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  • posted a message on Haakon, Stromgald Scourge and adventres
    Quote from Gashnaw II »
    Quote from Kenjiblade »
    Nope. As you would try to cast it as an Adventure, it's not a Knight, so you are unable to cast its Adventure side from your graveyard.

    Thanks, because the card itself is a knight so i just wanted to make sure.
    The rules were recently updated to clarify that type of interaction. You have to look at the characteristics of the *spell* you're trying to cast to see if you should be able to cast it. Adventures, when cast, only have the characteristics of the adventure part (an instant or sorcery spell which doesn't have a creature type), so Haakon won't allow you to cast the adventure from your graveyard.
    Posted in: Magic Rulings
  • posted a message on Light up the Stage & Delve
    Absolutely. Delve can be used any time you're casting the card by paying a cost that includes generic mana. Doesn't matter where you're casting the card from. Similarly, if you give Treasure Cruise flashback with Snapcaster Mage, you can use delve to help pay the flashback cost.
    Posted in: Magic Rulings
  • posted a message on Stonecoil Serpent vs Pelt Collector
    Quote from Stephenjh »
    If Stonecoil Serpent enters the battlefield when x equals two or more counters, does the ability of Pelt Collector, with no +1/+1 counters, activate to add a +1/+1 counter? (Assuming it has been stacked correctly)
    Pelt Collector's ability will trigger, and there is no stacking to make, because the Serpent's ability is not triggered and doesn't use the stack : it's a replacement effect which modifies the event of the Serpent entering the battlefield, making it enter with the counters. It's 2/2 as soon as it exists on the battlefield. Pelt Collector sees a 2/2 enter.

    Quote from Stephenjh »
    Similarly, would Stonecoil Serpent with Hardened Scales on the field, where x equals one, cause Pelt Collector, with no +1/+1 counters, activate to add a +1/+1 counter? (Assuming it has been stacked correctly)
    Once again, no stacking required here : Hardened Scales also has a replacement effect, which modifies the event of putting +1/+1 counters on a creature. Here, it modifies the effect of the Serpent's ability, making it enter with 2 counters instead of 1. Pelt Collector triggers accordingly, just like in the first example.
    Posted in: Magic Rulings
  • posted a message on Another Thrumming Stone question...
    It's the latter. The stack looks like this immediately after you cast the first Colony:

    TOP
    Ripple
    Colony #1
    BOTTOM

    Then you resolve Ripple, reveal say two more Colonies, and cast them, which triggers two more Ripple triggers that go on the stack on top of the Colony spells. The stack looks like this :

    TOP
    Ripple
    Ripple
    Colony #3
    Colony #2
    Colony #1
    BOTTOM

    And so on, each ripple potentially making you cast more colonies, which triggers more ripples that go on the stack on top of them. All of the Colonies from this loop started by the first cast from your hand will be on the stack at the same time in the end, and none of them will resolve until you stop rippling. Which means the combo is unfortunately vulnerable to something like Mindbreak Trap.
    Posted in: Magic Rulings
  • posted a message on Can you (the player) take the damage that your opponent deals towards your planeswalker
    The rules tell you that a creature can attack either a player or a planeswalker, and that if it isn't blocked and is still on the battlefield and attacking as the combat damage step happens, it deals combat damage to the player or the planeswalker it's attacking.
    510.1b. An unblocked creature assigns its combat damage to the player or planeswalker it's attacking. If it isn't currently attacking anything (if, for example, it was attacking a planeswalker that has left the battlefield), it assigns no combat damage.

    510.2. Second, all combat damage that's been assigned is dealt simultaneously. This turn-based action doesn't use the stack. No player has the chance to cast spells or activate abilities between the time combat damage is assigned and the time it's dealt.
    And there is no existing rule that allows what your friend hopes to do, neither in the combat phase section (section 506 and the following, sections 509 and 510 would be what you'd look at in particular), nor in the rules about planeswalkers (section 306).

    Your friend will just have to live with the fact that planeswalkers are vulnerable to damage by design. I suspect that will make him think they suck, but the truth is that they are designed and costed with that vulnerability in mind.
    Posted in: Magic Rulings
  • posted a message on Maelstrom Wanderer + Risen Reef + Flamekin Harbinger
    Let's run this in excruciating detail:

    1)When Maelstrom is cast:
    TOP
    Cascade
    Cascade
    Maelstrom
    BOTTOM

    2) After 1st cascade resolves:
    TOP
    Flamekin
    Cascade
    Maelstrom
    BOTTOM

    3) Immediately after Flamekin resolves and thus ETBs, you have to choose in which order you put its search trigger and Risen Reef's trigger on the stack. If you want the Elemental card you search to be cast with the second cascade, you have to put Reef's trigger on top of the stack so it resolves before the search trigger, otherwise Reef will have you draw the Elemental card.
    TOP
    Reef's trigger
    Flamekin's trigger
    Cascade
    Maelstrom
    BOTTOM

    4) After Reef's trigger resolved and you put the top card of your library eiter in your hand or on the battlefield:
    TOP
    Flamekin's trigger
    Cascade
    Maelstrom
    BOTTOM

    5) After Flamekin's trigger has resolved and you've put an elemental card on top of your library:
    TOP
    Cascade
    Maelstrom
    BOTTOM

    6) After 2nd cascade has resolved:
    TOP
    Elemental spell
    Maelstrom
    BOTTOM

    7) After elemental spell has resolved and ETB'd (assuming it's a creature):
    TOP
    Reef trigger
    Maelstrom
    BOTTOM

    8) After Reef's trigger #2 resolved and you put the top card of your library eiter in your hand or on the battlefield:
    TOP
    Maelstrom
    BOTTOM

    9) After Maelstrom has resolved and ETB'd:
    TOP
    Reef trigger
    BOTTOM

    10) After Reef's trigger #3 resolved and you put the top card of your library eiter in your hand or on the battlefield:

    TOP
    BOTTOM

    There you go.
    Posted in: Magic Rulings
  • posted a message on Show & Tell Me Later
    From Show and Tell's Gatherer rulings :
    The current player chooses first, then each other player chooses in turn order. A player does not have to reveal the chosen card, so long as it is clear *which* card was chosen. After all choices are made, the cards are put onto the battlefield simultaneously.
    So all cards are revealed simultaneously and enter simultaneously. Your opponent could choose something like Oblivion Ring with the intention of probably targeting the permanent you chose to put on the battlefield with its triggered ability, and that would work, but they'll have to make that choice without knowing what you're gonna bring out. Also note that if what they choose is an aura (say, Darksteel Mutation), they can't attach it to what you bring out, because they have to make the choice of what to attach the aura to before it's actually on the battlefield, which means your permanent isn't on the battlefield yet either to be chosen.
    Posted in: Magic Rulings
  • posted a message on What is the converted mana cost of cut/ribbons?
    Quote from ExpertThrow »
    What is the converted mana cost of cut // ribbons? If Demonic Dread's cascade effect revealed cut/ribbons from the library, would it be exiled or would it be cast without paying the mana cost?

    I've already noticed you about this: Card tags are mandatory when asking questions in the Magic Rulings forum, in order to help the people who would answer you to look up the cards more easily. Please check your private messages to learn how to use them. -MadMage
    Just trying to get your attention about card tags, since you've been asking a number of questions without them in the last few days and you apparently haven't noticed my first PM explaining their usage. Thank you!
    Posted in: Magic Rulings
  • posted a message on Possibility storm and adventure mechanic
    Edit: Can you demonstrate what happens in the example to remove any confusion?
    In your above scenario, you will exile the mentionned cards from the top of your library until you exile Thrill of Possibility, since the spell you cast to trigger Possibility Storm is Haggle, an instant, and Thrill of Possibility is the first instant card you hit. You may cast Thrill of Possibility (provided you pay the additional cost of discarding a card), then you put all other exiled cards, including Merchant of the Vale, on the bottom of your library in a random order.
    Posted in: Magic Rulings
  • posted a message on Leyline of Anticipation and Adventures
    Quote from Feder »
    If I open the game with Leyline of Anticipation in play, and use the Adventure of Bonecrusher Giant so he is in Exile, can I play him out of exile during my opponent's turn?
    Absolutely. Adventure doesn't change what timing permissions you have to cast the card, and Leyline of Anticipation gives you permission to cast any spell from any zone as though it had flash (provided something like Adventure gives you permission to cast it from a zone other than your hand, I mean).
    Posted in: Magic Rulings
  • posted a message on Do Blue/White lands count as the color Blue?
    No. Lands are usually colorless cards, since a card's color is normally determined by its mana cost, and lands have none. Land types don't give a land a color, nor do mana abilities. A land like Dryad Arbor is green because it has a color indicator (small circle on the type line) that gives it that color and makes it so it can be pitched to Force of Vigor, and spells and abilities can make a land colored (e.g. Painter's Servant), but otherwise, they are colorless by default, and so they can't be used for something like Force of Negation's alternate cost.
    Posted in: Magic Rulings
  • posted a message on Do abilities granted by another creature cease immediately upon death?
    Quote from HandsomeP »
    If I have Heart Sliver in play, for example and then cast another Sliver, if my opponent responds by killing Heart Sliver, does the newly played Sliver lose haste (i.e. does it have summoning sickness)?
    The new sliver won't have haste. Heart Sliver's ability is a static ability, which functions only for exactly as long as it's on the battlefield.
    Posted in: Magic Rulings
  • posted a message on Kozilek, the Great Distortion: Can you play one of the cards drawn to counter a counterspell?
    Quote from HandsomeP »
    Quote from Rezzahan »
    only if Kozilek has not been countered at that time already, which is what a smart opponent would usually do: counter Kozilek before you draw more cards and a possible answer. In other words, a smart opponent would respond to the trigger and not wait for Kozilek to be the top most spell on the stack. You can target objects on the stack that are not on top.
    Ah, OK, I didn't realize this, I thought that if you wanted to counter a spell, you could only do so at the moment that spell was the topmost on the stack. When a spell that is lower down on the stack is countered, does it get removed from the stack when the counterspell resolves or does it stay on the stack (e.g. as a countered spell) and only disappear when it's topmost on the stack?
    It's removed from the stack as soon as it's countered. The countered spell even hits its owner's graveyard before the counterspell does, as that happens only as the last part of the counterspell's resolution.
    Posted in: Magic Rulings
  • posted a message on Kozilek, the Great Distortion: Can you play one of the cards drawn to counter a counterspell?
    Quote from HandsomeP »
    Quote from peteroupc »
    When you get priority, you can cast an instant spell even if it's from a card you just drew due to Kozilek's first ability (C.R. 117.1a). However, you can achieve what you want (that is, cast a card drawn due to Kozilek that would counter a spell that in turn would counter Kozilek) only if Kozilek didn't leave the stack before its first ability resolved (e.g., because a Cancel, which targeted Kozilek while Kozilek and that ability were still on the stack, countered Kozilek).
    So if I understand correctly you're saying that the card draw trigger will resolve before Kozilek himself and the cards drawn will be in hand and available to counter a spell that counters Kozilek (played as the card itself not using Kozilek's second ability because Kozilek has not as yet resolved) once he's topmost on the stack? And if my opponent waits for Kozilek to resolve and instead attempts to destroy him, then I'd also have access to Kozilek's second ability to counter the spell by using a card in my hand with the same casting cost.
    You can't have things happen the way you'd hope unless your opponent lets you. As I wrote earlier, your opponent can counter Kozilek before its cast ability makes you draw cards. After you cast Kozilek, both Kozilek and its draw trigger are on the stack, and you can't prevent the opponent from casting and resolving their counterspell before you draw the cards. At the time you draw the cards, the opponent's counterspell as well as Kozilek already are in graveyards. You holding priority is useless here, doing that can't prevent an opponent from responding to any individual spell or ability on the stack, it only allows you to put more stuff on the stack before your opponent does. They're still able to respond before any of the things you put on the stack resolve, or somewhere in between each. Nothing on the stack can resolve until 1) it's the top object on the stack 2) All players pass priority in succession to let it resolve.
    Posted in: Magic Rulings
  • posted a message on Kozilek, the Great Distortion: Can you play one of the cards drawn to counter a counterspell?
    Quote from HandsomeP »
    If I cast Kozilek, the Great Distortion, can I use one of the cards drawn via his ability to counter a counterspell?
    If you mean to counter a counterspell that targets Kozilek himself, no, not if your opponent is doing things right in their own interest. The card-draw ability goes on the stack above the Kozilek spell when you cast him, and then your opponent can cast his counterspell targeting Kozilek in response to the draw trigger, and it will also resolve, countering Kozilek, before you draw cards. You still get to draw afterwards though, as the draw ability is independent from the Kozilek spell.

    If for some reason your opponent lets the draw trigger resolve, and then tries to counter Kozilek, sure. EDIT : Oops, I somehow forgot that Kozilek needs to be on the battlefield for you to use his spell-countering ability, that's a bigger reason why you can't use that if that's what you meant. But if you mean casting a counterspell card that you drew, say Force of Will, sure.
    Posted in: Magic Rulings
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