Assuming those 3/3 white soldiers are 3/3 because this is their printed power and toughness, or what was set as their base power and toughness (using a similar wording as Sudden Spoiling does in setting base p/t to 0/2), those soldiers would become 0/2 with no abilities. The effect of Sudden Spoiling removing abilities has a later timestamp than those of Memorial and Conviction, so it removes all of the granted abilities. Your 2/2 vampires would deal lethal combat damage to those 0/2 soldiers.
Now, especially since nameless soldiers with 3/3 printed stats aren't very common, I think it's important to point out that if any effect raising their p/t is involded (e.g. Dictate of Heliod), that effect keeps applying, over the base p/t setting effect of the Spoiling. With Dictate of Heliod on the battlefield, the soldiers would end up 2/4.
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Jan 3, 2019Posted in: Magic Rulings
Yes, that's correct. As you cast Mask of the Mimic, you target a creature on the battlefield, then pay the costs of a blue mana and of sacrificing any creature you control. You actually really don't wan't to be targeting the creature that you're sacrificing as a cost, since the spell would have no legal target as it goes to resolve and would have no effect.Quote from HandsomeP »The Oracle text for Mask of the Mimic reads:
"As an additional cost to cast this spell, sacrifice a creature. Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library."
Does that mean ANY target nontoken creature on the battlefield (i.e. nothing to do with the creature I sacrificed)? So I could sacrifice a 1/1 creature and bring in a second Serra Avatar from my library (assuming I had one in play already) and put it directly into play?
Dec 29, 2018MadMageQc posted a message on Question regarding the stack and activated ablities.Posted in: Magic Rulings
The only element you got wrong is you need to use a forward slash (/) in the closing tag rather than a backslash (\). [/c] instead of [\c].Quote from ChubbyWillis »Also I apologize. I can’t seem to get the card linking to work
Dec 10, 2018MadMageQc posted a message on Confirming something for myself about Conspire and As an Additional CostPosted in: Magic Rulings
You can actually both sacrifice Wort to the Evolution's additional cost and conspire. Both the sacrifice and the tapping are additional costs, and different costs can be paid in any order, so during the casting process, you can first tap Wort and conspire, then sacrifice her. The conspire triggered ability will be put on the stack and give you a copy with 6 as the information for the sacrificed creature's CMC.I was incorrect, see below.
Dec 4, 2018Both Thing in the Ice and Guttersnipe trigger at the same time, and since you control them both, you order the triggers how you want on the stack. So you can have Guttersnipe's trigger put on top of the stack so it resolves first and deals damage before Thing in the Ice transforms and bounces it. But you don't actually need to: even if Guttersnipe gets bounced first, it was there when the instant or sorcery was cast, so the ability triggered, and it is independent from its source from there. The damage will still be dealt. Essentially, both things happen no matter what.Posted in: Magic Rulings
The rulings you quoted mostly say that such triggered abilities resolve before the spell that triggered them. That's true for both, but that doesn't really matter here.
Nov 20, 20181. Correct, their only ability doesn't produce mana, so Blood Sun makes them lose it. They end up having no ability of any kind.Posted in: Magic Rulings
2. No, they enter untapped, because the rules tell us to look at what the permanent would look like on the battlefield to know if effects that change how the permanent enters the battlefield should apply. Since the Village wouldn't have the ability on the battlefield, it doesn't apply.
3. Same as 2. It enters untapped and you don't get the option to pay 2 life, that ability can't apply because the land wouldn't have it on the battlefield.
Nov 19, 2018Posted in: Magic Rulings
It's rather because the presence and the order of the five cards in the library remain unchanged until they are put in the hand and/or the graveyard. Even if they are physically and visually taken away from the deck and manipulated during the selection process, they are technically still considered by the game to be in the same place in the library.Quote from cyberium_neo »Quote from void_nothing »Not for the duration of FoF resolving. The top card of your library is already revealed so revealing it twice is redundant, but it's still revealed as well as the four cards under it. After resolution finishes the new top card of your library becomes revealed, because it is at that moment that it becomes THE top card.
Got it, so the 6th card remain concealed till FoF finishes its effect, since nothing can happen while spell/effect resolves, right?
Nov 17, 2018MadMageQc posted a message on Card tags Explanation (aka You MUST Use Card Tags in This Forum.)Card tags ExplanationPosted in: Magic Rulings
It is required that you use card tags when asking questions in the Magic Rulings forum, in order for the people who would answer you to be able to look up the cards more easily.
You need to write the full, correctly spelled card name, then either
1) Select it then click the icon of a single Magic card in the post toolbar
2) Type [c] or [card] to the left and [/c] or [/card] to the right of the name.
Typing [c]Lightning Bolt[/c] or [card]Lightning Bolt[/card] (which is what method #1 does automatically for you) will yield this result : Lightning Bolt
Method #2 will work on any browser, including the one on your phone or other mobile device. You just need to find the square brackets ( [ ] ) and the forward slash ( / ) on your device's keyboard. So being on mobile is not an excuse!
For a more detailed explanation of all types of tags, see the MTG Salvation Tag Explanation Thread.
Nov 11, 2018Posted in: Magic Rulings
Yes you can, though it will be after the active player has passed priority to you (as the active player, they get priority first on an emtpy stack). The game won't proceed to the next step or phase until all players have passed priority in succession on a an emtpy stack.Quote from purklefluff »Let's say we have a stack of spells or abilities. For the sake of argument, three. It's doesn't really matter what they are.
I'm the opponent (not active player)
Can I do the priority shuffle and let each of the three spells resolve individually, then after the last one resolves, add something to the empty stack again?
Nov 8, 2018Posted in: Magic Rulings
Such actions as casting a creature spell without flash require the player to have priority in their main phase while the stack is empty. The thing is, as their opponent, you doing anything in their main phase gives them such an opportunity even if they previously announced they were leaving their main phase.Quote from cyberium_neo »Quote from shinike »However, if you do that, it is still main phase. Your opponent can cast another Brudiclad after that before going to combat, for example.
So when my opponent declare an end to his first main, I could destroy Brudiclad to prevent him from creating token, but he'd still have a chance to cast Brudiclad again? I thought actions like that require instant speed effect.
The game doesn't move to the next step or phase until all players have passed priority on an empty stack, declining to do anything more that phase or step. When your opponent says such things as "ending my main phase" or "go to combat" or the like, they are proposing a shortcut to you, for priority to be passed until the Beginning of combat step. Here, by destroying Brudiclad still in the main phase, you are refusing that shortcut, and what they said about ending their main phase doesn't hold. After your destroy spell has resolved and the stack is clear, all players must get priority again and choose to pass for the game to move to combat. Since your opponent gets priority again on an empty stack in their main phase, they have a new opportunity to cast a creature or other spell still in their main phase.
Nov 3, 2018I have no idea where your friend is taking that from. You can activate one of the abilities of a given planeswalker once during each of your turns. An extra turn that you create is a full separate turn of yours, no reason you wouldn't be able to activate Jace once again during that new turn.Posted in: Magic Rulings
Nov 2, 2018Yes, it does. The Lieutenant's ability triggers when it becomes the target of the Tricker's ability. The Lieutenant's ability goes on the stack above the Tricker's and resolves first, so you get a token even before the Lieutenant loses its abilities. Note however that what matters is that the Lieutenant's ability triggered: even if it loses its abilities before that resolves, the ability on the stack doesn't care if the printed ability on its source is removed, as an object on the stack it is independent and it will still resolve.Posted in: Magic Rulings
Nov 1, 2018Posted in: Magic Rulings
Which is what you have to do. What Argus explained in detail is that you can only apply one of the Liches, because once you've applied one, you're no longer drawing a card, so the other one can't apply (putting a card into your hand is not considered drawing a card, the exact wording matters). Replacement effects like the Lich's are not applied simultaneously, you must first apply one and then see if the event as modified can have other replacement effects applied to it. When you're done, the event happens as modified.Quote from kysg »yea...none of that makes any sense. I'll just stick to just looking at the 3 cards when I draw.
Oct 31, 2018Posted in: Magic Rulings
It only works that way because the rules say so:Quote from Ifalna »Maybe they should write "whenever a source causes you to gain life.." on the card if thats what they mean, I thought the same damage dealt in one chunk argument would apply, where 3 damage is dealt with lifelink and they gain 3 life, not 1 life 3 times.
You're free to dislike that rule and think it doesn't make sense that the two answers are different, but unfortunately, no one who posts here can change that fact.118.9. Some triggered abilities are written, "Whenever [a player] gains life, . . . ." Such abilities are treated as though they are written, "Whenever a source causes [a player] to gain life, . . . ." If a player gains 0 life, no life gain event has occurred, and these abilities won't trigger.
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