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  • posted a message on Can you miss triggers that aren't "may" triggers?
    Quote from TheDesacrator »
    Can a player miss a trigger that isn't a may effect? Happened today in an edh game. Player attacked me, his creature said whenever deals combat damage to a player X happens. He didn't see it so I just continued playing. Do I have to call my opponents triggers if they aren't may triggers?
    People above have told you how missed triggers are handled in tournaments; the official documents that they quoted are meant to be used by judges in sanctionned events. In a casual playgroup, missed triggers are usually more of a gray area; you guys have to decide how you wish to go about it. The tournament documents can be used as a reference if you wish, but they don't have to be.

    That said, I don't think I've seen a group call someone a cheater for not reminding an opponent of their trigger. The philosophy applied in tournaments that one is responsible for one's own triggers is sound and pretty natural for most people.

    Personaly, in casual games, I always remind my opponents of their mandatory triggers when I see them in reasonable time, because as I see it, from a strict game rules standpoint, those triggers should happen; but that's just my own ethics. As for them remembering their trigger late, if it's a mandatory one, I would follow the philosophy of the Judging at Regular (J.A.R.) document and make it happen if it's remembered within a turn cycle and it's not disruptive in relation to what happened afterwards in the game. For forgotten "may" triggers, I would be less lenient; in my mind, all opponents would need to agree to be good sports and let it happen, otherwise it's missed.
    Posted in: Magic Rulings
  • posted a message on Tuvasa the sunlit triggered ability
    You will still get to draw. As soon as you cast your first enchantment, Tuvasa's ability triggers, and from there, the triggered ability is independent from its source. It doesn't resolve before Tuvasa gets removed, but it will resolve even if Tuvasa isn't on the battlefield anymore. If your opponent wants to prevent you from drawing by killing Tuvasa, they need to do it before you're able to cast your first enchantment spell.

    Edited-in bonus: Even if Tuvasa isn't on the battlefield yet and you need to cast him first, you can usually get at least one draw from him in the face of removal if you have an enchantment to cast and enough mana. Once Tuvasa resolves and is on the battlefield, provided it's your turn, you have priority (the right to cast spells and activate abilities) before your opponent, and provided it's your main phase, you can use that opportunity to cast an enchantment spell and trigger Tuvasa before your opponent can do anything.
    Posted in: Magic Rulings
  • posted a message on Tolsimir, Friend to Wolves: Voja legend rule interaction
    The legend rule doesn't use the stack. It's what's called a state-based action, something that's checked for and happens if applicable based on the game state pretty much at every relevant point in time, except while a spell or ability is resolving.

    When Tolsimir's Voja-creating ability resolves, you create two of Voja, which does trigger Tolsimir's second ability twice, but those triggers don't go on the stack until state-based actions are performed. You have to bin one of the Voja's, then the two triggers go on the stack, and it's at this point that you choose their targets. For the Voja that died to the legend rule, no fight can happen since both creatures that would be fighting must stay on the battlfield for the fight to occur. But you still gain 3 life from it.
    Posted in: Magic Rulings
  • posted a message on Kiora and Amass
    No, it doesn't, because the way amass works, if you don't already control an Army, first you create a 0/0 Zombie Army, then you put +1/+1 counters on it. While the token is not 0/0 long enough to die (both things happen during the resolution of the spell or ability that amasses, and state-based actions aren't checked during that time), it still enters 0/0, so Kiora doesn't trigger from that entry.
    Posted in: Magic Rulings
  • posted a message on Delver of Secrets and "Changing the Top Card"
    The issue here is that Delver only allows you to look at your top card once per turn, as its triggered ability resolves, and it is only that card that you can reveal, also while the ability resolves, in order to transform the Delver. You can't do anything between looking and revealing, because you don't get priority while an ability is resolving. You can respond to the Delver's ability on your upkeep, but that will be before looking at your top card. As such, in general, effects that have you draw cards won't help you transform a Delver unless you already know by other means that your top card isn't an instant or sorcery one.
    Posted in: Magic Rulings
  • posted a message on Karn the great creator in commander 1on1
    A commander 1v1 format with no sideboard where you would be allowed to search in your collection with cards such as Karn would need to be an house ruled paper one: games where the organizer/playgroup decides in advance that this is allowed.

    The Wizards of the Coast-curated version of commander 1v1 concretely exists only on Magic Online, and there, such effects don't work any more than they do in multiplayer. Paper tournaments are organized with that system, and organizers do what they want there, but allowing what you suggest would be outside the norm. An other, unofficial but well established rules system for commander duels, French duel commander (duelcommander.com), also doesn't use sideboards and specifies that such effects do nothing. EDIT: Rather, it specifies that it follows all the same rules that multiplayer commander does except those it modifies, but that amounts to the same thing.

    As I said, one could organize an unsanctionned tournament that would add house rules to any system to allow it, but that would be outside of established formats.
    Posted in: Magic Rulings
  • posted a message on Sarkhan the Masterless ruling
    Quote from Loerien »
    So, how does Sarkhan the Masterless -3 ability exactly works, let's say with others planeswalker I already have on the battlefield.
    Do they just become 4/4's and non-walkers "dragon tokens" or they just keep their sparky abilities plus being flying lizards till the end of turn?
    Also, when it comes to them taking damage, do they lose loyalty counters while they are dragons?

    Im a bit confused
    Because Sarkhan's +1 ability (you're visibly talking about that one, not his -3) doesn't specify "in addition to their other types", they are no longer planeswalkers. That does the same thing that an older Sarkhan version, Sarkhan, the Dragonspeaker, does to himself: because they are no longer planeswalkers, they no longer lose loyalty counters for being dealt damage. However, they retain their loyalty abilities, those don't need the permanent on them to currently be a planeswalker to be activated. You could attack with them and still activate a loyalty ability of theirs in your second main phase.
    Posted in: Magic Rulings
  • posted a message on Gideon blackblade
    Quote from peteroupc »
    [...]and one of the abilities of soulbond [not: soul sister][...]
    I believe grimafacia was refering to Soul Warden and Soul's Attendant and similar cards, commonly nicknamed "soul sisters" and having spawned a deck archetype most often referred to by that nickname. This shows how giving an example of what you're nicknaming, and putting card tags on it, is useful. Not everyone knows such nicknames.
    Quote from grimafacia »
    Can anyone please card tag for me using an old mobile phone.
    I would be surprised if your mobile is really old enough to be unable to type square brackets ([ ]) and forward slashes ( / ). That is all you need to be able to tag. Typing [c]Soul Warden[/c] gives you Soul Warden.
    Posted in: Magic Rulings
  • posted a message on Feather and Grenzo
    Feather's ability is actually a bit rules-complex when you fully analyze it. I don't think we've seen that exact template on a card yet. The ability triggers when you cast the instant or sorcery spell, but the ability doesn't do anything immediately as it resolves. All it does is set a replacement effect, which is set to replace a precise event: the event of the card going to *your* graveyard as it resolves. The thing is, if the card you're casting isn't owned by you, it's not trying to go to *your* graveyard, so the replacement effect has nothing to replace. The card goes to your opponent's graveyard, and thus the rest of the effect, the 'if you do' part, doesn't happen.
    Posted in: Magic Rulings
  • posted a message on Totem Armor and Regeneration
    You're correct, Totem Armor works against Damnation and the like. Despite working in a similar way mechanically, Totem Armor is not actual regeneration. "Regenerate" is what's called a keyword action; anything that mentions it means things that use the actual keyword only.
    Posted in: Magic Rulings
  • posted a message on Sylvan Safekeeper targets
    Quote from prplcow213 »
    Thank you for answering. That makes sense. I knew that about spells with targets, don't know why I didn't think about it being the same for abilities.

    So just to be clear, in my scenario, I could sac a land and target Gitrog and in response to draw trigger sac a land and target Gitrog and repeat till all six lands are gone and have six safekeeper abilities on the stack. Correct? I assume after the top one resolves the rest just fizzle?
    Yes, that's all correct.
    Posted in: Magic Rulings
  • posted a message on Arclight phoenix trigger
    A little more info on the notion of "announcing" here. You do have to announce that you are moving to the combat phase, giving the opportunity to your opponent to do something during your main phase, before the game moves to beginning of combat where the Phoenix would trigger. Also, your opponent will have the opportunity to respond to the trigger once it's on the stack no matter what (maybe they have something like Disallow to counter it). You can announce "Phoenix trigger on the stack" to be make things 100% clear, but if you just put the Phoenix on the battlefield right as you go to combat, your opponent can back you up and say they will respond to the trigger.
    Posted in: Magic Rulings
  • posted a message on Mana costs always paid before spell resolves?
    The discussion that's going on in the last few posts of this thread is outside the scope of this forum. This is a rules Q&A forum; if you have a quarrel with the way the Comprehensive Rules are written, contact the Rules Manager, Eli Shiffrin. The questions that are meant to be answered here have been answered, so I'm locking this. Lock
    Posted in: Magic Rulings
  • posted a message on Scourge of Kher Ridges
    Absolutely. You can normally activate an ability as many times in a turn as you can pay its cost. If there is a restriction, the card will tell you (see Rootwalla for example).
    Posted in: Magic Rulings
  • posted a message on Hero's Blade vs Stony Silence
    No, because as you said, Hero's Blade's attach to a legendary creature ability is triggered, not activated. An activated ability is one of the form [cost]:[effect], that you activate deliberately when you have priority by paying the cost. Look for the colon (:) in particular, with the caveat that you have to know that a few keyword abilities like Equip are activated abilities but have the colon hidden within their full rules text (Equip is by far the most common). A triggered ability triggers on its own when an event happens or at a given point in time, that ability of Hero's Blade is one of those and Stony Silence doesn't affect it.
    Posted in: Magic Rulings
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