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  • posted a message on [[Official]] What [deck] should I play/buy/get into thread
    I'm not sure if this is the right place for this since i already know i want to get into legacy infect by liquidating my modern stuff besides my modern infect deck, but what pieces should i buy first? The tropical islands are by far the most expensive cards individually but i could in theory replace them with breeding pools (which of course, will make me lose a certain percentage of games i wouldn't have otherwise).
    Posted in: Legacy (Type 1.5)
  • posted a message on [Primer] Skred Red
    I've been doing some testing with a version similar to SaffronOlive's (http://www.mtggoldfish.com/articles/much-abrew-about-nothing-modern-free-win-red) except i'm running 4 chalice of the void in the SB instead of dragon's claw. So far chalice has performed very well and is far less narrow than the dragon's claws.

    So far the worst matchup I've found is actually GR tron. Even with early bloodmoons they can still get to a karn or oblivion stone to kill out lock pieces, and they can save the pyroclasms for the magus. Usually we have inevitability but tron always will in this matchup. I'm not actually sure you can really beat GR tron with SaffronOlive's list. So far I'm thinking about running more pithing needles in the board (naming karn most of the time) or some 4 drop we can accelerate into and beat face with (or just giving up on the matchup, though with how popular it is i don't think you can bet on not playing it).

    Posted in: Modern Archives - Deck Creation
  • posted a message on [Primer] RUG Scapeshift
    Quote from Nyzzeh »
    I'd like to add something new to the discussion:
    would this deck play Vision if it was unbanned?
    Surely if DTT gets banned.
    I don't think so since this deck wants filtering more than pure card draw but it's not like I've tested the card.
    Posted in: Combo
  • posted a message on [Primer] RUG Scapeshift
    In a world of delvers and pyromancers and eidolon of the great revels (all must kill on sight threats) lightning bolt does a lot more to help you win (i.e helping you not die) than serum visions does. I'm not saying serum visions is a bad card (i ran a playset before KtK came out) but the way the meta is right now you NEED the interaction more than the filtering from serum. DTT honestly is powerful enough to compensate for a lower number of cantrips and filtering, because it will let you find what you need, you just have to live long enough to get there. sure serum fuels delve too, but bolt fuels delve AND removes threats.
    Posted in: Combo
  • posted a message on [Primer] RUG Scapeshift
    Quote from rickster_ »
    It's surprising he did so well with 7 of the top 16 decks having 1 drop creatures. That mana base is most likely wrong or budget. Misty is better than wooded foothills. He has 2 flooded grove and 2 anger of the gods. Other than that, it's pretty standard. But i think you should consolidate the sweepers, he has 6 in his 75. Seems like wasted space.

    BTW LSV has videos of his 4-0 scapeshift deck.

    https://www.youtube.com/watch?v=hs4pU6ojhCM&list=PL04lbfeNAaS_HMxA1iRjfky5l_83ygr2N

    Didn't get a chance to watch it yet.




    I was quite skeptical of the four copies of dig myself but I've yet to have a problem with the full playset(feels bad having more than one in an opening hand though). DTT is incredibly powerful (as LSV said it's basically a double demonic tutor in a deck with as much redundancy as this), and you ramp so much with this deck it's not unreasonable to cast it for three or four mana, and in fact is desirable to do so in cases where you want to save spells for snapcaster (prime targets generally being cryptic, electrolyze, scapeshift, counters in a pinch, etc).

    I'm of the opinion 3 is the minimum number of DTT's you want now, since in the post KtK meta you can't afford to run durdle cards like serum visions and telling time as your card selection, you need board interaction. DTT effectively lets you use these cheap interactive cards WHILE fueling your ability to dig for what you need.

    I'm not certain 4 cryptics is correct; cryptic seems pretty terrible in some common matchups (delver and burn namely) but it's excellent in many others so it's still quite maindeckable at 3. My main deck is the same as LSV's with -1 cryptic for +1 repeal, since repeal still lets you bounce random problem permanents (and bounces stuff with 2 or less cmc at one less mana than cryptic!) and sometimes can set you up for some good tempo plays with only one U, so it's easier to say, repeal and electrolyze or remand in the same turn.

    His board seems good but obviously it's meta dependent. No real comment there besides not being too sure about krosan grip. Is he afraid of jeskai ascendency, bogles, blood moon or what? Though, i think bogles could be a real concern since it's wrecks delver and burn; it could see a resurgence, maybe.
    Posted in: Combo
  • posted a message on [Primer] RUG Scapeshift
    I'd have to test it but the full playset of Dig seems too deep to me
    Posted in: Combo
  • posted a message on [Primer] RUG Scapeshift
    Quote from Picelli89 »
    Quote from mellonreros »
    So, how do we beat Delver?


    Lightning Bolt to start. Then Volcanic Fallout, Electrickery, Izzet Staticaster, maybe Baloths...

    But yes, mostly Bolt. How can Scapeshift without Bolts be still viable if Delver picks up and Affinity plus Burn stay at the top? A one-mana removal spell is a necessity now more than ever, even at the cost of a bad topdeck. Paradoxally to me the deck really needs Snapcaster despites the presence of DTT to Snap-Bolt threats.

    Yeah, I have a feeling this deck will have to dramatically change it's 75 to stay viable if delver and burn take over the format like it looks like it might. Park's list (the core most people seem to base their 75 on) is tuned to beat slow midrangey decks that modern was defined by until KTK came out.

    In my testing i'm more worried about burn than delver, though my sample size is small so it's not conclusive.

    Bolt maindeck might definitely be a strong consideration now, and I'm thinking about playing some number of spell snare MD as well. Hell we might need to start playing anger/firespout MD. My biggest concern is cutting too many cantrips, they were essential to making the deck run before. We might have to potentially run more snaps to flashback our removal to make up for the loss of the cantrips, and run peer over telling time to dig more (though i know some people have already made this change).

    We'll have to wait and see how the meta shapes up
    Posted in: Combo
  • posted a message on [Primer] RUG Scapeshift
    Quote from Nyzzeh »
    Dig is gonna be bonkers in here. Thinking as a 2-of instead of 2 depths. Testing will tell if 1 or 2.
    I second this, though I'm running the version with Telling time (within 3 cards of Park's list) so I'd cut that instead obv. The deep dig is still good postboard to find alternate wincons too

    Posted in: Combo
  • posted a message on [Primer] RUG Scapeshift


    So here's the first draft of this deck I want to try, i like the idea of having more cantrips to filter through to find alternate wincons in postboard games. I kinda want the 11th mountain but i dunno what to cut. SB is WIP and incomplete (obviously)
    Posted in: Combo
  • posted a message on [Primer] RUG Scapeshift
    Quote from Thursdayisgod »
    Quote from Calamity »
    He's saying you can still go off as long as you have at least 5 mountains in your library if you have two valakut's either in play or getting them with you scapeshift. You need a minimum of 5 to trigger valakut and having two on the board triggers both of them and basically nets you 6 damage per mountain, for a total of 30 if you have 5.


    You need a minimum of 6 to trigger valakut

    the card reads "if you control five OTHER mountains," so like my embarrassing loss in g3 at a ptq, 2 valakut 5 mtns is 0 triggers

    I'm thinking he's saying: suppose you have x mtns in your deck where x<6 and y mtns in play. As long as x+y=6, then you can scape for a max of 6x damage still.

    ah ***** you're right, i didn't RTFC.

    yeah, i think what you said is what he meant
    Posted in: Combo
  • posted a message on [Primer] RUG Scapeshift
    He's saying you can still go off as long as you have at least 5 mountains in your library if you have two valakut's either in play or getting them with you scapeshift. You need a minimum of 5 to trigger valakut and having two on the board triggers both of them and basically nets you 6 damage per mountain, for a total of 30 if you have 5.
    Posted in: Combo
  • posted a message on [Primer] Assault Loam
    Edited in list
    Posted in: Midrange
  • posted a message on [Primer] Assault Loam
    I've decided to pick up this deck, here's my test list:






    It's based on bobbth's list but i replaced the bloodghasts with an extra copy of seismic assault, liliana, raven's crime, and faithless looting.

    I've done some goldfishing and it might be because I'm playing incorrectly, but there have been a few times where I'm stuck on RR and can't get the third R for seismic because all I drew were fetcehs and there are only 2 fetchable R sources in this list. I think i should either replace a fetch wtih an arid mesa (or just add one) or add another shock, either blood crypt or stomping ground.

    I also have only goldfished ~15 hands or so, so it might be from a small sample size and i got unlucky.
    Posted in: Midrange
  • posted a message on [[Official]] "What Deck Should I Play?"
    Favorite Playstyle: Aggro, Tempo, Combo
    How Competitive: Local, PTQ/GP down the road
    Favorite Cards/Colors: Red, blue, black, lightning bolt, snapcaster mage, grim lavamancer, young pyromancer,
    Budget: not sure yet
    Staples Owned: 4 Scalding tarn, 4 arid mesa, 2 misty rainforest, 4 snapcaster, Sacred foundry, 4 steam vents, 4 Remand

    I like delver style decks but I dunno how viable delver is in this format.
    Posted in: Modern Archives
  • posted a message on [Primer] RUG Scapeshift
    I'm playing the primetime/omen version (the build that got 4th at GPKC, here:http://mtgtop8.com/event?e=5250&d=230271) and I"m having trouble vs. URx tempo decks, like UR delver and UWR geist. They pack disruption so you have to protect your combo, but can also put you on a pretty fast clock. Is this just a bad matchup, and is there anything you can do about it? What's the proper way to board and play here?
    Posted in: Combo
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