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  • posted a message on [C18 4/4] Saheeli, the Gifted - Infinite Replication Machine
    Fair enough. Have you considered running the Dramatic Reversal / Isocron Scepter combo? I'm thinking of slotting it into my list. Dramatic reversal is basically a High Tide on crack for us. Iscocron only has 8-9 usably targets in your list. Muddle the Mixture tutors for both pieces of the combo tho. Maybe worth it?
    Posted in: Multiplayer Commander Decklists
  • posted a message on [C18 4/4] Saheeli, the Gifted - Infinite Replication Machine
    I second Chaos Wand feels really good. Gets broken if you're able to untap it. And goes infinite with Paradox Engine which in my opinion is one of the stupidest combos in the world.

    Also nice list. :p
    Posted in: Multiplayer Commander Decklists
  • posted a message on [C18 1/4] Aminatou, the Fateshifter - The 8-year-old Planeswalker (Super Friends -OR- Reanimation)
    Quote from darrenhabib »
    Quote from Ucenna »
    This is good tho. Sounds like we both have very different ideas of how this deck should be built. Looking forward to seeing how your deck comes out!
    Well I posted my deck. It's certainly not supposed to come across as "how this deck should be built", but rather I went for a lot of fun and flavor.


    I like what you've done with it. I've always wondered what a token Aminatou deck would look like, guess now I know.

    I'm still tweaking my deck. I went the more traditional route with it. Hopefully I'll finish it in a day or two.

    I don't know if you've noticed it or not. But thanks to Synthetic Destiny and Mass Polymorph it's reasonably possibly to get to a situation where Proteus Staff let's you stack your library. You've got 16 creatures I think, so might be a little hard to pull off. But worth keeping in mind.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [C18 1/4] Aminatou, the Fateshifter - The 8-year-old Planeswalker (Super Friends -OR- Reanimation)
    Quote from from="darrenhabib »" url="/forums/the-game/commander-edh/multiplayer-commander-decklists/796621-c18-1-4-aminatou-the-fateshifter-the-8-year-old?comment=262 »
    Pretty much my thought process at the moment is that if you wanted to go for a straight up "reveal card(s) from top of your library, you may cast it without paying its mana cost.", then Yennett, Cryptic Sovereign or Narset, Enlightened Master will just be much better commanders. Not entirely true there is a cost difference, plus exposure as creatures to removal. Narset can still be board wiped away.

    But it's still about finding that particular niche where Aminatou, the Fateshifter somehow trumps them for a particular build.

    Don't know that I complete agree. And not just because of the mana cost, which I do think is a big deal (more on that later). When it comes to actually cheating, Yennett and Narset definitely take the cake. But in that regard Aminatou is in a totally different realm. Aminatou is a setup card with some minor cheat abilities(manifest). Aminatou is looking to run cards like Yennett and Narset, and Narset and Yennett are looking to run cards like Aminatou. Both decks are going to have vastly different playstyles. Yennett and Narset are value trains, cheating out as much as possible as fast as possible. Aminatou is more of a lazy deck, spending time getting setup while protecting their board. Probs more of a control deck than the other two.

    And then mana cost. Your commander's mana cost is probably the single most significant cost in the game. Yenett and Narset are "stronger" cards than Aminatou but their costs are more expensive to make up for it. To put that in context; you can cast Aminatou once, let her die, and then cast her again by the time you could cast either Yenett or Narset. There's a point in a game of EDH when you stop wanting to draw lands. Maybe by turn 5-6 you think "well I don't really need more lands right at the moment, but I'll take more. I have a few big spells in my deck after all." But when you've got say 10+ mana on the battlefield, anything extra can just be excessive. This is even more true in Yennett, where at that point you could reasonably cast whatever you were planning to cheat out anyways.
    And then finally, their's the point where your commander tax makes your commander uncastable. Would you rather draw two more lands, or would you rather draw a money card? Aminatou not only takes longer to get to this point, but also is faster and safer in that you can cast her and activate her before a removal spell forces you to cast her again. The same can't be said for Yennett and to a lesser extent Narset (Hexproof is a really strong ability on a commander imho).

    This is good tho. Sounds like we both have very different ideas of how this deck should be built. Looking forward to seeing how your deck comes out!
    Posted in: Multiplayer Commander Decklists
  • posted a message on [C18 1/4] Aminatou, the Fateshifter - The 8-year-old Planeswalker (Super Friends -OR- Reanimation)
    Looking forward to seeing what you come up with! Should be interesting to see where our lists diverge.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [C18 1/4] Aminatou, the Fateshifter - The 8-year-old Planeswalker (Super Friends -OR- Reanimation)
    Vampiric Tutor + Soul Summons. Tutor anything from your library and put it into play? yes pleaseee

    What if we took that route with the deck? There are a lot of tutor to top of library cards. And there are enough card on top of library shenanigans to make it playable. All the manifest cards, Gate to the Aether, Proteus Staff, Yennett, Cryptic Sovereign, and Arbiter of Ideals. Plus Aminatou's [+1] makes tutors not strictly necessary to cheat. Counterbalance is solid incidental value that turns all top of library tutors instants into counterspells as well.

    I might explore it.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [C18 1/4] Aminatou, the Fateshifter - The 8-year-old Planeswalker (Super Friends -OR- Reanimation)
    Quote from darrenhabib »
    Can you explain further? Do you mean when you have an Oath of Teferi or The Chain Veil in play as well?

    If so then what I normally do is search for Sensei's Divining Top, then you can demonstrate to your opponents how you can just draw your entire deck, by tapping it to draw a card and then searching it out again with Tezzeret the Seeker again.


    Yeah that's what I mean exactly. Top works great too. Nothing wrong with having alternatives though. Especially ones that don't require additional cards.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [C18 1/4] Aminatou, the Fateshifter - The 8-year-old Planeswalker (Super Friends -OR- Reanimation)
    I've decided to cut Inventors' Fair. Definitely feel that it's worth considering in decks that plan to win with combo. For me though, I'd rather have more basic lands for Land Tax. Might cut Darkwater Catacombs and Skycloud Expanse in exchange for more basics. Or might find a colorless land worth testing. Don't know yet.

    So was working on my own primer for this deck, when I realized that you can use Tezzeret the Seekers's [-X] with Aminatou, the Fateshifter's [+1] to tutor for whatever card you need to close the game. Don't know if it's in your primer, but it's probably worth mentioning.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [C18 1/4] Aminatou, the Fateshifter - The 8-year-old Planeswalker (Super Friends -OR- Reanimation)
    Quote from darrenhabib »
    Quote from Ucenna »
    I've decided to test out Inventor's Fair and the artifact lands in my main list. I'm hoping they won't interfere too much with Land Tax. With the Artifact lands I have 14 "sources" of artifacts, which I feel justifies the inclusion of Inventors' Fair. I'm also running Darkwater Catacombs and Skycloud Expanse which let's me be a bit more greedy with my colorless sources.
    If you can get hold of Sunken Ruins $25, Mystic Gate $22, Fetid Heath $8, then these are a lot better, but obviously cost a lot more.


    I actually intentionally choose Darkwater Catacombs and Skycloud Expanse as they make colorless sources more usable. An opening hand with Darkwater Catacombs and Inventors' Fair as lands is a better opening hand than Sunken Ruins and Mystic Gate.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [C18 1/4] Aminatou, the Fateshifter - The 8-year-old Planeswalker (Super Friends -OR- Reanimation)
    Here's my current list:

    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    Lands
    1x Ancient Den
    1x Arid Mesa
    1x Bloodstained Mire
    1x Darkwater Catacombs
    1x Fetid Pools
    1x Field of Ruin
    1x Flooded Strand
    1x Godless Shrine
    1x Halimar Depths
    1x Hallowed Fountain
    1x Inventors' Fair
    1x Irrigated Farmland
    1x Island
    1x Marsh Flats
    1x Misty Rainforest
    3x Plains
    1x Polluted Delta
    1x Prairie Stream
    1x Scalding Tarn
    1x Scrubland
    1x Seat of the Synod
    1x Skycloud Expanse
    1x Sunken Hollow
    1x Swamp
    1x Temple of Deceit
    1x Temple of Enlightenment
    1x Temple of Silence
    1x Tundra
    1x Underground Sea
    1x Vault of Whispers
    1x Verdant Catacombs
    1x Watery Grave
    1x Windswept Heath

    Creatures
    1x Baleful Strix
    1x Clever Impersonator
    1x Contraband Kingpin
    1x Dark Confidant
    1x Emeria Shepherd
    1x Faerie Artisans
    1x Felidar Guardian
    1x Harbinger of the Tides
    1x Hostage Taker
    1x Jace, Vryn's Prodigy
    1x Jeskai Infiltrator
    1x Knight of the White Orchid
    1x Lazav, the Multifarious
    1x Silent Specter
    1x Sun Titan
    1x Thalia's Lancers
    1x Twilight Prophet
    1x Wall of Omens

    Plainswalkers
    1x Aminatou, the Fateshifter
    1x Elspeth, Sun's Champion
    1x Kaya, Ghost Assassin
    1x Liliana Vess
    1x Liliana, Death's Majesty
    1x Narset Transcendent
    1x Sorin, Grim Nemesis
    1x Teferi, Hero of Dominaria
    1x Teferi, Temporal Archmage
    1x Tezzeret the Seeker

    Instants/Sorceries
    1x Arcane Denial
    1x Brainstorm
    1x Entreat the Angels
    1x Entreat the Dead
    1x Imperial Seal
    1x Memory Lapse
    1x Mystical Tutor
    1x Negate
    1x Remand
    1x Soul Summons
    1x Supreme Verdict
    1x Temporal Mastery
    1x Terminus
    1x Toxic Deluge
    1x Vampiric Tutor
    1x Write into Being

    Enchantments
    1x Act of Authority
    1x Demonic Pact
    1x Hidden Stockpile
    1x Land Tax
    1x Oath of Gideon
    1x Oath of Jace
    1x Oath of Liliana
    1x Oath of Teferi
    1x Phyrexian Scriptures
    1x Primordial Mist
    1x Search for Azcanta
    1x The Eldest Reborn
    1x Trial of Ambition

    Artifacts
    1x Heart of Kiran
    1x Mana Crypt
    1x Mana Vault
    1x Mox Amber
    1x Sensei's Divining Top
    1x Sol Ring
    1x The Chain Veil
    1x Treasure Map


    Link to deck @ TappedOut.net

    I built it mostly from memory, and I know for a fact that some of the cards are wrong.

    I've decided to test out Inventor's Fair and the artifact lands in my main list. I'm hoping they won't interfere too much with Land Tax. With the Artifact lands I have 14 "sources" of artifacts, which I feel justifies the inclusion of Inventors' Fair. I'm also running Darkwater Catacombs and Skycloud Expanse which let's me be a bit more greedy with my colorless sources.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [C18 1/4] Aminatou, the Fateshifter - The 8-year-old Planeswalker (Super Friends -OR- Reanimation)
    Quote from darrenhabib »
    Quote from Ucenna »
    Would you have to have two? You should be able to sac the creature while the ETB is still on the stack, and then search after the creature hits the graveyard. Nice line btw, didn't think of it.
    Yeah, it's a type of question that I've asked the rules gurus a few times in the past for similar interactions. You have to select a target at the time of the trigger. So you can't "in response" sacrifice the same creature to put it into the graveyard, and then also target it on the landfall trigger.

    I mean before the land enters. For example Knight of the White Orchid enters the battlefield and it's ability goes on the stack. Before the ability resolves you sacrifice him to Hidden Stockpile. Then after he's sacrificed you let his ability resolve and search for a plains, when the plains enters it triggers Emerica Shepherd's ability, at this point Knight is already in the graveyard, so it' s a legal target. When it enters, it's ability goes on the stack, before the ability resolves you tap the plains you searched for last time and sacrifice him, then you search etc.

    Really? I've played against the combo in Modern, and it's pretty brutal. Being able to hold open counter magic, and then at end of turn create a 1/1 for each available mana is pretty amazing. And even in EDH, it's not going to be long until you've assembled a big enough army to defeat your opponents. And board wipes only slow it down. They only way to really answer it is to remove one of the combo pieces.
    I have played it in a Breya, Etherium Shaper deck, but I also had a lot of other synergies going on with it.

    Of course in Modern it's pretty solid, as life totals are tight, and creature pressure and defence are a big part of the game. But it is a little slow and terrible against other combo decks.

    Lets see the pro and cons specifically with Aminatou.
    Pros
    1/1 flyers are good at blocking.
    If you have a few discard outlets, then Sword of the Meek can be discarded so doesn't take up a card draw as such.

    Cons
    Sword of the Meek is not a good card on it's own as an actual on-board presence.
    Thopter Foundry on it's own does not have a lot of targets to sacrifice. Giving up artifact mana, is probably a desperation thing rather than winning plays.
    Does require you invest mana into your flyers, which is very slow.

    I guess this might just come down to a personal preference, as I can't really even see myself playing it in my Aminatou Artifact Armies deck.

    Fair enough. The cards are definitely not strong enough on their own to justify running with out enough tutors to get them out. And even then it's questionable if they're worthwhile.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [C18 1/4] Aminatou, the Fateshifter - The 8-year-old Planeswalker (Super Friends -OR- Reanimation)
    Quote from darrenhabib »
    Quote from Ucenna »
    Sweet! I'll probably give it a try as well if I get a copy of it. Let me know how it plays for you.
    My only quam about it is that it sacrificing a servo on an opponents turn doesn't trigger the revolt. So sacing on block doesn't do you much. We do get to be more aggressive with servo's, as we can always sac them to get a new one at end step. They also come out a little quicker than bitterblossom which is nice.

    As a small note, you can reuse Aminatou's [+1] with the scry, as sacking a servo will still net you revolt trigger.

    It's also nice with Sun Titan and Emeria Shepherd to get things in your graveyard to reanimate. I can't tell you how many times I've had one of the two out, and not had anything in my graveyard to reanimate. Being able to use them at least as an alternative flicker to Amaintou's [-1] is solid. This, Sun Titan, and a fetch land also seems pretty dirty.
    That is true you can always sac in your own turn and it'll get immediately replaced at end of your turn.
    You're right you can get an early value creature like Baleful Strix, Wall of Omens, Spellseeker, etc, into your graveyard from play for Sun Titan and Emeria Shepherd value plays.

    You could even match it up with two of Knight of the White Orchid, Boreas Charger, Kor Cartographer, Solemn Simulacrum and Emeria Shepherd, so that when you put a Plains into play, you can return another of these and then sacrifice the other.
    I've made sure I've pointed out that to get a loop going, you need two of them, because the landfall trigger happens straight away so you can't sacrifice the same creature to go to graveyard in response to then bring it back.
    But if you did have two of them then you'll be able to get as many lands into play as the opponent who has the most.
    So this is a pretty nice combo if you're up against a land ramp deck.


    Would you have to have two? You should be able to sac the creature while the ETB is still on the stack, and then search after the creature hits the graveyard. Nice line btw, didn't think of it.


    Also Hidden Stockpile is useful for the Academy Rector and Arena Rector combos, as a sacrifice outlet.

    Yeah I forgot to mention this. At least to me, it's enough to push the card over enough to probably be worth a slot.


    Speaking of two mana permanents that create 1/1s, what are your thoughts on the Thopter Foundry Sword of the Meek combo in the artifact list or even the vanilla list? Both pieces are tutorable with Tezzeret the Seeker, and since we can use Aminatou to flicker him, we can get both pieces out with no additional setup. It's an alternative to the Throne of Geth combo that might be worth exploring.
    Too be honest I've never been impressed with this combo in that it still require 1 to get each 1/1. So really unless you match it up with some other card that also triggers creature entering the battlefield, or Ashnod's Altar, then it's a little weak in my opinion.

    Really? I've played against the combo in Modern, and it's pretty brutal. Being able to hold open counter magic, and then at end of turn create a 1/1 for each available mana is pretty amazing. And even in EDH, it's not going to be long until you've assembled a big enough army to defeat your opponents. And board wipes only slow it down. They only way to really answer it is to remove one of the combo pieces.


    Edit: speaking of infinite combos. Felidar has infinite ETB's with Animate Dead and kin. Possibly worth running Altar of the Brood in reanimator as an alternative win con?
    A few people in this thread are running Altar of the Brood in their lists. It absolutely does the job with Felidar Guardian. I personally would play Panharmonicon as another card to combo with Felidar Guardian. The reason is that Altar of the Brood on it's own does almost nothing, if not becomes a liability if you were to play it out early, as opponents often use their graveyards as a resource. Where at least with Panharmonicon you can get value from it with some of your ETB creatures. It does cost 3 more mana, and it's not tutorable with Trinket Mage, but I do think it's the better option.
    Also a deck that runs Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre will stifle your plans.

    True, and if they're running Nexus of Fate and can cast it, you've probably just lost the game. That's why I don't run the card. I agree that Panharmonicon or one of the other combo pieces is more worth the slot.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [C18 1/4] Aminatou, the Fateshifter - The 8-year-old Planeswalker (Super Friends -OR- Reanimation)
    Quote from darrenhabib »
    Quote from Ucenna »
    A card I've been looking at is Hidden Stockpile. I've been comparing it to bitterblossom, which I am unable to speak badly of as UB Faeries is my preferred deck in modern. On one hand, Bitterblossom definitely wins with more and better creatures. But Hidden Stockpile does offer the scry, and combos with Felidar Guardian and Emeria Shepherd for infinite scrys. Our deck, outside of Aminatou's [-1] and fetchs doesn't have too many ways to trigger the revolt. But the combo might make it worth considering.
    Oh yeah, it's pretty synergistic with Aminatou!

    In some ways it's a little worse than Bitterblossom as you have to use an Aminatou [-1] or maybe just a fetchland trigger. The 1/1 not having flying is a little factor as well.
    But in some ways it's better than Bitterblossom as the scry 1 is legit.
    I guess you can't on average, do the Aminatou [+1] to scry 1 with a servo, as often you'll be looking to Aminatou [-1] to get the revolt trigger.
    If that makes sence you'll have to alternate between her abilities each turn and have that servo around for full turn.
    Of course you could be sacrificing any creature, block with your Trinket mage and scry type thing.

    I'm going to have to try it, the 2 mana is very tempting. Cast it on Turn 2, cast Aminatou on Turn 3, blink a land, get a servo, and then you'll have a blocker and be able to sacrifice it with the scry as you'll have a land untapped. Very nice curve out, against decks that play out early turn creatures.


    Sweet! I'll probably give it a try as well if I get a copy of it. Let me know how it plays for you.
    My only quam about it is that it sacrificing a servo on an opponents turn doesn't trigger the revolt. So sacing on block doesn't do you much. We do get to be more aggressive with servo's, as we can always sac them to get a new one at end step. They also come out a little quicker than bitterblossom which is nice.

    As a small note, you can reuse Aminatou's [+1] with the scry, as sacking a servo will still net you revolt trigger.

    It's also nice with Sun Titan and Emeria Shepherd to get things in your graveyard to reanimate. I can't tell you how many times I've had one of the two out, and not had anything in my graveyard to reanimate. Being able to use them at least as an alternative flicker to Amaintou's [-1] is solid. This, Sun Titan, and a fetch land also seems pretty dirty.

    Speaking of two mana permanents that create 1/1s, what are your thoughts on the Thopter Foundry Sword of the Meek combo in the artifact list or even the vanilla list? Both pieces are tutorable with Tezzeret the Seeker, and since we can use Aminatou to flicker him, we can get both pieces out with no additional setup. It's an alternative to the Throne of Geth combo that might be worth exploring.

    Edit: speaking of infinite combos. Felidar has infinite ETB's with Animate Dead and kin. Possibly worth running Altar of the Brood in reanimator as an alternative win con?
    Posted in: Multiplayer Commander Decklists
  • posted a message on [C18 1/4] Aminatou, the Fateshifter - The 8-year-old Planeswalker (Super Friends -OR- Reanimation)
    Quote from darrenhabib »
    Quote from Ucenna »
    I do agree that Topplegeist is probably not that strong. I've pulled him into other decks because he's my pet card, and he's never been as strong as his potential seems to hope for. Since our deck has more diverse permanent types, delirium should be easier to trigger. Maybe this will finally be the deck where he's strong in. My hopes aren't super high tho.
    I don't have your list in front of me, but cards that can help get you delirium that are perfectly integrated into a hybrid superfriends/reanimation;
    Careful Study
    Thought Scour
    Frantic Search
    Intuition
    Brainstorm
    Preordain
    Ponder
    Portent
    Serum Visions
    Tithe
    Jace Beleren
    Liliana of the Veil
    Mystic Remora

    I've listed two cheap planeswalkers, as it hard not to get value out of them. Even if you Jace Beleren [-1] for a card and opponents remove it straight away, well at least you're not a card down (i.e. it repalced itself) and then it's a further card for delirium.
    Same with Liliana of the Veil you can use the [+1] to discard a card for reanimation, or even if you're lucky [-2] to get a decent creature off the board, and could be paired with Aminatou to removed two creatures. But again it's another cheap walker to potentially get delirium.

    I've listed most of the cheap cantrips as these cover your instant and sorcery. As long as you can get hold of as many of the fetch lands, you should consistently have 3 types fairly early on.
    So it's just getting a creature, planeswalker, enchantment or artifact into your graveyard which is the hard part.

    But if the deck is setup for reanimation, then you're aiming to get a creature into the graveyard pretty early on as well, so delirium should be achievable, it's just whether you can consistently get it for Turn 3, the turn you might want to play Aminatou with Topplegeist online.

    You could also look to play Emrakul, the Promised End as a potential reanimation target. Sure reanimating will not get the cast effect, but it's still a 13/13 flying trampler, that can't be Swords to Plowshares, etc.
    Then you could have a lot of games where it's probably like 7 mana to cast.

    That's an interesting line. I'm going to have to decide if I want to go that route or not. My reanimation theme isn't particularly strong,but Emrakul is a card I've always wanted to pick up. If not for this deck, than another one.


    Speaking of white one drops, Serra Ascendant is really strong as defense in our deck. A little less in French because the starting life total is 30 and fetches can make that super awkward. Don't know if we want to dedicate a slot to pure defense, but if you're willing to at least consider Topplegeist then Serra Ascendant might be more up your alley.
    I have been thinking about Serra Ascendant as it's just such a brutal opening hand play. But I have played it in deck that even have life gain and it can end up being a dead draw later in the game.
    But our Aminatou decks are designed around master filtering, that's one of her strengths. If you draw it and it's just going to be a 1/1, you can just Aminatou [+1] back ontop of library and look for a shuffle effect to get rid of it.

    Fair and Fair. I'm not positive if I want to devote a slot to protection or not. If I do, Topplegeist is a wee bit more versatile, as it can interfere with a creature of any size, makes it a little easier to get through opponent's blockers, and snipes Phantasmal Images now and again. As an aggro play, Serra might be stronger. And since I'm trying to go the good stuff route, she might be preferred.

    There is one card that he's running, Decree of Silence, that can be pretty brutal in our deck. More so if you have the Flash+Academy Rector combo in your list.
    It is a pretty nasty card, but can be a little overrated in multiplayer games. Opponents can throw some disposal spells into it, and then it goes to graveyard and you don't get a chance to recycle it with Aminatou [-1].
    But I think you've been saying you play 1vs1? Yeah than it's pretty strong there, probably locking opponent out as they have to load up on 3 spells to get through it.

    Definitely true. There's two scenarios I see happening in that case. Either a) I cheat it out early game and my opponent(s) answer it by wasting their turns losing tempo and cards. or b) I have it late game, at which point *hopefully* my opponents hands are much smaller and they will have more difficulty getting rid of it and I also have the option of using it as a bad counterspell cantrip. That being said, I don't plan to run it as I'm not running Academy Rector.

    A card I've been looking at is Hidden Stockpile. I've been comparing it to bitterblossom, which I am unable to speak badly of as UB Faeries is my preferred deck in modern. On one hand, Bitterblossom definitely wins with more and better creatures. But Hidden Stockpile does offer the scry, and combos with Felidar Guardian and Emeria Shepherd for infinite scrys. Our deck, outside of Aminatou's [-1] and fetchs doesn't have too many ways to trigger the revolt. But the combo might make it worth considering.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [C18 1/4] Aminatou, the Fateshifter - The 8-year-old Planeswalker (Super Friends -OR- Reanimation)
    Quote from dachivale »

    The political game can indeed work in your favor here.. I don't have the luck that in political games people are on my side though, mostly I have to try and kinda sneak my card through when they are tapped out.. ^^

    Fair enough. I find that planeswalkers tend to be scary, especially for new players. I generally think board wipes are pretty easy to resolve, as even if they're not helping your opponents answer you, they're still helping answer something.


    Our meta is kinda diverse I would say and depending on who are there when we play what kind of decks I come across.. Total amount of decks played is probably easily around 30/40 different ones.. Although we have a fairly small play group, we had a way larger one that kinda died off.. They tend to each have quite a few decks... ^^

    I have 4 decks sleeved most of the time, playing only 3 myself and the 4th being my GFs.. Though I change decks regularly myself.. (could have more sleeved, but they wil become weaker overall..) Personally I like building new decks once every few weeks, keeps me busy and keeps my decks fresh.. Grin

    Getting more details/info on how well the Scriptures works in multiplayer wil help indeed.. I also was thinking about Topplegeist and similar cards, but ultimately I feel they lack the power to really shine for the deck.. Though it's always nice to try cards not many might try/consider.. Grin


    Yeah, I just moved to so I'm still settling into my new meta. Don't really know who I'll be playing against as most of my opponents I play modern with, and commander is just a sort of in between thing to play while waiting for the next rounds. A lot of times we quit early when the next round starts. And I play blue in modern so my games can go a bit longer...

    I'm hoping to find a more permanent commander scene that I can check out and maybe get more results from.

    I do agree that Topplegeist is probably not that strong. I've pulled him into other decks because he's my pet card, and he's never been as strong as his potential seems to hope for. Since our deck has more diverse permanent types, delirium should be easier to trigger. Maybe this will finally be the deck where he's strong in. My hopes aren't super high tho.

    Speaking of white one drops, Serra Ascendant is really strong as defense in our deck. A little less in French because the starting life total is 30 and fetches can make that super awkward. Don't know if we want to dedicate a slot to pure defense, but if you're willing to at least consider Topplegeist then Serra Ascendant might be more up your alley.

    There is one card that he's running, Decree of Silence, that can be pretty brutal in our deck. More so if you have the Flash+Academy Rector combo in your list.
    Posted in: Multiplayer Commander Decklists
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