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  • posted a message on MagicCards.Info (June 2012 Update)
    I didn't even realize that these were issues until you noted them all out, and then as I went through them, noticed how much work you've been doing and noticed how much smoother things ran.

    However, when looking up Humility, the cards in the wording (Opalescence, Worship) aren't hyperlinked.
    Posted in: News
  • posted a message on [Primer] Lands
    Quote from Patrunkenphat7
    Oh cool deal! Yeah I play with a few guys from Durham; I go to App State. Nice to know there's another Lands player in the area! I feel like Blue Lands has done quite well in the NC / VA region. Feel free to PM me about any tournament details in Durham, as I could be interested at some point.


    while I don't have it together at the moment (still need to pick up Trops and Intuitions), Lands.dec is by far my favorite Legacy deck. I had the RGW version together for years (running Nomad Stadium and Nantuko Monestary). I'm in Asheville, NC, and am trying to get to more Legacy events.
    Posted in: Legacy Archives
  • posted a message on Pact of Negation meets Counterspell
    When it goes on the stack.

    Part of casting a spell:


    601.2c The player announces his or her choice of an appropriate player, object, or zone for each target the spell requires.
    Posted in: Magic Rulings Archives
  • posted a message on Changing targets
    No, he can't. When casting Misdirection, all targets must still be legal. And he is not his own opponent.
    Posted in: Magic Rulings Archives
  • posted a message on Pact of Negation meets Counterspell
    1) No. You only need to pay for a Pact if it resolved.

    2) Again, no. A spell can never target itself.

    3) And, alas, no. The original Sharuum is going to be in play, and then when Sculpting Steel enters the battlefield to copy the Sharuum, the Sharuum is still in play. You can only target artifact cards that are currently already in the graveyard.

    *never mind on 3... see previous post*
    Posted in: Magic Rulings Archives
  • posted a message on Mind Break Trap ruling.
    While you're trying to defeat the team, 'an opponent' is still just one player. So, one player must cast the three spells to get Mindbreak Trap's discount.
    Posted in: Magic Rulings Archives
  • posted a message on Ambassador Laquatus And Infinite Mana
    While this process would take AWHILE, it is possible to do that. You would need to keep doing this until you happen to catch Ulamog on the bottom of the library.

    Just keep in mind that you don't actually win until they are unable to draw, not just when milled out.
    Posted in: Magic Rulings Archives
  • posted a message on Necrotic ooze + Myr Welder
    The Ooze can't activate as a Lux Cannon. It can keep exiling artifacts though (just without having THOSE abilities).

    Abilities are only active while on the battlefield, unless it specifies that it works from somewhere else (see: Reassembling Skeleton).
    Posted in: Magic Rulings Archives
  • posted a message on [FTV] From the Vault : Legends
    I know one of my buddies would be first in line as soon as they (assuming they do, of course) announce that Mr One-Eyed is in this FtV.

    I might get it, depending if there's anything moderately exciting in there, but I'm really upset at Gwendy being on the reserved list. She was my first general for EDH, and I'd love to get my Legendary Creature - Human W**** all shiny and whatnot.
    Posted in: Rumor Mill Archive
  • posted a message on Lotus Vale and Magus of the Moon
    If it still said "When Lotus Vale enters the battlefield..." then you wouldn't have to. But always read the Oracle text when unsure about something. Since the Oracle text says "If it would enter the battlefield, instead..", then at that point its not a mountain and you must sac the lands.
    Posted in: Magic Rulings Archives
  • posted a message on Knight Exemplar Clarification
    This is different than when dealing damage. That's what you're probably getting confused with. Destroy effects just happen, or not. In this case, the Exemplar dies, nothing else does.

    Damage on the other hand lasts until end of turn. So if you, say, Pyroclasmed, then you Exemplar will die (due to only being a 2/2), then all your other Knights will shrink some and still have the 2 points of damage on them, probably causing some of them to die as well.
    Posted in: Magic Rulings Archives
  • posted a message on The Official "How'd you do at the prerelease?" Thread - MBS Edition
    Went Phyrexian and went 3-1. I lost rd 1 after trying to build a 3 color deck. Got mana screwed game 1, and got blown away by Black Sun's Zenith game 2.

    Changed it to just BG and won out the rest of the day. Lost one game to a Sunblast Angel and that was it. My best combo was Livewire Lash with Unnatural Predation. So with running infect, it was absolutely retarded.
    Posted in: Magic General
  • posted a message on Mirrodin Besieged vs Worldwake
    Quote from jpk191993
    Now im asking this as a review of the ENTIRE SET. so i'd really rather not have the whole "JACE IS THE BEST, AND FORMAT SHIFTING," argument. Even though it's true, one card (while it may sell a set) does not make a set. Imagine if Jace had been printed in homelands....It'd still be a cruddy set.


    Quote from Foam-dome »
    Worldwake has Jace.

    'Nuff said.


    Didn't he say that's exactly what he DIDN'T want to see? Worldwake did have other cards in it that were good.

    And c'mon, Homelands did have cards that weren't terrible. Ihsan's Shade, Merchant Scroll, Serrated Arrows, Autumn Willow, Wall of KelpGrin
    Posted in: Magic General
  • posted a message on Suspend and additonal costs with hidden characteristics
    Quote from FunkyMo
    Can I lie?



    Just as a little add on to what everyone else said:

    No, under no circumstances may you lie for any reason in the game of Magic.
    Posted in: Magic Rulings Archives
  • posted a message on Hero of Bladehold
    Depends on how you stack them. Since both put the abilities are triggered for "when Hero of Bladehold attacks...", you choose what order to put them on the stack.

    If you stack it as such:

    TOP OF STACK
    Battle Cry
    Put dudes in play
    BOTTOM OF STACK

    Then the battle cry will resolve first before putting them into play and all your guys will get the bonus, except for the two creatures being put into play.

    If you stack it as such:

    TOP OF STACK
    Put dudes in play
    Battle Cry
    BOTTOM OF STACK

    Then putting the guys into play will resolve first and be there for when the battle cry ability resolves.
    Posted in: Magic Rulings Archives
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