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Magic Market Index for June 8th, 2018
 
Ravnica: The Living Guildpact
 
Magic Market Index for June 1st, 2018
  • posted a message on Lethal Vapors stuff
    a) Yes, you can activate the ability as many times as you want in a row and skip that many turns.

    b) No, without involving another card, such as a Krosan Grip on the Vapors that you would cast holding priority after your 1000 activations, or something that would allow you to sacrifice Vapors as a cost, you can't stop your opponent from also skipping turns after you dp. This is a loop-like situation where if you say you're skipping 1000 turns and pass priority, your opponent can do the same, and you can do the same in turn. In such back-and-forth cases, it is the active player (the one whose turn it is) who has to yield and stop doing the thing that gets repeated, and the non-active player has the last word. So you'd want to do this during your opponen't turn in order to be the one skipping the greater number of turns.
    Posted in: Magic Rulings
  • posted a message on Dystopia and upkeep stack
    You will have to sacrifice your white permanent regardless. Both cumulative upkeep and Dystopia's other ability go on the stack at the same time as your upkeep begins. You can put cumulative upkeep on top of the stack so it resolves first and you sacrifice Dystopia before the other ability resolves, but abilities on the stack are independent from their sources, that other ability is still on the stack and it will resolve anyway, you will have to lose your white permanent.

    The Gatherer ruling speaks only about the sacrifice a green or white permanent ability, not cumulative upkeep. All it is saying is that the green or white permanent is chosen only as the ability resolves. So with the ability on the stack, you could for example cast Raise the Alarm, and then sacrifice one of the tokens when the ability resolves instead of something more important to you.
    Posted in: Magic Rulings
  • posted a message on Sleeves & perfect size
    Quote from smorgonoff »
    This is a very silly question: am i allowed to used perfect sizes of different colors to sleeve up my deck? (es: kmc clear ones and dragon shield smoked ones)?.

    i know that since this isn't likely to affect theoutcome of a game is propbably allowed, but i just need confirmation.
    Normally, if the cards are indistinguishable to the eye and the touch while face down, they shouldn't be considered marked. It might be that a different brand of perfect fit sleeves would make the cards slightly different to the touch and in terms of thickness, I don't know, but if that isn't the case, I would consider it fine. Now, as the tournament rules quoted by peteroupc above say, what matters is what the Head Judge for the tournament you're playing thinks of it. It'd be safer to ask them beforehand, especially since this is something opponents are likely to notice from looking at your board and it might make them raise eyebrows.
    Posted in: Magic Rulings
  • posted a message on Stunning Reversal vs Alternate Vincon
    Quote from MadMageQc »
    Stunning Reversal's effect doesn't apply, because a player winning the game via such an effect doesn't actually translate to any other player losing the game, unless the limited range of influence rule is in use, which isn't common (that's for game variants such as Emperor where you can only affect certain players). In an usual free-for-all game where all players can affect everyone, such an effect as the Sovereign's means that player just wins, and their opponents neither win nor lose the game, technically.

    From Stunning Reversal's Gatherer rulings:
    6/8/2018 If an effect says that an opponent wins the game, Stunning Reversal’s effect doesn’t apply.



    Thank you for the reply. So, if alternate win-con are not technically considered "losing a game" from the loser persepctive, why Platinum Angel saves you also from those cards? It's because of the wording "your opponents can't win the game" clause?
    Yep, it's in such cases that that clause matters.
    If, let's say, Platinum Angel only have the ability "you can't lose the game" and that's it, I would still lose the game against Felidar Sovereign and any other wincon?
    That's correct, at least in the sense that your opponent would win the game, ending it, and you wouldn't win. Technically, you don't lose the game as far as the game rules are concerned, but you get the point.

    The following is of course house rules but, I've often seen, in point-based Commander leagues, a rule that gives you points for being alive (a.k­.a. not having lost) when the game ends. It's accepted that you would get those points if an opponent wins the game in such a way. That illustrates the difference nicely.
    Posted in: Magic Rulings
  • posted a message on Stunning Reversal vs Alternate Vincon
    Stunning Reversal's effect doesn't apply, because a player winning the game via such an effect doesn't actually translate to any other player losing the game, unless the limited range of influence rule is in use, which isn't common (that's for game variants such as Emperor where you can only affect certain players). In an usual free-for-all game where all players can affect everyone, such an effect as the Sovereign's means that player just wins, and their opponents neither win nor lose the game, technically.

    From Stunning Reversal's Gatherer rulings:
    6/8/2018 If an effect says that an opponent wins the game, Stunning Reversal’s effect doesn’t apply.
    Posted in: Magic Rulings
  • posted a message on Counters that state "unless you pay x"
    The fact that you don't have to tap your mana in order to try and pay for something like Syncopate is especially clear when you compare it to the card Power Sink, which is specifically designed to do that as an additional special effect.
    Posted in: Magic Rulings
  • posted a message on R/U GPG vs U/W Approach
    You originally posted this in another forum, and the thread was moved here to Rulings, so you've already been answered. Please go there to continue the discussion if needed : https://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/794001-r-u-gpg-vs-u-w-approach
    Locking this one. Lock
    Posted in: Magic Rulings
  • posted a message on Mind Bend dependency?
    Nothing in the rules about text-changing effects says that you have to choose a color word that's actually in the text of the card to change. So you can change all instances of a word that isn't there. Despite it doing nothing at first, that continuous effect that you set is there. If the word you chose later starts being there, then the effect applies. Dependency would indeed apply here, this interaction qualifies.
    613.7a. An effect is said to "depend on" another if (a) it's applied in the same layer (and, if applicable, sublayer) as the other effect (see rules 613.1 and 613.3); (b) applying the other would change the text or the existence of the first effect, what it applies to, or what it does to any of the things it applies to; and (c) neither effect is from a characteristic-defining ability or both effects are from characteristic-defining abilities. Otherwise, the effect is considered to be independent of the other effect.

    613.7b. An effect dependent on one or more other effects waits to apply until just after all of those effects have been applied. If multiple dependent effects would apply simultaneously in this way, they're applied in timestamp order relative to each other. If several dependent effects form a dependency loop, then this rule is ignored and the effects in the dependency loop are applied in timestamp order.
    Posted in: Magic Rulings
  • posted a message on Eleven Warhounds and Multiple Blockers
    Same question was asked and answered thoroughly a little more than two weeks ago : https://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/792836-elven-warhounds-and-lure-effects


    Each blocking creature causes a separate instance of Warhounds' triggered ability. Since those triggers get put on the stack simultaneously, the Warhounds' controller chooses in which order they place those multiple triggers. The triggers then resolve in reverse order, so the creaure that ends up deepest in the library is the one for which the trigger was put top of the stack, it goes to the library first and then the other creatures are put on top of it with each other trigger.
    Posted in: Magic Rulings
  • posted a message on How about 2v2 practice?
    It will deal a total of 8 to your team. You are two separate players and two separate opponents, despite sharing a life total. You get dealt 4 damage each, so that makes 8.
    Posted in: Magic Rulings
  • posted a message on The antiquities war and vehicules
    Yes, they retain them. The vehicles have those abilites at all times, the abilities are just irrelevant until they're creatures. The Antiquities War's effect doesn't make them lose any abilities and, making them creatures, it makes such abilities as flying and vigilance relevant.
    Posted in: Magic Rulings
  • posted a message on Lifelink and counters
    First strike damage happens during a completely separate step of the combat phase. If any creatures with first or double strike are attacking or blocking, there are two combat damage steps in that combat phase instead of one. Creatures with first strike assign and deal combat damage during the first of those steps. Any triggered ability that triggers from that damage triggers and resolves during that step, and players may even cast spells and activate abilities, and the game doesn't proceed to the second, "normal" combat damage step until all players pass priority (the opportunity to do stuff) on an empty stack after everything has resolved. So the Angel and your other creatures have their new +1/+1 counter for the second combat damage step.

    EDIT:
    Quote from peteroupc »
    However, if Archangel of Thune is also dealt lethal combat damage at the same time it does, it will go to the graveyard before that ability can even go on the stack.
    Note that in such a case, the ability still goes on the stack afterwards and gets to pump your other creatures, if any, when it resolves. All peteroupc is saying is that it can't save the Angel herself.
    Posted in: Magic Rulings
  • posted a message on Doubling Season and Hardened Scales
    Those are both replacement effects that apply to the same event. As such, as the controller of the affected object, you choose which such effect to apply first to the placing of counters, and then you apply the second effect to the event as modified by the first. To get the maximum number of counters, you'll want to apply Scales first, so that it adds 1 to the number of counters, and then Doubling Season doubles the number including the +1 from Scales.
    Posted in: Magic Rulings
  • posted a message on LIBRARY OF LENG AND CYCLING OFFICAL WIZARDS RULING
    When it comes to the finer points of the game's rules, Wizards customer service employees are a notoriously bad reference, and they are not in any way an authority on how cards work just because they work for the company. This can create problems and arguments such as this one and that is regrettable, but the facts are that the rules can be very tricky to interpret, and that the company doesn't find it reasonable to ask its customer service employees to know the rules as well as the most experienced judges and rules experts in the world, who argue rulings between themselves even at their level.

    If I were Wizards, my solution to this problem would be to require customer service employees to systematically put a disclaimer in their responses that they are not an authority on the game's rules and that other services should be used for certainty. I heard that some of them do that, but it seems not to have been said in your case.

    The only Wizards employee you can really trust as a direct authority about the rules is the rules manager, Eli Shiffrin. He can be reached on Twitter, among other places, I believe. He probably doesn't answer all rules questions directed at him, and he probably doesn't always answer very fast when he does, but I've seen him help settle debates when he deems his intervention is worth it. The person that I would consider the second most reliable authority on the rules is the first to have answered you in this thread, Natedogg. See the 'Wizards Rules NetRep' below his nickname? There is only one person with that title in the world. He was appointed by Wizards as an official representative, and he has a direct connection to the Rules Manager. When he says his answers are official, he's backed up by the company.
    Posted in: Magic Rulings
  • posted a message on Pyromancer's Goggles + Relentless Assault
    No, there is nothing unique about this instance, what you read elsewhere about other cards applies here. Effects that add extra phases stack, same as effects that add extra turns. Two Relentless Assaults resolving make it so you get an additional combat phase, followed by an additional main phase, followed by another additional combat phase, followed by another additional main phase. For what it's worth, the phases created by the last effect to happen (here, the last Relentless Assault to resolve, which is the original) will occur first.
    500.8. Some effects can add phases to a turn. They do this by adding the phases directly after the specified phase. If multiple extra phases are created after the same phase, the most recently created phase will occur first.
    The wordings "after this main phase", similar to "take an extra turn after this one" can create this type of confusion, but they are just meant to convey the fact that the extra phases/turn happen only after the current phase or turn is completed, not right away. Think of it this way : the second added combat phase + main phase pair is still after the main phase where the Assaults resolved. They don't have to be directly after it.
    Posted in: Magic Rulings
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