, and they go on with their turn from there, making their own choices. They then get the extra turn as planned, as it was set up and it doesn't require you to stay in the game to happen.
    Posted in: Magic Rulings
  • posted a message on Learning in Commander
    Quote from Mystic_X »
    In a game of Commander where sideboards don't exist, what happens when someone "learns" with divide by zero?
    Anything pertaining to cards "outside the game" needs either an official statement from the EDH rules committee or house rules in order to work in Commander. And the EDH rules committee did make an official statement about Learn : https://mtgcommander.net/index.php/2021/04/12/2021-april-update-strixhaven/.

    In short, the "fetch a Lesson" part of Learn doesn't work in Commander unless your playgroup makes house rules to allow it. But the "rummage" option and the "do nothing" option work fine.
    Posted in: Magic Rulings
  • posted a message on Ward question
    Quote from Sliverologist »
    To me, [Ward looks like it exactly works on the stack but on Mark Rosewater’s Blogatog I saw this: “Ward doesn’t work on the stack.” with MaRo responding to that with “FYI”. What am I missing?
    Abilities of permanents only work while they are on the battlefield, unless it is made clear that they work in another zone instead.
    113.6. Abilities of an instant or sorcery spell usually function only while that object is on the stack. Abilities of all other objects usually function only while that object is on the battlefield. The exceptions are as follows[...]
    Ward is not part of the exceptions.
    Posted in: Magic Rulings
  • posted a message on Incubation // Incongruity
    Quote from The Fluff »
    and sorry, made a mistake on thread name.
    Fixed!
    Posted in: Magic Rulings
  • posted a message on Mutate question
    No. The abilities granted by the cards below Lazav in the pile are granted in layer 1, the same layer as copy effects, and the effect of the pile becoming a copy of something else has a later timestamp, and so it overlays all the text including those abilities. Lazav keeps hexproof and his copy ability, as the ability states he does, but he loses all the other rules text. Now, if you mutate something under him after he's copied something, then he has the abilities of the mutate card. Again, timestamp.
    Posted in: Magic Rulings
  • posted a message on Magic Rulings Helpdesk
    To prevent further posts that don't belong here and considering it hasn't been used for its intended purpose in a long time, I'm locking this thread for now. Reopening it certainly is a possibility if the need arises, but in the meantime, don't hesitate to send me a private message for any issue regarding the Magic rulings forum. Lock
    Posted in: Magic Rulings
  • posted a message on Magic Rulings Helpdesk
    Quote from jfisher1212 »
    look im an old player from back on revised and ice age and manage. I played in arena fora few years I was really young playing in tournaments and now I really want to get back into playing. I miss it. Any help would be great in stirring me in the right direction. thank you. btw still have most of my cards I had to go to my parents and dig them up but they were there. some alpha, mostly revised through mirage. I don't know the rules or what or where or even how to find any local clubs. from Baltimore MD. thanks for any help guys really, thank you.
    Hi there, welcome to MTGSalvation! There are a lot of people like you aspiring to start playing Magic again after a long time, and our community is used to help with that. However, this here thread is not the best place to receive such help: the Magic rulings helpdesk thread is specifically meant to discuss meta-issues about the Magic rulings forum, the forum where we answer rules questions. We can't give general help or answer rules questions in this specific thread. I would direct you to instead create a new thread (with the "New Thread" button, which you should be able to find at the top of the page)in the Magic general forum. Thank you!

    Posted in: Magic Rulings
  • posted a message on Life and Westvale Abbey
    Quote from PolishCube »
    If I cast the Life side of Life // Death, can I then sacrifice Westvale Abbey to its own ability. If so what happens if I do
    You can sacrifice the Abbey in order to activate its own ability, but when the ability resolves, since the Abbey is no longer on the battlefield, nothing happens. The ability can only transform the Abbey if it remains a permanent on the battlefield; once in the graveyard, it's a new object and not the permanent the ability is looking for. It's not even a permanent and it's not something that can transform.
    Posted in: Magic Rulings
  • posted a message on please help
    I think the question probably was whether commander tax changes a commander's converted mana cost for the purpose of cascade (if I'm wrong, peteroupc's post covers the rest). The answer is no. A card's converted mana cost usually is its printed mana cost, i.e. what's printed in the upper corner of the card, converted to a number, and the only way that number may vary is if there's an X in the mana cost (the value chosen for X counts towards converted mana cost while the card is a spell on the stack, and counts as 0 everywhere else). Alternative costs, cost reductions, and additional costs such as the commander tax don't change a card's converted mana cost. So your commander's converted mana cost never changes unless there's an X in its mana cost. If The First Sliver is your commander, its converted mana cost is always 5 regardless of commander tax, and when you cast it, it will always cascade into a card with converted mana cost 4 or lower.
    Posted in: Magic Rulings
  • posted a message on Banding
    The creatures in the attacking band do keep their abilities, but they don't share them. What that means as to whether or not the opponent can block the band and what happens with combat damage varies.

    In the Mesa Pegasus + White Knight example, they could block the band with a nonblack creature with or without flying, because it can block the Knight, and they could block the band with a black creature with flying, because it can block the Pegasus. But a black creature without flying or reach, specifically, can't block that band, because it can't block either.

    The Knight still deals its combat damage in the first combat damage step, so if a blocker has 2 or less toughness, that can matter, as that bloker won't be around for the "normal" combat damage step, as per the usual with first strike. Protection from black can also still matter if they blocked with a black flying creature, as you can assign that creature's damage to the Knight (banding allowing you to make all damage assignments) and the damage will be prevented.
    Posted in: Magic Rulings
  • posted a message on Sun crowned hunters
    Yes. The ability of each Raptor triggers and resolves seperately. One instance resolves, deals 2 to the Hunters, triggering their enrage ability; that enrage ability goes on top of the stack, then it resolves; then the second Raptor's ability resolves, dealing another 2 to the Hunters and triggering their enrage ability again (and presumably causing the Hunters to be destroyed, but that has no bearing on their enrage ability resolving, it still happens.)
    Posted in: Magic Rulings
  • posted a message on Does a +1+1 counter remove a -1-1 counter
    It hasn't always been the case, but it's been established in the rules a good number of years ago that +1/+1 and -1/-1 counters do indeed *remove* each other as a state-based action. Here's the rule that specifies this:
    704.5q. If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it, where N is the smaller of the number of +1/+1 and -1/-1 counters on it.
    Posted in: Magic Rulings
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