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  • posted a message on Does a +1+1 counter remove a -1-1 counter
    It hasn't always been the case, but it's been established in the rules a good number of years ago that +1/+1 and -1/-1 counters do indeed *remove* each other as a state-based action. Here's the rule that specifies this:
    704.5q. If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it, where N is the smaller of the number of +1/+1 and -1/-1 counters on it.
    Posted in: Magic Rulings
  • posted a message on Vigor elemental confusion
    Quote from Blakezekin »
    Hi. I started playing magic this year, so some interactions between cards are confusing to me. I'm trying to determine if having two of Vigor on the battlefield would make them both prevent damage to each other. Any help is appreciated.
    Yes, controlling two of Vigor makes it so all damage is prevented to each of them and they get +1/+1 counters instead. When a card refers to itself by name, it means "this object", so each of the two Vigors sees the other one as another creature you control.

    To note, no creature gets "double" +1/+1 counters from you controlling two Vigors, since once one's effect has prevented the damage, the other one's effect has no damage to apply to.
    Posted in: Magic Rulings
  • posted a message on allure of the unknown + end turn
    Quote from Llanar »
    But does that mean that I have the 5 cards from Allure of the Unknown already in hand and I can end the turn before my opponents 'free' spell resolves? Or will I also not get my cards while ending the turn?
    Gatherer mentions: "If your opponent wishes to cast the card, they do so as part of the resolution of Allure of the Unknown."
    So I'm still somewhat confused.
    Allure of the Unknown allows them to cast their spell during Allure's resolution, but their spell doesn't resolve immediately; after Allure is done resolving, their spell is on the stack, and you can exile it by ending the turn.
    Posted in: Magic Rulings
  • posted a message on Tormod, the Desecrator and the delve mechanic
    With this and also with the intoduction of Dargo, the Shipwrecker, we're in the middle of a rules revolution regarding the payment of costs during the casting/activation process, one made tumultuous with the departure of the previous rules manager. We need to advise WotC rules management as best we can and otherwise be patient until it settles down.
    Posted in: Magic Rulings
  • posted a message on Agent of Confusion
    1. e.g. Flooded Strand. Since the fetchland's ability has no 'you may' clause, you need to start searching, and since you start searching, the opponent with an OA controls you from there, so failing to find is not your call. If the spell or ability that would make you search had a 'may' clause, as triggered abilities more often do, you could opt not to search since they won't control you then, but fetchlands (at least, what most people call by that name) don't give you the option, so you can't stop them from stealing your card.

    2. Timestamp. There is a replacement effect involved for "exile the card instead of putting where you would put it normally" part, which means it's the affected player who chooses... BUT since the affected played is being controlled by the player with the OA which has the latest timestamp, unless that player wants to give the card to the other OA player, they probably get it.

    3. Yes, that's part of controlling a player, no matter how limited the duration of the effect is.
    Posted in: Magic Rulings
  • posted a message on Commander legends same partners
    Yes, since the singleton rule doesn't apply in Commander Legends limited, you can have the same partner commander twice.
    Posted in: Magic Rulings
  • posted a message on Tormod, the Desecrator and the delve mechanic
    A) Just one zombie. The cards are exiled all at once, and because the trigger event is worded "one or more cards" and not "a card", Tormod triggers only once and you get one zombie.

    B) Flood of Recollection doesn't touch the graveyard. It exiles itself as part of its effect while resolving, and it's still on the stack while it's resolving. It goes from the stack to exile, so no Tormod trigger.
    Posted in: Magic Rulings
  • posted a message on Pernicious deed
    Sacrificing Pernicious Deed is a cost, and you can't respond to costs. You can only respond to an activated ability once it's fully activated and paid for. What goes on the stack is only what's after the colon, "destroy each...". What's before the colon is the cost. When you get priority (the right to cast spells or activate abilities), Pernicious Deed is already gone. You can't even try and waste your removal spell (let's say it's Disenchant), since you can't cast it on a nonexistent target.

    Also note that even if the Deed's ability didn't require sacrificing it, and you could destroy it in response to the ability, that still wouldn't stop the ability. Once activated, an ability is independent from its source.
    Posted in: Magic Rulings
  • posted a message on Chromatic lantern and mana echoes
    Quote from Demonstar »
    Hi was wondering if there was any interaction between chromatic lantern and the mana echoes

    Respectfully, I wanna ask, what makes you think there would be an interaction? I'm just curious as to where your misunderstanding is, to better help you. Chromatic Lantern only affects lands, by giving them a new activated ability that you can activate to produce mana of any color. Mana Echoes is not a land, so there is no interaction. It makes mana, but mana is not land, and land is not mana, lands produce mana, an intangible resource that goes to your mana pool and that you can spend, and that goes away at the end of the current step if you don't. You may think Mana Echoes is "kind of like a land" because it makes mana, but interactions in Magic don't work with "kind ofs".

    There's a card with a similar name, Chromatic Orrery, that would actually allow you to use Mana Echoes' colorless mana to pay for colored costs, but the way that card works is completely different. Maybe you mixed up the two?
    Posted in: Magic Rulings
  • posted a message on Two copies of Nightmare Shepherd and board wipe
    Quote from 0pTicaL »
    I have two Nightmare Shepherds and one Kird Ape in play and my opponent sends Kird Ape to the graveyard, does this trigger both Nightmare Shepherds or just one?
    It triggers both, but only one will be able to give you a token Kird Ape, because of the "you may exile it. If you do..." clause. The triggers go on the stack separately. As the first resolves, you need to exile the Kird Ape card from your graveyard to get a token. Then, when the second resolves, you can't exile the Kird Ape card which is no longer in your graveyard, and you get a token only if you do, so you don't.
    Quote from 0pTicaL »
    And my second question is, if I have one Nightmare Shepherd in play and three Kird Apes and my opponent casts Wrath of God, does Nightmare Shepherd's ability still trigger and I create three 1/1 tokens?
    Yes. Die triggers and other leave-the-battlefield triggered abilities trigger based on their existence prior to the trigger event (the move from battlefield to graveyard), so the Shepherd triggers for creatures that die at the same time as itself.
    Posted in: Magic Rulings
  • posted a message on Identifying a tutored SB card
    There's no problem with taking a card out of its sleeve while it's not in a hidden zone. People do it frequently for double-faced cards, for example.
    Posted in: Magic Rulings
  • posted a message on Radha & MDFC
    Yes, you can play the land face of the modal double-faced card (MDFC) from the top of your library here. This may seem a bit counter-intuitive, as the modal double-faced card is not considered a land card while in your library and it only has the characteristics of its front face (spell face), but just like when it's in your hand, the card has the built-in capacity of being played as a land, if you can currently play a land from where it is. Radha doesn't care that it's not a land card before you take the action of playing it as a land, she allows you to take the action of playing a land from your library, and that's what you're doing.
    Posted in: Magic Rulings
  • posted a message on Avenger of Zendikar and Blasting Station
    You can actually sacrifice all of the plants that Avenger of Zendikar makes with Blasting Station right after Avenger enters. In your scenario, Wwen Avenger's enter-the-battlefield ability resolves, 7 creatures are put on the battlefield, which triggers Blasting Station's untap ability 7 times. All of those 7 instances of Blasting Station's untap ability go on the stack at the same time, but they're all separate abilities on the stack, and each object on the stack resolves separately, with the possibility of casting (instant or flash) spells or activating abilities in between each instance resolving. So you can in fact tap the Station and sacrifice a token in between each untap trigger.
    Posted in: Magic Rulings
  • posted a message on Flagstones of Trokair
    Thread moved to the Legacy forums.
    Posted in: Legacy (Type 1.5)
  • posted a message on Understanding Crystalline Resonance
    Your understanding is 100% correct, things happen as you described. Their Aurelia was blocking a creature that looked like herself and was represented by the Crystalline Resonance card; that creature changed characteristics when it became a copy of Ohran Frostfang, but it's still the same permanent being blocked by Aurelia. Ohran Frostfang's ability is a static one, which applies to creatures its controller controls for as long as they are attacking creatures, and attacking creatures remain attacking creatures until end of combat. Deathtouch matters at the time damage happens, your creatures had it in time for it to fully work. Oh, and you do get a second combat phase, all you need for it to happen is for Aurelia's triggered ability to trigger and resolve, which it did because you attacked with a copy of Aurelia. Doesn't matter what happens to that Aurelia after its ability triggered.

    I'd advise against playing with people such as this one, who try to invent rules to their advantage instead of learning the real ones.
    Posted in: Magic Rulings
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