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Pauper Review: Dominaria
The Limited Archetypes of Dominaria
Magic Market Index: Inventions Buyout
  • posted a message on Whiring up a Needle
    No. If they let Whir of Invention resolve, the Needle enters the battlefield as it resolves, and you choose a name immediately, before Whir of Invention finishes resolving. They get priority to be able to activate abilities only afterwards, and then it's too late to activate what you named.
    Posted in: Magic Rulings
  • posted a message on Needle Drop targeting
    Your initial assumption is correct. You can't legally cast a spell that targets without choosing the required legal target(s) as you cast it. If your opponent hasn't already been dealt damage, you can't cast Needle Drop targeting them. So you can't do what would trigger Firebrand Archer.
    Posted in: Magic Rulings
  • posted a message on Start your engines vs overwhelming splendor
    The vehicles become 1/1 creatures, then get +2/+0, making them 3/1. The effect of Splendor making them 1/1 applies over their printed power and toughness, even if those stats exist only once they are turned into creatures. And effects that apply to power and thoughness with +'s or -'s always apply over effects that set base p/t to a number.
    Posted in: Magic Rulings
  • posted a message on Rift Bolt myself...
    Quote from Morophla »
    I think you're on a track! Is the "Always yield to triggered ability" may have something to do with this issue?
    No, nothing about yielding to the triggered abilities should affect the cast action and the choice of your target as you cast the Bolt... In any case, when the trigger that has you cast the card resolves, you click the card, then you click your target.

    I really think we can't do much more for you here, sorry. We've told you all there is to tell for the Magic game rules aspect. Going further about the Magic Online software would be outside of the scope of this forum.
    Posted in: Magic Rulings
  • posted a message on Rift Bolt myself...
    Quote from Morophla »
    No, he had only two lands Godless Shrine on the board. He seemed to knew, he told me Rift Bolt was not a "may" ability.
    Suspend is not a "may" ability, so my guess as to what he meant is that you have to remove the time counter, and that you have to cast Rift Bolt.
    Quote from Morophla »
    There's no other explanation other than a bug?
    There is no rules-related explanation if your opponent didn't have shroud, hexproof, protection or the like. Are you sure they didn't begin the game with Leyline of Sanctity? It's a common sideboard card that the opponent doesn't even have to cast to have on the battlefield. Barring anything like that, you should have been able to target them. Now, maybe you somehow had trouble with the interface: if we are really talking about the official Magic: The Gathering Online program, what should happen on upkeep is you let the trigger removing a counter resolve (clicking 'OK' to pass priority), then you let the trigger that has you cast the card resolve (same), then you click the card to cast it, then you click the opponent to target them. But you're saying you've been playing Rift Bolt for weeks with no issue, so I guess you've never had trouble with that, so I'm at a loss here.
    Posted in: Magic Rulings
  • posted a message on Scourge of Valkas Ambiguous "it"
    The other dragon does. "It" in "it deals damage..." is that which entered the battlefield.
    Posted in: Magic Rulings
  • posted a message on Modern discard combo
    Moved to Modern.
    Posted in: Modern
  • posted a message on Losing with Pact of Negation
    Quote from WizardMN »
    Generally speaking, a draft at an LGS will be run at Regular REL. And, at Regular, the trigger just goes onto the stack at the time it is noticed as being missed as long as it is not too disruptive to do so. So, in your case, you either get the trigger on the stack (with the option to pay) or it does not go onto the stack which means the game continues. I don't see why this would have been a game loss.
    You're correct, but this is a situation where many a judge will rule incorrectly if they didn't look carefully at policy and don't know the important subtelty involved here.
    Common Issues

    A player forgets a triggered ability (one that uses the words “when,” “whenever,” or “at the beginning”, usually at the start of the ability's text)

    These abilities are considered missed if the player did not acknowledge the ability in any way at the point that it required choices or had a visible in-game effect. If the ability includes the word “may,” assume the player chose not to perform it. Otherwise, use your judgement to decide if putting the trigger on the stack now would be too disruptive - don’t add it to the stack if significant decisions have been made based on the effect not happening! Unlike other illegal actions (which must be pointed out), players may choose whether or not to point out their opponent's missed triggers, though we should encourage them to do so.
    Even at Regular REL, it is true in the vast majority of cases that missing a trigger that asks for a payment means that the trigger is fully lost, but a judge might not be aware that this is because the vast majority of such triggers use the word 'may', and incorrectly lump in a Pact payment in the same category. At Regular, the saving grace for the Pact player really is the fact that there is no 'may' in the delayed trigger's wording.

    @GroksGames: I encourage you to show this to your local judge so that they don't make the same mistake in the future.
    Posted in: Magic Rulings
  • posted a message on Getting around stax
    Quote from blkh »
    Stasis, Meekstone, Mist of Stagnation are in play. I have an untapped creature with vigilance in play. I attack an opponent with this creature. Normally, my creature won't be able to untap with these 3 in play but because of vigilance, I get to keep attacking, am I right? In other words, vigilance gets around these 3 restrictions, am I right?
    You are right. What Vigilance does is make it so the creature with it doesn't get tapped as it's declared as an attacker. If it never gets tapped, why would things that would stop it from untapping matter to it?
    Posted in: Magic Rulings
  • posted a message on Noob question : Can I counter an instant with an instant?
    Quote from morgothaod »
    On a side note, are players at Friday Night Magic the Gathering usually friendly towards new players? Smile
    This forum is limited to rules Q&A, so it's not the place for this type of discussion to start, unfortunately. I locked the thread to prevent it. You could start a thread on this subject in the Magic General forum, if you wish, but I can tell you the answers you're very likely to get will range from "yes, absolutely" to "it depends on the community of the store you're going to".
    Posted in: Magic Rulings
  • posted a message on Ludevic, Necro-Alchemist
    In all 3 scenarios on all RELs, Player B will draw a card and Player A will have his draw prevented or "cancelled" in some way. Ludevic's trigger wasn't missed, and Notion Thief's effect cannot legally be skipped, because it's a static ability with a replacement effect and not a triggered ability.

    The fix to the situation varies depending if both players have tracked the card that player A has drawn and if Player A has seen it. If the card was tracked and Player A hasn't seen it, pretty easy, put it back on top of the library. Scenarios 2 and 3 seem to be such cases, and even maybe scenario 1 depending how I read what you wrote.

    If the drawn card was tracked by both players but seen, it should be shuffled in the random portion of the library (i.e. preserving any scry to bottom and such). If the drawn card was put in the hand and wasn't tracked by both players, the fix differs based on REL. On Regular, a random card from the hand is put on top of the library. On higher RELs, Player A's hand is revealed to Player B, and Player B chooses a card to be shuffled in Player A's library. On Competitive REL and up, Player A also receives a warning if they saw the card and/or if the card was put in their hand and not tracked by both players, but if it was tracked and not seen, there is no infraction because there is in all practicality, no problem and nothing to fix, the problem was prevented.

    EDIT : I now realize the particular issue of the "may" on Ludevic's ability. Because the intent of Player A drawing with Ludevic was clear in all three of your scenarios, I would rule that they chose to draw when that choice was asked of them, as it would happen on Magic Online. They "got got". Now, if that intent wasn't clear, the situation may be different. Player B could not just ask "does Ludevic's ability resolve" and proceed to draw a card just because they got a "yes" to that question as asked. However, if they ask "do you choose to draw a card with Ludevic" and get a yes, then they could immediately stop Player A's motion and draw a card themselves.
    Posted in: Magic Rulings
  • posted a message on Nicol Bolas, God-Pharaoh
    Quote from Iosef14 »
    so, the ability of Bolas would go directly to a planeswalker?
    Yes, presumably, the ability would be able to actually, directly target a planeswalker an opponent controls. But we don't know for sure if it will be the case, and we don't know how the ability will be written.
    Posted in: Magic Rulings
  • posted a message on Question about foil card in a deck.
    Quote from The Fluff »
    Thanks for the explanations. I'm sort of relieved.

    The deck is in the office right now, and I'm at home already. But tomorrow I will take some close up pics of it from the sides, front, and when the foil is on top. So it can be seen if it's ok or not. Will post again here tomorrow with the pics.
    You can do that if you really want to, but if I were you, I wouldn't give myself that much trouble. We can't give you a more definitive answer just looking at pictures. At an event, I don't think that showing the Head Judge that "the judges at MTGSalvation told me it was ok" will make a difference. It will be for the Head Judge to decide if your card is marked or not. If they are fair and not dumb, you really shouldn't have any problems. I'd just stop worrying about it. Wink
    Posted in: Magic Rulings
  • posted a message on Question about foil card in a deck.
    If your foil Path truly isn't warped, and you can't possibly notice it when it's on top of the deck or cut to it in your deck, you really should be fine. Foils risk being marked by warping, but when they aren't warped, they aren't marked, there is no problem. Having a single foil or just one kind of foils may make a judge perforiming a deck check on your deck more suspicious, and check for warping with more scrutiny, but if the foils aren't marked, you're clean.
    Quote from Rezzahan »
    If he does find issue with it, well, it's still a legit card so he'll probably just give you a proxy for the event to replace it with.
    Though I personaly wouldn't mind at a small Regular REL tournament if no one there is bothered by it, that normally shouldn't happen according to policy. Proxies are issued only in cases where cards are accidentally damaged or excessively worn during the event, not to replace marked cards. Players are left to their own devices to make their deck legal. If decklists are used and already have been handed out, they must find a non-marked copy of the same card, or replace it with a basic land.
    3.3 Authorized cards

    The Head Judge of a tournament may issue a proxy (see section 3.4) for a card that has become worn or damaged during the tournament. Any other cards that are not Authorized Game Cards are prohibited in all sanctioned tournaments.
    The Head Judge is the final authority on acceptable cards for a tournament. If a player is required to replace a card in his or her deck and is unable to find a replacement, the player may replace the card with a card named Plains,Island, Swamp, Mountain, or Forest of his or her choice. This also applies to cards that are lost and must be replaced to have a legal deck.

    3.4 Proxy Cards

    A proxy card is used during competition to represent an Authorized Game Card that has been accidentally damaged or excessively worn in the current tournament (including damaged or misprinted Limited product) as determined solely by the Head Judge. Proxies are not allowed as substitutes for cards that their owner has damaged intentionally or through negligence.

    Players may not create their own proxies; they may only be created by the Head Judge. When a judge creates an proxy, it is included in the player’s deck and must be denoted as a proxy in a clear and conspicuous manner. The original card is kept nearby during the match and replaces the proxy while in a public zone as long as it is recognizable. A proxy is valid only for the duration of the tournament in which it was originally issued.
    At Regular REL, if decklists aren't used, replacing a marked or illegal card with another card that's legal in the format is also alright in my book.
    Posted in: Magic Rulings
  • posted a message on MTG Familiar App on Android Oreo
    Moved from Magic Rulings to Mobile Apps.
    Posted in: Mobile Apps
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